Castlevania: Lords of Shadow

Tagged: hideo-kojima kojima-productions konami mecurysteam

Castlevania: Lords of Shadow

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Release Date: Oct 7, 2010

Buy it! 52 % - Rent it! 33 % - Flush it! 14 %

There were a number of prototypes in parallel development competing to continue development as the next Castlevania title. Konami told MercurySteam the game would be an original IP when it was first greenlit as a Castlevania title. They eventually asked them to cease work on Lords of Shadow while it was still in its early stages, until Cox showed the Japanese senior management the game and was offered help by Hideo Kojima. Konami then chose the pitch for it as the next Castlevania entry. The original concept for the game was to remake the first Castlevania starring Simon Belmont, but it was later decided to make a reboot of the franchise. Lords of Shadow still drew inspiration from earlier titles in the series, most notably Castlevania for the Nintendo Entertainment System, and Super Castlevania IV.

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FNJimmy is very upset about the camera breaking and the camera getting all twisted around. Tons of gameplay footage and FNJ explains his unusual tips and stratigies. Over 30 seconds of the nude little green ferry. How does he rate the game? Watch.

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Hands on with Castlevania: Lords of Shadow

By: BatRastered Jun 21, 2010 | 7 Comments

Wolves and bigger wolves get whipped and stabbed...

I had a chance to play Castlevania: Lords of Shadow for a short while at Konami's E3 booth. The game brings Castlevania into the current generation with a play style similar to the God of War series. The whip action controls well and throwing daggers is quick and easy. The only enemies I got to fight were werewolves and larger werewolves that were in turn ridden by the smaller ones. Weird.  You can pull off some neat combos with the different whip attacks and you can unlock new moves as you progress through the game. The cutscenes are skippable but they do feature the voice of Patrick Stewart. Whatever, this being a Kojima game, I can see some of these scenes being on the long side, so as long as I can skip, I'm happy.

Take a look at me playing Castlevania at E3.

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