Razer Onza

Tagged: controller hardware peripheral razer-onza xbox-360-exclusive

Razer Onza

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6 Stories

Release Date: Apr 15, 2011

Buy it! 44 % - Rent it! 44 % - Flush it! 11 %

The Razer Onza TE Gaming Controller gives professional gamers the competitive edge by bringing together all these awesome customizable features to make the Xbox 360 your bitch. Featuring adjustable resistance on both analog sticks and two fully programmable Multi-Function Buttons (MFB), there is no excuse not to pwn, whatever the game.

With an improved D-pad, Hyperesponse technology on backlit action buttons, PC compatibility and a 15 foot lightweight braided cable with quick release USB connector, it’s no wonder the controller’s highly sought after in every Xbox gamers’ pursuit of epic win.

Price: US $49.99 / EU €49.99

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Review

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Why I dislike the Razor Onza

By: goukijones Sep 18, 2013 | 2 Comments

It's short, but it's valid. Who makes a programmable controller, but makes it so it isn't entirely programmable.

There's a short list about why I don't like this controller, so prepare for some blithering blathering right now because I just want to get shit off my chest. I never had to real need for this controller, I've always just enjoyed the Xbox 360 controller. Recently tho ... I've been playing the shit out of the FFXIV as some of you may have heard. I broke out the Razor Onza (which was stuff in the back of the closet by BatRastered because he doesn't like it either) & planed to play FFXIV using it. 

At first playing the Final Fantasy I enjoyed the Onza, I liked the firmness of the sticks. But the more I played the Final Fantasy & it became more complicated I want to try to remap some of the buttons on the Onza. Specifically the second LB & RB's on the controller. Yes the LB & RB's are the extra button on the controller & they are completely unswapable. I wanted to use RB 1 are RB & RB 2 as LB1. Nope. Can't do that, that's just too much. That's the main reason of my disgust. 

I also don't like the buttons & the triggers are weak. BatRastered & I did not play with this controller that much for the left trigger to be misfiring. Both trigger just feel weak overall. I don't like them.

About the only thing this controller has going for it is dat firmness. I also like the placement of the Start & Select button. It's done tho, I'm back on a wired Xbox 360 controller & I love. The thumbsticks are made loose, but the triggers have dat firmness I like. Plus I can attach my big boy thumbstick add-on thingys. 

Don't be a Jimmy!

Thanks for reading. 

Review

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PhysX on Borderlands 2 with an NVIDIA GeForce

By: BatRastered Sep 18, 2012 | 3 Comments

We played a couple hours of Borderlands 2 on PC while waiting for our Loot Chest editions to show up. We checked it out with PhysX turned on to see the difference. How does it compare to the console experience? Exclusive video.

We first saw the PhysX demo that NVIDIA released on youtube about a month ago. I have to say, we were blown away with that video, but needed to see it for ourselves.

PhysX with and without

When building GoukiJones' rendering machine last year, we included a GeForce GTX 560ti (then $249). The good news is that card is still up to date enough to play Borderlands 2 on high detail with PhysX enabled (on GoukiJones' 16x10 monitor). The better news is you can now get a GTX 660 for about $230 that will outperform the 560ti while using less power.

We were given a steam code by NVIDIA for a copy of Borderlands 2 so we could test the PhysX engine vs the console versions we usually play here at the Gouki.com offices. Thanks guys!

Seeing the extra elemental sparks fly looks really cool and the bodies fall to the ground realistically while bits and pieces of their armor pop off and wheel away in all directions. Though what really changes are the various cloth awnings, tarps, banners, and flags that inhabit the world of Pandora. Instead of being solid objects that don't move at all, they now come to life, blowing in the wind, reacting to your movements and gunshots, and generally behaving like you'd expect in the real world. It's not vital to game play, but it certainly makes the environment feel more alive.

Many other, smaller things stood out to me as well... from the snow melting on the screen to the goop (for lack of a better word) that sticks around after the exploding barrels are dealt with to the blood that pours from your own body after your shield is gone and you take a hit, PhysX makes for a more believable experience. I love how the little bits and pieces stick around in the environment during the gunfight. It littered the ground after one boss battle.

I used a Razer Onza tournament edition to control the game, it worked really well and just as I expected coming from the Xbox. This made the transition pretty smooth and I felt right at home on Pandora. One of the big differences from the consoles is just the huge amount of customizations you can do to the video settings, changing the FOV and customizing the level of detail and hud and just about anything else you could want.

This test proved one thing to me at least, the consoles are really overdue for a refresh. At this rate, last year's GPUs are doing some amazing things that I would consider "next-gen" if I saw it on my TV... and with Valve's announcement of "Big Picture" mode for Steam, and the rapid decline in prices of last year's GPU tech, putting together a gaming PC for the living room for less than the launch price of typical console ($350-450) seems within reach. Hopefully more and more games support the controller out of the box too, as I'm horrible with a keyboard/mouse when it comes to gaming.

Review

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Razer Onza will only give you a tiny boost

By: BatRastered Jan 16, 2012 | 4 Comments | Updated: Jan 16, 2012

Tighten up your analog sticks, remap that back button, and jump into Battlefield 3 with the Razer Onza Tournament Edition controller for the Xbox 360 if you want to gain a (very small) advantage over your competition.

Presenting, the Razer Onza Tournament Edition

Razer Onza Unboxed

It's no secret that the D-Pad on the standard Xbox controller is a joke. Many first person shooters make use of the D-Pad for weapon selection or item usage. Specifically in BF3, you use it to pull out your class specific items (like ammo boxes, repair kits, health packs, etc.). This would typically have the wrong one coming out on me at least once per round.

I recently upgraded to the special edition Xbox controller (the silver one with the twisty D-pad). It was a nice improvement. The analog sticks on it had a different feel too, and I liked that as well. However, I've seen 3 of these controllers now, and all of them start getting cracks on the part where the battery pack snaps in within a few weeks. Unhappy with the poor construction of this, I thought I'd give the Onza a try. Erik Estrada loves it.

The Onza completely removes the D-pad for four directional buttons. This is a nice improvement if you are playing FPS and using it only for item/weapon selection. The D-pad would be completely useless for actually controlling something (like SF4 for instance). The sticks feel nice and seem a little bit taller in your hands, most notably however, the tournament edition has some ridges underneath that let you twist the sticks to adjust the tension on them. This is a nice feature, though I don't have them set very tight. The Onza also includes two extra "multi-function" buttons on the shoulders of the controller that can be remapped.

Onza LFMB Close UP

This is useful as some games have actions that require you to take your thumb off of the sticks in order to do (jumping, spotting targets, reloading and such in BF3 for example). Placing two of these actions on the MFB's can save you precious time in a fire fight, though it does take some getting used to. Mapping a button to the MFB is really simple, there are two buttons and a light up read-out on the back. Simply press either button and the command that it's corresponding MFB is assigned will light up. Hold down the button and press the command you want to chose and you are done. There are some limitations though, neither MFB can be remapped to any D-Pad functions and each MFB can only be mapped to the stick press on its own side (you can't map RMFB to the left stick click for instance).

Onza Back Panel

The face buttons, A, B, X, and Y have really shallow travel and click almost instantly. You could really out-peck someone on these. Razer calls them "Hyper response buttons" and on the tournament edition they are backlit. This doesn't really come in handy on BF3, but I could see it on any game that had a quick-time "press b really fast" event or something similar.

Lastly, there is the issue of the cord. Jimmy don't like cords. But as Estrada said, "at least it's a nice cord". Yes, it is that. At 15 feet, you shouldn't be stretching this thing in any but the largest rooms. It's also got a nice braided jacket and standard Xbox quick-release anti-trip mechanism on the end closest to your console. The Jimmys of the internet think having a cord is faster than wireless. I've seen no proof of that, but it's not slower either. Responsiveness feels basically the same. A definite plus is the controller is lighter and you don't have to worry about your battery dying in the middle of a match, though that's not much of a plus for me as the rechargeable batteries last days and I always have a spare ready to go. Tournaments won't allow you to use a wireless controller anyway, so you might as well use this if you're pro... don't know how they feel about controllers with extra buttons though. And if you really love BF3, there's an edition with BF3 graphics on it.

Overall, a nice piece of technology, but you'll want to try it out first, as it feels different and 50 bucks is a lot for a wired controller... and of course if you hate cords, you should stay away.

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Onza Unboxed Onza LMFB Close Up Onza Back Panel Razer Onza
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