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Borderlands 2 Axton the Commando build guide

By: BatRastered Mar 30, 2013 | 1 Comments

Axton has quickly moved up my list of favorite characters in BL2, his turret action skill is quite good on its own, but with the right skills and weapons you can do the work of two players by yourself.

First the Survival Tree, I'm not a big fan of this.

Build here: http://talent.87bazillion.com/2/commando.php?41030000005500010000055050130151

You can see the relative offensive weakness of this build at about 4:45 in the video I throw a turret on each side of a basic loader, and I still have to kill it myself. I don't recommend the turret without the rocket pods. :) If you had 3 more points you could get the Scorched Earth rocket pods too. So with the 11 levels coming April 2, that's what I'd suggest first. If I did this over, I'd probably go with the rockets over the longbow just for the damage boost, but mag-lock without longbow is not very useful and Battlefront (extra damage when the turret is out for all your guns and grenades) is just so damn useful that I can't really recommend either version of this build unless you get the level cap DLC and get all 3 this build falls apart.

Now the Guerilla tree, the fun starts to pick up.

http://talent.87bazillion.com/2/commando.php?52550115115100000000015050110000

This is a good damage build with decent survivability. It allows the turret to slag, which is useful and will be even better in the upcoming third play through. The turret also has rocket pods and a shield. As far as Axton himself, he gets to carry 5 extra grenades and his shield will be recharging quickly most of the time. This is a good build that will only get better with the 11 new levels, allowing you to either add longbow and battlefront or get the twin Gemini turrets. Very versatile.

Finally we get to Gunpowder. NUKE!

http://talent.87bazillion.com/2/commando.php?51050100005500315015115010000000

This build is a great all around build as well, you still get the rocket pods from Guerilla and a good amount of defense, but you get a ton of DPS both from your nuke turret (basically an awesome, rechargeable grenade) and the use of the Battlefront skill. You'll note the Kerblaster assault rifle in the video shoots a projectile that explodes, drops a grenade and explodes again. This works with all the grenade damage boost skills too so this is my current favorite high DPS build. With 11 more skill points you can reach the slag turret too (double up, at the bottom of Guerilla tree) which will make this build very useful for the third play through. Also, nuking things is fun. :)

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DRAGON BALL FighterZ - Story Trailer #1

By: BatRastered Nov 3, 2017 | 1 Comments

Coming in January!

from the description:

What obstacles will our heroes face within the 3 story arcs? Will Android 21 find out how tasty the FighterZ will be? All this and more will be revealed when DRAGON BALL FighterZ launches January 26th, 2018!

So there it is, the release date is January 26! Pre-order now!

Borderlands 2 improved on the original in many areas: story, graphics, depth of skill trees to name a few. But overall it doesn't have that super fun looting hook that the original had. Here's 10 things we hate about the sequel.

Borderlands 2 improved on the original in many areas: story, graphics, depth of skill trees to name a few. But overall it doesn't have that super fun looting hook that the original had. Here's 10 things we hate about the sequel. 

10. Follow Randy Pitchford on Twitter if you want gold keys, no way to earn them in-game.

There's a big gold treasure chest in Sanctuary (the main city) that can only be opened with a golden key. It's guaranteed to have purple rarity items in it every time you open it. Quest reward? Nah... just follow Gearbox CEO Randy Pitchford's twitter and you'll have more keys than you know what to do with. There's no other way to get them. Kinda lame.

9. DLC that doesn't give you any rewards for your maxed out characters.

In the original Borderlands, the DLC would give you bonus backpack space, additional skill points, and a giant bank. BL2's DLC doesn't give you any of this. Once you hit the max level and have used all your eridum upgrades for ammo/backpack space, there's nothing for your character to get in the DLC save for some unique weapons. Most of those suck too (see point 3).

8. Umpteen currencies

Borderlands 1 had money... the economy was way off though as you'd often be displayed at $9999999 and not be able to see how much money you actually had. Many guns showed this price too. Instead of just fixing this in the sequel Gearbox added Eridium as a secondary currency to buy ammo and backpack upgrades. Then, in the DLC, they introduced Seraph Crystals and Torgue Tokens. This plus the golden keys, gave us 5 numbers to track that only worked in certain areas.

7. Anemic backpack space

Before DLC, the original BL maxed out at 42 backpack slots. BL2 maxed out at 27. Wait, what? The bank introduced in Borderlands' second DLC (Moxxi) also stored up to 42 items while the BL2 bank (included in the main game) only stored 16, it has since been upped to 20, while the backpack has gone to 33. Meanwhile, in the original, you could get up to a 60 item backpack if you got all the DLC and lucked out in some of the second quests.

6. Ammo collection mini-game

Do you like opening ammo crates and picking up ammo? Well if you do, you'll love BL2. Due to many guns firing more than one bullet per trigger pull, lowered ammo capacities, and the lack of guns/mods that regen ammo, you'll be scrounging for ammo constantly. God help you if you use a rocket launcher. In a game about guns, I don't know why Gearbox felt it necessary to make the ammo feel so limited.

5. Slag

Borderlands 2 introduced Slag, a debuff element that makes enemies take more damage when you switch to another element type. It's pretty useless in normal mode, but kinda useful in the second playthrough. In the later released 3rd playthrough (UVHM) slag is absolutely necessary. You can't win without it as you'll just burn through all your ammo trying to kill anything that's not slagged. This reduces the types of play styles that you can use and obviously requires you dedicate some of your gear to slag. Bye bye diversity... everyone's the same now.

4. Rabid stalkers

Have you fought these? Ugh... the move faster than you, can down you in two hits, can turn invisible and strike out of nowhere, have a ton of health and don't get distracted by anything. Most annoying ememy in both games and DLC. Runner up is the Rabid skags. They seem completely unbalanced and fighting multiple badasses is easier than dealing with one of these baddies.

3. Terrible guns

For a game about having bazillion-er guns there certainly don't seem to be that many. In fact, it feels like there's less than the first game. If you only count guns that are actually useful, then the number drops even further, eliminating whole manufacturerers of guns. With one or two exceptions (dat kerblaster!) the orange guns in BL2 don't seem as fun to me as the original either. I miss my Maliwan shotties!

2. Orange weapons useless 2 levels later (gets worse the higher the level)

I feel more powerful at level 69 in the original Borderlands while carrying a level 53 gun, than I do at (current max) level 61 in BL2 carrying a level 60 orange weapon. Every level you go higher, the difference one level makes gets bigger too. You need at level gear at all times, and to get some good ones you'll use a golden key that you can only get out of game on twitter. 

1. No rewards (drops are awful, chests are worse, vendors LOL)

In Borderlands, a bandit would be shooting you with an epic weapon and upon his death he would drop that weapon. That doesn't happen in BL2, they just drop shit. The chests are full of shit, and the vendors are just laughably filled with white shit. You can play for hours and hours and never see an orange weapon. You probably won't even get an at-level purple unless you have a golden key either. It just feels like you don't get rewarded for playing this game the way you did in the first Borderlands. The only thing that drops anything good are the legendary loot midgets that randomly pop out of ammo crates in the third playthrough (UVHM) and they most often will drop a relic.

 

Our first look at how to build out the Borderlands 2 classes starts off with Maya, the Siren. Let's see how her 3 skill trees work.

Let's start off with my least favorite tree, Harmony (the center tree). Here's a link to the build if you want to follow along.

I really don't like the "Scorn" cap on this tree, as you can see at the end of the video, it's very easy to hit yourself with it. Some of the other skills like the "Res" game changer in the middle of the tree, are only useful in co-op, so you'd likely want to re-spec if you ever played solo and put that point to better use somewhere else in the tree. In a full team of 4, and with a good Heavenly Nurse class mod, this build can greatly improve the survivability of everyone in the group. In fact, you should probably move the 5 points in recompense into Elated if you have 3 or more players as it will be less about your survival and more about the health of the group as a whole.

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How to score the "Tribute to a Vault Hunter" achievement and get some cool loot in the process.

Michael Mamaril was a huge Borderlands fan who passed away before BL2 was released. The guys at Gearbox have immortalized him in game, you can get an achievement for finding him, and better yet, he'll give you a free gun of blue (or better) quality every time you see him.

On the consoles, he shows up 100% of the time before the story mission "Rising Action" and only about 10% of the time after that mission starts. On PC it is apparently 10% all the time.

Here's video of us finding him after "Rising Action" at Scooter's (this contains a small story spoiler if you haven't played that mission yet):

And again, this time at Moxxi's:

When he does spawn, he will randomly be in one of a handful of locations, here's where you can find him.

  • Near the newsstand in the center of town
  • In an alley down the street from the front entrance to Moxxi's
  • Inside Moxxi's, near the bar
  • Inside Moxxi's, near the piano
  • In Marcus' weapons shop
  • Near Claptrap's locker up some steps
  • Inside Scooter's garage, under the stairs
  • Inside Crimson Raider headquarters next to the stairs
  • Inside Zed's clinic
  • To the left of the door to Crazy Earl's Black Market

He's easily identifiable from both the guns strapped to his back and the fact that his name shows over his head instead of "sanctuary citizen".

Once you've got an item from him, he won't give you another until you either save and reload or leave town and come back. It's a great way to get some mid-level gear before the "Rising Action" mission, where the action really picks up and those guns will come in handy.

A how-to guide for unlocking the three extra characters in Street Fighter Zero 3 (Alpha 3).

Local Gouki user Guano brought over his new UD-CPS2 system with a copy of the Japaneese Street Fighter Zero 3 (alpha 3 in the US). GoukiJones wanted to play as Juni, a favorite from back in the day when alpha was the new game in town.

Juni Zero 3

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A list of the new items you can gather in the latest FFXIV stormblood patch 4.4

Here's a list of the new items you can gather for Final Fantasy XIV Stormblood, patch 4.4, released September 18, 2018.

The 3-star nodes will take 1550 perception for HQ chance.

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The first DLC released for Borderlands 2 is a whole new class to play with, is the Mechromancer worth your time?

If you pre-ordered Borderlands 2 (from select retailers) you got the Premiere club for free, this gave you a few start-of-game weapons, but more importantly gives you free access to the first DLC, a new class called the Mechromancer. If you didn't pre-order, this DLC costs $9.99 (800 MSP).

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Looks like you'll be able to use Catwoman at least part of the time in this game. Co-op anyone? -UPDATED- official source for trailer.

Note: This video isn't up on the official youtube page yet, so here's some jimmy ass rip of the gamespot version. Enjoy it while it's up. I'll post the official if Rocksteady/Warner ever get around to updating their youtube page.

Get hyped!

 

Buy games get codes!

Square-Enix today announced that you can get some cool galmour and a mount in Final Fantasy XIV just from buying some goods from Amazon. (May I suggest pre-ordering the Stormblood expansion?)

FINAL FANTASY XIV and Amazon.com® are partnering to offer a unique opportunity for North American FINAL FANTASY XIV players! Qualifying orders of $19.99 or more on video games (purchase or pre-order) on Amazon.com will earn you an Amazon.com promotional code that, when redeemed, will grant you three Eastern-themed in-game items!

The items include:

A staff (Lancer/Dragoon main weapon) and a new glamour

and the previously JP exclusive cloud mount!

 

Pre order now!

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BatRastered

Turtles really can climb chain-link fences

By: BatRastered May 12, 2011 | 14 Comments

Remember the turtles climbing fences in Super Mario World?

Well, I'll be damned!

Turtles on fences

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Share your favorite FFXIV macros

By: BatRastered Sep 10, 2017 | 0 Comments

ffxivmacro.com is a site for sharing your favorite FFXIV macros

Check out Gouki's latest FFXIV addition FFXIV Macro, a site for sharing your favorite Final Fantasy XIV macros.

I've put a few of mine up, but let me just share this one with you.... HQ level 70** (2 star) for all your end-game crafting needs. Requires 520 CP with food (505 for specialists with Stroke of Genius). I use this all the time to make high-end raid foods and any i320 crafted battle gear including weapons!

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