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Written by: BatRastered (x)

A how-to guide for unlocking the three extra characters in Street Fighter Zero 3 (Alpha 3).

Local Gouki user Guano brought over his new UD-CPS2 system with a copy of the Japaneese Street Fighter Zero 3 (alpha 3 in the US). GoukiJones wanted to play as Juni, a favorite from back in the day when alpha was the new game in town.

Juni Zero 3

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A list of the new items you can gather in the latest FFXIV stormblood patch 4.4

Here's a list of the new items you can gather for Final Fantasy XIV Stormblood, patch 4.4, released September 18, 2018.

The 3-star nodes will take 1550 perception for HQ chance.

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Borderlands 2 Axton the Commando build guide

By: BatRastered Mar 30, 2013 | 1 Comments

Axton has quickly moved up my list of favorite characters in BL2, his turret action skill is quite good on its own, but with the right skills and weapons you can do the work of two players by yourself.

First the Survival Tree, I'm not a big fan of this.

Build here: http://talent.87bazillion.com/2/commando.php?41030000005500010000055050130151

You can see the relative offensive weakness of this build at about 4:45 in the video I throw a turret on each side of a basic loader, and I still have to kill it myself. I don't recommend the turret without the rocket pods. :) If you had 3 more points you could get the Scorched Earth rocket pods too. So with the 11 levels coming April 2, that's what I'd suggest first. If I did this over, I'd probably go with the rockets over the longbow just for the damage boost, but mag-lock without longbow is not very useful and Battlefront (extra damage when the turret is out for all your guns and grenades) is just so damn useful that I can't really recommend either version of this build unless you get the level cap DLC and get all 3 this build falls apart.

Now the Guerilla tree, the fun starts to pick up.

http://talent.87bazillion.com/2/commando.php?52550115115100000000015050110000

This is a good damage build with decent survivability. It allows the turret to slag, which is useful and will be even better in the upcoming third play through. The turret also has rocket pods and a shield. As far as Axton himself, he gets to carry 5 extra grenades and his shield will be recharging quickly most of the time. This is a good build that will only get better with the 11 new levels, allowing you to either add longbow and battlefront or get the twin Gemini turrets. Very versatile.

Finally we get to Gunpowder. NUKE!

http://talent.87bazillion.com/2/commando.php?51050100005500315015115010000000

This build is a great all around build as well, you still get the rocket pods from Guerilla and a good amount of defense, but you get a ton of DPS both from your nuke turret (basically an awesome, rechargeable grenade) and the use of the Battlefront skill. You'll note the Kerblaster assault rifle in the video shoots a projectile that explodes, drops a grenade and explodes again. This works with all the grenade damage boost skills too so this is my current favorite high DPS build. With 11 more skill points you can reach the slag turret too (double up, at the bottom of Guerilla tree) which will make this build very useful for the third play through. Also, nuking things is fun. :)

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Share your favorite FFXIV macros

By: BatRastered Sep 10, 2017 | 0 Comments

ffxivmacro.com is a site for sharing your favorite FFXIV macros

Check out Gouki's latest FFXIV addition FFXIV Macro, a site for sharing your favorite Final Fantasy XIV macros.

I've put a few of mine up, but let me just share this one with you.... HQ level 70** (2 star) for all your end-game crafting needs. Requires 520 CP with food (505 for specialists with Stroke of Genius). I use this all the time to make high-end raid foods and any i320 crafted battle gear including weapons!

Our first look at how to build out the Borderlands 2 classes starts off with Maya, the Siren. Let's see how her 3 skill trees work.

Let's start off with my least favorite tree, Harmony (the center tree). Here's a link to the build if you want to follow along.

I really don't like the "Scorn" cap on this tree, as you can see at the end of the video, it's very easy to hit yourself with it. Some of the other skills like the "Res" game changer in the middle of the tree, are only useful in co-op, so you'd likely want to re-spec if you ever played solo and put that point to better use somewhere else in the tree. In a full team of 4, and with a good Heavenly Nurse class mod, this build can greatly improve the survivability of everyone in the group. In fact, you should probably move the 5 points in recompense into Elated if you have 3 or more players as it will be less about your survival and more about the health of the group as a whole.

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New gathering items added in the most recent FFXIV patch 4.3

Here are the new nodes, go make that gil!

New node list

The new items are 2 star just like the 4.2 items and require 1350 perception for an HQ chance.

Borderlands 2 improved on the original in many areas: story, graphics, depth of skill trees to name a few. But overall it doesn't have that super fun looting hook that the original had. Here's 10 things we hate about the sequel.

Borderlands 2 improved on the original in many areas: story, graphics, depth of skill trees to name a few. But overall it doesn't have that super fun looting hook that the original had. Here's 10 things we hate about the sequel. 

10. Follow Randy Pitchford on Twitter if you want gold keys, no way to earn them in-game.

There's a big gold treasure chest in Sanctuary (the main city) that can only be opened with a golden key. It's guaranteed to have purple rarity items in it every time you open it. Quest reward? Nah... just follow Gearbox CEO Randy Pitchford's twitter and you'll have more keys than you know what to do with. There's no other way to get them. Kinda lame.

9. DLC that doesn't give you any rewards for your maxed out characters.

In the original Borderlands, the DLC would give you bonus backpack space, additional skill points, and a giant bank. BL2's DLC doesn't give you any of this. Once you hit the max level and have used all your eridum upgrades for ammo/backpack space, there's nothing for your character to get in the DLC save for some unique weapons. Most of those suck too (see point 3).

8. Umpteen currencies

Borderlands 1 had money... the economy was way off though as you'd often be displayed at $9999999 and not be able to see how much money you actually had. Many guns showed this price too. Instead of just fixing this in the sequel Gearbox added Eridium as a secondary currency to buy ammo and backpack upgrades. Then, in the DLC, they introduced Seraph Crystals and Torgue Tokens. This plus the golden keys, gave us 5 numbers to track that only worked in certain areas.

7. Anemic backpack space

Before DLC, the original BL maxed out at 42 backpack slots. BL2 maxed out at 27. Wait, what? The bank introduced in Borderlands' second DLC (Moxxi) also stored up to 42 items while the BL2 bank (included in the main game) only stored 16, it has since been upped to 20, while the backpack has gone to 33. Meanwhile, in the original, you could get up to a 60 item backpack if you got all the DLC and lucked out in some of the second quests.

6. Ammo collection mini-game

Do you like opening ammo crates and picking up ammo? Well if you do, you'll love BL2. Due to many guns firing more than one bullet per trigger pull, lowered ammo capacities, and the lack of guns/mods that regen ammo, you'll be scrounging for ammo constantly. God help you if you use a rocket launcher. In a game about guns, I don't know why Gearbox felt it necessary to make the ammo feel so limited.

5. Slag

Borderlands 2 introduced Slag, a debuff element that makes enemies take more damage when you switch to another element type. It's pretty useless in normal mode, but kinda useful in the second playthrough. In the later released 3rd playthrough (UVHM) slag is absolutely necessary. You can't win without it as you'll just burn through all your ammo trying to kill anything that's not slagged. This reduces the types of play styles that you can use and obviously requires you dedicate some of your gear to slag. Bye bye diversity... everyone's the same now.

4. Rabid stalkers

Have you fought these? Ugh... the move faster than you, can down you in two hits, can turn invisible and strike out of nowhere, have a ton of health and don't get distracted by anything. Most annoying ememy in both games and DLC. Runner up is the Rabid skags. They seem completely unbalanced and fighting multiple badasses is easier than dealing with one of these baddies.

3. Terrible guns

For a game about having bazillion-er guns there certainly don't seem to be that many. In fact, it feels like there's less than the first game. If you only count guns that are actually useful, then the number drops even further, eliminating whole manufacturerers of guns. With one or two exceptions (dat kerblaster!) the orange guns in BL2 don't seem as fun to me as the original either. I miss my Maliwan shotties!

2. Orange weapons useless 2 levels later (gets worse the higher the level)

I feel more powerful at level 69 in the original Borderlands while carrying a level 53 gun, than I do at (current max) level 61 in BL2 carrying a level 60 orange weapon. Every level you go higher, the difference one level makes gets bigger too. You need at level gear at all times, and to get some good ones you'll use a golden key that you can only get out of game on twitter. 

1. No rewards (drops are awful, chests are worse, vendors LOL)

In Borderlands, a bandit would be shooting you with an epic weapon and upon his death he would drop that weapon. That doesn't happen in BL2, they just drop shit. The chests are full of shit, and the vendors are just laughably filled with white shit. You can play for hours and hours and never see an orange weapon. You probably won't even get an at-level purple unless you have a golden key either. It just feels like you don't get rewarded for playing this game the way you did in the first Borderlands. The only thing that drops anything good are the legendary loot midgets that randomly pop out of ammo crates in the third playthrough (UVHM) and they most often will drop a relic.

 

The first of four DLC packs to be released for Borderlands 2 is out now. Is it a worthy addition to the game or will you be setting sail for another game after this?

When the Gouki.com crew sat in on the Gearbox PAX panel, someone in the crowd asked Randy Pitchford if he could give us any hints to the upcoming Borderlands 2 DLC. Randy replied with "Well, I've always wanted to drive one of those sand skiffs from Return of the Jedi." He was hinting at the first of four DLC packs for BL2, in which you do, in fact, get to drive around (hover around?) in a sand skiff. When I heard that, I instantly flashed back to some of the worst examples of level design from the original Borderlands, wherein there is a vast expanse of nothing to drive through on your way to the next pocket of enemies (where you invariably have to go on foot once you get there). Captain Scarlett and her Pirate's Booty (hereafter CSPB) proved me right. Not only are you driving through vast, mostly empty desert landscape to fight localized pocket of enemies, but the quests seem straight out of the original Borderlands as well. "Go here, fetch that, bring it back". It's almost as if the developers of the DLC hadn't played Borderlands 2 yet... which might be the case as the DLC came out only 4 weeks after the game and was developed by Triptych Games (of Duke Nukem Forever fame).

Sand Skiffs in Borderlands 2 DLC

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Looks like you'll be able to use Catwoman at least part of the time in this game. Co-op anyone? -UPDATED- official source for trailer.

Note: This video isn't up on the official youtube page yet, so here's some jimmy ass rip of the gamespot version. Enjoy it while it's up. I'll post the official if Rocksteady/Warner ever get around to updating their youtube page.

Get hyped!

 

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Brutal Legend review

By: BatRastered Sep 25, 2009 | 14 Comments

After some hands-on with Brutal Legend, what's the verdict?

Editor's Addition

----------------------

Click here for the Brutal Legend Giveaway!

----------------------------------------------------------

Rent It

Brutal Legend is a good looking game with some serious production values. It's basically a hack-and-slash 3-d platformer mashup. The animation is great and the dialogue and voice acting (featuring Jack Black) are top-notch. You can certainly expect some laughs while playing through this game. It feels like you're controlling a Jack Black animated feature.

You have two basic weapons, your axe and your guitar. Your axe functions much like you'd expect it to, with decapitated and bisected enemies strewn about in its wake. Your guitar allows you to shoot either some sort of lightning, or pyro effects. The pyro allows you to knock enemies up in the air, where you can knock them out baseball style with your axe.

The controls are tight while on foot, but tend to get a little loose when you're in your vehicle. Like most third person 3-d games, this one too suffers from some camera issues. There are options to set the camera speed, and those help, but a re-center type button would've been nice. One of the boss battles has you driving your car, but the camera is panned out and not behind you which creates a bit of steering trouble (for me anyway).

The finished game also includes a muliplayer mode, which should add some replayability to this title.

If you like the hack-and-slash or 3-d platformer genre, I'm sure you won't be dissapointed with this game. Me, I love everthing about this game, except playing it. It's really not my style, game-play wise. I'd love to watch someone else play through it. I would definitely try before you buy, especially if you have an XBox live gold account, as you can download the demo right now, for free. If you're one of those people who loved Psychonauts so much that you still talk about, well, WTF are you doing reading this, don't you have a pre-order to pick up?

icon icon Brutal Legend releases October 13, 2009. Pre-order now.

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Crysis 2 campaign review

By: BatRastered Mar 31, 2011 | 4 Comments

A decent length campaign with some truly awesome moments is marred by some terrible AI.

Crysis 2 has an interesting campaign, if you can get past the bordom of the first few levels, that is. I spent about 14 hours in the campaign, that's a pretty good length by today's standards. Certainly, you're not getting cheated like Modern Warfare 2's ridiculously short story. The story takes place on a Manhattan island that has been devistated by a plague. Little do they know, that this disaster was casued by aliens.

While I had a great time in the later levels fighting against the "Ceph" aliens, the game starts you off fighting against a private military corporation known as the "Cell". I guess they were in charge of evacuating the city or something, but I was never really sure as to why they wanted to kill me. I mean, I'm trying to save the world! I guess somebody wanted my suit? Whatever. Fighting the Cell is 50% boring and 50% terrible, glitchy AI. If they catch a glimpse of you, they start shooting, but if you're far enough away when this happens, you can just cloak and they often go back to doing what they were doing as if nothing happened. Reall good security force there, Jimmy! The dialouge they spew is equally buggy. Once, I stealth killed a Cell soldier, and one of his buddies heard it and went to investigate. I cloaked and waited for him to show up. Upon standing over his friend's corpse, he quips "must've been a false alarm." Huh?

Once the Ceph start to show up, you're in for some real action. They jump off walls and up onto roof tops to flank you and, of course, take more that a bullet or two to bring down. Unfortunately, I was a good 5 hours into the game before the good stuff happened. In fact, the demo level we saw at E3 2010 was from the second to last level of the game. Really? Really! Still, fighting a walking alien tank while being hounded by many Ceph ground troops is a lot of fun and a good challenge. Interestingly, after wiping out a large chunk of the Ceph offensive, I'm back fighting Cell again, trying to rescue someone from them and they're hell-bent on killing me again... as if I didn't just save all their asses... Yeah, the story is a little convoluted.

The graphics and sound of Crysis 2 are top-notch. I played on an XBOX 360 (in HD, but not 3D) and thought the game looked spectacular. Even better considering I didn't have to install anything to get up and running. Just pop in the disk and go. The draw distance in Crysis 2 is really incredible, which allows the sniper rifle to be very useful in many situations. The orchestral musical score, while not quite Halo standards for me, was quite good and added to the overall experience. The suit itself talks to you, telling you when you cloak or armor are turned on. This is ok at first, but it gets tiresome since those modes consume energy, you can't just leave them on which means you end up hearing that a lot. The controls are typical for a console FPS, with the addition of the shoulder buttons controlling your armor and cloak abilities and never got in the way of the action, although sometimes when close to an object I couldn't jump the way I wanted to. For some reason, the game continues to tell you how to crawl under things even towards the end of the game, I found no way to turn the hints off.

I didn't play much of the multi-player, though what I did see felt a lot like CoD style, which I hate. See goukijones' MP review later. The campaign itself has no real reason to go back and do it again. In fact, it feels a bit like Halo 2, giving you that "hey we're working on part 3" moment at the end.

Good:

  • An FPS with a campaign that actually lasts more than one play session.
  • Interesting fights with the alien "Ceph".
  • The nano-suit is great and makes you feel like a badass.
  • Upgrading the suit and swapping weapon parts (scopes, silencers, etc) doesn't pause the game or take you out of the environment at all.
  • Most of the story is told in the game engine without taking you out of first-person.
  • Controls are spot-on. Shooting feels right.
  • Looks great. Sounds great.

Bad:

  • Multi-player feels like CoD. You have to rank up to get better guns, which is hard when people you play against already have them.
  • Fights against human "Cell" group are boring, plagued by terrible AI and audio bugs, and just don't make sense.
  • Enemy path finding is often broken, leaving bad guys stuck between objects or facing a wall.
  • Too much hand-holding by the game. Press B to crouch is useful in level one, just plain annoying in level 18.
  • The suit won't shut up. I hope you like hearing "cloak engaged", or "maximum armor", or "nano vision enabled", because you'll hear it a lot.
  • No replay value to the campaign.

If you're into the CoD style multiplayer, you might enjoy the overall experience of this game more than I did.

Overall: Rent it

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About Us

By: BatRastered Sep 12, 2009 | Comments Off

About Gouki.com

WTF is a Gouki.com?

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