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DRAGON BALL FighterZ - Story Trailer #1

By: BatRastered Nov 3, 2017 | 1 Comments

Coming in January!

from the description:

What obstacles will our heroes face within the 3 story arcs? Will Android 21 find out how tasty the FighterZ will be? All this and more will be revealed when DRAGON BALL FighterZ launches January 26th, 2018!

So there it is, the release date is January 26! Pre-order now!

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Limbo Review

By: BatRastered Oct 4, 2010 | 6 Comments

Limbo is a platformer, but it's more complex than that...

The games released during XBOX Live's Summer of Arcade promotion are almost always winners. They really do try to get the best of the exclusive games for that promotion, so it should come as no big surprise that Limbo is a good game. What was surprising to me is that someone managed to take the platformer concept and make it seem fresh. The graphics are mostly a back-lit black-and-white effect and adds to the overall atmosphere of this game... which is dark.

Limbo is a pure platformer; your character can't jump very high or far, has no weapons or special powers or anything of the sort. You will have to use your brain to figure out the puzzles and avoid the creatures of this world. Much of the mechanics and puzzles within Limbo are quite original and yet they also easy to grasp as they are mostly physics-based. For instance pushing a block up a hill so that it slides down and lands on button that activates a timed event while you are waiting for that event to trigger in another part of the room.

Almost all the puzzles involve either deadly creatures or guesome traps that need deactivating (giant buzzsaws and gatling turrets) and you will die. A lot. Luckily, the varied ways in which you die will have you laughing and coming back for more. (I just need to solve one more puzzle before I turn it off!)

For 1200 MSP ($15) this is a pretty good deal even though there are no online modes or challenges to bring you back after you beat it.

Verdict: Buy it

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Red Dead Redemption Review

By: BatRastered Aug 4, 2010 | 6 Comments

I finally beat it, have you seen my horse's ass?

Red Dead Redemption is a great game... There are already enough GTA on horseback references out there, so you probably know what you're getting into. But the game is so much more than that. The gunplay in RDR is way smoother than GTA, and not just because of the dead-eye system (a sort of bullet time effect that slows down time and allows you to mark targets to hit). I love all the guns in this game and the cover system works great.

The voice acting is superb and all the cutscenes are worth watching as they are not just well voiced, but well scripted and well animated. This would make a great movie, but it makes an even better video game.

It took me about 20 hours to beat it, and I did very little in the way of side-missions. So you will definitely get your money's worth here. Of course, you should still check our latest deals to see if you can get it cheaper... Just sayin'. As if that wasn't enough, you get an awesome multiplayer experience as well. In the free-roam mode, you and up to 15 other jimmies can just roam around the game world and do whatever... kill each other, posse up and take down some bandits, commit various crimes and run from the law. It's great. Plus there was a recent DLC that added some multiplayer missions that you and some friends can do together... Some of these are real tough, lots of bandits triying to kill you. I've put another 10+ hours into the multiplayer and I feel I've barely scratched the surface.

Verdict: This is an early contender for game of the year... BUY IT

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Borderlands 2 Axton the Commando build guide

By: BatRastered Mar 30, 2013 | 1 Comments

Axton has quickly moved up my list of favorite characters in BL2, his turret action skill is quite good on its own, but with the right skills and weapons you can do the work of two players by yourself.

First the Survival Tree, I'm not a big fan of this.

Build here: http://talent.87bazillion.com/2/commando.php?41030000005500010000055050130151

You can see the relative offensive weakness of this build at about 4:45 in the video I throw a turret on each side of a basic loader, and I still have to kill it myself. I don't recommend the turret without the rocket pods. :) If you had 3 more points you could get the Scorched Earth rocket pods too. So with the 11 levels coming April 2, that's what I'd suggest first. If I did this over, I'd probably go with the rockets over the longbow just for the damage boost, but mag-lock without longbow is not very useful and Battlefront (extra damage when the turret is out for all your guns and grenades) is just so damn useful that I can't really recommend either version of this build unless you get the level cap DLC and get all 3 this build falls apart.

Now the Guerilla tree, the fun starts to pick up.

http://talent.87bazillion.com/2/commando.php?52550115115100000000015050110000

This is a good damage build with decent survivability. It allows the turret to slag, which is useful and will be even better in the upcoming third play through. The turret also has rocket pods and a shield. As far as Axton himself, he gets to carry 5 extra grenades and his shield will be recharging quickly most of the time. This is a good build that will only get better with the 11 new levels, allowing you to either add longbow and battlefront or get the twin Gemini turrets. Very versatile.

Finally we get to Gunpowder. NUKE!

http://talent.87bazillion.com/2/commando.php?51050100005500315015115010000000

This build is a great all around build as well, you still get the rocket pods from Guerilla and a good amount of defense, but you get a ton of DPS both from your nuke turret (basically an awesome, rechargeable grenade) and the use of the Battlefront skill. You'll note the Kerblaster assault rifle in the video shoots a projectile that explodes, drops a grenade and explodes again. This works with all the grenade damage boost skills too so this is my current favorite high DPS build. With 11 more skill points you can reach the slag turret too (double up, at the bottom of Guerilla tree) which will make this build very useful for the third play through. Also, nuking things is fun. :)

Ono tweets the release date and a new video detailing some of the many changes.

What are you most excited for in this free rebalancing patch?

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E3 2011 quick take: Resistance 3 in 3D

By: BatRastered Jun 21, 2011 | 5 Comments

I got a chance to play Resistance 3 at Sony's E3 2011 booth, here's my take.

FnJimmy and I were waiting in line to play some Resistance 3 at Sony's booth. We thought we were going to play some multiplayer. Turns out we were playing the campaign even though they had the TVs set up side by side like the do for all their MP demos (like Uncharted and Starhawk). The Sony rep points me at the second TV in the row, lucky me, I got the one with 3D enabled. I put the goggles on over my glasses, not particularly comfortable, but not too bad until I also try to put the headphones on, now I've got three things on my ears.

Anyway the game controlled and felt like I expected, complete with the Sony R1 instead of trigger to fire that I've come to hate and expect in every exclusive PS3 game. (Seriously, WTF?) 

I don't know if something was wrong with the 3D goggles (low battery?) or if all the E3 lights and flashes were interfering with the signal, but I had a bunch of cross talk, to the point that I had two reticules to aim through which obviously made targeting a bit of a trick. I wasn't sure if I should aim at the left, right, or split the difference. By the end of the demo... well I didn't stay for the end of the demo, I just quit after about 5 minutes as I did not want to spend the rest of my day at E3 with a splitting (see what I did there) headache.

Resistance seems like an above-average FPS in a market flooded with them, so I'm not super hyped about it (especially given the PS3 exclusive controls, I like my FPS on the 360).  I'm totally not excited for 3D to come to my house any time soon.

Resistance 3 ships September 6, 2011 for the PS3.

The jimmy asses who run Mad Catz put out a press release, but didn't update their site.

Mad Catz today announced via a press release that the previously announced BrawlStick and BrawlPad are now shipping. Allegedly. See, the website still says pre-order.

They also announced some new designs for the BrawlPad featuring John "Jimmy" Cena and Hulk Hogan.

To celebrate the launch of the new range, Mad Catz also announced today a new BrawlPad design depicting all-time great Hulk Hogan and WWE Superstar John Cena® with official artwork from the videogame. The new design joins the previously announced BrawlPad featuring The People’s ChampionTM, The Rock® and WWE Superstar Triple H®.

I wish I could see what the new designs looked like, but again, these Jimmies have not updated their site.

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PhysX on Borderlands 2 with an NVIDIA GeForce

By: BatRastered Sep 18, 2012 | 3 Comments

We played a couple hours of Borderlands 2 on PC while waiting for our Loot Chest editions to show up. We checked it out with PhysX turned on to see the difference. How does it compare to the console experience? Exclusive video.

We first saw the PhysX demo that NVIDIA released on youtube about a month ago. I have to say, we were blown away with that video, but needed to see it for ourselves.

PhysX with and without

When building GoukiJones' rendering machine last year, we included a GeForce GTX 560ti (then $249). The good news is that card is still up to date enough to play Borderlands 2 on high detail with PhysX enabled (on GoukiJones' 16x10 monitor). The better news is you can now get a GTX 660 for about $230 that will outperform the 560ti while using less power.

We were given a steam code by NVIDIA for a copy of Borderlands 2 so we could test the PhysX engine vs the console versions we usually play here at the Gouki.com offices. Thanks guys!

Seeing the extra elemental sparks fly looks really cool and the bodies fall to the ground realistically while bits and pieces of their armor pop off and wheel away in all directions. Though what really changes are the various cloth awnings, tarps, banners, and flags that inhabit the world of Pandora. Instead of being solid objects that don't move at all, they now come to life, blowing in the wind, reacting to your movements and gunshots, and generally behaving like you'd expect in the real world. It's not vital to game play, but it certainly makes the environment feel more alive.

Many other, smaller things stood out to me as well... from the snow melting on the screen to the goop (for lack of a better word) that sticks around after the exploding barrels are dealt with to the blood that pours from your own body after your shield is gone and you take a hit, PhysX makes for a more believable experience. I love how the little bits and pieces stick around in the environment during the gunfight. It littered the ground after one boss battle.

I used a Razer Onza tournament edition to control the game, it worked really well and just as I expected coming from the Xbox. This made the transition pretty smooth and I felt right at home on Pandora. One of the big differences from the consoles is just the huge amount of customizations you can do to the video settings, changing the FOV and customizing the level of detail and hud and just about anything else you could want.

This test proved one thing to me at least, the consoles are really overdue for a refresh. At this rate, last year's GPUs are doing some amazing things that I would consider "next-gen" if I saw it on my TV... and with Valve's announcement of "Big Picture" mode for Steam, and the rapid decline in prices of last year's GPU tech, putting together a gaming PC for the living room for less than the launch price of typical console ($350-450) seems within reach. Hopefully more and more games support the controller out of the box too, as I'm horrible with a keyboard/mouse when it comes to gaming.

Borderlands 2 improved on the original in many areas: story, graphics, depth of skill trees to name a few. But overall it doesn't have that super fun looting hook that the original had. Here's 10 things we hate about the sequel.

Borderlands 2 improved on the original in many areas: story, graphics, depth of skill trees to name a few. But overall it doesn't have that super fun looting hook that the original had. Here's 10 things we hate about the sequel. 

10. Follow Randy Pitchford on Twitter if you want gold keys, no way to earn them in-game.

There's a big gold treasure chest in Sanctuary (the main city) that can only be opened with a golden key. It's guaranteed to have purple rarity items in it every time you open it. Quest reward? Nah... just follow Gearbox CEO Randy Pitchford's twitter and you'll have more keys than you know what to do with. There's no other way to get them. Kinda lame.

9. DLC that doesn't give you any rewards for your maxed out characters.

In the original Borderlands, the DLC would give you bonus backpack space, additional skill points, and a giant bank. BL2's DLC doesn't give you any of this. Once you hit the max level and have used all your eridum upgrades for ammo/backpack space, there's nothing for your character to get in the DLC save for some unique weapons. Most of those suck too (see point 3).

8. Umpteen currencies

Borderlands 1 had money... the economy was way off though as you'd often be displayed at $9999999 and not be able to see how much money you actually had. Many guns showed this price too. Instead of just fixing this in the sequel Gearbox added Eridium as a secondary currency to buy ammo and backpack upgrades. Then, in the DLC, they introduced Seraph Crystals and Torgue Tokens. This plus the golden keys, gave us 5 numbers to track that only worked in certain areas.

7. Anemic backpack space

Before DLC, the original BL maxed out at 42 backpack slots. BL2 maxed out at 27. Wait, what? The bank introduced in Borderlands' second DLC (Moxxi) also stored up to 42 items while the BL2 bank (included in the main game) only stored 16, it has since been upped to 20, while the backpack has gone to 33. Meanwhile, in the original, you could get up to a 60 item backpack if you got all the DLC and lucked out in some of the second quests.

6. Ammo collection mini-game

Do you like opening ammo crates and picking up ammo? Well if you do, you'll love BL2. Due to many guns firing more than one bullet per trigger pull, lowered ammo capacities, and the lack of guns/mods that regen ammo, you'll be scrounging for ammo constantly. God help you if you use a rocket launcher. In a game about guns, I don't know why Gearbox felt it necessary to make the ammo feel so limited.

5. Slag

Borderlands 2 introduced Slag, a debuff element that makes enemies take more damage when you switch to another element type. It's pretty useless in normal mode, but kinda useful in the second playthrough. In the later released 3rd playthrough (UVHM) slag is absolutely necessary. You can't win without it as you'll just burn through all your ammo trying to kill anything that's not slagged. This reduces the types of play styles that you can use and obviously requires you dedicate some of your gear to slag. Bye bye diversity... everyone's the same now.

4. Rabid stalkers

Have you fought these? Ugh... the move faster than you, can down you in two hits, can turn invisible and strike out of nowhere, have a ton of health and don't get distracted by anything. Most annoying ememy in both games and DLC. Runner up is the Rabid skags. They seem completely unbalanced and fighting multiple badasses is easier than dealing with one of these baddies.

3. Terrible guns

For a game about having bazillion-er guns there certainly don't seem to be that many. In fact, it feels like there's less than the first game. If you only count guns that are actually useful, then the number drops even further, eliminating whole manufacturerers of guns. With one or two exceptions (dat kerblaster!) the orange guns in BL2 don't seem as fun to me as the original either. I miss my Maliwan shotties!

2. Orange weapons useless 2 levels later (gets worse the higher the level)

I feel more powerful at level 69 in the original Borderlands while carrying a level 53 gun, than I do at (current max) level 61 in BL2 carrying a level 60 orange weapon. Every level you go higher, the difference one level makes gets bigger too. You need at level gear at all times, and to get some good ones you'll use a golden key that you can only get out of game on twitter. 

1. No rewards (drops are awful, chests are worse, vendors LOL)

In Borderlands, a bandit would be shooting you with an epic weapon and upon his death he would drop that weapon. That doesn't happen in BL2, they just drop shit. The chests are full of shit, and the vendors are just laughably filled with white shit. You can play for hours and hours and never see an orange weapon. You probably won't even get an at-level purple unless you have a golden key either. It just feels like you don't get rewarded for playing this game the way you did in the first Borderlands. The only thing that drops anything good are the legendary loot midgets that randomly pop out of ammo crates in the third playthrough (UVHM) and they most often will drop a relic.

 

A how-to guide for unlocking the three extra characters in Street Fighter Zero 3 (Alpha 3).

Local Gouki user Guano brought over his new UD-CPS2 system with a copy of the Japaneese Street Fighter Zero 3 (alpha 3 in the US). GoukiJones wanted to play as Juni, a favorite from back in the day when alpha was the new game in town.

Juni Zero 3

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About Us

By: BatRastered Sep 12, 2009 | Comments Off

About Gouki.com

WTF is a Gouki.com?

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Share your favorite FFXIV macros

By: BatRastered Sep 10, 2017 | 0 Comments

ffxivmacro.com is a site for sharing your favorite FFXIV macros

Check out Gouki's latest FFXIV addition FFXIV Macro, a site for sharing your favorite Final Fantasy XIV macros.

I've put a few of mine up, but let me just share this one with you.... HQ level 70** (2 star) for all your end-game crafting needs. Requires 520 CP with food (505 for specialists with Stroke of Genius). I use this all the time to make high-end raid foods and any i320 crafted battle gear including weapons!

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