By: starlordtitus Jan 29, 2013 | 6 Comments
The most powerful Street Fighter characters made appearances throughout many games. Coming down to the Top 6 was down right close. But behold, the most prestige fighters in all of Street Fighter.
Ryu is perhaps the most famous character in the Street Fighter series. His humble beginnings to his uprising in ability to topple the giant champions of the world made him the fighter we all wished to be. The hero of Street Fighter and overall legend, he is known for usually snatching victory from the jaws of defeat.
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Axton has quickly moved up my list of favorite characters in BL2, his turret action skill is quite good on its own, but with the right skills and weapons you can do the work of two players by yourself.
First the Survival Tree, I'm not a big fan of this.
You can see the relative offensive weakness of this build at about 4:45 in the video I throw a turret on each side of a basic loader, and I still have to kill it myself. I don't recommend the turret without the rocket pods. :) If you had 3 more points you could get the Scorched Earth rocket pods too. So with the 11 levels coming April 2, that's what I'd suggest first. If I did this over, I'd probably go with the rockets over the longbow just for the damage boost, but mag-lock without longbow is not very useful and Battlefront (extra damage when the turret is out for all your guns and grenades) is just so damn useful that I can't really recommend either version of this build unless you get the level cap DLC and get all 3 this build falls apart.
Now the Guerilla tree, the fun starts to pick up.
This is a good damage build with decent survivability. It allows the turret to slag, which is useful and will be even better in the upcoming third play through. The turret also has rocket pods and a shield. As far as Axton himself, he gets to carry 5 extra grenades and his shield will be recharging quickly most of the time. This is a good build that will only get better with the 11 new levels, allowing you to either add longbow and battlefront or get the twin Gemini turrets. Very versatile.
Finally we get to Gunpowder. NUKE!
This build is a great all around build as well, you still get the rocket pods from Guerilla and a good amount of defense, but you get a ton of DPS both from your nuke turret (basically an awesome, rechargeable grenade) and the use of the Battlefront skill. You'll note the Kerblaster assault rifle in the video shoots a projectile that explodes, drops a grenade and explodes again. This works with all the grenade damage boost skills too so this is my current favorite high DPS build. With 11 more skill points you can reach the slag turret too (double up, at the bottom of Guerilla tree) which will make this build very useful for the third play through. Also, nuking things is fun. :)
How it works
Gouki.com uses the ELO system to rank players in our tournaments. The Ultra Street Fighter IV rankings are now current as of the most recent FMIWT#4 tournament. (MKX and Smash4 are up-to-date too, though they only have one tourney each so far).
This is how ELO works (I copied all this off the internet....)
Chance of you winning = 1 / (1 + 10^((opponent rating - your rating) / 400))
If your equal to your opponents rating, you have a 50% chance of winning, if 200 points above your opponent you have a 76% chance of winning, and 400 points above your opponent give you a 91% chance of winning.
There is a value which varies based on the system your using called k-factor. The SC2 k-factor appears to be 32, which is a common k-factor value.
When you win, you receive (k-factor * odds of losing) points. So if a 1900 player wins a 1500 player then the 1900 player will receive 2 or 3 points, because (32 * 9%) is 2.9 - I don't know how the rounding works.
When you lose, you lose (k-factor * odds of winning) points. Thus the losing player in the above scenario would lose (32 * 9%) points - which is 2 or 3 points.
Contrast this to a fair game between 1500 vs 1500, where the winner receives 16 points, and the loser loses 16 points.
Note that this is not like an average. An average is harder to change the more games are played. If you lose your first 100 games, it will be very very difficult to ever get an 80% win average. If you lose your first 100 game in ELO, and then win several games in a row your score will rebound very quickly.
Read more here: http://en.wikipedia.org/wiki/Elo_rating_system
Gouki uses the same K value of 32 and starts new competitors out at 1000 points.
So anyway, this used to be done by hand, and as such was subject to data entry errors, it's now pulled directly from the challonge brackets via the challonge web API. This does lead to duplication as it is matching players based on the name the input when signing up. (e.g. "tg FnJimmy" is different from "FnJimmy" or "tg|DTB FnJimmy") I have tried to fix these on our end by averaging the results. I'm not sure if that's right and I'm not inclined to do the math to prove it one way or the other, so what I've done now is gone back through the challonge brackets and normalized the names a bit and then re-imported everything. This has the added benefit of removing any previous hand-entered errors that may have been left over, some of the win/loss records have changed, so you may want to check your ratings again to see where you are. Please let us know if you see any duplicates in the list still.
These rankings will be used for our upcoming ranked tournament series and invitational tournament.
DaDoppen has made a pretty interesting combo video using the Koryu hack for Street Fighter IV PC. This video features El Fuerte, Blanka, Dhalsim, and Gen. Check it out!
Tell us what you think in the comments. Don't be a Jimmy!
It's been 11 years and Marvel vs Capcom 3 is finally here... too bad it's terrible. After all these years this is what Capcom has to offer? An unpolished game, broken game play, and and uninspired storyline. MvC3 is a complete disappointment. Find out why!
Now that I’ve got your attention, I just wanted to say that everyone on the Gouki.com crew loves Marvel vs Capcom 3.
Marvel vs Capcom 3: Fate of Two Worlds is finally upon us. After 11 years of waiting since the release of the well-known and still played Marvel vs Capcom 2, Capcom and Marvel Comics unite once again. The 3 on 3 brawler is back and better than ever with 36+ characters, 100+ hyper combos, and dream match-ups galore. After spending well over 12 hours of straight Marvel vs Capcom 3 action the Gouki.com crew is still itching for more. Capcom and Marvel favorites such as Ryu, Chun Li, Captain America and Spider-Man return as well as adding some new faces to the games franchise like Dante, Arthur, M.O.D.O.K and Deadpool. Marvel vs Capcom 3 is something to be remembered.
Marvel vs Capcom 3 has an impressive storyline this time around. A great threat is upon the two worlds of Marvel and Capcom. Dr. Doom has gathered all the most evil villains of the Marvel universe, such as Super Skrull, Magneto, and Dormammu and joined forces with Albert Wesker in a plot to join their worlds in order to conquer them. That is until Galactus from the Fantastic 4 is awakened and threatens the entire earth. It is up to all of the heroes and villains to stop Galactus before he destroys both worlds and rules the galaxy.
Here is a video of a full Arcade run through, but check out Galalctus at 12:36!
The gameplay of MvC3 is unlike the other vs series where the button configurations are of 4 buttons instead of your classic 6 button set up. What has returned from MvC2 is the 3 vs 3 2D action. Choose up to 3 characters from Marvel, Capcom, or a mix between and battle it out against a team of 3. Character assists return as well as hyper combos. What is new in MvC3 is the X-Factor, which is what you would call your desperation or clutch card. Activating X-Factor not only heals your fighter during battle, but also makes them stronger and gives them better defense. X-Factor lasts longer and is more effective when only 1 fighter of a team remains, but using it earlier has its advantages as well. Also new to the series is tagging out fighters within combos. Launch your opponent into the air to continue a combo and you can tag out to your next fighter making the combo even greater. Capcom has made MvC3 more accessible than ever with the new Simple Mode. Simple Mode allows those new to the vs series to be able to jump in with a simplified control scheme and still pull off insane combos, making Marvel vs Capcom 3 fun and accessible for beginners, advanced or any skill level.
MvC3 has a good amount of modes this time around, and will suit everyone. There is your classic Arcade mode where you pick a team of 3 and fight through 6 stages before reaching the final boss fight. Arcade mode is your story mode for MvC3. Then you have Versus mode, which if you have friends over this will take up most of your time. 2 players each choose a team of 3 and battle it out for bragging rights among friends or each other. The Gouki.com crew played this mode the most and we still can’t get enough. New to the Marvel vs Capcom series is Mission mode. Mission mode is a list of moves and combos that must be completed for each character. There are 10 missions per character and they each get increasingly more difficult. Training mode has returned from MvC2, but is better than ever. Training mode is one of the best features in the game, because it allows you to not only mess around, but learn combos, tricks, and more.
Check out this video of me going through some of the trials with a few characters
MvC3 runs on the MT Framework in full 3D and is the most impressive vs game to date. It simply looks amazing. The colors, the lighting, the character models, even the stages are impressive. Capcom has really outdone themselves with MvC3. The game just looks too good. Each character is done is full 3D, with defining characteristics that truly sets them apart from anyone else in the cast. From The Hulk’s veins, to Wesker’s Jacket, every character has something that brings out their personalities; sprites are a thing of the past. The stages are wonderful with how each has things that make them stand out from the rest. Capcom and Marvel fans will notice little cameos and easter eggs in the backgrounds of the stages. MvC3 looks stunning.
The audio in MvC3 is wonderful. The voice work for each character is done exactly how you would expect them. When you hear Captain America say “Avengers Assemble” it will put a smile on your face. The characters each have close to 60+ sounds and quotes that completely define them. Deadpool breaks the fourth wall with some of his quotes, and Ryu says things that you would expect from him. MvC3 also has quotes just based on character match-ups or team choices; it adds a nice touch to the voice work. The music is fantastic in MvC3 with character specific themes, as well as great menu themes. They even brought back the famous “Take You for a Ride” with a few remixes as well.
MvC3 has an online component that will please a lot of people, but also disappoint others. While MvC3 has Ranked, Player, and Lobby Battles which you would expect they dropped the ball on the 8-player lobby system. In games like Super Street Fighter 4 and Super Street Fighter 2 Turbo HD Remix, lobby play allows those not playing to be able to spectate the matches while they wait for their turn. MvC3 is missing this option as of right now, and hopefully will be rectified in a patch soon. Other than that the online is great. You can enjoy player matches to test your skills against others for fun, or you can jump in a ranked match and battle against the best for points. With online play MvC3 is going to give you a ton of replay value.
Marvel vs Capcom 3: Fate of Two worlds is one of the best fighting games ever made, and will give you a fun experience for years to come. With the possibility for DLC the roster could reach into the 50’s and we could see new modes, new stages, and plenty more. If you like fighting games, super heroes, or just having fun in general then Marvel vs Capcom 3 is the game for you. Don’t be a Jimmy and go out and get yourself a copy. Tell your friends to get it, you won’t be disappointed.
Bottom Line: BUY IT!
By: goukijones Aug 6, 2018 | 1 Comments
Tokido going for back-to-back EVO wins, but a new Challenger stands in his way.
The drama and excitement did not miss again this year at EVO. I couldn't imagine a more exciting ending. Well maybe if Cool Kid had been in the finals for America with such a wild crowd they would have gone nuts if he had beat Tokido. Shout outs to EVO, another great show for 2018!
AusGerCo. has posted a bunch of really cool Street Fighter Artwork in the shape of Paper Craft Figures. Check it out!
Mike Haggar (Final Fight)
Cody (Final Fight)
Guy (Final Fight)
Which ones are your favorites? I myself like the Vega, Cammy, and Akuma ones.
Tell us in the Comments. Don't be a Jimmy!
Death to all little sisters! I'd like to bang a Big Sister. Seriously though, this series is circling the drain. Pun intended. Jimah!
I've played through and have beaten Bioshock 2 twice now on normal and hard difficulties. The game is fun, a few changes from the original which are good and bad in the long run. The graphics and sound design are spot on. At first, I thought the graphics were a little weaker than the original, but that won't make a difference as you play Bioshock 2.
So when I say it's easier the second time through on hard, what I mean is ... it's easier. The second time through I killed every Little Sister. Killing them gets you plenty of extra Adam(Adam is what you use to buy new or upgrade your plasmids(plasmids is the stuff you shoot out of your left hand.)) That's for the noobs. Anyway killing every Little Sister will get you plenty of Adam to level up. I was so powerful at the end of my second run through I was just standing there watching everyone else fight each other. First off I would turn invisible when I stood still for a second. Then I always had two of my own security bots flying around, doing a perimeter check and their stats were maxed out. I had the Swarm plasmid maxed out and a swarm of bees would seek out any splicer in the room and eat them up. Also, the bees would lay dormant in the dead bodies waiting for another splicer to walk by to attack them. Finally, my other ally was a Big Daddy. The level three Hypnotize can take control of Big Daddies, So I had two flying security bots, a swarm of killer bees and a Big Daddy running around the room killing everything while I ate a sandwich.Read full story...
By: BatRastered Oct 5, 2012 | 1 Comments
How to score the "Tribute to a Vault Hunter" achievement and get some cool loot in the process.
Michael Mamaril was a huge Borderlands fan who passed away before BL2 was released. The guys at Gearbox have immortalized him in game, you can get an achievement for finding him, and better yet, he'll give you a free gun of blue (or better) quality every time you see him.
On the consoles, he shows up 100% of the time before the story mission "Rising Action" and only about 10% of the time after that mission starts. On PC it is apparently 10% all the time.
Here's video of us finding him after "Rising Action" at Scooter's (this contains a small story spoiler if you haven't played that mission yet):
And again, this time at Moxxi's:
When he does spawn, he will randomly be in one of a handful of locations, here's where you can find him.
- Near the newsstand in the center of town
- In an alley down the street from the front entrance to Moxxi's
- Inside Moxxi's, near the bar
- Inside Moxxi's, near the piano
- In Marcus' weapons shop
- Near Claptrap's locker up some steps
- Inside Scooter's garage, under the stairs
- Inside Crimson Raider headquarters next to the stairs
- Inside Zed's clinic
- To the left of the door to Crazy Earl's Black Market
He's easily identifiable from both the guns strapped to his back and the fact that his name shows over his head instead of "sanctuary citizen".
Once you've got an item from him, he won't give you another until you either save and reload or leave town and come back. It's a great way to get some mid-level gear before the "Rising Action" mission, where the action really picks up and those guns will come in handy.
The old school '92 classic beat 'em up has returned. Is it worth your money? Find out in the Gouki.com Review. Welcome to Die!
If I could describe the X-men Arcade game in one word it would be Disappointment.
Why you ask? Well I'll tell you why. I fondly remember going to the Arcade in San Diego California as a kid. Playing all sorts of games, blowing my hard earned money on good games, bad games, broken games (still pissed about those) and the best arcade games around. Back in the early '90s the top arcade games for me where the Beat 'Em Ups. The Simpsons Game, Teenage Mutant Ninja Turtles, and who could forget the X-men Arcade game. Many of us had the 4-player cabinets in our local arcades, but some of us where lucky enough to have 6-player action at our fingertips... and just for a quarter (I miss those days).
I would spend hours beyond hours every week playing the X-men Arcade game. Meeting new people every time and having a blast. So I was stoked to find out that Konami was bringing this childhood classic back. At 800 MSP or $10 PSN I was sold. I bought this baby yesterday and to my surprise I was severely disappointed.
The game is exactly as I remember it, which is the problem. After 18 years I was expecting Konami to release an updated version, not just a smoothing filter. I wanted to have a remade X-men Arcade with updated sounds, graphics, and gameplay. Now I am not the person who hates the classics, or thinks they aren’t fun. My problem is that they could have had two games in one. X-men Arcade Classic, and a revamped version as well.
You have the choice between two version of X-men Arcade, USA and Japan. The Japanese version is better than the USA version solely because when you use a Mutant Power in the USA version it drains your life meter before using your energy orb. The Japanese version is the other way around. The USA version is much more difficult which would be a great challenge had the game had some sort of continue system. Instead you have unlimited lives, and can basically just spam Mutant Powers the entire time. Sure they take away your life energy, but who cares you can’t lose. Even online play has infinite continues. There is no way to change it either. So basically unless you’re like me and really want to try and relive the classic, you’ll try not to spam Mutant Powers.
My first play through was solo, and I beat it in 30 minutes. I spent $10 only to be jerked around for 30 minutes. This game welcomed me to die alright; I wanted to end my life and the game after playing it. The character selection is how you remember it, you can choose from; Cyclops, Storm, Wolverine, Colossus, Night Crawler, and The Dazzler (yes she is a real X-men) each character has his/her own Mutant Power. Cyclops shoots laser beams from his eyes, Storm strikes her enemies with lightning, Wolverine slashes his claws at his enemies (lamest Mutant Power), Colossus goes into rage and destroys enemies surrounding him, Night Crawler teleports across the screen and destroys anyone in his path, and The Dazzler who uses sound frequencies to destroy her enemies.
For the most part of the game you are fighting your way through sentinel after sentinel with a few other enemies here and there. There are also eight boss characters, Pyro, Blob, Wendigo, Nimrod, The White Queen, Juggernaut, Mystique and of course Magneto. Each boss is basically a push over save Magneto. As one falls after another you move onto a new level. The story of this game is basically Magneto threatens the city with his army of sentinels and Kidnaps Professor X and Kitty Pryde. It’s up to the X-men to Go and Save the City as well as rescue X and Kitty.
It’s a pretty simple game, only using 3 buttons; Attack, Jump, and Mutant Power, which makes for an easy to pick up and play game. Online play is done well, with the option of playing 6-player drop in drop out co-op with relatively no lag. The only issue here is even on expert difficulty, 6 players can run through the game in under 15 minutes. It’s really hard to suggest spending $10 for such a short time of play.
While the X-men Arcade game is still a great classic in my heart, this new version is just plagued with not adding anything new to the game in 18 years. I had fun playing it, but I think it’s a waste of $10 Jimmys. Buy it if you’re a huge fan and have to get your hands on it, but for the rest of you out there just Demo it
Bottom Line: Demo It!
Sony’s PSP successor comes out swinging, but does this mobile juggernaut have enough features and most importantly software to get the “casual gamer” away from their i-Devices and .99-cent games?
There is no denying that the iPhone 4 was an influence in the Vita’s design and form factor. The volume keys could be almost ripped straight off my iPhone and placed on the Vita and you wouldn’t be able to tell the difference. The metallic bezel that wraps around the system is also a nod to Apple’s iPhone. The Vita’s screen is a massive beauty – measuring at 5 inches (diagonally) and doesn’t disappoint. The colors and backgrounds in game almost pop off the screen. The screen is also capable of multi-touch gestures and swipes. Vita also features a rear touch panel – the first on a gaming or mobile device. The rear touch panel is incorporated in a numerous amount of the launch games. The best or better yet, most fun I had with the rear touch controls were on FIFA 12 for the Vita. The controls were still mapped to the face and shoulder – while still letting you use the BTP (back touch panel) to shoot. This let you place a shot any where on goal by just swiping your finger in that direction. (You use the BTP ‘s area as the width and length of the goal) Hopefully more developers can make more games that take advantage of this new feature and not let it fall to the wayside like the Six-axis on the PS3 controllers. Speaking of the PS3 controller’s – one of the biggest concerns I had prior to holding a Vita in my hand were the analog sticks. I’m sure many who haven’t held one were also curious about this. I for one never liked the loose-ness or sensitive feel of the Dualshocks and prefer the more stiff and sturdy 360 sticks. Rest assured the Vita sticks are less sensitive than the Dualshocks stick’s, but are still a bit loose, not to say they don’t get the job done. Now to one of my favorite parts of the Vita – the D-pad, yes the D-PAD! I grew up on the NES and SNES and have always loved a great D-pad and with the Vita this could be one of the very best I’ve ever played on. I recently put it to the test as with Megaman X Maverick hunter for PSP (more about PSP games later) and it performs excellently. If you’ve ever used a D-pad for fighting games, I’m sure you’ve gotten your fair share of sore thumb and calices from it. With Vita I’ve yet to experience this while playing UMvC3 for hours or during a Vita hill UMvC3 tournament. Playing the same game on the PS3 with the D-pad left me with a beat up thumb and calices. Fighting game fans will be happy to know that they can take a portable copy of their favorite fighter on the go and be able to pick-up where they left off and continue to practice. The Vita’s build feels very high quality and is surprisingly light for having such a big screen, which probably has to do with there being no moving parts inside – i.e. no UMD drive.
The Vita features two cameras – front and rear facing. While both are suitable for augmented reality or capturing a mug shot, they leave a lot to be desired. The 3DS cameras, which are pretty terrible in their own, look far better than the Vita’s. That being said, I don’t think anyone will be buying a Vita for capturing breathtaking vistas or sunsets.
The UI (user interface) on the Vita is all touch based, and features app icons, again drawing from the iPhone’s success. The UI however, feels and looks Android based, which isn’t surprising since Sony made a PSP GO type phone that ran Android a year or two ago. Apps open up quickly, but are a bit annoying since you have to tap them twice to start, regardless of whether it’s a game or and actual application, such as the PS Store. This method of opening is a bit confusing, since with iPhone or any touch-based phone you only need to touch the app once to open – going with this system would’ve made more sense since Sony is clearly trying to cater to the iPhone and Android market with the UI choice. The Vita requires you to tap once to open up a page for that app that displays update and website info along with the games manuals and once more on the start button on the center of this page.
The Vita is built around a speedy and A9 quad-core processor – meaning it will be able to handle mostly anything thrown its way along with multi-tasking. I put the Vita to the test while having multiple programs running at the same time. Trophies, PS Store, Voice Chat, Group messaging all while playing a game, and the Vita never slowed down or chugged once. The Vita is superior to PS3 in some aspects and is almost graphically powerful as it’s console big brother. The PS3 while being a very powerful and capable system can’t do some functions the older and weaker 360 can. Learning from its mistakes, Sony has corrected many if not all of the complaints people had with the PS3 and its infrastructure. The Vita, equipped with 512 MB of RAM is now capable of cross-game and party chats with other Vita users. Testing out this feature with a couple friends worked flawlessly and will please plenty of Vita users playing with friends or who just want to chat while playing different games. You can sync/plug in any wired or Bluetooth headset with or without a mic for chat use. Battery life on the Vita is not bad and is about 4-5 hours on a full charge. With a device this powerful and screen so big it’s understandable the battery life wouldn’t last longer.
Software on any home or mobile console is the bread and butter now days it doesn’t matter how great your system is if it doesn’t have the games then it’s useless. Luckily the Vita has a very good and robust lineup out the gate. From retail games to strictly PSN downloadable titles to Facebook, Netflix and Twitter apps the Vita has you covered out the box. The Vita doesn’t offer backward compatibility for your old UMD’s, but it does let you transfer digital PSP games you might’ve already purchase. The PS store is offering about 200 PSP titles at launch, with promise of adding more over time. PSP games on the Vita look great and better than they did on the any of the previous PSP models. The colors pop and the load times are a bit quicker – for people who never played or owned a PSP this is the best way to do so.
One of my favorite things Sony has offered with the Vita is the ability to purchase full retail games right from the PSN store on day one launch. I love this so much! Being able to have all my games on a memory stick and not have to switch out game cards is awesome and reducing the game boxes in the process. This is a bold move by Sony and not only are the games available on day one, most of the games and all first-party titles will be about 10% cheaper - roughly $5 off the in store price. Sony is leading the digital charge with this move and I applaud them.
Things I hate – ok, maybe not things I hate, but more like I wish were done better. I honestly don’t think I have found anything I hate on the Vita. The thing I didn’t like the most was the cost of memory cards. For all strides Sony took in fixing the mistakes with the PSP and PS3 I felt they took 3 back with the prices on there proprietary memory cards. 4gb stick only cost $20, but a 32gb stick cost $100. The prices being this high are due to Sony going with a another set of proprietary cards rather than simply use one of the numerous readily and more cheaply available. Also, not carrying sleeve or minimal memory card included with the purchase of the Vita. One Vita, charger and manuals are all you get with your purchase. Sony would’ve done well to include a 4gb card with every purchase to make the system complete out the box.
Those negatives aside – the Vita is an amazing portable device. The price might seem a bit steep starting at $250 for the Wi-Fi and $300 for the 3G models respectively, but for a premium device that offers console quality games and functions – I believe the price is justifiable. For gamers on the go who wish they had something more akin to a console experience then the Vita is for you.
GoukiJones' top 9 favorite games from 2017. Old and new.
#9 Halo Wars 2: was the first major release for me this year that I was really into. The original came out in 2009 or something and I was still playing it up to the release of this new version. I played the new version for a little while, but as I sit here and try to recollect my experiences… There isn’t much. I don’t have much desire to play this game, it just seems to have way too much going on. I’d try to play the original Halo Wars again before I booted part 2 up.
#8 Final Fantasy XII: The Zodiac Age: This is my favorite Final Fantasy game of all time. I was so thrilled to hear Square was planning to re-release this game in 2017. I got it and beat it again. Easily the FF game I’ve beaten the most. I plan to go back in, one more time, to max out every character. One of these days...
Check out my REVIEW
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