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Review

goukijones

Bioshock 2 review plus tips and tricks

By: goukijones Mar 4, 2010 | 2 Comments

Death to all little sisters! I'd like to bang a Big Sister. Seriously though, this series is circling the drain. Pun intended. Jimah!

I've played through and have beaten Bioshock 2 twice now on normal and hard difficulties. The game is fun, a few changes from the original which are good and bad in the long run. The graphics and sound design are spot on. At first, I thought the graphics were a little weaker than the original, but that won't make a difference as you play Bioshock 2.

So when I say it's easier the second time through on hard, what I mean is ... it's easier. The second time through I killed every Little Sister. Killing them gets you plenty of extra Adam(Adam is what you use to buy new or upgrade your plasmids(plasmids is the stuff you shoot out of your left hand.)) That's for the noobs. Anyway killing every Little Sister will get you plenty of Adam to level up. I was so powerful at the end of my second run through I was just standing there watching everyone else fight each other. First off I would turn invisible when I stood still for a second. Then I always had two of my own security bots flying around, doing a perimeter check and their stats were maxed out. I had the Swarm plasmid maxed out and a swarm of bees would seek out any splicer in the room and eat them up. Also, the bees would lay dormant in the dead bodies waiting for another splicer to walk by to attack them. Finally, my other ally was a Big Daddy. The level three Hypnotize can take control of Big Daddies, So I had two flying security bots, a swarm of killer bees and a Big Daddy running around the room killing everything while I ate a sandwich.

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The original Borderlands combined an interesting blend of RPG and FPS into what Gearbox called a RPS (role playing shooter). Now that the idea has been proven and Gearbox has had the opportunity to perfect their recipe with a sequel, how does it turn out?

Note: I'll try to refrain from any story spoilers in this review...

It's no secret that we here at the Gouki.com HQ have been hyped about Borderlands 2 for quite some time now. It started way back at PAX Prime 2011 when I interviewed Jeramy Cooke and we got to see a non-playable demo. We got to play a demo at E3 2012 and interviewed Jeramy again. This is all in addition to the hundreds of hours we've all put into the first game.

Borderlands 2 cast of characters

Anyway, Borderlands 2 opens up a few years after the first game has ended. The vault opening in the first game has caused a new element "Eridium" to come to the surface all over Pandora. This has lead to the spoiling of some environments with a toxic residue known as "slag". You can now find slag weapons that basically de-buff an enemy causing your other weapons to do 2x the damage while the bad guy is slagged. The discovery of all this has to lead the Hyperion corporation lead by the villainous Handsome Jack, to try and take over Pandora, exploiting it for their own profit by any means necessary... this means mostly killing off the local population. A resistance group has formed with the characters from the first game as its leaders and after being left for dead by Jack, you will join this group in their fight against Hyperion. The story is quite a massive improvement from the original game... there is more interactive dialog and the objectives are dynamic as information about the mission changes and twists in the tale are revealed.

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The first of four DLC packs to be released for Borderlands 2 is out now. Is it a worthy addition to the game or will you be setting sail for another game after this?

When the Gouki.com crew sat in on the Gearbox PAX panel, someone in the crowd asked Randy Pitchford if he could give us any hints to the upcoming Borderlands 2 DLC. Randy replied with "Well, I've always wanted to drive one of those sand skiffs from Return of the Jedi." He was hinting at the first of four DLC packs for BL2, in which you do, in fact, get to drive around (hover around?) in a sand skiff. When I heard that, I instantly flashed back to some of the worst examples of level design from the original Borderlands, wherein there is a vast expanse of nothing to drive through on your way to the next pocket of enemies (where you invariably have to go on foot once you get there). Captain Scarlett and her Pirate's Booty (hereafter CSPB) proved me right. Not only are you driving through vast, mostly empty desert landscape to fight localized pocket of enemies, but the quests seem straight out of the original Borderlands as well. "Go here, fetch that, bring it back". It's almost as if the developers of the DLC hadn't played Borderlands 2 yet... which might be the case as the DLC came out only 4 weeks after the game and was developed by Triptych Games (of Duke Nukem Forever fame).

Sand Skiffs in Borderlands 2 DLC

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Preview

goukijones

Borderlands Preview

By: goukijones Oct 7, 2009 | 11 Comments

A first-person shooter/rpg on a distant planet in a post apocolyptic setting. With a very unique art style. 4 player co-op ... Lets play this Jimmy!

Borderlands a new game from publisher 2k games and developer Gearbox who worked on Halo CE for the pc and just recently released Brothers in Arms and also worked on Half-life. This new game has a very unique art style it's cel-shaded but very gritty. I like it the colors.

As far as the gameplay, you can select from four different classes. A hunter, he has a sniper rifle. A soldier, he just raips on the ground level. A siren who looks like she has an emp and can boost the parties experience gain. And a berserker who just pounds the shit of things. So yes, a first-person shooter with experience gain. One of the first of it's kind. I'm interested and as the game's release gets closer, I've been paying more attention.

Check out these videos and do some pre-ordering. Gamestop is giving you a bonus weapon exclusive weapon cache. BestBuy doesn't have anything extra for the game.

This game looks fun as hell with four friends online, lets pwn!

Preview

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XCOM secret kitchen preview at E3 2010

By: goukijones Jun 22, 2010 | 4 Comments

In a secret kitchen hidden inside the Los Angeles convention center we watch a demo of XCOM with studio director Martin Slater.

Xcom is a classic computer game, that what I think most of the Jimmys that made the original Bioshock are trying to remake. So for me, this is a no-brainer. I loved the first Bioshock, I think it is one of the best games of all time. So we sit down right in the front of the room and take a swig from my soda bottle, Jimmy! Wink wink. Martin Slater was standing up front, BatRastered and I quickly introduced ourselves and exchanged business cards. Martin was totally laid back and knew a lot about the preview we were watching, he guided us through.

I have seen this video before, or clips of it or something. It’s not bad. The graphics seem very rough and you can tell it’s an early build. The setting is like Bioshock on land, during the day. The game is very ominous with various things scurrying about trying to give you a scare. Black blobs of static electricity to be honest. The action scene takes place inside a house where the black static blobs are attacking a family and you need to go in and kill everything. When it’s time to leave a giant alien rectangular cube appears and turns into a donut looking object.*see video* At this point the donut looking object begins blasting away and sucking up debris all around you. The demo ends with you escaping.

XCOM giant enemy rectangular cube

XCOM giant enemy donut

I want to play this game, there is no doubt. I think it’s going to be very deep. The world map was shown for a few moments during the demo and you could clearly see that your options for different things to do at this point across the United States.

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E3 2012 Borderlands 2 Demo hands on with Axton and Zero

By: BatRastered Jun 11, 2012 | 1 Comments | Updated: Jun 13, 2012

Goukijones, FnJimmy, and BatRastered played the media only demo of Borderlands 2 at E3 2012 for the first time featuring Axton and Zero as playable characters.

2K had a playable version of Borderlands 2 on the show floor. It was the same demo from PAX East featuring Maya and Salvador (the siren and gunzerker classes) at level 20. The line for this got incredibly long very early in the day. Luckily we had an appointment to play, even better, the invitation-only press demo featured all four characters. For the first time, we were allowed to play as Axton (the commando class) and Zero (the infiltrator class). Additionally, this demo was set five levels higher (at 25, giving us 20 skill points to spend) and in a different area.

Borderlands 2 statue

Goukijones and I teamed up on one set of screens, where I picked Zero and he picked Axton. Axton's skill is very similar to Roland, the soldier class in the first game, where he can drop a turret on the map that will take care of any nearby enemies. Goukijones leveled it up to include extra guns and the new turret works in 360 degrees unlike the original which only worked in 180. I leveled up Zero's skill to last longer and give bonus critical hit damage. Zero turns invisible, puts out some decoys for the baddies to shoot at and highlights the critical hit areas on enemies you are looking at. This gives you a great chance to do some serious sniper damage or creep up and deliver a killer melee blow. Zero's skill actually reminded me more of the original siren, Lilith's skill in the original Borderlands as it gives you the ability to sneak around unseen to your objective, whereas the new siren, Maya has a straight-up offensive technique with the phaselock. 

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goukijones

Bioshock 2 Limited Edition looks like garbage

By: goukijones Nov 20, 2009 | 8 Comments

Are you serious?! For $99.99?! The price must be wrong. There's no way Jimmy!

So just announced today the details for the Bioshock 2 Limited Edition. No bobbleheads, no scale versions of any of the guns.

Here's what you get ...

The Game

A 12" Vinyl LP (an old record for you youngsters out there) Something you can't actually play or use.

An audio CD of the soundtrack

Three posters from rapture

An art book (hardcover)

Bioshock 2 Limited Edition

 

All this for $99.99! WHAT?! What justifies that? For example the Mass Effect 2 limited edition is $69.99, comes with the game, a hardcover book, a bonus dvd and other bonus content for the game. For only an extra 10 bucks, I will get the Mass Effect 2 limited edtion. As far as Bioshock 2, goes pre-order the regular version now for $53.99 and get a $10.00 credit toward a future video game purchase. Now that's a deal Jimmy!

Review

goukijones

Borderlands Review

By: goukijones Oct 24, 2009 | 7 Comments

Leveling up and shooting Jimmys in the face is a perfect match for me.

After only sitting down to play this game only 3 times, I've already logged over 20 hours and have leveled up to 25. When the game says it has a bazillion guns it's not joking, almost every character carries a different gun and every time you open a treasure chest it has new guns that entire party scrambles to get a glimpse of.

Yeah the party Jimmy. This a four player co-op RPS, RPS means Role playing shooter. It's something new. Kind of like something people were asking for after playing Fallout 3 for a little while. Where is the co-op? Here it is in Borderlands.

The setting here is a distant planet named Pandora. More like a Mad Max type world than a "Capital Wasteland." The graphics are cel-shaded, yes Jimmys are still making cel-shaded games. The game looks cool, the graphics don't really make a huge difference for me. The gunplay is spot on, the menu takes a little getting used to and the driving takes some practice.

I'm really enjoying this game and I look forward to playing it. It's super fun and really ... any game that's multiplayer that has a solid party system that is easy to use and most importantly FUN. My final verdict here is an easy choice.

This a Buy Jimmy!

Community Review

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Member Review: Duke Nukem Forever

By: grey walrus Jun 22, 2011 | 6 Comments

Sorry I haven't been very active lately guys. Been busy with my birthday and some other stuff, but to make it up to you I've got a review of Duke Nukem Forever.

Duke Nukem Forever. The game that most of us never thought would see the light of day, has finally been released. Was it worth the wait? 

Graphics: Let's start here. Duke Nukem Forever has been in development for about 12 years now, and it definitely shows. The graphics in this game are very sub-par compared to the games were used to seeing released nowadays, but I wouldn't say they're terrible. They look like a very early 360 game, or maybe even a late Xbox game. They get the job done but don't be expected to be blown out of the water by any means. There are posters on the wall that are so blurry you can't read them, and Duke's jumping animation when looking in a mirror is laughable. Literally, I laugh every time I see it. 

Story: I'm going to tell you right now that if you waited for Duke all these years hoping for an epic story you're going to be very VERY disappointed. Pretty much Aliens came to earth, and duke needs to stop them....again. But this time they've taken all the women, and Duke won't stand for that. And that's the entire story. No plot twists no nothing, that's pretty much about it. 

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Community Review

jalexbrown

Bioshock Review

By: jalexbrown Sep 19, 2009 | 6 Comments

My review of Bioshock for the Xbox 360!

After I finished playing Bioshock, I knew immediately that I'd played an amazing game. That feeling after finishing a game where the game just sticks with you, I felt that with Bioshock. It was an incredibly emotional game. The mystery of the world of Rapture sticks with you long after the game ends. And yet, frankly, at first I had a hard time summing what it was that made Bioshock so amazing. It really left me at a loss for words, and I had to postpone writing this review for several days so I could actually figure out what made the game so amazing.

For starters the atmosphere in Bioshock is amazing. And by atmosphere I mean more than visuals. Sure, the visuals are amazing (a bit on that in a minute), but the whole game's presentation is just immersive and amazing. I don't think I've ever felt so totally involved in a game before. The world of Rapture is just so intriguing and well conceived that, despite it's obvious sci-fi setting, it seems almost plausible. The world is well developed; it's as if the developers actually mapped out every square inch of Rapture. The problem with all of this is that, while the city of Rapture is presented as being this huge underwater world, you really feel confined to the small corridors and buildings the game lets you into. A breathtaking opening cinematic makes Rapture feel huge, but you'll quickly feel disappointed once you find out you're constrained to the path the developers put you on. With all the attention to detail in the world, it's a shame that they confined you so much.

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Community Blog

jalexbrown

2K Finally Gives Bioshock 2 a Release Date

By: jalexbrown Sep 18, 2009 | 4 Comments

Yep, the big game's sequel was given a release date earlier today.

Bioshock was a great game when it launched on the Xbox 360 and PC, and it was still great when it was released as a port on the PlayStation 3, but almost from the minute it came out fans were speculating a sequel.  Of course, 2K was glad to give in to the requests and announced that there would, in fact, be a sequel to the atmospheric shooter.  Well, today there's more information in the form of a solid release date.

According to a press release, 2K is committing on the release date of February 9, 2010.  This time around, the game is launching simultaneously on the Xbox 360, PC, and PlayStation 3.  As many fans are already aware, this time around you get to step into the boots of the iconic Bioshock nemesis, a Big Daddy.  The press release earlier this morning also confirmed that the sequel would contain a multiplayer component, which is something which split the fans of the first one; some thought it was needed, while others thought that the atmospheric touches would be lost in multiplayer.  While we can only assume that the multiplayer will be confined to online experiences, it hasn't been mentioned rather or not the multiplayer will be available via split-screen.  What we do know about the multiplayer component is that it will be a unique module as opposed to throwing two characters into the story designed for one.  Yes, that's right; there will be two stories in Bioshock 2, and the only way to experience both stories will be to play the game both solo and multiplayer.

February 9, 2010; mark it on your calendars.

Pre-order Bioshock 2 now! Pick it up in the store! icon

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E3 2010 best of crap and stuff

By: goukijones Jul 1, 2010 | 6 Comments

Not your normal best of list, but who really gives a sh....

E3 2010 best of crap and stuff

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