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Tagged: Arcade (x)

Something incredible has been in the works for JoJo's Bizarre Adventure fans!

Revealed recently at a hands on demo, the company Bandai Namco showed off a playable version of their JoJo’s Battle Royale Arcade setups.  Each arcade cabinet is modular for another cabinet to hook up to it.  So you could have your very own JoJo’s Battle Royale Arcade set up for 4-30 people!  Or you can fly out to Japan and play this in their arcades.  The first video is gameplay uploaded from the event from YouTube Channel: Akiba-Ninja.  Back to back wins!  Total domination!

In the video below gameplay from the event begins and with the spectator/commentator mode you get a nice tour of what the game is like and the different characters.  The fact that so much time and effort has gone into this Arcade Machine is incredible to me.  I definitely see it getting a port to consoles and PC.  Not because it’s JoJo’s, but because it’s a battle royale, there’s enough fanbase for that genre and then you add in JoJo’s name and it’s a no brainer.

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guano

CP System II Fan Swap

By: guano Feb 21, 2015 | 1 Comments

Audio and SPL measurements comparing the fan swap! I used a Pabst 612 FL

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Quick Look Of My UD-CPS2 Board

By: guano Jul 16, 2014 | 0 Comments

A quick look at my consolized CPS-2 A arcade board.

Here is a a look at my consolized CPS-2 arcade board, allowing me to play old Capcom arcade games on my TV! Enjoy!

We will be playing the CPS-2 fighters on stream at twitch.tv/goukijones on Thursday, July 17th at 7:00 PM. Thanks!

The SSF4 Arcade Edition Japanese Blog has been translated. Here are a list of Changes for some of the characters.

Note: These may not be the complete list of changes for these characters.

 

Ken

 

Normal Moves
• Less recovery time on Crouching Medium Punch. He can now combo Crouching Medium Punch into Crouching Medium Kick.
• Improved the hit box for Crouching Light Punch.
• Target Combo hit box (Medium Punch into Hard Punch) also had its hitbox improved.

Special Moves
• Light Punch Shoryuken has 2 extra frames of recovery, but now does 120 damage. It did 100 damage in SSF4.
• EX Fireball can juggle twice in the air, so now you can get full juggle off a Light Punch Shoryuken into EX Fireball.
• EX Air Hurricane Kick can now be blocked high or low. Used to be that it had to be blocked high.

Other
• Is considered to be mid-air right after the invincibility frames of his backdash end.
 

Vega

 

Normal Moves
• Crouching Medium Kick start up is now 6 frames, which is 2 frames faster.
• Crouching Medium Punch and Crouching Medium Kick do less damage.

Unique Attacks
• More recovery time for Cosmic Heel (Down-Toward + Hard Kick, Launcher) on block.

Special Moves
• Less recovery time on EX Rolling Crystal Flash.
• You can now combo Crouching Medium Punch from an EX Rolling Crystal Flash.

Ultras
• His Ultra 2 has slightly more startup time.

Other
• Is considered to be mid-air right after the invincibility frames of his backdash end.
 

Rufus

 

Special Moves
• EX Messiah does less damage. It took off 100 damage in SSF4.

Ultras
• When Ultra 2 (Big Bang Typhoon) is used as an anti-air, it won't fully connect, so it does less damage in these scenarios now.

Other
Is considered to be mid-air right after the invincibility frames of his backdash end.
 

Fei Long

 

Normal Moves
• Close and Far Standing Light Punch have an extra frame of advantage, making it +6 now.
• Close Standing Medium Kick has a 4 frame startup.
• Additional frame advantage on many moves.

Specials
• Less recovery on EX Rekka on hit and on guard.
• No invincibility on his Hard Flying Kick (Chicken Wing).

Other
• Is considered to be mid-air right after the invincibility frames of his backdash end.
• Crouching Medium Kick still cannot be Canceled, earlier reports said this might happen.
 

Juri

 

Special Moves
• Her Fireball Kick (projectile) knocks the opponent higher up into the air. Now you can combo it into a Pinwheel Kick, for example.
• Less stun and damage on the kick part of the Fireball Kick.

Ultra
• No changes to Ultra 1, but because of the changes to the kick part of the Fireball Kick, it's easier to score knockdowns.

Other
• Faster foot speed, while walking towards and backwards.
• EX Focus Attack hitbox improved (this could be incorrect, translation was a little fuzzy).

 

Tell us what you think in the comments. Don't be a Jimmy!

Cinderkin found this game, Full House Poker tucked away in the corner of the Microsoft Booth at CES 2011. What the hell is this game?

Microsoft's booth was pretty quiet game wise. Halo Reach was there, something else I didn't really care about and can't even remember now. I just know I was extremely bored and wasn't there for really long. I couldn't wait to get out. Then I saw Cinderkin up agianst the back wall jammed between two televisions, squatting, looking through some narrow passage. A few minutes later when he caught up to me I asked him WTF?! He told me, he found this game called Full House Poker for your Xbox 360 Avatar. My reply ... Nubfarm. Here's the video.

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Yang and Yun in SSF4 arcade, new balance changes

By: Cinderkin Sep 11, 2010 | 7 Comments

It's now official that Yun and Yang have joined the rest of the cast — and new balance changes have been reported.

Found this over at http://www.eventhubs.com

Note, these changes aren't official yet, as this is just a location test and a lot can and will be changed in the future.

 

Yun

• Yun's Super is the infamous Genei Jin (Custom Combo) from Street Fighter 3 Third Strike. It has the trailing shadows you remember and he can Cancel the recovery on all moves, plus everything juggles. A few players were able to land combos that took off 40-50% of their opponent's life, and went up to 50-60% when they had them cornered. Also, this can be Super Canceled into off of Yun's Shoulder Attack.

• Ultra 1 is his You Hou, it hits four times, but the last hit is a Launcher. If the first hit connects cleanly, he will go into animation. If not, Yun does the other attacks anyway, like Makoto's Ultra 2. This has a very short range and does not hit on any Focus Attack Dash Cancels. But he can follow up an Ultra 1 with his Lunge Punch or Genei Jin combos, but only if you activate before you land the Ultra 1.

• Ultra 2 is a punch rush, if the final hit connects cleanly Yun goes into animation where he rides his opponent in the air like a skateboard, then kicks them down to the ground. This also does not combo from any Focus Attack Dash Cancels because of its short range.

• All Yun's specials from Third Strike are in the game. Including his Palm, Flip Grab, Dragon Kicks, Shoulder Attack, etc. Light Punch Palm is a fake, Medium and Hard change the distance the opponent flies away.

• His Dive Kick is great, like Rufus' and his overhead, Toward + Medium Kick, can crossup a grounded opponent.

• Yun's Shoulder Attack seemed to have worse range than you'd think. His Dragon Kicks also seemed to trade quite a bit, but the EX version seems like it will be good anti air.

• Yun has his Third Strike target combos.

• Some players have claimed Yun feels "sluggish" like Makoto in SSF4.

• Yun's Ultras do not combo off his Standing Medium Kick Launcher.

 

Yang

• Yang's command dash was in and crossed up like Ibuki's in SSF4.

• His EX Fist Slashes looked like a great move, crazy fast.

• He also has his Third Strike target combos.

• Yang's Ultra 1, Raishin Mahhaken, makes him throw out a single attack — if it connects cleanly, animation follows. If not, the ultra ends there — similar to Makoto's Ultra 1. This will only connect from close range only.

• Ultra 2, Tenshin Senkyuu, rolls forward along the ground and goes up in the air with a rising kick. If Yang connects cleanly on the ground with the roll portion, the rest of the animation kicks in. If not, Yun goes up in the air with kicks. This Ultra will pass under fireballs and it has some tracking properties. If his Ultra 2 is started while the opponent is in the air, Yang will rise up with kicks where they're jumping, but in this scenario it won't lead to full damage. This can be comboed into off of a Focus Attack Dash Cancel or Medium Kick Launcher for less damage, again it won't connect fully in these situations.

• Yang's Super is his Seiei Enbu (Custom Combo) from Third Strike. Works much the same way, but not as good as Yun's.

 

Hakan

• Hakan's Oil Shower stacks, i.e. it can be applied multiple times, which adds to the overall time it stays on.

• Capcom also gave him a Kick follow up after performing his Oil Shower. Another follow up option after Hakan's slide allows the choice between doing more damage or oiling up again. Also, he can reportedly combo Standing Light Kick into his Oil Shower.

• Hakan's 360 command grab with Kick can be canceled. This is where he runs in place and if you let go of the button he attempts to jump towards his opponent and grab them.

 

Other Characters


• Zangief's EX Green Hand no longer knocks down. Range on his Ultra 2 was increased, but so was the recovery time.

• Seth's Jumping Hard Punch is gone, the one copied from Dhalsim. It wasn't clear what exactly this was replaced with.

• The distance Blanka flies away after a blocked Beast Roll has been cut in half, making it much easier to punish if blocked.

• Ryu and Akuma's Air Hurricane Kicks are no longer as effective for escaping bad situations. If these are done in the air before hitting the peak of the jump, they'll become floaty and go nowhere. Crossing up with a Hurricane Kick still works, though.

• Juri's Kick Fireball seems easier to combo with now.

• E. Honda's damage has been reduced, and it may be harder to combo into his Hundred Hand Slaps. Ultra 2 Oicho Throw has had its command changed from a 720 rotation to a 2x half-circle back motion.

• Ken's EX Hurricane Kick can be blocked low. He has more recovery on his Light Dragon Punch, but can juggle after a Light anti-air Shoryuken with an EX Fireball, just like Ryu.

• Guile's damage has been nerfed and his Sonic Boom no longer builds Super meter. It seems unlikely that the latter change will stay in the game, though.

• M. Bison's Ultra 2 is now a charge motion with way more recovery.

• Cammy's normal moves are easier to combo with now, but Tiger Knee (instant) Canon Strikes are no longer possible. Can still Canon Strike normally, and the EX version can still be Tiger Kneed (done instantly).

• Makoto's EX Dash Punch (Hayate) now breaks armor. She also received a slightly faster walk speed and her Axe Kicks are more like they were in Third Strike.

• Dudley had an EX version of his "Ducking" attack added. This is where he slides forward and can punch or uppercut, it lacks Super Armor. This travels the same distance as the Hard Kick version, but recovers almost instantly. Crouching Hard Kick (Launcher) may be faster, although it's debatable at this point. Jumping Hard Kick knocks down in air-to-air situations.

• Chun-Li had no apparent changes, although it seems like her Crouching Hard Kick sweep doesn't do as much stun.

 

 

Tell us what you think in the comments. Don't be a Jimmy!

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reipuerto

Final Round Exclusive

By: reipuerto Jan 14, 2010 | 4 Comments

You asked for a Miami tourney? You got it!

Anyways! This is an interview with the arcade founders Angle R. Mateo and Nelson Santa Maria, who at the time wasn't able to be interviewed, of Final Round! They co-owned the arcade scene here in Malls of the Americans at Miami, Fl. and invite players of all rank to participate in their tournament and weekly contest! Check them out here;

http://www.facebook.com/home.php?ref=home#/profile.php?id=100000583733899
&
www.myspace.com/finalroundarcade

This was a tournament on Street Fighter 4 and CAPCOM vs SNK 2(CvS2)!



I asked questions and they answered.
I also got an interview with a top tier player named Peter, or more commonly known as FlashMetroid. Watch the video see him in action in the final round of the tourney and his style!

Thanks again for watching and maybe next time, I'll see you in the ring!
Peace!

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Low quality video of Yun in SSF4 arcade

By: Cinderkin Sep 11, 2010 | 5 Comments

Here's a low quality video showing Yun in Super Street Fighter 4's arcade release going up against Guy.

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The Complete list of SSF4 Arcade changes

By: Cinderkin Sep 15, 2010 | 16 Comments

Complete list of Super Street Fighter IV Arcade Changes as of September 15, 2010.

Found this over at http://shoryuken.com/

A lot more info than what was posted originally. Still take these with a grain of salt, as they are changes that are being tested and may not remain.

 

General Notes
Yun and Yang have been added to SSF4 as of the Osaka location test. Another location test is scheduled during Super Battle Opera. The game is expected to release in December.

Character Changes

Yun

  • Genei Jin is his super
  • Yun feels stiff like Makoto does, but has his target combos
  • build meter FAST because of the speed of his light palm ( ? ).
  • LP forward special punch is good for block string, it's safe on block.
  • His Dive kick is the same as Rufus.
  • Arc jump is dictator like.
  • Viper Walk speed.
  • C.mk is crap.
  • His super is about juggle, can take 40% life on Hawk.
  • Ultra are useless outside of corner
  • Yun can Tetsu Zankou (Shoulder) xx FADC xx Ultra 1
  • I couldn't FADC Nishou Kyaku (Up Kicks) at all, this may mean I suck or it may mean wake up Dragon Kick isn't a great option for Yun
    Yun's Zesshou Hohou (Lunging Punch thing) was armor breaking
  • Yun color 1 is Blue, color 2 is yellow.
  • Multiple sources saw a Yun Genei Jin combo doover 50%, it looks like a very strong super
  • Ultra 1 looks like a few punches, then a Balrog Ultra 2 foot/ground stomp then a Makoto Ultra 1 punch into the air
  • Ultra 2 was a few hits, then a Gen leg hurricane into the air, footstomps on their back back to the ground.
  • Shoulder seemed to have worse range than you'd hope.
  • Dragon Kicks seemed to trade quite a bit
  • His overhead (Toward and MK, can crossup a downed opponent).
  • U1 You Hou, U2 Sorai Rengeki. Super is Genei Jin
    U1 is 4-hit, last hit is a launcher. If the first hit connects cleanly, will go into animation. If not, Yun does the other attacks anyway. Very similar to Makoto's U2. Can follow up U1 with Zesshou (lunge punch), or GJ combos. Only if GJ is activated before U1. I tried to activate afterwards, could not get anything to connect in time. Short range, does not hit on any FADC'd moved.
  • U2 is a punch rush, if the final hit connects cleanly Yun goes into animation where he rides the opponent in the air like a skateboard, then kicks them down to the ground. Similar to Fei Long's U1. Does not combo from any FADC's. Short range.
  • Genei Jin - shadows, cancel recovery on all moves, everything juggles. Was able to get 40-50% off GJ combos mid-screen, 50-60% in the corner. Can be super-cancelled off Tetsu Zankou (shoulder check).
  • Kobokushi (palm move) - Jab is a fake, Strong/Fierce change the distance at which the opponent flies away. EX Nishou Kyaku (up kicks) will probably be good anti-air. Ultras do not combo off MK launcher.


Yang

  • Yang also has his 3s target combos
  • L/M/H Dive kicks do not change angle.
  • Dive kicks would not come out as low as Rufus.
  • EX Palm has a wall bounce
  • Ultra 2 after Wall Bounce didn't connect, could have been timing issue though.
  • c.LK xx Slashes works
  • Window between slashes is quite lengthy.
  • Yang Ultra 1 startup lost to T. Hawk Dragon punch but beat T. Hawk SPD
  • Yang can Kaihou (Up kicks) xx FADC xx EX Slashes (execution fail on Ultra test sorry)
  • c.mk into Slashes does work
  • Yangs dive kick is the same as Yuns as far as I can tell.
  • Yang's Super is double QCB + Punch, can cancel into into it from QCB + P (Palm)
  • QCB + LP seemed to be fake palm.
  • Yang color one is Pinkish, color two is purple.
  • Yang's command dash was in and crossed up like Ibukis.
  • EX Slashs looked like a great move, crazy fast.
  • Super was Seiei Enbu
  • Ultra 1 was a fancy ass version of Gens Punch Ultra 1, (it looked f'in cool though)."
  • U1 Yang throws out a single attack - if it connects cleanly, animation follows. If not, the ultra ends there - similar to Makoto's U1. Animation is sort of like Gen/Guy's, but with Yang style. Close range.
  • U2 Yang rolls forward and goes up in the air with his rising kick. If Yang connects cleanly on the ground with the roll portion, animation kicks in. If not, Yun goes up in the air with kicks - looks like Yun's Nishou Kyaku. U2 will pass under fireballs. Seems to have some tracking properties - if U2 started while opponent is in the air, Yang will rise up with kicks where the opponent is for non-animation damage. Combos off FADC/MK Launcher for non-animation damage.
  • SE - Works similar to 3S. Doesn't seem nearly as useful as Yun's GJ of course.


Abel

  • command grab damage nerf
  • more recovery on breathless
  • rolls have a little bit more recovery


Adon

  • Adon doesn't get up as quickly after a knock down now, although it still seems to be quicker than other characters.
  • EX Jaguar Tooth doesn't do the yellow glow, like other EX moves, until after you reach the wall. Not sure what effect this has, if any, on the move.


Akuma

  • Same as ryu, escaping hurricane kick nerf
  • Ultra 2 is faster and apparently can be comboed into from a Shoryuken, Focus Attack Dash Cancel.
  • EX Dragon Punch damage reduced.
  • Hard Punch Red Fireball damage increased.
  • May have slower walk speed. Akuma was tied for fastest walk speed in the game in SSF4.


Balrog

  • Ultra 2 is indeed 2x Half Circle


Bison

  • U2 now charge motion, way more recovery


Blanka

  • Blocked Blanka Ball now recoils at half the distance, much easier to punish.


Cammy

  • Normals easier to combo
  • tiger-knee Canon Strike no longer possible. Can still Canon Strike normally, EX can still be tiger-kneed.
  • HK spiral arrow's distance to get 2 hits is shorter


Chun Li

  • sweep doesn't seem to deal as much stun


Cody

  • faster walk speed
  • ex zonk distance is shorter
  • Medium ruffian is longer
  • Hard ruffian may hit some crouching characters, like Gief


Dan

  • Higher jumping taunt


Dee Jay

  • Ultra 1 seemed to do less chip damage
  • standing HK is now overhead


Dhalsim

Dudley

  • Rose taunt has less recovery
  • EX Ducking, with less recovery than regular
  • crouch HK comes out faster


El Fuerte

  • Ultra Spark got a damage nerf


Fei Long

Gen

  • Ultra 2 (啼牙? jump QCF x2 one) is faster


Gouken

  • Gouken's LP rush punch has no forward movement, but is faster.
  • His counter is now DP + Punch. LP for low body counter, MP for upper, HP is unclear.


Guile

  • Damage down


Guy

  • Hitbox tweak on mp hp combo, doesnt wiff crouchers anymore.
  • Lp hozanto is safe from spd and light hawk spd
  • U2 is decent now, less recovery on whiff, distance fixed.
  • His flip grab has been toned down, 120 damage instead of 200
  • Hp Hozanto is faster than before
  • forward -> MP overhead is now 2 hit


Hakan

  • Slide has now 2 options afterwards: P -> additional attack, K -> auto oil up
  • oils stack
  • 360+K can now be cancelled
  • Jump arc changed?


Honda

  • Ultra 2 is now HCBx2
  • Damage decreased


Ibuki

  • Can connect target combo to HK? (not sure what this means)


Juri

  • The upkick part of her fireball will combo into the fireball itself now if you do not store it


Ken

  • EX Tatsu can be blocked low.
  • More recovery on jab SRK.
  • Can follow up jab SRK AA with EX Hadouken, just like Ryu


Makoto

  • gets Armor Break EX Hayate,
  • more invincibility on Oroshi,
  • damage boost on Fukiage.
  • File under "Wild Speculation". It *looked* like her Fukiage (Up Punch) hitbox had been moved forward a bit. Also I may have seen her combo into Fukiage after EX Hayate in the corner but tbh I'm not really certain what I saw when that happened. Crazy mixups were afoot


Rose

  • lost all invincibility on Soul Satellite.


Rufus

Ryu

  • hurricane kicks are not good for escaping anymore


Sagat

  • more recovery on tiger knee
  • damage BUFF on tiger uppercut
  • Vanilla's standing lk is back. One hit, special cancelable, vanilla distance, does near 40dmg.
  • light kick Tiger Knee is vanilla like, mk and hk are useless.
  • More recovery on high Tiger Shot
  • angry scar is now done using kick button


Sakura

  • I noticed absolutely no easy-to-see visible changes. There may or may not have been damage changes, but I didn't really notice any.


Seth

  • no more jump HP
  • air down+MK steps have weakened hitbox
  • Ultra 1 is now "fireball-like" - can be deflected by other character's fireballs
  • j.Fierce looks like he is doing a shoulder charge, similar to how his focus attack looks


T. Hawk

  • now has a standalone EX Condor Dive (KKK), and can be done on back jumps
  • U2 startup and hitbox are improved.
  • St. FP has better properties which aren't known, either bigger hitbox or more priority (or both?).


Vega

  • Ex flip kick = viable reversal now.
  • Less damage on ex wall dive grab.


Viper

Zangeif

  • EX green hand no longer knocks down
  • Defensive EX SPD beat out Attackers SPD after an EX Green Hand on hit
  • Zangeif jab SPD range seems bigger, but the source says it could be eyes playing tricks
  • Range on U2 increased, recovery also increased

 

Tell us what you think in the comments. Don't be a Jimmy!

Ghostbusters arcade style shooter is on the horizon and it's lookin' pretty sweet. Check out, Ray Parker Jr.! Smash TV style.

So that last Ghostbusters game may not gone over too well. Don't worry, the franchise can not be held in any containment unit. This new game for Xbox Live and PSN looks more like a classic Smash TV or the more recent Zombie top-down shooter styles out there. Ghostbusters is funny and if the humor and voice acting is done well, this could be fun to play. Once. Honestly ...

Ghostbusters: Sanctum of Slime

From YouTube:

Check out Atari's new game, Ghostbusters: Sanctum of Slime Available Mar 23 for direct download on Xbox LIVE Marketplace. Join the Ghostbusters team in the battle against paranormal activity and defend New York City.

Las Vegas, NV Arcade and Video Game Lounge Directory.

A list of locations that hold video game competitions and special events. Tournaments range in price, location and date. Please check out each homepage link to find out when and where the next event for your favorite game will be.

 

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iorilamia

The Nuki Story : It's all about Daigo

By: iorilamia Jan 12, 2011 | 3 Comments

Daigo...the could have been Pro Mahjong player...

We hear a lot of stories about peoples past, but not as much info as this one. Nuki tells the story about his early years in gaming, how he came across Daigo, his impresions of him , how they met in other games and became rivals (ultimately bros) and Daigos secret obsession with Player Cards. I won't spoil too much so check out the two videos below. They are originally from a nico video, but cccloner999 has been taking parts of them and fully translating it to us in english with captions, also in the description box he has left notes for some things that may not make sense, like Arcade names and such. He has part 1 and part 2 done (ending in great suspense haha) still waiting on the epic part 3. Enjoy guys. And remember to turn the CAPTIONS on ;)

original - http://www.ustream.tv/recorded/11739439

from where cccloner999 riped video from http://www.nicovideo.jp/watch/sm13071567

Uploaded episodes from cccloner999

Episode 1


Episode 2

1 2 Next >>

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