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About: Final Fantasy XIV: A Realm Reborn (x)

Here's the new nodes for patch 5.4 plus an ephemeral node update

Patch 5.4 Futures Rewritten for Final Fantasy XIV has been released. There are some new items to gather and a re-work of collectable gathering.

Here's the new items click the image for the full list:

New nodes in FFXIV 5.4

In addition to the new items, there was also some major changes to the way collectable items are harvested, vist the ephemeral nodes page for full details and update locations for the nodes.

2 new items added for gathering twice a day

Check out the 2 new items (2 times daily) added in patch 5.3 (Reflections in Crystal) of Final Fantasy XIV: Shadowbringers from our sister site MasterDotL.com

FFXIV new gathering nodes in patch 5.3

Don't miss the new levinstrike aethersand on the ephemeral nodes either!

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Final Fantasy XIV Level 35 Gathering Gear Guide

By: goukijones Oct 31, 2013 | 0 Comments

Here's a quick guide on what you could be wearing as a level 35 gathering aka DoL in Final Fantasy XIV. Including total mats & shards.

Items

Angler's Hat

Velveteen Doublet Vest of Gathering

Linen Sarouel Of Gathering

Fingerless Boarskin Gloves of Gathering

Boarskin Crakows of Gathering

Vintage Shepherd's Belt

Boarskin Choker

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FFXIV How to travel for cheap - Save dat GIL

By: goukijones Sep 9, 2013 | 0 Comments

Yeah you can teleport yourself anywhere in the game, if you've touch the local Artheyehe, but you can also ride a chocobo out there for next to nothing. Plus it's on auto-pilot. Go take a piss or do a stretch you Jimmy!

So whenever you get out to a new area always touch the Crystal so you can tele right? Okay, also talk to the Chocobo porter to see where he can take you & for how much. Most porters outside of town can take you BACK to town for very cheap. Later on in the game the porter in town will start to unlock more & more areas to travel to. This will save you a ton of money early on in the game. Gimmie dat GIL!

Thanks for reading.

How to make your way across Eorzea gathering the most valuable items from Botany & Mining.

600+ GP is optimal for maximize your gathering. You want to use Unearth II before your first swing. Hit the appropriate slot you want to mine & then pop Solid Reason/Ageless Words after 1 or 2 more hits. Then use Deep Vigor/Brunt Force for the final hit to guarantee that 100%HQ at the end.

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With the right cross class abilities you can manipulate HQ items 3-4 levels ahead of you. You can make a ton of money while leveling up. Read my biggest crafting secrets right now. Watch exclusive video of my techniques in always get HQ items.

I'm buying HQ raw materials & HQing them into more HQ materials. Any material that stacks to 99 is my favorite to level up on. For example. I'll make HQ Dew Thread from HQ Diremite Web I purchased at the market place. There's always some random Jimmy that post a couple real cheap. I buy those until I have a stack of like 60+ & I'm ready to craft. 

Here's a look at what I think our the most important crafting cross class abilities in FFXIV. 

#1 Tricks of the Trade (Alchemy)
It randomly gives you 20CP back. You get this to pop 5 times, that's 100 CP back. Spend that extra CP on another Master's Mend & get 3 more chances. 

#2 Careful Synthesis (Weaver)
Guaranteed. This ability guarantees progress. It'll get yuu slightly less progress than Basic Synthesis, but you can figure out what that number is going to be right away & decide where & how to use this ability. Plan you entire synth around Careful Synthesis being the last thing you do.

#3 Rumination (Carpenter)
This ability also gives you CP back & does not cost any durability.
           "Removes Inner Quiet effect and restores CP proportional to the number of times control was increased."
Turn on Inner Quiet immediately. Wait for a chance to use Tricks of the Trade & move on. Watch any of my crafting videos for this technique.

#4 Hasty Touch (Culinarian)
This move will improve quality with no CP. BUT it's 50/50. I'm not sure if Steady Hand effects this ability. Either way, it is the 4th best ability to choose from. Imagine you're down to 17CP & 20 Durability. Use Hasty Touch for the hell of it. It's a free chance to increase quality.

#5 Rapid Synthesis (Armorer)
Just like Hasty Touch, this ability is 50/50. I really don't know what to say about this ability. It might get you out of a jam if you ever miscalculate a synth or make a mistake. It rushes down progress at 250%.

#6 Waste Not (Leatherworker)
This cost 56CP. I don't like anything that costs CP because I only want to use that for Basic Touch.

#7 Manipulation (Goldsmith)
This cost 88CP! Can't use this, Master's Mend & get 3 or more Basic Touchs off.  It just doesn't work. I can't afford that CP.

#8 Ingenuity (Blacksmith)
             "Lowers recipe level to current level for the next five steps."
I'm already HQing stuff 4-5 levels ahead of me. You can't do stuff 10 levels ahead of you, so why would you ever need this?

Check out my crafting videos coming soon.

Weaver Level 21-23 HQ Diremite web into HQ Dew Thread
Goldsmith ...
Carpentry ...

Check out the Gouki LS weekly Gathering show with GoukiJones & ZeroUK. Live 1PM Thursdays on Gouki.tv

Follow me on Twitter. @goukijones

Special thanks to XIVDB.com.

Kmart has the Deal of the week again when you purchase Red Dead Redemption or Mafia II ... there's a catch though.

Deal of the Week

In-store only. 

Red Dead Redemption with a $20 coupon at Kmart.  Red Dead is going to be the game of the year. Unless you are a Jimmy and would rather play a Ninja Gaiden from 2 years ago.

Mafia II with a $20 coupon at Kmart.  While you're picking up Red Dead, might as well get Mafia II too. The next game you buy at Kmart will be like $22 with tax. Stolen! All my receipts from Kmart are less than retail. I have two that are less than $25. I am saving money there. 

Want to shop online? 

You can save the same amount of money if you shop for games online. Amazon does free shipping which is a bonus, if you don't like to leave the house like me. I'm pwnn all day everyday, I ain't got time to drive a million miles to the store. Amazon also offers release day shipping, which works very well. I have never missed a release day shipping delivery. It's only one dollar more than the regular shipping, usually. 

Red Dead Redemption as low as $44.99. Always get free shipping. So for an extra $5 here, you don't have to leave the house. Wink face.

Starcraft II PRICE CUT!! If you want to play this and don't have it yet, you are a Jimmy.

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All the gear you need to be a master crafter for level 25-29. HQ style. This gear can easily last you 10 levels. With the right Materia added you can be an HQ master, like me. Remember DoH gear is cross class. I'm leveling all crafts to 50. Save $$$!

Before I even started I check the MP to see how much it would cost me to just buy this stuff & not waste my time crafting. Well 1; I need the XP for Weaver & Goldsmith. 2; I’ve been collecting HQ Diremite & a few other mats for a week. Plus all my other crafts are at level 24 so I can make any miscellaneous piece I need on the fly.

On the MP these items HQ were costing well over 30k on Malboro server. I’m fairly certain I put this entire set together for less than 20k using HQ mats.

Head: Velveteen Wedge Cap Lv. 27
http://xivdb.com/?item/2733/Velveteen-Wedge-Cap-of-Crafting
Body: Velveteen Coatee of Crafting Lv. 26
http://xivdb.com/?item/3077/Velveteen-Coatee-of-Crafting
Hands: Velveteen Shortgloves Lv. 28
http://xivdb.com/?item/3583/Velveteen-Shortgloves
Waist: Velveteen Half Apron Lv. 28
http://xivdb.com/?item/4006/Velveteen-Half-Apron
Legs: Velveteen Bottom Lv. 28
http://xivdb.com/?item/3363/Velveteen-Bottom
Feet: Velveteen Gaiters Lv. 28
http://xivdb.com/?item/3823/Velveteen-Gaiters

Neck: Silver Choker Lv. 29
http://xivdb.com/?item/4332/Silver-Choker
Ears: Horn Earrings Lv. 25
http://xivdb.com/?item/4211/Horn-Earrings
Wrist: Silver Wristlets of Crafting Lv. 26
http://xivdb.com/?item/4105/Silver-Wristlets-of-Crafting
Rings x2: Silver Rings of Crafting Lv. 27
http://xivdb.com/?item/4440/Silver-Ring-of-Crafting

A level 26 WVR & GSM can make all of this stuff no problem. Providing HQ materials are used to make it easy on them. I highly recommend always crafting for HQ mats, if you want for sure a HQ outcome.

Total list of materials used:
Dew Thread 6
Undyed Cotton Cloth 2
Undyed Velveteen Cloth 10
Silver Ingot 9
Iron Ingot 1
Rubber 1
Mudstone Whetstone 2
Silver Rings 2
Antelope Horn 1
Aldgoat Leather 2

Give or take a few mats here & there. Maybe a couple extra, just in case there is a miss. I think you’ll be good tho.

*I'll add an update later on the Materia I used.

End stats were 172 Craftsmanship. 183 Control. 278 CP.

If you’re interested in this set & want to save $$$ contact me on Malboro server.

Join the Gouki LS on Malboro server.

Check out all of our Gouki Linkshell Guides.

Follow me on Twitter @goukijones

Watch me on Gouki.tv

Check my out on the Lodestone.

Thanks for reading.

It's clear early on in this fight that you have support. Most people shouldn't die on this quest. Most.

Pretty easy boss fight. You got a healer on your side.

Thanks for watching. 

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FFXIV:ARR Ifrit Hard mode battle guide.

By: Zero2990 Oct 2, 2013 | 1 Comments

A guide to beating the first endgame raid boss, Ifrit 'Hardmode'

For those that follow my twitter, (@ZeroUktG by the way) you may know I finally reached endgame last week and from the get go it gets real!

After you finish the main quest line you will be sent to Vesper Bay to grab your first endgame quest you must head to Camp Drybone and the beast men stronghold to unlock the battle itself.

Ifrit HM was the first endgame fight upon beating the main story quest line. This is an 8 man fight which means there's no room for error, he hits very hard. His abilities are the near the same as Lv20 and the fight is fairly similar but just be aware of your surroundings, Ifrit's moves do follow patterns that are easy avoidable. 

Depending on your instance party it's wise to take a PLD for stun support and BLM or SMN for their AoE limit break. Both PLD and WAR are able to tank Ifrit with ease as long as he is positioned with his back to the party.

Incinerate
Front cone attack, should only effect your main tank. Deals minimal damage to all in range. With DPS attacking from behind this should be no problem for a quick heal to your tank.

Eruption. (Stunnable)
This will target a member of your party with an AoE attack, it's easy avoidable but depending on your tank setup have your PLD or WAR keep stun on cool down to interrupt this ability and avoid missing crucial heals and spells from the casters, if you are hit it can deal critical damage. In phase 2 Ifrit will cast multiple Eruptions so don't over do it with the stuns, he will build up resistance.

Vulcan Burst:
A knock back AoE attack that deals around 600 damage, can be avoided by ranged DPS and healers depending on your positioning.

At around 75% he will start casting Radiant Plume.

Radiant Plume:
For now he will only cast 2 versions of this and the order up to 50% hp will always be Outer rim then Middle. For casters and ranged DPS, stay far enough to avoid Vulcan Blast but be aware he will cast radiant plume so interrupt whatever you're casting. Later on he adds one more cast to this ability but I'll go over that in phase 2.

Crimson Cyclone
From the start of the fight around every 10-20% of hp we will warp to the side of the arena then zoom across the map in a line, if anyone is caught by this it will deal critical damage. To avoid this, crowd to the side of Ifrit or At 70% he will add a clone you can stack inbetween and after 50% he will add a third.

Phase 2 Infernal Nail and 50%-0%

Infernal Nail.
Like normal mode Ifrit spawns the Infernal nail at 50% but this time he will place 4 down, it's always important to go over the kill order before the fight, start at the one next to Ifrit and work your way around clockwise, if you have a BLM or SMN have them use the AoE limit break to kill them off quickly.
If you do not have AoE limits then have a Melee DPS limit the first nail, focus attack in the 2nd and 3rd and limit break the last. Have the best geared member always use the limit for maximum damage.

Hellfire.
If the Infernal nails aren't killed by the time limit it's instant K'O and a restart for the fight.

During phase 2 Ifrit uses all above abilities and Incineration twice as much. And adds his 3rd clone to Crimson Cyclone.
Every 30 seconds he will cast his 3 tier Radiant plume, this time after his middle plume all party members should stack up against Ifrit as Radiant Plume will cover the entire arena. The order is always run In/out/stack with around 10 seconds with each cast.

Ifrit is always a fun and challenging fight and hopefully your weapon will drop more frequently than mine.

Once I'm geared I will have Garuda and the dreaded Titan HM written

Thanks for reading,

@ZeroUKtG

Do you need the Collector's Edition with all that extra crap? From a Jack-in-the-Box to a remote control car with a video camera, Collector's Edition games are getting out of control. I want them all!

11 different Collector's Editions of some type coming out between now and the holidays? Well Actually there's probably more that, but you'll find some of the crazier shit below. Statues, USB's, decks of cards, an unbeleivable Jack-in-the-box and of course ... DLC galore! There's also a few other things I must remind you of. Check it.

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