The beast is coming, will you be able to defeat him, will you even try? These are the kinds of choices you can make in infamous 2.
Infamous 2 picks up right where Infamous left off. Cole is now powered up and waiting to take on the beast. Cole and his gang plan to head to New Marais (aka New Orleans) to pick up some new powers before the big fight, but the beast has other plans. If you finished the first Infamous, you can continue your story as either good or evil and get some bonus XP, extra electric power and a karmic boost. If you finished both story lines, you get to choose which one to continue. It’s a nice touch and it works great.
I was late to the Infamous party; I didn’t play it until it was free as part of the PSN welcome back program (check out my pro tips). On the plus side, that means I played Infamous right before playing the sequel. As such, two things really stuck out right from the get-go. First, they changed voice actors for Cole, the main character in the game. (I didn’t think that was a good sign.) And second, the game looked a lot better. Oh yeah, and for some reason Sucker Punch thought it’d be funny to change the pick up an item/interaction button from triangle to R1... no reason, just different. That screwed me up big time early on.
The Infamous 2 engine has been reworked an includes some really impressive updates including real-time in-engine cut scenes (all of which are skippable now, yeah!) destructible elements and big HUGE enemies. The new engine also supports user generated content (UGC), but more on that later.
Aside from the typical destructible cover (boxes and such) there are huge verandas that you can take out with a few well placed grenades. This has the added benefit of taking care of any baddies standing on or below the porch. Giant fuel tanks and silos can be blown up along with pedestrian bridges and all sorts of stuff I didn’t expect. (There’s no full scale building demolition though.)
Infamous 2 is a bit tougher than its predecessor, mostly because it is more stingy with the electricity. You no longer gain power from grinding on wires; they’re solely for transportation now. Your standard lightning bolt (R1) also now consumes some juice. You’ll have to be a bit more strategic if you don’t want to run out of power now, especially in powered down areas of the city. To make up for the standard bolt taking power, Sucker Punch has improved the melee by giving Cole a weapon, dubbed “the Amp”, it is an electrified tuning-fork looking device that you swing at the baddies to clear them out. Unfortunately for Cole, the Amp is no match for a gun, and many of the bad guys (even early on) have guns. Jumping into a gang of four or five jimmies with guns and swinging your stick around is akin to suicide. There’s also a section of the city that’s partially flooded, forcing you to stick to the rooftops as water and electricity are a bad mix.
My first OMG moment came when I was introduced to the Devourer, a giant swamp creature that will chase you through the streets and give you your first real challenge in the game. It’s not a boss, just a really big, strong enemy. There are also militia helicopters and giant Ice Titans to contend with (plus a couple of REALLY GIANT surprise enemies). Sadly, none of these big baddies are available in the mission editor for the UGC, so many of the user created missions end up being swarms of small enemies. Pro Tip: You can enter the UGC mission creator, fly to any point in the map, and finally exit the creator which will essentially fast travel Cole to wherever you want to be.
One of my complaints about the first game was that no matter which side of the karmic scale you were on, the story played out the same way. This made the good/evil choices largely irrelevant (except as to which powers you had). Infamous 2 has no such problem, the ending (not just the cut scenes, but the game play and bosses) is completely different for good Cole and evil Cole. Without giving too much away, Infamous 2 is the only game I can think of where the evil ending seems more like the real ending to me. The game is called “infamous” after all!
Aside from the lack of large enemies is the UGC, there are a couple of other, minor issues with Infamous 2. Instead of taking you into the map screen after completing a mission (as Infamous did), Infamous 2 puts a mission summary on the right of the screen, while leaving you in control of Cole. This sounds good in theory, but in practice the summary covers up your mini-map and for some reason hides your target reticule. If there are any bad guys left alive in the area when you finish a mission, you will have a tough time dealing with them in that condition. My advice is to just run away until the summary is off the screen and your reticule is back. Another issue occurs when you defeat one of the larger enemies. Infamous 2 likes to give them a cinematic death, this takes control away from you to show you the bad guy going down in slow motion even if they weren’t the last active enemy and you are still in the middle of a fire fight. Totally not cool.
In the first Infamous, all of your powers could be upgraded 3 times and they became more and more useful each time. In Infamous 2, instead of simply upgrading the power, you unlock variations on the power (a triple shot, or spread version of the basic bolt for instance). Some of these are cool, some are not, but I never felt like I was getting more powerful, just different, which was a shame.
You still collect blast shards to increase you electricity storage, they are scattered all over the city just as before, you’d really have to try to not see them and get at least 50% of them. As the story progresses, you are joined by two conduit accomplices, one good and one evil and you can choose which side missions to do, in addition to some main story decisions that will drastically affect your karma.
Overall, Infamous 2 is a fun game with tons of stuff to do. You’ll want to play through it twice, which is quite a bit of game play. Unfortunately the UGC doesn’t keep the replay value as high as promised due to the omission of the larger enemies. Still, I got a couple of weeks of value out of this game and enjoyed myself while playing it so BUY IT.
You may already know what the pre-order bonuses are but here is a look at them in-game!
inFAMOUS 2 is right around the corner releasing on June 7th for the PS3. You may have already seen the pre-order bonuses from Amazon, Gamestop, BestBuy and Wallmart here ~http://gouki.com/Catalog/Details/infamous-2
From http://www.youtube.com/user/PlayStation we get to see these pre-orders in-game to give us a better look at what we want to get our hands on. Enjoy the beautiful music, stunning graphics and brutal gameplay below.
(Each includes Uncharted 3 Early Acess Multiplayer Beta)
AMAZON- Gold AMP: Golden pimped out version of Cole's Melee Weapon
BEST BUY- Kessler Skin: Run around as the evil old guy from the first game
WALLMART- Electric Grenade: This nade holds down several enemies before exploding
GAMESTOP- Lighting Hook: Remember the Leash from Bulletstorm? Basically like that.
Now that you have seen them, which ones are appealing? Seeing as how sooner or later you unlock the Hook and Grenade (I think) the Skin and the golden Amp would be the way to go if you wanted something truly special. Is anyone here pre-ordering or waiting for reviews and price drops? Leave a comment on what you think about these or the game in general.
The trick to get free DLC and extra stuff from GT5, Killzone3 and inFAMOUS 2 still works (just tried) Go here for information
inFAMOUS 2 is probably the most hype I am for a PS3 game. I didn't play the first one much and I'm not looking forward to ANOTHER Uncharted that much. Only problem here is, this game is coming our during the E3 Black Out.
I am going to beat the shit out of this game. Probably after it goes on sale.
By: iorilamia Mar 2, 2011 | 5 Comments
I'm not a fan of inFamous but this has definitely caught my eye...
inFamous 2 will have a Open-World Misson Creator. Basically you get to add in scenarios including good or bad characters with certain behaviors and a bunch of props. This user-generated feature gives you so many options that you could replicate a mission in Story-Mode with your own flare to it (defense,escort and survival). You can also modify Cole's powers to the type of mission you want.
But what makes this superior to pretty much every other game I've played with mission-creators is how you acess it. The user-created missions don't go into a save file or seperate menu...they go INTO THE SINGLE PLAYER WORLD! While in campaign just go to your mission marker and start it. In early April we will get to try this out with a limited public beta. More details will be announced March 14nth here http://www.infamousthegame.com/country-selector.html
So I wasn't a big fan of inFamous, the fightscenes in the new trailer look cool enough but this mission creator is insane. It could truly keep anyone busy for hours. It's like if LittleBigPlanet was a epic adventure-fighter game. Apparently you can even make the game into a platformer, what do you guys think of all of this? Leave your comments below :D
For reasons unknown inFAMOUS 2 is giving me goose bumps. I did not like inFAMOUS, but the more and more I see of this sequel the more I want to play it.
I'm not usually one to talk up sequels, with some of my favorite games being "dumb down" recently. Bioshock for example was one man against the house of Big Daddys. You had a gun in one hand and the plasmids in the other -you couldn't use both at the same time- you had to strategically play the field. In Bioshock 2, you were a Big Daddy and you could use two weapons at the same time. The hacking? I can't believe they changed the hacking in Bioshock 2, that mini-pipe-flow-game was a solid game in it's own. I really missed that. Fable is another series that seemed to have taken a serious down turn with it's most recent sequel. Although a little more deep in some areas, I did not enjoy Fable III as much as Fable II. Who takes headshots out of their game? Why were the jobs switched from a meter game to a guitar hero esque venture? I didn't do any of the jobs in Fable III.
Then we have the exclusive Sony sequels and they seem to have the opposite effect on me. Uncharted I played, but couldn't get into. I found the controls clunky and the overall experience of the game uninteresting. Uncharted 2 however, changed all that for me and I will tell you it is the best game on PS3. If you haven't played Uncharted 2 and you own a PS3, you are totally missing out on an excellent gaming experience.
When I first saw that amazing gameplay trailer for inFAMOUS 2, I watched it a until my eyes bled giant blue tornados. The on-screen action and effects and damage and chaos, looked amazing. My pants are tingling just thinking about it now. I really want to get my hands on inFAMOUS 2 ASAP. Finally at CES 2011 I got to play inFAMOUS 2 and it was the same demo from the previously released video, which I had seen plenty. I railed that demo in record time, finished it before the Jimmy in the Sony booth got through his little speech about the demo.
Now we have the Duality trailer for inFAMOUS 2 which was just premiered on GT.TV over the weekend and I must say this game continues to impress me. Very clever trailer with the Angel and Devil on the shoulder type theme. Finally showing off the good and evil look for the game. Cole's face seems to take a little damage ala Commander Shepard and he even says that he can't even recognize himself anymore. Obviously the evil route there. Here check out it, it's pretty slick.
inFAMOUS 2 Duality Trailer
Everything is looking like inFAMOUS 2 is going to kick ass over inFAMOUS and that's a good thing for all of us gamers. One downside to all of the recent inFAMOUS 2 news is the game will be released on June 7th, the very same day E3 2011 will begin and the internet will be getting trolled to death with other video game news. My take has always been, games that come out on or around the same days of E3, seem to get over shadowed by news and excitement from from the big show. So good luck to inFAMOUS 2 there.
Also if you didn't know, inFAMOUS 2 continues the new streak in gaming to have an over the top and most, most ridiculous Collector's Edition. The "Hero Edition" comes with a statue, a backpack, tons of other goodies, some exclusive DLC and of course the game. ZOMG.
This bad boy set is $99.99 inFAMOUS 2 Hero Edition.
Thanks for reading and please leave your comments.
By: goukijones Jan 10, 2011 | 5 Comments
One of my personal most highly anticipated games right now, is inFAMOUS 2. I got a chance to sit down and play the recent demo. You know, that same one from the video that was released last week.
When I saw inFAMOUS 2 on display and playable at CES over the weekend I was ready to pound it. I love that gameplay video that was released last week. I've seen it like 5 times. I saw that the floor demo was the same thing, I knew I was gonna be able to PWN. Special thanks to Joe Castagno from Sony for being totally smooth while we filmed him talking about inFAMOUS 2. Joe knew everything about the game and was very informative.
Needless to say, demo railed. Here's the highlights:
0:15 Joe Castagno explains inFAMOUS 2
0:31 goukijones begins the gameplay demo
1:05 goukijones gets hit
1:10 goukijones asks if there is a Block or a Counter
1:14 Joe says not for this demo
2:08 Doesn't seem to be a smooth transisition here
2:13 goukijones asks about inFAMOUS 2 release date
2:17 Official Sony Release Date repsonse
2:21 goukijones asks about multiplayer and/or co-op
3:21 Unskippable cut scene
3:53 Chopper down
4:06 Ionic Vortex free roam
4:20 People and cars flying away in a giant tornado
4:40 Cinderkin asks about the Demo Release Date
5:08 Demo railed
By: goukijones Dec 23, 2010 | 6 Comments
It's the exact same footage we've seen before. Except now it just looks like somebody is actually playing the game. Check it out for an amazing display of gameplay. The video is full of surprises.
BTW this has nothing to do with me being homeboys with Ted Price.Read full story...
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