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starlordtitus

The Birth Of Oni

By: starlordtitus May 27, 2011 | 13 Comments

Just how did Akuma reach his current level of absolute power? What training method did he use? What event triggered his ascension beyond his already powerful Shin Akuma form??..

Clouds loomed over the night sky. A thunderstorm was approaching. The starry night sky and moonlit earth turned to darkness and shadows. There, in the middle of a grassy field having been dispersed by a powerful Sekia Kuretsuha (an emotion of powerful dark energy known as The Satsui No Hado), stood Akuma in thought. His eyes glowing red with power. Images of his battle with Gouken passed through his mind. His brother had obtained the Power Of Nothingness. Able now to neutralize any energy based or special attack, returning it to it's source, rendering it harmless. Akuma and Gouken have always been near equal in fighting ability, one specializing in offense while the other in defense. But if Gouken could make special attacks useless while still using his, Akuma would need to find a new weapon of offense. 

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Final Fantasy XIV Level 35 Gathering Gear Guide

By: goukijones Oct 31, 2013 | 0 Comments

Here's a quick guide on what you could be wearing as a level 35 gathering aka DoL in Final Fantasy XIV. Including total mats & shards.

Items

Angler's Hat

Velveteen Doublet Vest of Gathering

Linen Sarouel Of Gathering

Fingerless Boarskin Gloves of Gathering

Boarskin Crakows of Gathering

Vintage Shepherd's Belt

Boarskin Choker

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How to make your way across Eorzea gathering the most valuable items from Botany & Mining.

600+ GP is optimal for maximize your gathering. You want to use Unearth II before your first swing. Hit the appropriate slot you want to mine & then pop Solid Reason/Ageless Words after 1 or 2 more hits. Then use Deep Vigor/Brunt Force for the final hit to guarantee that 100%HQ at the end.

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With the right cross class abilities you can manipulate HQ items 3-4 levels ahead of you. You can make a ton of money while leveling up. Read my biggest crafting secrets right now. Watch exclusive video of my techniques in always get HQ items.

I'm buying HQ raw materials & HQing them into more HQ materials. Any material that stacks to 99 is my favorite to level up on. For example. I'll make HQ Dew Thread from HQ Diremite Web I purchased at the market place. There's always some random Jimmy that post a couple real cheap. I buy those until I have a stack of like 60+ & I'm ready to craft. 

Here's a look at what I think our the most important crafting cross class abilities in FFXIV. 

#1 Tricks of the Trade (Alchemy)
It randomly gives you 20CP back. You get this to pop 5 times, that's 100 CP back. Spend that extra CP on another Master's Mend & get 3 more chances. 

#2 Careful Synthesis (Weaver)
Guaranteed. This ability guarantees progress. It'll get yuu slightly less progress than Basic Synthesis, but you can figure out what that number is going to be right away & decide where & how to use this ability. Plan you entire synth around Careful Synthesis being the last thing you do.

#3 Rumination (Carpenter)
This ability also gives you CP back & does not cost any durability.
           "Removes Inner Quiet effect and restores CP proportional to the number of times control was increased."
Turn on Inner Quiet immediately. Wait for a chance to use Tricks of the Trade & move on. Watch any of my crafting videos for this technique.

#4 Hasty Touch (Culinarian)
This move will improve quality with no CP. BUT it's 50/50. I'm not sure if Steady Hand effects this ability. Either way, it is the 4th best ability to choose from. Imagine you're down to 17CP & 20 Durability. Use Hasty Touch for the hell of it. It's a free chance to increase quality.

#5 Rapid Synthesis (Armorer)
Just like Hasty Touch, this ability is 50/50. I really don't know what to say about this ability. It might get you out of a jam if you ever miscalculate a synth or make a mistake. It rushes down progress at 250%.

#6 Waste Not (Leatherworker)
This cost 56CP. I don't like anything that costs CP because I only want to use that for Basic Touch.

#7 Manipulation (Goldsmith)
This cost 88CP! Can't use this, Master's Mend & get 3 or more Basic Touchs off.  It just doesn't work. I can't afford that CP.

#8 Ingenuity (Blacksmith)
             "Lowers recipe level to current level for the next five steps."
I'm already HQing stuff 4-5 levels ahead of me. You can't do stuff 10 levels ahead of you, so why would you ever need this?

Check out my crafting videos coming soon.

Weaver Level 21-23 HQ Diremite web into HQ Dew Thread
Goldsmith ...
Carpentry ...

Check out the Gouki LS weekly Gathering show with GoukiJones & ZeroUK. Live 1PM Thursdays on Gouki.tv

Follow me on Twitter. @goukijones

Special thanks to XIVDB.com.

Goldsmith I think is 1 of the fastest & cheapest ways to level up a Disciple of the Hand in Final Fantasy XIV. Raw materials are cheap & can be turned into very expensive items. All you need is patience & knowledge of your crafter catalog

I had to move right away because I didn't like that guys ass in my shot in the video. lol.

You can see I'm only synthing with HQ raw Silver Ore. This already gives me a boost of quality. Almost half. I do this because you can collect cheap Silver Ore for a few a days. Then when you have a stack you start to craft. (I know I keep saying this, but it's 1 of my favorite strategies.)

Don't even try to get crazy with any of my crafting techniques until you have Tricks of Trade & Careful Synthesis. I live by those 2 while crafting & they are constantly used. 

Step 1: Pop Inner Quiet. ESPECIALLY if you have Rumination. (Carpenter level 15)

Step 2: Look to see if Tricks of the Trade is available. 

Step 3: Use Steady Hand.

Step 4: Use Standard Touch. Stop to get any Tricks of Trades that pop up.

Step 5: Use Master's Mend when you are down to 10 Durability. Watch for Tricks of the Trade.

At this point everything depends on how much CP you have left. Use Steady hand if you can, even if you only have enough for 1 Standard Touch afterwards. Remember Tricks of the Trade can pop up anytime & you might get 2 shots. Or get just enough CP to use Standard Touch of Basic Touch.

You can always use Rumination at the end if you need just  a little more CP, it's a great back up.

Final Step: Use Careful Synthesis to finish the synth. If you know Careful Synthesis & Basic Synthesis will both get the job done in less than 2 turns, USE CAREFUL SYNTHESIS in finish. IT'S Guaranteed. 

Hope you make a lot of HQ & Gil. Good luck.

Thanks for reading. Don't be a Jimmy.

 

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