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In response to: i huv beat the game.

I just got this game a week ago. It was $35 retail, but I had $15 in coupons for Best Buy. Pwn. So $20 out the door. I beat it yesterday. Maybe $20 was worth about 15 hours of gameplay. I can't decide. Too many things factor in. I started the game with my character from Dragon Age Origins, which she was level 28 or so. I was destroying Darkspawn and any townsfolk that got in my way, easy peasy. During the 15 hours, I traveled back to areas I know I had already combed the shit out of and combed them again. I finished almost every side quests. A second time through, I could do it in 7 hours. $35 is expensive for 7 hours. 

Never mind the cost for the moment and let my justify to you why I think it is a good game. Actually I don't know if it is a good game. I know that a certain part of my brain loves taking everything apart about that game. Like watching a roulette wheel or doing coke. I've never done coke, it's only been explained to me. I had every single character broken down with 2 sets of weapons and 2 sets of strategies. Weapons slots meticulously  thought out and combined for specific attributes. I mean, my guys were so bad ass at one point, I just stopped leveling up. Fun, but not fare? No. Not challenging. I wanted more of a challenge so I stopped leveling up. After I beat the game, I went back to my last save and checked to see how many levels I could have gone up right before the main boss if I wanted to. 4, I could have gone up 4 levels. I railed The Mother, 4 levels below my max. 

Dragon Age Origins is a dungeon crawler. Irrelevant. You have to do quests too. The only problem is, is that there are some factors that may occur which could bug the game out. For example I was crawling this dungeon killing anything and everything I came across, loot and move on. In one particular dungeon in the middle of nowhere I run into this merchant Jimmy. He was way out of his element, because Darkspawn is everywhere. I checked his wares, it was bullshit. So I killed him, looted him and moved on. Way later on, I save some random broad on the trails and she says that she would help recruit merchants for our home town. All I had to do was get the merchants to come visit her in our hometown. One of the guys I had to recruit and the only guy actually, was that Jimmy in the Darkspawn cave that is still probably lying there with his head chopped off. So after I figured that out, I knew the quest was fucked. Wait there's more ... right before the end of the game in my home town. I run pass the merchant stands and sure enough that Jimmy who got his head chopped off is standing there. I thought, ok cool. I can finish that quest. Nope he just talks to me, doesn't even have anything to sell. I guess I did take everything back in the cave. Glitchy Glitchy Glitchtly. 

I broke the game a few times, having to go back to save point or restart my Xbox. The game is weird, but that's what I like about. Some random walls are just invisible and there's hidden shit behind them. There's really no consistency to anything about the game. There's no gay stuff really in Awakening. Although your mage buddy Anders is really gay. Overall I wish there was more of a Challenge here. Dragon Age Origins gave me a run for my money, well over 100 hours.


Dragon Age Origins Awakening

Rent it - or get it on Deals Jimmy. I don't think Dragon Age Origins Awakening is worth full retail. 

Apparently something has become very serious. Sending you codes on your cellphone, a secondary email ... wtf is going on here? Safety first I guess.

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Borderlands 2 Pro-Tip: How to glitch and beat Pete the Invincible

By: Arthvader Jan 20, 2013 | 4 Comments | Updated: Jan 21, 2013

Goukijones, Batrasterd, and I take on Pete the Invincible using a glitch to our advantage.

On Wednesday, January 16, Goukijones, Batrasterd, and I went and took on the raid boss of Mr. Tourge's Campaign of Carnage, Pete the Invincible. During the course of this particular fight, though, we ended up getting Pete into a spot where he essentially got stuck, allowing us to defeat him without much issue.

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For all you Moba heads out there ... wanna try something new? You can check out Danwgate & maybe get into the beta.

Here's a basic tutorial, if you like what you see, maybe you'll want to sign up for the beta.

You can learn more on the Dawngate Official Website.

Strong hints and footage of SWTOR's "Super Secret Space Project."

Do you like to still play a failed MMO where you'll now be able to shoot at jimmys in space? If so this is worth a look!


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Playing Diablo 3 with an Xbox 360 Controller

By: goukijones May 17, 2012 | 7 Comments

Nothing a little determination won't over come. After trying multiple programs and testing out tons of configurations. GoukiJones finally achieved greatness, by killing the skeleton king with an Xbox 360 Controller. Here's how:

Everybody has seen the story about the Xpadder. That Jimmy has posted that same story all over the internet. Well the Xpadder is $10. I'm cheap. Plus I just paid full price for Diablo 3 that has been in development for years and should have come with a simple feature, such as controller support. Never mind all that, Xpadder is $10 and I wasn't having that. I did find a free version of Xpadder, but it wouldn't even install and giving me pc safety warnings. I searched the internets and came across a few different FREE options. Free options are always scary, but I was willing to risk it.

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Ok this is probably totally irrelevant. This guy worked at Disney the last few years. First bad sign for any hard core gamer right there. Nintendo is in the mind set for children. I don't believe this Jimmy will make a difference at all.

Nintendo needs an Xbox Live service or at the very least, a PSN service. 

From Nintendo:

REDMOND, Wash.--(BUSINESS WIRE)-- Nintendo of America announces the hiring of a new senior vice president of Network Business. Effective July 1, Duncan Orrell-Jones will take on the newly created position and spearhead the development and evolution of Nintendo of America’s digital strategy for the company’s Nintendo 3DS and Wii U video game systems. Orrell-Jones will work at Nintendo’s headquarters in Redmond, Wash., and report to Nintendo of America President and COO Reggie Fils-Aime.

“Duncan Orrell-Jones brings knowledge and hands-on experience to Nintendo that will help us develop and implement long-term digital initiatives for our systems,” Fils-Aime said. “By creating this new position we’re demonstrating our commitment to the expansion of our online business, and Duncan is the perfect person for the job.”

Orrell-Jones comes to Nintendo from The Walt Disney Company, where he has worked since 1993, most recently as senior vice president in the Disney Interactive Media Group. In that role, he was responsible for identifying opportunities to expand Disney’s games business outside North America across a variety of platforms. Prior to that he also served as the senior vice president and general manager for the Disney Interactive Media Group in Tokyo, where he led a 140-person team to drive the company’s digital properties on various platforms.

Orrell-Jones holds a bachelor’s degree in physics from UCLA and an MBA from Emory University’s Goizueta Business School.

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Borderlands 2 improved on the original in many areas: story, graphics, depth of skill trees to name a few. But overall it doesn't have that super fun looting hook that the original had. Here's 10 things we hate about the sequel.

Borderlands 2 improved on the original in many areas: story, graphics, depth of skill trees to name a few. But overall it doesn't have that super fun looting hook that the original had. Here's 10 things we hate about the sequel. 

10. Follow Randy Pitchford on Twitter if you want gold keys, no way to earn them in-game.

There's a big gold treasure chest in Sanctuary (the main city) that can only be opened with a golden key. It's guaranteed to have purple rarity items in it every time you open it. Quest reward? Nah... just follow Gearbox CEO Randy Pitchford's twitter and you'll have more keys than you know what to do with. There's no other way to get them. Kinda lame.

9. DLC that doesn't give you any rewards for your maxed out characters.

In the original Borderlands, the DLC would give you bonus backpack space, additional skill points, and a giant bank. BL2's DLC doesn't give you any of this. Once you hit the max level and have used all your eridum upgrades for ammo/backpack space, there's nothing for your character to get in the DLC save for some unique weapons. Most of those suck too (see point 3).

8. Umpteen currencies

Borderlands 1 had money... the economy was way off though as you'd often be displayed at $9999999 and not be able to see how much money you actually had. Many guns showed this price too. Instead of just fixing this in the sequel Gearbox added Eridium as a secondary currency to buy ammo and backpack upgrades. Then, in the DLC, they introduced Seraph Crystals and Torgue Tokens. This plus the golden keys, gave us 5 numbers to track that only worked in certain areas.

7. Anemic backpack space

Before DLC, the original BL maxed out at 42 backpack slots. BL2 maxed out at 27. Wait, what? The bank introduced in Borderlands' second DLC (Moxxi) also stored up to 42 items while the BL2 bank (included in the main game) only stored 16, it has since been upped to 20, while the backpack has gone to 33. Meanwhile, in the original, you could get up to a 60 item backpack if you got all the DLC and lucked out in some of the second quests.

6. Ammo collection mini-game

Do you like opening ammo crates and picking up ammo? Well if you do, you'll love BL2. Due to many guns firing more than one bullet per trigger pull, lowered ammo capacities, and the lack of guns/mods that regen ammo, you'll be scrounging for ammo constantly. God help you if you use a rocket launcher. In a game about guns, I don't know why Gearbox felt it necessary to make the ammo feel so limited.

5. Slag

Borderlands 2 introduced Slag, a debuff element that makes enemies take more damage when you switch to another element type. It's pretty useless in normal mode, but kinda useful in the second playthrough. In the later released 3rd playthrough (UVHM) slag is absolutely necessary. You can't win without it as you'll just burn through all your ammo trying to kill anything that's not slagged. This reduces the types of play styles that you can use and obviously requires you dedicate some of your gear to slag. Bye bye diversity... everyone's the same now.

4. Rabid stalkers

Have you fought these? Ugh... the move faster than you, can down you in two hits, can turn invisible and strike out of nowhere, have a ton of health and don't get distracted by anything. Most annoying ememy in both games and DLC. Runner up is the Rabid skags. They seem completely unbalanced and fighting multiple badasses is easier than dealing with one of these baddies.

3. Terrible guns

For a game about having bazillion-er guns there certainly don't seem to be that many. In fact, it feels like there's less than the first game. If you only count guns that are actually useful, then the number drops even further, eliminating whole manufacturerers of guns. With one or two exceptions (dat kerblaster!) the orange guns in BL2 don't seem as fun to me as the original either. I miss my Maliwan shotties!

2. Orange weapons useless 2 levels later (gets worse the higher the level)

I feel more powerful at level 69 in the original Borderlands while carrying a level 53 gun, than I do at (current max) level 61 in BL2 carrying a level 60 orange weapon. Every level you go higher, the difference one level makes gets bigger too. You need at level gear at all times, and to get some good ones you'll use a golden key that you can only get out of game on twitter. 

1. No rewards (drops are awful, chests are worse, vendors LOL)

In Borderlands, a bandit would be shooting you with an epic weapon and upon his death he would drop that weapon. That doesn't happen in BL2, they just drop shit. The chests are full of shit, and the vendors are just laughably filled with white shit. You can play for hours and hours and never see an orange weapon. You probably won't even get an at-level purple unless you have a golden key either. It just feels like you don't get rewarded for playing this game the way you did in the first Borderlands. The only thing that drops anything good are the legendary loot midgets that randomly pop out of ammo crates in the third playthrough (UVHM) and they most often will drop a relic.


The perfect game for FnJimmy’s tripod stance!

Oh my I had no idea Nintendo Switch was getting so heavy into the WANK GANG. At first when I caught a glance of this trailer I wasn’t too sure of what I was looking at. Ok, an arcade shooter game that reveals anime girl naughty parts the more you progress. Then they hit me with the ‘Discover the convenient practicality of ONE HAND MODE!’ That's when I knew this was more serious than I had originally thought.

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From Ember Lab.

Look at this beautiful animation. Don’t let the cute little fuzzballs trick you, Kena: Bridge of Spirits has a dangerous trek planned for you. Out now on Playstation 5/PS4 and PC. Yes, to me these little furballs will assist you on your journey as you can build a team with them to help you battle. We got some real eye appeal here. Fast paced combat surely will keep you on your toes. Can you bring life back to this world? 

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All gamers know that controllers break down and stop working after hours upon hours of usage, but what if I told you that there was a controller out there that could handle all of that AND it was one of a kind, made just for you? Well, there is....


Gamers across all platforms have come across an ongoing problem within our hobby: CONTROLLERS BREAKING. If you’re anything like me, you’ve gone through a few dozen controllers throughout your gaming career and are SICK OF IT. That’s a lot of money that could’ve been put towards new games and even my Xbox Live subscription! However, I’ve gotten my hands on my very own Xbox Design Lab controller that I think is the solution to our problems. I know most of you are thinking that The Lab is purely for cosmetic customization, which is what it’s supposed to be, BUT I’ve found out that they can be much more than that.

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It really doesn't matter that no more than a cut scene was shown at E3, I'm in!

Unfortunately, no new gameplay here.  And I’m afraid we have some bad news.  Now it’s possible some version of Halo Infinite will be on Xbox One, but Microsoft needs to sell that new console.  This is definitely an Xbox Scarlett game and I’m not sure if we will get to see any Halo Infinite actual gameplay until next E3.  Until then, here’s a little teaser.

Halo will always have a special place in my heart.  Here’s to a great game and an old feeling!  Let’s Go!!!

Halo Infinite is currently expected to be released Holiday season 2020.

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