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Exclusive Pictures: E3 2011 Booth Babes

By: goukijones Jun 23, 2011 | 9 Comments

I was all over E3 2011 chasing down developers and interviews. When I had time, I took some pictures of booth babes. Here's what I think are good enough to show you Jimmys, but you must decide. List your favorites in the comments.

There are only 19 pictures. When you talk about booth babes, include a number so we know what you're talking about. Enjoy these pictures, sorry I'm no Rei Puerto. He'll be back next year for sure. Don't be a Jimmy!

E3 2011 Booth Babes

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List your favorite below. 

Exclusive Gameplay footage and interview. Gouki.com wanted to tell THQ everything about what we do with SmackDown VS Raw 2011. We've got a helluva story to tell from inside the THQ booth at E3 2011 with Dev Talk about WWE '12.

Anybody that has checked out Gouki.com certainly knows we are big fans of SmackDown VS Raw and just huge wrestling fans over all. We've successfully recreated each WWE Pay-Per-View since Survivor Series 2010 with WWE SmackDown VS Raw 2011. We have simulated over 60 matches, something we refer to as the Madden Bowl of wrestling. We film the matches before the PPV and both wrestlers are AI controlled. We have downloaded, created and edited over 100 Superstars and Divas in the game.

We know what want in WWE '12 to make that aspect of the game for us even more enjoyable. Personally I say, watching the simulated matches are sometimes just as good as watching the actual live match.

Here's what happened. I had just finished my Konami "Booth Tour" with some Canadian chick with a bunch of FAQ sheets. More on that in another story. I believe BatRastered and FnJimmy we finishing up watching Aliens. I stormed the THQ booth looking to meet people I knew actually did shit there. Neal Pabon, I talked to that guy, what up to him. The press/media counter don't give a shit about nobody without an appointment. There were no goodies and the lady gave me a business card with an FTP for their media kit, when I had just saw her hand some Jimmy the full on disc version press kit.

I stumbled back over to the WWE '12 wall to see if BatRastered and FnJimmy had arrived yet. I took a drink out the flask while less people were looking and just started to play WWE '12. The first guy that came up to me didn't seem to know much of the game. When I told him what we did with it, he didn't seem to understand or maybe he didn't care. I fucked off and tried to talk to more Jimmys in suits. I couldn't find the nuab who I suspect does the Twitter account. He's given me a few shout outs and I just wanted to say thanks. No success.

Back to the WWE '12 section where I scouted out the other possible dev working the section. At E3 you really have to dig deep and ask questions, most of the time you could just be playing with a random PR guy hired that week to demo a product for you based on a script. I definitely did not want that to happen with WWE'12, I wanted to talk to somebody seriously and share my experiences with the game and offer 1 or 2 of my 100 plus suggestions. That's when I met Jason Vandiver, his business card is official and it says Designer on it.

Jason knew what was up with the game and understood what we did with it. [Spoiler Alert] I may say things that I wasn't supposed to talk about. I hope Jason doesn't get in trouble. [/Spoiler Alert]

Jason told me that there would be 2 new create a "Something." I know, not much to go on. SDvR2011 already has a lot of create a "something." FnJimmy says it could be the create a belt. I disagree, I believe one will be something like create a show. My thought is I would love to just program 6-7 matches in a row and then just watch them as the AI played it out. You can kinda set that up now, but an easier way is needed. Create a backstage promo or something, I don't know man, the game does a lot already.

Then we played a match, I chose Albero Del Rio and he drove out on stage in a fancy car. Just like the Eddie Guerrero intro FnJimmy has attached to him in our simulations. It all looked great. Jason chose Randy Orton. I don't know how to play the game and I don't know if he thought I was full of shit at this point, but I had no clue what to do with the actual controller. I just watch this game. So he beat the shit out of me and showed me one of the coolest new features.

Super wake ups. A super wake up for example is when your oppenet is on the ground, but needs to be standing for you to do your finisher. Jason leans forward and shouts "Watch this!" The game cuts away into a taunt animation and Randy Orton slams to the ground and throws his little temper tantrum. AlBerto Del Rio who is still knocked out cold in the center of the ring, shoots to his feet and Randy Orton stands up and RKO's him. Awesome. Very smooth, going to make the end of matches way more exciting.

Jason wasn't done, he picks Alberto Del Rio up again and starts beating on him and building his super bar again. This time he showed me Randy Orton's punt. I said "Something that I'd like to see is that when you select end a match with a finisher that the AI still pins, like in WWE All Stars." Jason said not to worry that was added.

BatRastered and FnJimmy finally had arrived. I pulled FnJimmy to the side and had him play the game while I filmed this off screen footage. Now THQ probably don't want me to play this, but I don't have any other gameplay footage. Both press kits I checked only had the live action Randy Orton trailer. You can see Vintage SDvR2011 AI in this clip where Randy Orton sets up Alberto Del Rio for an announcer table smash, but the Randy Orton can't grab on to do the move and, you know what, I'm not even sure which one FnJimmy was controlling. Just watch the clip.

You can hear the guy at the end of the video offer me some HD footage on a disc, it wasn't there sorry brotha. Send me some and I want another interview. Thanks.

After that part we busted out the official Gouki.com microphone and FnJimmy did his first ever official interview. With himself. Check it out.

We wrapped it up and got four amazing contacts. We love this game franchise, SDvR series is a game that makes sense to come out every year.
Thanks to Jason
Thanks to Narbeh
Thanks to Cory Ledesma
Thanks to Neal Pabon and thanks to everybody at THQ.

Leave your comments below Jimmys. Thanks for reading and watching Gouki.com!

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Rage has Actual Gameplay Footage of The Well

By: goukijones Jun 3, 2011 | 5 Comments

Now this trailer starts off saying "Actual Gameplay footage" Bethesda knows to show off the goods. The only problem is ...

The only problem is there doesn't look like there is anything special about this game except the graphics. And I don't give a fuck about graphics. Standard guns, you got a boomerang rail tool for your left hand and that's it. The city and the environments look cool and that will probably be enough for me to play Rage. Otherwise it just looks like another FPS still.

RAGE - The Well Official Gameplay Trailer

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Resistance 3 Hands-on E3 2011

By: fnjimmy Jun 30, 2011 | 5 Comments

Campaign played. Not multiplayer. wtf.

The cool thing about this video is that is the actual Sony booth behind me. Otherwise, I liked the first resistance's, I will like this one too.

Team Gouki visited with Reverge Labs/Autumn Games at E3 2011 to see Skullgirls. An independent 2D fighter with great ambition. Now picked up by Konami - A new challenger has entered! Check out our exlcusive coverage.

Skullgirls was on my schedule as the last thing on the final day of E3. I knew I had one of the best things saved for last and I couldn't wait to actually see this game in person. But a whole 28 hour period before I stopped by this little corner in the Konami booth, FnJimmy and BatRastered played Skullgirls. Here's FnJimmy's official take, moments after playing Skullgirls for the very first time ever.

FnJimmy's Official Take from E3 2011

Then I finally rolled up the following day a little early for my last appointment. Also spending all that time before hand in the Square booth, depleted my flask and totally had me in the mood for a fighting game. I was greeted by Alex and he was cool. He knew about the game enough and was constantly taking notes. I was then introduced to Ian Cox a designer at Reverge Labs. He interrupted two Jimmys that were playing on 1 of the 2 Skullgirls set ups in the Konami booth, kicked them off. Then Ian and I stepped up to play. You notice badass nice custom fight sticks, completely decked out with the Skullgirls. They were from Arcade in a box. Check out this picture I snapped while they we're packing up.

So we began to play. We did 3V3. First cool thing about Skullgirls is you can do 3V3 2V2 1V1 OR 1V2 1V3 2V3 and the scales adjust your health and damage, depending on how many are on your team. The game looks amazing, I'm not going to even talk about that. Check out this Off Screen footage I captured while FnJimmy and BatRastered played again.

E3 2011 Skullgirls Off Screen

Skullgirls has a classic Street Fighter 6 button control setup and fighting style. Add in the MvC style swapping plus super chains and you got some craziness on your hands. Only 3 characters were playable at the show. I played with Cerebella most of the time, she's a grappler, like Zangief. Like how FnJimmy likes his women. Another cool innovation in Skullgirls is the non jumping 360. Ian explained, if you hit bottom 5 points of the fight stick while circling for a 360 motion, the character will lock to the ground and not jump. I thought that was very smart. There's tech throws and something like a alpha counter/snap back, but more on that later. Skullgirls has a ton of depth to it.

Ian would show me chain combos and it reminded me a lot of Street Fighter 3 style button chains. Nothing crazy and out of control fast like MvC3. The pace of the game looked well balanced, but I didn't really get to see any of the mixed size team matches. That's also an interesting idea.

All in all this is something to get hype for. It's coming to XBLA and PSN, so it's not going to be more than $20 hopefully around $15. At $15 I strongly encourage fighting game fans to give this game a try. This is gonna be in competition at EVO 2012. Don't be a Jimmy!

Recorded for the records. BatRastered slower than I.

I don't know why you would want to get out of the car in a racing game. It's bullshit, it's cars. Race across the earth whatever. Quicktime events while you change cars is good, but not, I don't want it.

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Skullgirls Animation Process Revealed

By: goukijones Jun 3, 2011 | 8 Comments

Skullgirls is looking better than ever. Here's a great look at the animation process from Reverge Labs. Can't wait to play this game.

Skullgirls is a 2D fighting game, featuring a bunch chicks with demon type stuff strapped to the for pure ass kicking. An easy cross between Street Fighter and Darkstalkers some would say. A pretty sweet combo and juggle system. Skullgirls is destined to be an EVO game. Watch for this at tournaments.

From Reverge Labs"

Our ever-supportive publisher, Autumn Games, has produced a short and very slick documentary detailing the animation process we use to make our stellar, 100% hand-drawn 2D animation.

In just two minutes, you can see how a character is made from conception all the way to the final product…. something that takes our artists between 2000 and 3000 man-hours of finger-breaking labor.

That’s a savings of up to 99.998889%!

Animating the Skullgirls Way

Source: Skullgirls Twitter

I didn't get a chance to play the first Darkness, but I'm thinking of going back and trying it out. Was it as cool as this?

The Darkness II - E3 trailer

Are comic book to game transitions the same as movie to game adaptations? You tell me Jimmy.

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Soul Calibur 5 gameplay trailer

By: blazemanx Jun 3, 2011 | 5 Comments

we finally get a taste of what the next installment of the soul calibur franchise will look like.

In terms of looks it doesn't look that much different from SC4 but with a 2012 release date im sure it will be more polished and crisp. It also seems as though the characters are using some sort of special moves maybe channeling their inner street fighter?

so what do you guys think are you excited to about the 5th installment of the king of weapon based fighters?

let us know what you think and don't be a jimmy.

 

The ninja is back! This time, he's on the go!

Shinobi, the classic ninja is back! And this time, he's coming at you! Shinobi introduces several exciting new features such as StreetPass™ and a large assortment of achievements and challenges to unlock. Alright, you ninjas better start moving!

Hitting stores this September!

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DragonKiss83

Dragon's Crown Trailer

By: DragonKiss83 Jun 8, 2011 | 3 Comments

If you are looking for some 2D action and dragons this could be just what you've been looking for.

VanillaWare is bringing a 4 player online dungeon crawler.  

I wish there were more details on the game, but most dungeon crawlers run the same way.  You have different classes, mage, warrior, dwarf, amazon, and you fight your way through to kill a giant dragon.  But this was always enough to get us to poor quarters into games and there have been countless games for the home consoles.  But we keep buying them.  But as we get older it's harder to get a team up and going so being able to get online and team up makes it a lot more fun.  hack and slash games don't need much more than good controls and good animation to make it, and in my opinion the graphic style looks great.  I'll be waiting on more details how about the rest of you?

Source http://www.joystiq.com/2011/06/07/dragons-crown-announced-as-vanillawares-next-project-coming-t/

 

A quick visit to the Majesco booth at E3 2011. BloodRayne Betrayal is for XBLA and PSN.

While at E3 -now almost a month ago, I can't believe it- I stopped by the Majesco booth to see BloodRayne Betrayal. I met with Michael Herbster who also worked on last years Batman: The Brave and the Bold video games. Mike was cool and I was in a rush to another appointment and only had a few minutes with Majesco. Mike explained the game to me and showed me some of his moves in the game.

BloodRayne Betrayal is a hack and slash XBLA/PSN game. It's $15 and honestly that's a little steep. There's only a few levels and even less boss fights. The game tries to give you replay value with a scoring system for each map, but still $15? Check out the video, wait hold on, let me show you something more interesting.

E3 2011 Exclusive Video

 

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