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LA. Noire Review

By: starlordtitus Jul 15, 2011 | 5 Comments

L.A. Noire proves to be a very original, soon to be classic game about a 1940's detective rising in ranks, and solving crimes with countless twists all leading up to a notorious outcome.

This game has two unique aspects that most games do not: Attention to detail and an execution of sheer analysis to solve otherwise unsolutionable cases. The game is set in " a perfectly re-recreated Los Angeles" of 1947, with players being given an open-ended challenge to solve a series of murders and mysteries. Amid the post-war boom of Hollywood's Golden Age, Cole Phelps, an LAPD detective is thrown headfirst into a city drowning in its own success. Corruption is rampant, the drug trade is exploding, and murder rates are at an all-time high. In his fight to climb the ranks and do what's right, Phelps must unravel the truth behind a string or arson attacks,racketeering conspiracies and brutal murders, battling the L.A. underworld and even members of his own department to uncover a secret that could shake the city to its rotten core. 

Using groundbreaking new animation technology that captures every nuance of an actor's facial performance in astonishing detail, L.A. Noire is a violent crime thriller that blends breath taking action with true detective work to deliver an unprecedented interactive experience. Search for clues, chase down suspects, and interrogate witnesses as you struggle to find the truth in a city where everyone has something to hide.


This game is really something I got addicted to. It brings a gamer to really use his intellect and cunning gut instinct to really solve a case. There were times when I was interrogating a suspect, and the Ask The Community option had a higher percentage towards the option Truth, but I remembered there was a possible murder weapon in the suspects house so I went with Lie and chose the possible murder weapon. I ended up getting it correct. And THAT is what I truly admire about this game, if you have a gut feeling, stick to it, you will usually get it right. Additionally, there will be times where the game seems somewhat repetitive, but only to focus on an upcoming twist. It combines different stories that all seem to be strung together towards the end of the game.Not to mention the constant sublte humor between Phelps and his partners as the game progresses. Had me crackin up at times. The option of Outfits to suit your taste pertaining to the case of time of day, also provide variety and versatility to keep the feeling of being fresh for the next case, and looking sharp as you show up to interview that actress, etc. While other cases are longer than others, there is always something to do, to look for. A location to visit, a clue to review. The ability to drive to places also is interesting. The game gives you the option to drive or allow your partner to drive. Driving allows you to either obey traffic laws, or speed your way to your next location, which I might add is actually quite fun. It also allows you to receive radio-ins of occurring crimes so as to put a stop to them, resulting in various intense situations granting you experience points. Allowing your partner to drives actually gets you there faster with the loading screen and some nice dialog between you and your partner, whether it pertain to the case or life. 

You are taught to read facial motions and to use Doubt as well as accuse them with Lies backed up with evidence. The correct readings result in a much smoother case. Exploit every possible option, the game challenges you to do so. The reward ending in you becoming the most accomplished detective in Los Angeles history. 

Something that I really like about this game is how it's influence transferred over to my life. I would sometimes find myself observing facial expressions and details in things in everyday life. The action of observation usually reveals the absolute truth rather than assumption. This game teaches you that. And I find it to be quite rewarding.


This video gives you a great sense of what L.A. Noire is.


The game itself is 3 disks long. Surprised me too. While I feel most would probably rent this title, I recommend buying it. You will find yourself wanting to go as far as the game takes you. So in conclusion. I'd say this game is worth it. I would hope you all give this great game a try.

A Special Thanks to, the goukimmunity, and goukijones for granting me this game. Thanks again.


I'm going to E3. But before I will do that I will release L.A. Noire Golden Video Review. Thank you to everyone for watching my reviews.

Off the topic of my head I would say L.A. Noire is about murder. Waiting for iorilamia to challenge me on Marvel vs capcom. Packing for E3. I did play the L.A. Noire last week here is my review.

My new intro is in this video. Tell me ehat you guys think in the comments.

L.A. Noire Golden Video Review with FnJimmy


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L.A. Noire Rockstar Pass Available Now!

By: Cinderkin May 31, 2011 | 6 Comments

LA Noire's Rockstar Pass is available today, offering all of the game's pre order exclusive DLC for one amazing price. If you already have some DLC you can still purchase content at separate prices.

Purchasing the Rockstar Pass is like purchasing a pre-order for the other upcoming DLC packs also, which will include the 'Nicholson Electroplating' Arson Case due on June 21st and 'Reefer Madness' Vice Case due on July 12th. Both will be available for 320/ Microsoft Points/$4 PSN individually.

Here's the full rundown of the LA Noire add ons currently available:

  • LA Noire Rockstar Pass - includes The Broderick Detective Suit, The Sharpshooter Detective Suit, The Badge Pursuit Challenge & Button Man Suit, "The Naked City" Vice Case, "A Slip Of The Tongue" Traffic Case, "Nicholson Electroplating" Arson Case and "Reefer Madness" Vice Case - 800 Microsoft Points/$10
  • 'A Slip of the Tongue' Traffic Case - 320 Microsoft Points/$4
  • 'The Naked City' Vice Case - 320 Microsoft Points/$4
  • Badge Pursuit Challenge - 160 Microsoft Points/$2
  • The Sharpshooter Detective Suit - 80 Microsoft Points/$1
  • The Broderick Detective Suit - 80 Microsoft Points/$1
  • The Chicago Piano - Free

The Rockstar Pass will be available at 800 Microsoft Points/$10 PSN for a limited time only, before going up to its regular price of 960 Microsoft Points, which is still 40% cheaper than purchasing the add ons separately.

This is a great deal Jimmys for those of you who enjoy L.A. Noire. Not often does a game come out with a ton of DLC for such a steal. Don't be a Jimmy! Let us know what you think in the comments.

Community News

grey walrus

L.A. Noire 2 announced

By: grey walrus May 24, 2011 | 8 Comments

The first L.A. Noire took five years to come out. This one shouldn't take as long.

Nothing really said as to how the sequel will improve on the first one or really any details on it yet. They just said that all of the ground work has been laid and the technology is more readily available to work with in the sequel. 


Not really much else to say about this. Hit the link for the full article.


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L.A. Noire Review

By: BatRastered May 23, 2011 | 8 Comments

Is L.A. Noire a GTA game set in 1940's Los Angeles, or is it a CSI game set in 1940's Los Angeles? More importantly, is it worth your time?

L.A. Noire is a detective game using the tried and true Rockstar style (GTA, RDR) set in 1940’s Los Angeles. You play a detective named Cole Phelps who is just home from WWII. Cole’s back story is told through a series of flashbacks to the war after many of the cases. Additional story is told through newspapers you can find in most of the cases and view the “story behind” it by watching a cut-scene.

There is a huge city to explore and Team Bondi did a great job recreating 1940’s Los Angeles, including the famous “Hollywoodland” sign. The detail in the city, cars, and clothing is top notch. You can have some fun just sightseeing, in fact, there are several landmarks you can discover this way (like the tar-pits and the L.A. Library) that may come into play later in the game. For all its size, however, the game is extremely linear. Gone are the GTA and RDR style of mission selection (where you would go find an NPC and get a mission from the) instead when you complete a case you get a cut scene and a new case starts. Even if you solve the case poorly with little evidence or charging the wrong suspect, you move on to the next case.

You don’t even have to do the driving from location to location, you can make your partner do that for you. This causes some interesting gameplay issues as one case really can’t be solved properly unless you drive around looking for a specific taxi cab and waiting for its whereabouts on the police radio. Also, many times when you arrive at your destination the suspect flees, thrusting you into a car chase where Cole is magically transported from the passenger seat to the driver’s seat.

Many of the car chases and on-foot chases are pre-destined to end at a certain location. That is disappointing to say the least. It really breaks the immersion in the game world when that illusion of control is broken the second time you play a mission and the chase ends on exactly the same spot.

While free-roaming (which needs to be selected from the main menu) or just driving about during one of your cases, you may get a call over the police scanner about a crime in progress. You can respond to these calls (basically sidequests) and take care of the problem, or just ignore them. The radio calls can, annoyingly, come in while you and your partner are having a discussion about the case while driving causing the game to play both voices at the same time making it very difficult to hear what is going on. Responding to these calls results in either a car chase, foot chase, or shootout with an unnamed suspect that is irrelevant to the game’s story.

As you progress though the game, you work several different detective “desks”. From traffic to homicide to vice to arson. Each desk has a series of cases to work and a different partner to help you solve them. You can expect about 12 hours of game time to solve all the main story cases.

The shooting in the game is spot on, Red Dead Redemption style. (Minus the dead-eye system). You can target quickly by pulling the left trigger, then fire with the right trigger. Don’t expect to survive too many bullets though, this ain’t Halo, you need to take cover. Luckily the cover system works well too. Simply press the right shoulder button to press up against a wall by a corner or duck behind a parked car. You can even hold it down and move between cover.

The actual detective work in the game is done by walking around the crime scene until your controller rumbles then picking up the item and examining it. Not all items are relevant to your investigation, but when you find one that is, Cole will make a note of it in his notebook. Then you get to ask questions of the various suspects and witnesses you encounter. (These are often played by actors you may recognize.) When they answer your question, you choose whether you think they’re telling the truth, lying (which you must prove with evidence), or if you just doubt what they are saying. The facial animation in this game is great, and is what allows you to trust or doubt a witness as they look shifty when they are lying.

Overall, L.A. Noire makes an interesting detective game (way better than the CSI games), but a sub-par Rockstar sandbox style experience. If you’re a big fan of those CSI style games, pick this up; it’s a huge leap forward for that genre. If you don’t like that style of game and are expecting RDR/GTA set in 1940’s L.A. you will probably be disappointed. It’s still worth a look though.

Verdict: Rent it.

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