strategy

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OMG is this Final Fantasy Tactics 2?!

When the trailer first began, before any gameplay footage was shown I thought it was going to be some whacked out Zelda visionary game. It wasn't. It was better than that. Project Triangle Strategy. This game looked just like Final Fantasy tactics to me with a bunch of new modern additions. I was very pleased with this trailer. The story sounded interesting and those of you who know me know I'm not much for listening to stories, but the Saltiron War sounded cool to me. Did you see the part where the building is on fire and during fights you can use the environment to your advantage. Very excite for this game. Downloading the demo now. 

You can watch the entire presentation from the Nintendo Direct below.

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It's fast early game pressure. You need to have luck to not build a shield or have the other team rush early on. Get your Profit out ASAP, pick up supplies and clear other bases. Build that airpad on the last pad instead of the shield. Build at least 6 Banshees as fast as you can. More would help, but every second counts in the early game. Make sure you have the first ability for the Banshees so they can zip around. Then from there, you're basically on patrol making sure your opponents can't get any second bases up. Hopefully your teammates are with you and help provide some pressure or distractions. After just a few minutes of this, your adversaries will resign if they don't have an early defense or proper teamwork in place. Watch the video below.

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I'm taking all crafts to level 50 as fast as possible. Here's some early tips for a young carpenter.

The crafting is super easy in FFXIV. I still haven't even had to look/buy any crystals. I imagine time for that is just around the corner. As of today tho ... I have ALL crafts over level 24. GSM 29. CUL 27. WVR 25. I have over $175,000 gil. At least $100k on the Market Boards. Yeah I'm gonna be rich boiiiii. Wanna see how I made a quick couple of grand with Walnut Logs while leveling up my Carpenter.

Check out my story on Goldsmith Leveling Guide for a more detailed look at my strategy. 

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Thanks for watching. 

I call them le-ve. If you have the leves to spare, you can save a ton of money & time on leveling craft. The trade craft leves give the best rewards. Crystals, Cash & EXP. A lot of EXP.

Obviously this is a technique I'll be waying thru the rest of the FFXIV life cycle. 18K EXP is easily worth 5K. Somebody gotta jack up the price. Might as well be me while I level up off of these nuabs. Don't be a Jimmy!

Thanks for watching. 

With the right cross class abilities you can manipulate HQ items 3-4 levels ahead of you. You can make a ton of money while leveling up. Read my biggest crafting secrets right now. Watch exclusive video of my techniques in always get HQ items.

I'm buying HQ raw materials & HQing them into more HQ materials. Any material that stacks to 99 is my favorite to level up on. For example. I'll make HQ Dew Thread from HQ Diremite Web I purchased at the market place. There's always some random Jimmy that post a couple real cheap. I buy those until I have a stack of like 60+ & I'm ready to craft. 

Here's a look at what I think our the most important crafting cross class abilities in FFXIV. 

#1 Tricks of the Trade (Alchemy)
It randomly gives you 20CP back. You get this to pop 5 times, that's 100 CP back. Spend that extra CP on another Master's Mend & get 3 more chances. 

#2 Careful Synthesis (Weaver)
Guaranteed. This ability guarantees progress. It'll get yuu slightly less progress than Basic Synthesis, but you can figure out what that number is going to be right away & decide where & how to use this ability. Plan you entire synth around Careful Synthesis being the last thing you do.

#3 Rumination (Carpenter)
This ability also gives you CP back & does not cost any durability.
           "Removes Inner Quiet effect and restores CP proportional to the number of times control was increased."
Turn on Inner Quiet immediately. Wait for a chance to use Tricks of the Trade & move on. Watch any of my crafting videos for this technique.

#4 Hasty Touch (Culinarian)
This move will improve quality with no CP. BUT it's 50/50. I'm not sure if Steady Hand effects this ability. Either way, it is the 4th best ability to choose from. Imagine you're down to 17CP & 20 Durability. Use Hasty Touch for the hell of it. It's a free chance to increase quality.

#5 Rapid Synthesis (Armorer)
Just like Hasty Touch, this ability is 50/50. I really don't know what to say about this ability. It might get you out of a jam if you ever miscalculate a synth or make a mistake. It rushes down progress at 250%.

#6 Waste Not (Leatherworker)
This cost 56CP. I don't like anything that costs CP because I only want to use that for Basic Touch.

#7 Manipulation (Goldsmith)
This cost 88CP! Can't use this, Master's Mend & get 3 or more Basic Touchs off.  It just doesn't work. I can't afford that CP.

#8 Ingenuity (Blacksmith)
             "Lowers recipe level to current level for the next five steps."
I'm already HQing stuff 4-5 levels ahead of me. You can't do stuff 10 levels ahead of you, so why would you ever need this?

Check out my crafting videos coming soon.

Weaver Level 21-23 HQ Diremite web into HQ Dew Thread
Goldsmith ...
Carpentry ...

Check out the Gouki LS weekly Gathering show with GoukiJones & ZeroUK. Live 1PM Thursdays on Gouki.tv

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Special thanks to XIVDB.com.

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Catalog entries tagged: strategy

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