Community Killzone 3 In-Depth Class Overview: The Engineer

By iorilamia — February 11, 2011
Tags: beta blog killzone3 news ps3-exclusive


Member iorilamia has been addicted to the killzone 3 open multiplayer beta. The class iorilamia has been using most of the time is The Engineer. He took time to write a book about the Engineer class. Weapons, skills, gameplay and matchups vs others.

 

Basically the Engineer is one of the more underpowered classes in K3, but one team having one and the other not makes a huge difference. If you don't want to read all the details (because most of you don't own PS3 or just don't want to read), I have the basic information written up at the end ^_^

WEAPONS- Primary 

M224-1A LMG- Your basic machinegun. Tons of amo, long range, medium fire-speeds but extremely innacurate in far distance.
STA11 SMG- Way more acurate than the first gun and much faster firing speeds, but smaller clip and sucks even worse at far range, a definate medium range weapon.
STA3 LMG- The lord of all spraying and praying. EXTREMELY CLOSE range weapon that has shitty acurracy, but spills bullets out with an INSANE rate of fire. Run into a room with it and take out a group of jimmy's without even trying.

Secondary

STA18 Pistol -  Run of the mile pistol that works at close range with a decent rate of fire. Should kill within 4-5 well placed shots.
VC8 Shotgun Pistol - Definately nowhere near as good as the shotty, far less range and damage, but it is still a one shot kill when your directly infront of someone.
STA2 Battle Pistol - Grenade Launcher aka "noob tube" for u CoD fans. Well its not nooby in this game, grenades bounch like a mofo but the weapon does shoot the nades extremely far and accurate ; very good vs campers.

 

PRIMARY ABILITIES

Repair Tool – Repair damaged or destroyed ammunition dispensers, mounted guns, and automated turrets.
Repair Tool+  - Increases repair speed. (This is a MUST, the increased repair speed is insane and this is a fast-paced game, your gonna need it)
Repair Tool++  - Hack enemy placed turrets, transferring ownership until the engineer is killed or the turret is re-hacked. Stacks with previous abilities. (IMO this sucks ass. 9/10 your gonna die before you can just RUN UP to another engineers turret and hack it like your rambo, I haven't had much luck with this ability, but when I did, it allowed me to set up my own turret next to it.)

SECONDARY

 Sentry Turret  – Deploy a machine gun turret that will automatically target and fire at enemies in range.
 Sentry Turret +  - Turret's firing rate is increase and can be deployed twice as fast as before.
 Sentry Turret ++  - Deployed turrets can now track targets faster and are augmented with auto-fire rockets that fire every few seconds. ( LVL THIS SHIT UP AS FAST AS POSSIBLE! The Engineer felt like a struggle until the turret is fully lvled up, the turret dies too easily and its a sitting duck you the fire power is a must)

ENGINEERS ROLES IN THE TEAM / GAMEPLAY

Amo Deposites

The Engineer is your bro. Both teams have several amo crates that give you more grenades/mines than you spawn with and ofcourse more amo when you need it. You cannot use these unless a Engineer repeairs it (they are broken when the round starts) also if one team has a Engineer and the other doesn't, the one Engineer can destroy and take over the other teams amo deposits (or just capture them all in the start of the round). Before you go killing, Engineers need to repair the nearest Amo Depos.

Where and Why to use Turrets

The engineer ha several gameplay styles. To break it down we got the Camper, Aggresive and Security.

The Camper is self explanatory. Get your Turret in a corner while you wait in the other or next to it, firing at people coming near bye or outside. What makes it so effective is proximity mines. If you camp near a amo depo, you can have 3 mines constantly covering your blindspots and staircases, as soon as someone hits one you can constantly get more and more.

When your Aggresive (like me) you go out into the open, get your squishy turret (they do die easily) near a wall or crate giving you backup fire as you battle. It is effective because you can easily run back to heal him when injured. Also theirs MANY situations where I don't even notice a enemy but my Turret does, and I end up supporting him.

Security is great for your team. In almost any game-mode or objective while you go do your own thing, carefully place your Turret and proximity mines around the base/area.               

Heres the fun part (not too much in-game) MATCHUPS! How us Engineer deal with other classes/ get railed.

Vs Engineer- Longe range, the engineer using the first primary weapon wins, its more inacurate than the second range weapon but the range usually wins overall, and the damage. Close range is a toughy. The last Primary weapon is best at close ranges, but the second one almost being as good and better acurracy, all comes down to the player. but even if its a small hallway, the second primary wins, the third is just TOO innacurate. Whoever have the better turret obviously have a much bigger hand.

Vs Infiltrator- This sucks. Infiltrators maxed out Hide ability allows them to appear as a teamate to you and yor turret. Ontop of that if they kill you with brutal melee, they stay hidden. Basically they seak up on you, brutal melee and your turret still doesnt see them, then they kill it. If they use a gun and are close enoguh, HOPEFULLY your turret turns around and fire a rocket first thing. The weapons matchup sucks aswell. Their primary eapon, an actual shotgun is way better than your pistol shotgun, and rapes you close range easily. They share the same secondary weapon as you but their last weapon makes the long range difference. A 5-burst red dot sight rifle, is way more superior than the engineers slow inacurate long range machine gun. Best thing you can do is be medium range while your turret is being a bro and helping you out, try to target them before they get close (it appears as red)

Vs Marksman - Marksman and Infiltrator are "top of the tier list" in a way. The marksman can be invisible while shooting at you, only appearing when killing or mortally wounding. So ofcourse when invisible, their turret can't see them, and if they do, the turrets slow ass moving rockets should be easy for a long range camper to dodge along with the turrets regular bullets. All of the marksmans weapons pwn you and the turret far/medium range. Your true only hope is close range or hopefully the machine gun pressure along with a turret causes their aim to fuck up. I'm pretty sure their final primary weapon kills turrets in one shot...a long with players.

Vs Tactition - Feels pretty equal. Tactition has a balanced weapon base with shotgun and rifles. The big upside tactition has is the ability to see players behind walls, BUT I don't beleive he can see Turrets. He will turn the corner ready to rape you, not knowing your buddy is ready to rape him. 

Vs Tactitions Droid- It flies around and when it gets hurt sometimes flies away. This ofcourse makes it hard for your own turret to hit. But the droid ONLY shoots bullets, while your turret has bullets and rockets. One rocket should kill it, fire power is on your side. Also your machine gun takes down flying driods like cake.

Vs Medic- Medic is kinda lower on the list a long with Engineer. Your only real problem is the medic reviving and killing you from behind, but your turret may catch him before you even notice = win. The medic also has a shotgun, but without the abilities of infiltrator or tactition, it doens't always work out so well.

Vs Medics Droid- It follows the medic around shooting regular bullets like Taction droid, but its weak as balls. You or your turret can easily kill it. The only upside it has is staying alive and annoyinngly buzzing around when you kill medic.

Overal Summary-

The Engineer can play support with a strong Turret you can place in tactical areas and good weapons. The downside is fighting long range and cloaked classes. But if you want to camp with spamming mines and hiding in a corner with your turret in the other, that works too. The Engineer is also ideal for protecting assination Targets. On the forums this class has been protrayed as the "weakest" but the problem most people said is that the turret just needs a buff, its a sitting duck that dies easily(unlike the other 2 mobile droids), yet its the main part of playing engineer. Thank you very much for taking the time to read this, I might do a write-up on Infiltrator and Markmans and how to be a cheap douchebag, but most of you probably don't care about Killzone3. Heres a video of Engineer class PWNING shit (well, the enimies are barely aiming...whatever) Uplaoded by http://www.youtube.com/user/pixelenemy

Don't forget to leave a comment below and what you think of the game and my write-up, thanks guysyesheart

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Release Date: Feb 22, 2011

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Comments
dancegrenade

Yo we should play! I freaking love playing this game, only good multiplayer game i have to play right now. This is a pretty epic write up, i was thinking of doing a story on Kill Zone 3's multiplayer but ive been caught up in all this multiplayer.

dancegrenade has not rated Killzone 3 yet.
Feb 11, 2011 by dancegrenade

dancegrenade

that last multiplayer should be "Marvel Hype" was writing 2 fast

dancegrenade has not rated Killzone 3 yet.
Feb 11, 2011 by dancegrenade

iorilamia

YES! A killzone3 person, I can't play at this moment because my lady is over, not sure when I will be online but I will add you when I can :) And thanks.

iorilamia rated Killzone 3 Buy it
Feb 11, 2011 by iorilamia

goukijones

I'm gonna get on this beta with you soon. Before MvC3 comes out. I'll DL it tonight.

goukijones rated Killzone 3 Rent it
Feb 12, 2011 by goukijones

shenwoopunch

Marksman and Infiltrator are not top tier at all.

shenwoopunch has not rated Killzone 3 yet.
Feb 12, 2011 by shenwoopunch

iorilamia

@goukijones- hopefully :D Mvc3 is going to take up everyones time,lol

@shenwoo- In-game when they get their skills and weapons lvled up, they have a big advantage over everyone, and the Marksman have a huge advantage over infiltrator.

It doesn't mean much to me when people are bitching in-game, but when most forum posts are complaining about them and making arguments, thats a new story. Heres the classes and abilities feedback section, most of it is how easy it is to abuse the Marksmans techniques and infiltrators upper hand http://community.killzone.com/

(Also, I added you a couple of weeks ago on psn, accept me :D )

iorilamia rated Killzone 3 Buy it
Feb 12, 2011 by iorilamia

iorilamia

Infiltrator- Enemies need to be close to you to see you are not on their team(when ability is maxed) Or target you. But your not going to turn and aim at your teamates everytime. Most infiltrators use shotguns so they have to get close anyways, but if they are medium range, they can take you out no problem with second and third primary weapon. The whole time you thought it was your buddy having your back.

Marksman- When maxed you stay cloaked forever, it ripples when u walk and disapears when u kill/mortally wound. Jimmy's aren't even sniping anymore. They are invisible STANDING IN HALLWAYS and knifing when people walk by. Also their first weapon kills in 2-3 shots and can be spammed, the second is a beastly assault rifle and their last weapon kills in one shot. Also since they are always aiming at people, they see the infiltrator show as Red from a mile away, and rape them. Ontop of all of that, they have a fuckin radar jammer. So we have a invisible sniper, shooting, not apearing on radar; the whole team just died before they could figure out where he was. They make turrets and the innacuracy long range of Engineer looks like childs play. Medics have to hope their bot asists them well or they can get the jump on them with assault rifle, even if a infiltrator sneaks up in the base, they can't see the damn marksman until they get sniped and I guess the tactition could call an airstrike in the general area of the sniper.


How is that NOT top tier?

iorilamia rated Killzone 3 Buy it
Feb 12, 2011 by iorilamia

Cinderkin

zzzzzzzzzzzzzzzzzzzzzzz
wait huh?
oh yeah!
zzzzzzzzzzzzzzzzzzzzzzz

Cinderkin rated Killzone 3 Flush it
Feb 12, 2011 by Cinderkin

iorilamia

@cinder- what isn't zzz for you? T_T

iorilamia rated Killzone 3 Buy it
Feb 12, 2011 by iorilamia

ariscool24

I love this game I played and beat 1 & 2 and now 3 will blow me away again. LETS GOOO!

ariscool24 has not rated Killzone 3 yet.
Feb 12, 2011 by ariscool24

iorilamia

@aris- just added you on psn ;D

iorilamia rated Killzone 3 Buy it
Feb 12, 2011 by iorilamia

iorilamia

btw, how could someone dislike a awesome write-up like this :(

iorilamia rated Killzone 3 Buy it
Feb 12, 2011 by iorilamia

goukijones

Featured!

goukijones rated Killzone 3 Rent it
Feb 12, 2011 by goukijones

shenwoopunch

People think Infiltrators are top because it's early on. Sure, you can mess around with beginners who don't know about the disguise and I admit it was funny to shotgun everybody in the back when they weren't looking. It won't work too well against people who shoot anything that moves to make sure it's not an Infil. When I saw anyone come into a room I shoot it anyway just to make sure. Guess what? I shot down a bunch of Infils thinking they could use disguise on me. Consider this also, when the game releases everybody who wants to win badly will be using mics to communicate everything. A competent team with at least one Tactician can sniff out Infils with their radar before they even get near or at least warn everybody that the enemy is coming from whichever direction.
Initially, I admit I thought Snipers would be good in this game with infils but after messing around with it, they aren't top because a Turret and the Sentry bots will auto shoot them and disable their stealth mode. Radar jammer just alerts anyone that there is a sniper nearby so there goes the element of surprise and everybody will be extra cautious. You lose stealth mode after a kill with the 3rd Sniper Rifle which means you have to either move or go back to hiding until your stealth mode recharges. That is a lot of lost time that could be used for helping out your team as one of the other classes. When the Sniper moves around, there's the telltale ripple that tells people to shoot it, nade it, mortar it w/e.

shenwoopunch has not rated Killzone 3 yet.
Feb 12, 2011 by shenwoopunch

grey walrus

Killzone 3's looking pretty cool. Makes me wish I had a ps3.

grey walrus has not rated Killzone 3 yet.
Feb 12, 2011 by grey walrus

iorilamia

Yea but the beauty of the infiltrator is using silent footsteps and lvling up their second ability (50% faster sprint and unlimited sprint). When I tried it, it was ridiculous to say the least. Booking it behind enemy lines and silent killing lone people.

But I do agree with you, when things get serious and dudes have mics, infiltrators are fucked. haha.

And my experience with snipers always sucks :( If my turret attacks them they usually blow it up really fast, then go take cover :(

iorilamia rated Killzone 3 Buy it
Feb 13, 2011 by iorilamia

SonicZero

a rental for now

SonicZero has not rated Killzone 3 yet.
Feb 13, 2011 by SonicZero

shenwoopunch

When you see someone come in the room it doesn't matter if they have silent footsteps, you just aim and gun it down. If someone didn't see you behind them, they are dead anyway by melee or gunblast.
You could stand somewhere and gun them down while they are aiming at the turret and just plain distracted by it. It's very hard to resist blowing up a turret for points.

shenwoopunch has not rated Killzone 3 yet.
Feb 13, 2011 by shenwoopunch

blazemanx

lolz @cinderkin but this is looking pretty good

blazemanx rated Killzone 3 Buy it
Feb 14, 2011 by blazemanx

kof2012

wow whole shit load i just passed up but killzone cant be fucked with bottoms up

kof2012 has not rated Killzone 3 yet.
Feb 15, 2011 by kof2012

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