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Preview

goukijones

Borderlands Preview

By: goukijones Oct 7, 2009 | 11 Comments

A first-person shooter/rpg on a distant planet in a post apocolyptic setting. With a very unique art style. 4 player co-op ... Lets play this Jimmy!

Borderlands a new game from publisher 2k games and developer Gearbox who worked on Halo CE for the pc and just recently released Brothers in Arms and also worked on Half-life. This new game has a very unique art style it's cel-shaded but very gritty. I like it the colors.

As far as the gameplay, you can select from four different classes. A hunter, he has a sniper rifle. A soldier, he just raips on the ground level. A siren who looks like she has an emp and can boost the parties experience gain. And a berserker who just pounds the shit of things. So yes, a first-person shooter with experience gain. One of the first of it's kind. I'm interested and as the game's release gets closer, I've been paying more attention.

Check out these videos and do some pre-ordering. Gamestop is giving you a bonus weapon exclusive weapon cache. BestBuy doesn't have anything extra for the game.

This game looks fun as hell with four friends online, lets pwn!

Community Review

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Member Review: Duke Nukem Forever

By: grey walrus Jun 22, 2011 | 6 Comments

Sorry I haven't been very active lately guys. Been busy with my birthday and some other stuff, but to make it up to you I've got a review of Duke Nukem Forever.

Duke Nukem Forever. The game that most of us never thought would see the light of day, has finally been released. Was it worth the wait? 

Graphics: Let's start here. Duke Nukem Forever has been in development for about 12 years now, and it definitely shows. The graphics in this game are very sub-par compared to the games were used to seeing released nowadays, but I wouldn't say they're terrible. They look like a very early 360 game, or maybe even a late Xbox game. They get the job done but don't be expected to be blown out of the water by any means. There are posters on the wall that are so blurry you can't read them, and Duke's jumping animation when looking in a mirror is laughable. Literally, I laugh every time I see it. 

Story: I'm going to tell you right now that if you waited for Duke all these years hoping for an epic story you're going to be very VERY disappointed. Pretty much Aliens came to earth, and duke needs to stop them....again. But this time they've taken all the women, and Duke won't stand for that. And that's the entire story. No plot twists no nothing, that's pretty much about it. 

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Review

goukijones

Borderlands Review

By: goukijones Oct 24, 2009 | 7 Comments

Leveling up and shooting Jimmys in the face is a perfect match for me.

After only sitting down to play this game only 3 times, I've already logged over 20 hours and have leveled up to 25. When the game says it has a bazillion guns it's not joking, almost every character carries a different gun and every time you open a treasure chest it has new guns that entire party scrambles to get a glimpse of.

Yeah the party Jimmy. This a four player co-op RPS, RPS means Role playing shooter. It's something new. Kind of like something people were asking for after playing Fallout 3 for a little while. Where is the co-op? Here it is in Borderlands.

The setting here is a distant planet named Pandora. More like a Mad Max type world than a "Capital Wasteland." The graphics are cel-shaded, yes Jimmys are still making cel-shaded games. The game looks cool, the graphics don't really make a huge difference for me. The gunplay is spot on, the menu takes a little getting used to and the driving takes some practice.

I'm really enjoying this game and I look forward to playing it. It's super fun and really ... any game that's multiplayer that has a solid party system that is easy to use and most importantly FUN. My final verdict here is an easy choice.

This a Buy Jimmy!

News

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The Darkness II slips to 2012

By: BatRastered Jul 23, 2011 | 4 Comments

A crowded October gets some much needed space...

In a move that shouldn't be too surprising considering all the mega releases coming this Fall, Take-Two Interactive has shifted the release date for The Darkness II from October 4 of this year to Feburary 7 of next year.

2K Games announced today that The Darkness(TM) II, for all previously announced video game consoles and PC, is now planned for release on February 7, 2012 in North America and February 10, 2012 internationally. Currently in development with Digital Extremes and based on the supernatural horror comic book series created by Top Cow Productions, Inc., The Darkness II delivers a brutal and personal narrative as gamers take control of Jackie Estacado, head of a New York crime family and wielder of an ancient and ruthless force of chaos and destruction known as the Darkness.

Source: Press Release

Review

goukijones

Bioshock 2 review plus tips and tricks

By: goukijones Mar 4, 2010 | 2 Comments

Death to all little sisters! I'd like to bang a Big Sister. Seriously though, this series is circling the drain. Pun intended. Jimah!

I've played through and have beaten Bioshock 2 twice now on normal and hard difficulties. The game is fun, a few changes from the original which are good and bad in the long run. The graphics and sound design are spot on. At first, I thought the graphics were a little weaker than the original, but that won't make a difference as you play Bioshock 2.

So when I say it's easier the second time through on hard, what I mean is ... it's easier. The second time through I killed every Little Sister. Killing them gets you plenty of extra Adam(Adam is what you use to buy new or upgrade your plasmids(plasmids is the stuff you shoot out of your left hand.)) That's for the noobs. Anyway killing every Little Sister will get you plenty of Adam to level up. I was so powerful at the end of my second run through I was just standing there watching everyone else fight each other. First off I would turn invisible when I stood still for a second. Then I always had two of my own security bots flying around, doing a perimeter check and their stats were maxed out. I had the Swarm plasmid maxed out and a swarm of bees would seek out any splicer in the room and eat them up. Also, the bees would lay dormant in the dead bodies waiting for another splicer to walk by to attack them. Finally, my other ally was a Big Daddy. The level three Hypnotize can take control of Big Daddies, So I had two flying security bots, a swarm of killer bees and a Big Daddy running around the room killing everything while I ate a sandwich.

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The room goes crazy as everybody gets a free copy of Borderlands 2... and also pizza.

We didn't think we were going to get into this panel as it started right after our interview with Jeramy Cooke. By the time we got to the theater, we had to wait in the standby line. We managed to get in though when they called for a group of three we were the first in the overflow line to jump for that!

Watch as Randy Pitchford does his best Oprah and gives everyone a great prize then makes the crowd recite an oath of thanks for the free gift. Everybody pulls the same "I state your name" joke too. Awesome...

Special Thanks to 2K Games, Jeramy Cooke, Steve Gibson, Gearbox Software & Randy Pitchford.

Check out the goods (code obscured by official gearbox biz card):

Borderlands 2 vouchers

Community Review

jalexbrown

Bioshock Review

By: jalexbrown Sep 19, 2009 | 6 Comments

My review of Bioshock for the Xbox 360!

After I finished playing Bioshock, I knew immediately that I'd played an amazing game. That feeling after finishing a game where the game just sticks with you, I felt that with Bioshock. It was an incredibly emotional game. The mystery of the world of Rapture sticks with you long after the game ends. And yet, frankly, at first I had a hard time summing what it was that made Bioshock so amazing. It really left me at a loss for words, and I had to postpone writing this review for several days so I could actually figure out what made the game so amazing.

For starters the atmosphere in Bioshock is amazing. And by atmosphere I mean more than visuals. Sure, the visuals are amazing (a bit on that in a minute), but the whole game's presentation is just immersive and amazing. I don't think I've ever felt so totally involved in a game before. The world of Rapture is just so intriguing and well conceived that, despite it's obvious sci-fi setting, it seems almost plausible. The world is well developed; it's as if the developers actually mapped out every square inch of Rapture. The problem with all of this is that, while the city of Rapture is presented as being this huge underwater world, you really feel confined to the small corridors and buildings the game lets you into. A breathtaking opening cinematic makes Rapture feel huge, but you'll quickly feel disappointed once you find out you're constrained to the path the developers put you on. With all the attention to detail in the world, it's a shame that they confined you so much.

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Video

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E3 2010 best of crap and stuff

By: goukijones Jul 1, 2010 | 6 Comments

Not your normal best of list, but who really gives a sh....

E3 2010 best of crap and stuff

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Blog

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E3 2012 Borderlands 2 Demo hands on with Axton and Zero

By: BatRastered Jun 11, 2012 | 1 Comments | Updated: Jun 13, 2012

Goukijones, FnJimmy, and BatRastered played the media only demo of Borderlands 2 at E3 2012 for the first time featuring Axton and Zero as playable characters.

2K had a playable version of Borderlands 2 on the show floor. It was the same demo from PAX East featuring Maya and Salvador (the siren and gunzerker classes) at level 20. The line for this got incredibly long very early in the day. Luckily we had an appointment to play, even better, the invitation-only press demo featured all four characters. For the first time, we were allowed to play as Axton (the commando class) and Zero (the infiltrator class). Additionally, this demo was set five levels higher (at 25, giving us 20 skill points to spend) and in a different area.

Borderlands 2 statue

Goukijones and I teamed up on one set of screens, where I picked Zero and he picked Axton. Axton's skill is very similar to Roland, the soldier class in the first game, where he can drop a turret on the map that will take care of any nearby enemies. Goukijones leveled it up to include extra guns and the new turret works in 360 degrees unlike the original which only worked in 180. I leveled up Zero's skill to last longer and give bonus critical hit damage. Zero turns invisible, puts out some decoys for the baddies to shoot at and highlights the critical hit areas on enemies you are looking at. This gives you a great chance to do some serious sniper damage or creep up and deliver a killer melee blow. Zero's skill actually reminded me more of the original siren, Lilith's skill in the original Borderlands as it gives you the ability to sneak around unseen to your objective, whereas the new siren, Maya has a straight-up offensive technique with the phaselock. 

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Blog

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Spec Ops: The Line E3 closed-door preview

By: BatRastered Jun 15, 2010 | 0 Comments

A couple of jimmys got a behind closed doors demo of 2K's new squad based 3rd person shooter...

Spec Ops: The Line was demoed for us today, here's some initial thoughts.

The game takes place in near-future Dubai that has been covered meters deep in sand and nearly abandoned. The unique setting provides some great opportunities for spectacular level design. We only saw half a level, so I can't say if the game will live up to that promise, but the visuals I did see were quite good especially considering that this was a very early build (The Line is scheduled for a 2011 release). With the arterial spatter and the corpses being devoured by crows, this is an M-rated title for sure.

The sand plays an important role, as it allows you to use the environment to your advantage, either by destroying a wall and dumping tons of sand (tons!) on your enemies or blowing up a window allowing sand into the building you are trying to find a way out of and using said sand as stairs.

You play as the captain and roll with two jimmys beside you that you can issue commands to, but the AI seems to do pretty well on its own already. This is where the biggest dissapointment came in; even though this is a squad based shooter, there will be no co-op in the campaign. (Though there will be a separate co-op "experience" that the developers were not ready to take the wraps off of yet.) Seriously though, I know not every game can be co-op through the story, but a squad based shooter is just such a natural fit for that, I guess I just expect it now and am dissapointed when I don't see it.

Stay tuned as this game gets closer to release, I see some potential here if the multiplayer comes through.

Video

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Borderlands 2 PAX presentation audio recording

By: BatRastered Sep 1, 2011 | 1 Comments

No video was allowed inside the demo for Borderlands 2 at PAX prime 2011 in Seattle. Someone left the mic on though...

We've added some helpful screen shots to make it more interesting. Enjoy!

Are you hyped for BL2?

Community Blog

jalexbrown

2K Finally Gives Bioshock 2 a Release Date

By: jalexbrown Sep 18, 2009 | 4 Comments

Yep, the big game's sequel was given a release date earlier today.

Bioshock was a great game when it launched on the Xbox 360 and PC, and it was still great when it was released as a port on the PlayStation 3, but almost from the minute it came out fans were speculating a sequel.  Of course, 2K was glad to give in to the requests and announced that there would, in fact, be a sequel to the atmospheric shooter.  Well, today there's more information in the form of a solid release date.

According to a press release, 2K is committing on the release date of February 9, 2010.  This time around, the game is launching simultaneously on the Xbox 360, PC, and PlayStation 3.  As many fans are already aware, this time around you get to step into the boots of the iconic Bioshock nemesis, a Big Daddy.  The press release earlier this morning also confirmed that the sequel would contain a multiplayer component, which is something which split the fans of the first one; some thought it was needed, while others thought that the atmospheric touches would be lost in multiplayer.  While we can only assume that the multiplayer will be confined to online experiences, it hasn't been mentioned rather or not the multiplayer will be available via split-screen.  What we do know about the multiplayer component is that it will be a unique module as opposed to throwing two characters into the story designed for one.  Yes, that's right; there will be two stories in Bioshock 2, and the only way to experience both stories will be to play the game both solo and multiplayer.

February 9, 2010; mark it on your calendars.

Pre-order Bioshock 2 now! Pick it up in the store! icon

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