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Written by: BatRastered (x)

A how-to guide for unlocking the three extra characters in Street Fighter Zero 3 (Alpha 3).

Local Gouki user Guano brought over his new UD-CPS2 system with a copy of the Japaneese Street Fighter Zero 3 (alpha 3 in the US). GoukiJones wanted to play as Juni, a favorite from back in the day when alpha was the new game in town.

Juni Zero 3

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Borderlands 2 Axton the Commando build guide

By: BatRastered Mar 30, 2013 | 1 Comments

Axton has quickly moved up my list of favorite characters in BL2, his turret action skill is quite good on its own, but with the right skills and weapons you can do the work of two players by yourself.

First the Survival Tree, I'm not a big fan of this.

Build here: http://talent.87bazillion.com/2/commando.php?41030000005500010000055050130151

You can see the relative offensive weakness of this build at about 4:45 in the video I throw a turret on each side of a basic loader, and I still have to kill it myself. I don't recommend the turret without the rocket pods. :) If you had 3 more points you could get the Scorched Earth rocket pods too. So with the 11 levels coming April 2, that's what I'd suggest first. If I did this over, I'd probably go with the rockets over the longbow just for the damage boost, but mag-lock without longbow is not very useful and Battlefront (extra damage when the turret is out for all your guns and grenades) is just so damn useful that I can't really recommend either version of this build unless you get the level cap DLC and get all 3 this build falls apart.

Now the Guerilla tree, the fun starts to pick up.

http://talent.87bazillion.com/2/commando.php?52550115115100000000015050110000

This is a good damage build with decent survivability. It allows the turret to slag, which is useful and will be even better in the upcoming third play through. The turret also has rocket pods and a shield. As far as Axton himself, he gets to carry 5 extra grenades and his shield will be recharging quickly most of the time. This is a good build that will only get better with the 11 new levels, allowing you to either add longbow and battlefront or get the twin Gemini turrets. Very versatile.

Finally we get to Gunpowder. NUKE!

http://talent.87bazillion.com/2/commando.php?51050100005500315015115010000000

This build is a great all around build as well, you still get the rocket pods from Guerilla and a good amount of defense, but you get a ton of DPS both from your nuke turret (basically an awesome, rechargeable grenade) and the use of the Battlefront skill. You'll note the Kerblaster assault rifle in the video shoots a projectile that explodes, drops a grenade and explodes again. This works with all the grenade damage boost skills too so this is my current favorite high DPS build. With 11 more skill points you can reach the slag turret too (double up, at the bottom of Guerilla tree) which will make this build very useful for the third play through. Also, nuking things is fun. :)

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Share your favorite FFXIV macros

By: BatRastered Sep 10, 2017 | 0 Comments

ffxivmacro.com is a site for sharing your favorite FFXIV macros

Check out Gouki's latest FFXIV addition FFXIV Macro, a site for sharing your favorite Final Fantasy XIV macros.

I've put a few of mine up, but let me just share this one with you.... HQ level 70** (2 star) for all your end-game crafting needs. Requires 520 CP with food (505 for specialists with Stroke of Genius). I use this all the time to make high-end raid foods and any i320 crafted battle gear including weapons!

A list of the new items you can gather in the latest FFXIV stormblood patch 4.4

Here's a list of the new items you can gather for Final Fantasy XIV Stormblood, patch 4.4, released September 18, 2018.

The 3-star nodes will take 1550 perception for HQ chance.

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Nintendo DS Lite gets a price drop

By: BatRastered Jun 1, 2011 | 7 Comments

More pre-E3 news today, this time a price drop from the big N.

Nintendo's DS Lite still continues to be a strong seller in spite of the 3DS' recent release. Price could have something to do with it, especially starting June 5th when the price of the DS Lite will officially drop to $99.99. That's a good deal right there if you're looking for some portable gaming goodness.

Here's the full press release:

Nintendo DS Lite Suggested Retail Price Drops to $99.99 and Mario Games Go Red

Mario-Red Boxes Will Help Shoppers Identify Select Fan-Favorite Mario Games

REDMOND, Wash.--(BUSINESS WIRE)--The portable Nintendo DS™ Lite system is getting a new suggested retail price. Effective June 5, the system will be available at a suggested retail price of just $99.99 in the United States. The Nintendo DS family has become the best-selling video game system in history. More than 48.9 million systems in the Nintendo DS family have sold in the United States alone. Also in June, six Mario™ games for Nintendo DS will receive new red packaging, making it easier than ever for consumers to identify these hit titles in stores.

"From the moment it launched, Nintendo DS Lite hit a sweet spot for consumers in terms of value, experience and fun," said Nintendo of America President Reggie Fils-Aime. "This new price point will introduce Nintendo DS Lite to even more consumers, and the new red packaging will make it easy for them to find their favorite Mario titles."

The six Mario games that will begin sporting the new Mario-red packaging in June are New Super Mario Bros.™, Mario Kart™ DS, Super Mario 64™ DS, Mario & Luigi™: Bowser's Inside Story, Mario vs. Donkey Kong™: Mini-Land Mayhem! and Mario Party™ DS. These games represent some of the best-selling fan-favorite Nintendo DS games of all time, and demonstrate the well-known "evergreen" sales trend of Nintendo games. Their total U.S. sales through the end of April 2011 according to the NPD Group are as follows:

New Super Mario Bros.: more than 9.25 million units
Mario Kart DS: more than 7.40 million units
Super Mario 64 DS: more than 4.34 million units
Mario Party DS: more than 3.27 million units
Mario & Luigi: Bowser's Inside Story: more than 1.98 million units
Mario vs. Donkey Kong: Mini-Land Mayhem!: more than 1.01 million units

Mario is one of the most beloved video game characters and the top video game franchise of all time. Thirty-one Mario games have topped sales of more than 1 million units since 1995, more than any other franchise. Through the end of March 2011, more than 262 million games in the core Super Mario™ series have sold worldwide.

For more information about Nintendo DS Lite, visit http://www.nintendo.com/ds.

About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii™ home console, Nintendo 3DS™ and Nintendo DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 3.7 billion video games and more than 600 million hardware units globally, including the current-generation Wii, Nintendo 3DS, Nintendo DS, Nintendo DSi™ and Nintendo DSi XL™, as well as the Game Boy™, Game Boy Advance, Super NES™, Nintendo 64™ and Nintendo GameCube™ systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, please visit the company's website at http://www.nintendo.com.

Borderlands 2 improved on the original in many areas: story, graphics, depth of skill trees to name a few. But overall it doesn't have that super fun looting hook that the original had. Here's 10 things we hate about the sequel.

Borderlands 2 improved on the original in many areas: story, graphics, depth of skill trees to name a few. But overall it doesn't have that super fun looting hook that the original had. Here's 10 things we hate about the sequel. 

10. Follow Randy Pitchford on Twitter if you want gold keys, no way to earn them in-game.

There's a big gold treasure chest in Sanctuary (the main city) that can only be opened with a golden key. It's guaranteed to have purple rarity items in it every time you open it. Quest reward? Nah... just follow Gearbox CEO Randy Pitchford's twitter and you'll have more keys than you know what to do with. There's no other way to get them. Kinda lame.

9. DLC that doesn't give you any rewards for your maxed out characters.

In the original Borderlands, the DLC would give you bonus backpack space, additional skill points, and a giant bank. BL2's DLC doesn't give you any of this. Once you hit the max level and have used all your eridum upgrades for ammo/backpack space, there's nothing for your character to get in the DLC save for some unique weapons. Most of those suck too (see point 3).

8. Umpteen currencies

Borderlands 1 had money... the economy was way off though as you'd often be displayed at $9999999 and not be able to see how much money you actually had. Many guns showed this price too. Instead of just fixing this in the sequel Gearbox added Eridium as a secondary currency to buy ammo and backpack upgrades. Then, in the DLC, they introduced Seraph Crystals and Torgue Tokens. This plus the golden keys, gave us 5 numbers to track that only worked in certain areas.

7. Anemic backpack space

Before DLC, the original BL maxed out at 42 backpack slots. BL2 maxed out at 27. Wait, what? The bank introduced in Borderlands' second DLC (Moxxi) also stored up to 42 items while the BL2 bank (included in the main game) only stored 16, it has since been upped to 20, while the backpack has gone to 33. Meanwhile, in the original, you could get up to a 60 item backpack if you got all the DLC and lucked out in some of the second quests.

6. Ammo collection mini-game

Do you like opening ammo crates and picking up ammo? Well if you do, you'll love BL2. Due to many guns firing more than one bullet per trigger pull, lowered ammo capacities, and the lack of guns/mods that regen ammo, you'll be scrounging for ammo constantly. God help you if you use a rocket launcher. In a game about guns, I don't know why Gearbox felt it necessary to make the ammo feel so limited.

5. Slag

Borderlands 2 introduced Slag, a debuff element that makes enemies take more damage when you switch to another element type. It's pretty useless in normal mode, but kinda useful in the second playthrough. In the later released 3rd playthrough (UVHM) slag is absolutely necessary. You can't win without it as you'll just burn through all your ammo trying to kill anything that's not slagged. This reduces the types of play styles that you can use and obviously requires you dedicate some of your gear to slag. Bye bye diversity... everyone's the same now.

4. Rabid stalkers

Have you fought these? Ugh... the move faster than you, can down you in two hits, can turn invisible and strike out of nowhere, have a ton of health and don't get distracted by anything. Most annoying ememy in both games and DLC. Runner up is the Rabid skags. They seem completely unbalanced and fighting multiple badasses is easier than dealing with one of these baddies.

3. Terrible guns

For a game about having bazillion-er guns there certainly don't seem to be that many. In fact, it feels like there's less than the first game. If you only count guns that are actually useful, then the number drops even further, eliminating whole manufacturerers of guns. With one or two exceptions (dat kerblaster!) the orange guns in BL2 don't seem as fun to me as the original either. I miss my Maliwan shotties!

2. Orange weapons useless 2 levels later (gets worse the higher the level)

I feel more powerful at level 69 in the original Borderlands while carrying a level 53 gun, than I do at (current max) level 61 in BL2 carrying a level 60 orange weapon. Every level you go higher, the difference one level makes gets bigger too. You need at level gear at all times, and to get some good ones you'll use a golden key that you can only get out of game on twitter. 

1. No rewards (drops are awful, chests are worse, vendors LOL)

In Borderlands, a bandit would be shooting you with an epic weapon and upon his death he would drop that weapon. That doesn't happen in BL2, they just drop shit. The chests are full of shit, and the vendors are just laughably filled with white shit. You can play for hours and hours and never see an orange weapon. You probably won't even get an at-level purple unless you have a golden key either. It just feels like you don't get rewarded for playing this game the way you did in the first Borderlands. The only thing that drops anything good are the legendary loot midgets that randomly pop out of ammo crates in the third playthrough (UVHM) and they most often will drop a relic.

 

How to score the "Tribute to a Vault Hunter" achievement and get some cool loot in the process.

Michael Mamaril was a huge Borderlands fan who passed away before BL2 was released. The guys at Gearbox have immortalized him in game, you can get an achievement for finding him, and better yet, he'll give you a free gun of blue (or better) quality every time you see him.

On the consoles, he shows up 100% of the time before the story mission "Rising Action" and only about 10% of the time after that mission starts. On PC it is apparently 10% all the time.

Here's video of us finding him after "Rising Action" at Scooter's (this contains a small story spoiler if you haven't played that mission yet):

And again, this time at Moxxi's:

When he does spawn, he will randomly be in one of a handful of locations, here's where you can find him.

  • Near the newsstand in the center of town
  • In an alley down the street from the front entrance to Moxxi's
  • Inside Moxxi's, near the bar
  • Inside Moxxi's, near the piano
  • In Marcus' weapons shop
  • Near Claptrap's locker up some steps
  • Inside Scooter's garage, under the stairs
  • Inside Crimson Raider headquarters next to the stairs
  • Inside Zed's clinic
  • To the left of the door to Crazy Earl's Black Market

He's easily identifiable from both the guns strapped to his back and the fact that his name shows over his head instead of "sanctuary citizen".

Once you've got an item from him, he won't give you another until you either save and reload or leave town and come back. It's a great way to get some mid-level gear before the "Rising Action" mission, where the action really picks up and those guns will come in handy.

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Review Star Wars: The Force Unleashed II

By: BatRastered Oct 27, 2010 | 14 Comments

A new chapter in the Starkiller saga, does it live up to the hype?

The first Force Unleashed game did not get very good reviews, and I almost didn't play it. I'm glad I gave it a chance though. It turned out to be one of my favorite Star Wars games. I'm really not sure what it is about these games that some of the mainstream press doesn't like but I've heard some mixed reviews of the sequel already.

If you've played the first game, you already know how this works. You are Starkiller (or are you his clone?), and you can smack down waves of stormtroopers with your lightsabers (yes, you are dual wielding now) blast enemies out of the sky with force lightning, push them off the side of a bridge, or, new to the sequel, Jedi mind trick them into attacking their friends or committing suicide. You can link all these talents together to produce some awesome combos. They really got the combat right with this, it is great fun to take on waves of enemies.

The baddies themselves are a little less varied than the first game, but there's more than enough here to keep you busy. Stormtroopers are your basic fodder, they are trivially easy to destroy even in large numbers which helps you pull off some cool looking moves. There are also riot troopers who can block your lightsaber attacks, but are vulnerable to force powers. Sith acolytes are strong force users who can block your force powers but are vulnerable to you saber attacks. When the level designers throw a pack of both Riot troopers and Sith acolytes at you at the same time, things finally get interesting. Add in a lumbering shielded droid that shoots carbonite into the mix, and you will be really tested.

The first Force Unleashed was a decent looking game, but it pales in comparison to the Force Unleashed II. The textures on all the enemies are much improved and the in-game cut-scenes look incredible. There are occasional pre-rendered cut scenes too, they look incredible of course. Technically, everything has been upgraded from the first game, the loading times are much improved and the menus are much simpler and easier to use. The music is exactly what you'd expect in a Star Wars game, featuring your favorites you know and love.

The game is not overly long, but it's not too short either. My first playthrough (on normal difficulty) lasted about 7 hours.

The story was one of the strongest points of the original game. I still say I like it better than any of the movie prequels. Given the ending in the original it's understandable that the story suffers a bit now as there are a few contrivances (are you or aren't you a clone?) but it still holds up pretty well. Lucasarts did leave room for another sequel with the ending this time, I guess they learned that lesson, but it does cost this story a little bit. Overall, I still enjoyed it quite a bit more than any of the prequel movies, so if your a Star Wars fan, this alone should be a selling point.

The only negative things I can really say about Star Wars: The Force Unleashed II are that the cut scenes are not skippable and the game doesn't have much replayability unless you either like going through a second time to get a different ending or to try a higher difficulty.

Verdict: Buy it.

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Sony announces the PS Vita TV in Japan

By: BatRastered Sep 9, 2013 | 0 Comments

A vita, minus the screen, that hooks up to your TV and Dualshock3 for about $100.

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Looks like you'll be able to use Catwoman at least part of the time in this game. Co-op anyone? -UPDATED- official source for trailer.

Note: This video isn't up on the official youtube page yet, so here's some jimmy ass rip of the gamespot version. Enjoy it while it's up. I'll post the official if Rocksteady/Warner ever get around to updating their youtube page.

Get hyped!

 

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BatRastered

GTA4 Ultra high-res graphics mod video

By: BatRastered Feb 17, 2011 | 8 Comments

Some modders made Grand Theft Auto IV on PC look more realistic...

The driving physics still look all over the place though.

GTA 4 ENB ultra graphics gameplay

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Strider - Gameplay Showcase Livestream

By: BatRastered Jan 22, 2014 | 1 Comments

Capcom's GregaMan and Tristan sit down for an exclusive look at some Strider gameplay, featuring a battle with everyone's favorite robo-gorilla, Mecha-Pon. Footage is taken from the livestream held at twitch.tv/capcomunity.

Note: We experienced some minor framerate issues during the stream, but please be aware that these were on the streaming PC's end, and not in any way indicative of the game's performance. The game was running smoothly at 60 FPS on a separate PC. 

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