A List of Few Changes for SSF4 Arcade Edition Cast

By Cinderkin — October 26, 2010
Tags: dev-blog ssf4 ssf4-ae super-street-fighter-iv super-street-fighter-iv-arcade-edition


The Japanese Super Street Fighter 4 Arcade Edition development blog was updated with a partial change list for the five of the characters in the arcade edition, Ryu, Balrog, C. Viper, Cammy and Guy.

NOTE: This is not the complete list of changes, nor is it the full list for these 5 characters.

Ryu

• Far Standing Medium Punch is now Special Cancelable.

• Close Standing Medium Kick damage increased. This took off 70 life in SSF4.

• Close Standing Hard Kick has more frame advantage on hit and block. You can Link into a Shoryuken now with it.

• Decreased Crouching Medium Kick's active frames.

• Towards + Hard Punch (Dash Punch) damage decreased. This took off 120 life in SSF4.

• Jump arc nerfed on his Air Hurricane Kick. It's more difficult to run away with this, but crossups with it will be more ambiguous.

• EX Air Hurricane Kick will no longer miss last few hits.
 

Balrog

• Damage for Close Standing Medium Punch was decreased slightly. It now forces opponent to stand on hit, and is Special Cancelable. This move took off 80 life in SSF4.

• Far Standing Light Punch will now miss crouching opponents.

• Damage on Headbutt was decreased and it now has more recovery frames. This took off 100/120/140/150 for the Light, Medium, Hard and EX versions in SSF4.

• Ultra 2 (Dirty Bull) motion changed from a 720 to two half-circle backs + 3x Punch.
 

C. Viper

• Ultra 2's hitbox size increased.
 

Cammy

• Close and Far Standing Light Punch recovery time decreased.

• Close Standing Medium and Hard Punch recovery time decreased.

• Crouching Light and Medium Punch and recovery time decreased.

• These changes give Cammy more frame advantage with her Normals.

• Cannon Spike flies less distance away after connecting, making it easier to punish, this is on block and hit.

• Regular version of Cammy's Cannon Strike (Dive Kick) cannot be done as low to the ground as before. The EX version was unaffected.
 

Guy

• Crouching Light Kick damage decreased. Has a 3 frame startup now, it was 4 before and took off 30 damage.

• Far Standing Medium Kick has faster startup time and less recovery.

• Far Standing Medium Punch hitbox improved.

• Towards + Medium Punch (Overhead) is two hits now and no longer leaves you at a frame disadvantage on hit.

• EX Run timing for followups is the same as the regular version now.

• EX Run Stop follow up has Super Armor.

• EX Run Slide follow up has projectile invincibility.

• Super does more damage, and fixed some problems with it not connecting after a combo.

 

Tell us what you think in the comments. Don't be a Jimmy!

Source: http://www.eventhubs.com

Super Street Fighter IV

Super Street Fighter IV Gouki Box Art

Jimmy seal of approval Jimmy Gem Winner

149,323 Views
177 Stories
Jimmy seal of approval Editor's Choice
Release Date: Apr 27, 2010

Buy it! 84% - Rent it! 7% - Flush it! 7%
Comments

Please log on to comment.

a8442136-2e50-4bcf-ae3b-99518f6481c4

Trending Video Games

 
Fantasy Sports for Wrestling
Social Media
Final Fantasy XIV

FFXIV MasterDotL

FFXIV Macro