Is the SMART engine in Brink the future of FPS

By goukijones — August 25, 2010
Tags: blithering-blathering preview update


Is Splash Damage going to change everything with Brink and their new engine called "SMART" ???

I first heard of Brink about a year ago. I saw the teaser for it and thought the concept of the island and the to factions feuding sounded cool. The teaser said it was coming out in Spring 2010. LOL. It's cool, good games take time. I always say delay it until it's perfect. Unless you're Gran Turismo 5, which I don't even know what the fuck they are doing anymore. Now there are karts ... wait getting off target.

Brink has had me juiced ever since I saw this video late last year. I told BatRastered that this is "the video that has me totally into this game." At this point last year we were Borderlands fiends. BatRastered way more than me. It was kind of hard for me to talk about a game that was so similar to Borderlands at first glance. I didn't think that, at all. When I saw the SMART engine working, I thought that we could do some really cool stuff with that. Check it out, Paul Wedgwood the Game Director playing in this video.

Now the first time a lot of people saw Brink was the CG trailer they released. I knew what was behind that trailer and if they were trying to say that is what it's going to be like when it comes out. Cool. Of course people were like "Yeah right, there's no way it'll be anything like that." Well I hope after watching the first video you understand why I think it will play like that. It's Hardcore Parkour FPS = HPFPS. WOW!

Finally it was time for E3 and I knew Brink was going to be there. It was one my E3 most wanted list top 10. Getting to play would really set my opinion straight. When E3 came around and I was on the floor talking with Ed Stern and actually playing Brink. I forgot about the Parkour stuff. I didn't get to see it all in the E3 Demo. I realzed this when I came home later that week. I didn't even see the jumping and sliding stuff. I thought. That was the gameplay element I was most interested about. Bongoboy had me going so fast through the demo; changin' classes, accepting missions, shooting Jimmys. It was cool though.

These next 3 videos are just straight forward gameplay and they are incredible. Warning God mode activated. First video = Zzzzz. The second video shows off some more slick jumping in combat and what some of the specific chracters classes do. The third video shows planting a bomb and defending an area the developer was trying to breach. To create a shortcut for his teammates.  Awesome stuff there. Looks very exciting.

By now you understand where I'm going with the combat and "Moving and shooting" concept that, Technical Game Designer, Aubrey Hesselgren speaks of in this next video. Brink is do out in January, right before my birthday. I hope it's going to be a good one. With videos like these coming out as we get closer, I am constantly walking around with a stiffy thinking about the SMART engine! C'mon! Sticky baum to ya garill!

Thrilled yet?

See more on the Bethesda Softworks official Youtube channel.

Brink

Brink Gouki Box Art

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Release Date: May 10, 2011

Buy it! 15% - Rent it! 38% - Flush it! 46%
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