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2 new items added for gathering twice a day

Check out the 2 new items (2 times daily) added in patch 5.3 (Reflections in Crystal) of Final Fantasy XIV: Shadowbringers from our sister site MasterDotL.com

FFXIV new gathering nodes in patch 5.3

Don't miss the new levinstrike aethersand on the ephemeral nodes either!

ALL ABOARD THE NON-EXSISTENT HYPE TRAIN

There is an absolute frenzy for these consoles right now. Why? I don’t know. I don’t want one. For me it’s about playing the games. I don’t need a Series X to play Cyberpunk. It’ll run fine on my Xbox-whatever-amount-of-terraflops-edition I have now.

They sold out instantly online last week, mostly because bot and scalpers were in overdrive trying to capitalize on what would probably be bad security on Microsoft and Sony’s websites. The price on eBay was immediately 4 or 5 times the amount of the purchase price. Neither is worth $500 right now, let alone $2k. 

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Community Blog

iorilamia

My feelings on SSF4 ultras, how do you guys feel?

By: iorilamia Dec 6, 2010 | 14 Comments

a rant

I must say I hate ultras more than I enjoy them. Simply for the fact that I lose to someone hitting a random ultra when I have a huge lead. I'm not gonna be a hipocrite and say I don't win by ultras but, the ridicullous turn arounds are pretty ridiculous, esepcially when certain characters are better than others with normals and specials, but with easier connecting ultras ontop of that ( ex rufus, ryu, not gonna go into detail) just makes it blaaah. Still, love ssf4, and I could do without the ultras. Would be interesting to have an ultra-free online mode, never gonna happen. (kinda like when you could have meter-less ex grooves in CvS2 ;D)

Please read my comments below before leaving a comment.

Almost every game Ubisoft showed today was going to have a beta you could register for. You can definitely try it before you buy it with most of these titles.  That is probably a good thing since nothing really stood out for me here.  I was hoping to see something new that I could be excited for, but that didn’t happen.  I was looking forward to seeing Skull and Bones, but that game looked unfinished and not at all fun.  The best looking game was Beyond Good and Evil 2, buuuuuut even in the gameplay clips of this game it looks just like every other action beat ‘em up.  Around 6:35 you can see the combat.

Here’s the entire clip from the press conference for Beyond Good and Evil 2.

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Community Video

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Borderlands 2 Pro-Tip: How to glitch and beat Pete the Invincible

By: Arthvader Jan 20, 2013 | 4 Comments | Updated: Jan 21, 2013

Goukijones, Batrasterd, and I take on Pete the Invincible using a glitch to our advantage.

On Wednesday, January 16, Goukijones, Batrasterd, and I went and took on the raid boss of Mr. Tourge's Campaign of Carnage, Pete the Invincible. During the course of this particular fight, though, we ended up getting Pete into a spot where he essentially got stuck, allowing us to defeat him without much issue.

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Community Review

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King of Fighters '96 PSN Review

By: jalexbrown Nov 30, 2011 | 2 Comments

Jalexbrown reviews King of Fighters '96, now available on PSN.

 

Let’s start with a little history lesson.  SNK released their first fighting game, Fatal Fury: King of Fighters, in 1991.  The following year they released Art of Fighting.  After that they released Samurai Shodown in 1993.  Then, in 1994, they released what would begin their most popular fighting game series: King of Fighters.  It was named after the subtitle of the first Fatal Fury game, rotating around the same tournament featured in SNK’s inaugrial fighter.  The series would get an annual release every year until its mysterious absence in 2004, ten years after its initial release.  Because they were releasing a new game every year, they simply titled each with the year of its release.  So here we have King of Fighters ’96, originally in arcades and on the Neo Geo, now available on PSN.  Has this game survived the test of time?  Read on to find out.

The gameplay in King of Fighters ’96 will be pretty familiar to fighting game fans.  The objective is to beat the hell out of the other guy or the other team of guys depending on which mode you’re playing.  You can do this with regular moves in you’re not too good at the game, but if you want to be a top-tier player then you’ll have to know the ins and outs of the game’s many special moves and techniques.  The special moves are pretty balanced, although I felt that projectile attacks were a bit more useless than in other fighting games.  If you’re a more defensive player, you can master the roll-in/roll-out technique to evade attacks and set yourself up for awesome counter moves.  On the whole it feels pretty fair; it definitely seems more skill-based than luck-based, and mindless button-mashing won’t get you far even against a CPU opponent.

There are 29 characters in King of Fighters ’96 (including hidden characters), and amazingly there are no palette swaps.  This was an amazing lineup for the time, and even by today’s standards it’s a pretty fair number of fighters.  The characters also feel unique from each other.  Some are big, bulky guys that move slow and hit hard; others move faster but don’t strike so hard; and all of them have their own special moves.  If you’re a fighting game fanatic, you’ll get hooked trying to find the best strategy for each fighter.  There’s a pretty amazing variety here for a game from 1996.

 

(A very good selection of characters.)

 

There are two ways to play King of Fighters ’96: one-on-one or three-on-three.  One-on-one fights work exactly how you’d expect – beat your opponent a number of rounds to win.  Three-on-three is a bit more awesome, though.  Each side will have three characters; when one side beats a character, a new character will be brought out for the next round.  The goal is to defeat the entire opposing party before they can beat your party.  There is no tagging in or out, though.  It still feels a bit like a one-on-one fight except with different fighters every round.  It should also be noted that, if you're the winning fighter, you'll start the next round with only a little bit more life than you had at the end of the last round.  It's an interesting touch that means you can't rely on just being able to play well with your first character.

Each character has a special move that can be performed when their special bar fills up, and there’s a super special move that can be performed in the special bar fills up and their health falls too low.  These are the moves that turn the tides in the midst of battle, so learning to use them can become quite important on higher difficulty levels and especially against a live player.

The controls in King of Fighters ’96 are surprisingly smooth.  I was able to do special moves with minimal effort, and I didn’t notice any sort of input delay.  I will admit that it took a while to get used to the fact that square is the select button on menus, but it’s a minor issue and you’ll quickly get used to it.  I personally took preferance to the d-pad over the PS3’s analog stick, but if you have a fighting stick that would definitely be ideal.

Unfortunately King of Fighters ’96 just doesn’t look as good as Metal Slug 2 on a high-def television.  It’s incredibly pixelated, and while it does manage to remain some of the same charm that Metal Slug 2 does, it’s simply less excusable when games like Street Fighter 2 were looking so good before this game’s release.  There is a smoothing option that you can turn on, and I did think that it helped slightly with the pixelated fuzziness in some areas.  Performance, on the other hand, is exceptional.  There was no noticable framerate dipping and the game constantly felt smooth.

 

(It really isn't very pretty, is it?)

 

The sound is a mixed bag.  The music is perfectly acceptable and the sound effcts are adequate for this era, but the voice-overs are beyond annoying.  The annoying digitalized Asian voice when the round ends or begins is just laughably bad.  Half the time I’m not even sure if the names were being pronounced correctly because it sounds like it’s been ran through so many sound filters.

Much as with Metal Slug 2, I wasn’t able to find a single match in King of Fighters ’96.  It’s a shame, because this is the kind of game that needs online for longevity.  Nevertheless I did have a good time playing with friends, and the computer offers 10 different levels of difficulty to keep you busy.  The difficulty levels do become noticably better at higher levels, and you’ll have to be a top-tier player to not at least sweat during a computer match with the highest difficulty level.  The AI does add a little bit of longevity, but hopefully by the time you’ve mastered the AI you’ll actually be able to find an online match.

If you’re a fighting game fan that’s never tried a King of Fighters game (like I was), this is a great way to see the series in its root days.  And if you’re a fighting game fan that, for some reason, missed this even though you did play other King of Fighters games…well, shame on you, and you should definitely add this game to your PSN collection.  Either way you win, because King of Fighters ’96 is quite simply a great fighting game.

(I'd like to thank Goukijones and Gouki.com for giving me my copy of King of Fighters '96 for review.)

Check out Gouki.com booth babe of the year 2009 in a new video from a game I'm just learning about. Combat Arms.

I've never heard of Nexon and I've heard only a few things about Combat Arms. At first I thought we were talking about Small Arms, that XBLA game from a few years ago. Needless to say, I was confused. Well thanks to Joanne Paguio, Gouki.com booth babe of the year 2009. I now know who Nexon is and that Combat Arms is a PC FPS. I only know because Joanne is in this video, so check her out at 4:20 in the women's bathroom. lol.

Nexon - BlockParty Blabber Box -- Episode 1

You can learn more about Nexon and what Combat Arms is on their official website.

Amazing horizons and beautiful foliage. AH-mazing.

If you still need convincing that this is going to be the most awesome game ever ... Well then this is the video for you. It's about the backgrounds and how them mountains and skies you can't actually get out to, still look amazing. Gouki guild FF14 official fan site! Gouki.com!

Community News

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Borderlands 2 Level Cap increase news

By: Arthvader Dec 21, 2012 | 4 Comments

2k has confirmed that the level cap will be raised.

2K games confirmed with IGN that the current Level 50 Cap in Borderlands 2 will be increased withitn the first quarter of the year. At the moment, Gearbox is exploring the fact wether they could place the level cap as part of the next DLC, or incorporate it as a seperate update, and assured that it's being developed in a way that would make players want to play through the entire game again.

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News

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Galactus Boss Battle Gameplay!

By: Cinderkin Jan 30, 2011 | 18 Comments

We all knew Galactus was going to be the Final Boss in Marvel vs Capcom 3! Now check out the gameplay! Galactus is HUGE!

Tell us what you think in the comments. Don't be a Jimmy!

Video was taken down fast Jimmy! Here is a small screen shot of the video.

Video

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EVO 2010 Nififf [Chun Li] pool play match 3

By: goukijones Jul 11, 2010 | 2 Comments

Nififf [Chun Li] VS Rose Super Street Fighter IV from EVO 2010

PSPenis!! That's what this clip is all about, but you gotta watch Chun Li mutilate a female/male uhhhh Rose player. PSPenis!!

Mad Catz has just posted on their site their official FightStick Bags. Two versions to fit your needs, the Messenger for light travel, and the Carrier for the more serious. Check them out here. Pre-order details inside.

This just in: Gouki.com exclusive unveiling of the new Mad Catz FightStick bag. You can pre-order them right now on the GameSharkStore.com. There are 2 versions, check them out below. Don't forget you can save 10% on your order with our exclusive code.

Mad Catz certified FightStick Bags.

Messenger $29.99 

Specialized padding to provide extra cushion for the joystick lever(*See Picture)—plus additional pockets for games and accessories—this durable backpack is a must-have for any mobile warrior.

Carrier $49.99

  • Custom crafted to store, transport and protect Mad Catz Arcade FightSticks™  - works great with the FightStick, FightStick: Tournament Edition, FightStick: Tournament Edition ‘S’, FightStick PRO, & FightStick V.S.
  • Specialized padding provides extra protection for joystick lever
  • Convenient carrying handle and padded shoulder strap
  • Built with high-quality, weather-resistant materials for maximum durability
  • Plenty of additional storage for your games, accessories, music players, etc.
  • Custom crafted to store, transport and protect Mad Catz Arcade FightSticks™
  • Specialized padding provides extra protection for joystick lever

For more information on FightSticks check out our FightStick Guide.

 

For more information on FightStick Bags check out GameSharkStore.com.

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