By: Cinderkin Dec 3, 2010 | 13 Comments
Have you ever wondered if the top ranked player on the Xbox Live Leaderboard for Super Street Fighter 4 was legit? Well I've always suspected cheating, and now there is video proof. Check it out!
I'm a huge fan of Super Street Fighter 4. It is one of the most well balanced fighting games to date. No character (maybe Hakan) is worthless in this game. Which is why I play it so much, and never get tired of it. I've checked out the leaderboards before to find replays of some of the best players in the world. Players such as Diago, Gamerbee, Gootecks, Mike Ross, Justin Wong, Sako, Marn, Tokido, and YHC Mochi among others. But I've always noticed a few players with exceptionally high PP, over 7k to be precise. Anyway aMasahitolkeda6 has been exposed for cheating (boosting) PP to become number 1 on the leaderboard.
Now why would you upload your replays to the SSF4 channel if you've been cheating? Sad really. Check it out!
Don't be a Jimmy like aMasahitolkeda6!
By: Cinderkin Nov 27, 2010 | 24 Comments
Although not officially confirmed, it looks like Capcom is making the right decision to add the SSF4 Arcade Edition content on consoles. The new achievement tiles show Yun and Yang, and maybe even Evil Ryu. Check it out!
[Editor's note] This is big news if this is true. I've read the source of this story and it is a little unclear to me what exactly is going on. If this is true it does mean there is a huge update coming to the consoles with possibly 4 new characters. I'm thrilled that the idea of DLC characters might be in our future because that will unlock other options with DLC and bonus characters as well. Take a look at the pictures below and even follow the source. Hard for me to say right now what these images actually mean. We'll have to wait and see what Capcom says officially this week. Thanks for sharing Cinderkin.Read full story...
son of a...BITCH DAIGO!
So, Bl34tm4n on youtube has uploaded tons of decent quality yun and yang videos (link here http://www.youtube.com/user/Bl34tm4n) After watching all his yun and yang vids i put together my own analysis and comparisons on the chars. What do you guys think? Leave a Comment below :D
(btw I dont know much about fei,gen or rufus, which basically make up alot of yun and yangs movelist, so please make your own comparions and stuff too )
UPDATE: even though yun has a better super, yangs slashes hit multiple times(even if its just one) during his super, applying more chip. also yangs teleport recovery is similiar to juri's? YANG CAN PUNISH BLANKA BALLS WITH U2. he can also punish blanka balls with ex slashes and ex teleport is decent on wakeup. Yun can EX AA into rush. palm atacks can be cancelled. Yang has sweet shoes. Even though Yangs U1 has like no reach (pretty much kara grab range?) it goes through fireballs :D
Starting with Yun, holy shit I can see how Daigo got 16,000BP and an 89% win rate in one day. (who the fuck knows what he has now....btw he has YET to make a ryu play card, it's been 100% yun)
-Yun's Dive Kicks are extremely good, annoying,and applying tons of pressure( they are noticibly slower than rufus's). Also yun can follow the dive kicks up with pretty good pokes and some specials. Also to make it even more Rufus like, yun can dive kick into target combo into FULL ULTRA 1. It's a easy combo thats going to destroy people. yet, since it is such a ridiculous combo, their is scaling to it, so it isnt too ridiculous, but pretty ridiculous. Divekick,lp lp, lk rush non counterhit took off 25% of chuns health.
-Yun's shoulder attack(similiar to Guy's) is much better. Damage is similiar but Guy's is incredibly slow when it is not EX, while Yun's comes out at pretty good speeds. And it is SAFE on block. Low LK(or maybe just LK) to LK shoulder is a sneaky little combo.
-genei-jin and palm attack. People tried to make the excuse that an overpowered genei-jin would be ok because it is hard to build meter, epsecially with how important ex moves and fadc are in this game. Well not when Yun's palm attack builds hefty meter like no other. It not only builds meter fast but it is safe from a distance and has major priority concerning people trying to stop you AND cancels out projectiles. The super only lasts about 10 seconds though.
The Genei-Jin is pretty much like the 3s version. Honestly it is much better than Juri's FSE for easily noticable reasons. First genei-jin has super freeze and comes out rather fast. You will see many yuns dive kick into normal combos and do the super even while the opponent is blocking, simply because you can continue to rush them down right afterwards and ultimately score an overhead or low hit into massive combo. Yun's pokes are also way more effective than Juri's in this state. Also juri cannot do atack combos into her fse and conintue a combo or apply pressure. Also, the lk -> lk shoulder combo i mentioned above, can sucessfully link into super and a continued combo (fucking balls)
Dashing punch even when its not ex(possible FP version) travels incredibly fast and almost full screen, can be a great suprise atack. On block the atack seems like juri's dive kick. only thing you can safely do is block if your opponent blocks it, most likely your poke will loose, BUT, after a blocked one you can super freeze with your super and apply the pressure.
Yun's anti air goes retarted high.
overhead is fucking smooth, just like in 3s.
YANG! (BEST LOOKING FOCUS ATACK EVER! mantis style bitches)
divekicks on both characters do not break armor. and are not overheads.
Well, the backdash and palm atack are seemingly the same. But his jumping seems to travel further.
divekick not as safe as Yuns on block, OR it could be that yun has better folow-up normals.
comand grab. gotta be in that ASS for the command grab, like, super close for that shit to work. (same for yun)
Rolling attack into anti air. But it travels very fast across the screen rolling(likes Gens roll) but into a AA, seems extremely sucessful vs fireballs. but the most unsafe thing ever. Also the rolling atack can be linked into slashes or just nothing, not sure if you can grab after, could be a nice mixup.
Slashes. Yangs LP slashes work great in little combos and are safe. really similiar to fei's punch combos and hit confirming from 1,2,3.
Seiei Enbu. Hm...seems like yun's normals work alot better than yangs. Yang doesn't seem to have the same gaurenteed combo's as his broha.
Big disadvantage after U2 is blocked, yang kinda stands their for like 2 seconds.
sweep seems just like ken's
teleportdash- flashy and fast, travels alot further than ibuki's and is more confusing, looks fun.
I like Yang better but, Yun seems to have more pressure and alot of pro's are preferring him, blah (even in 3S)
Once again the Tournament of World Warriors is upon us. So what's in store? Check out this preview for all the info on Capcom's next entry in the Street Fighter series.
With the release of Super Street Fighter IV only a little over two weeks away, the hype is building! Gamers all over the world are anticipating the release of this title, eager to get a hold of the new characters and let everyone feel their heavy hand. With all of the additional content this version has to offer over Street Fighter IV, the price of $40 brand new is a steal. So just what is the extra content we're getting? Let's see.
In addition to the original 25 characters from SFIV, there are now 10 more warriors to battle with. Three of them are taken from SF3: Third Strike-Makoto, Dudley and Ibuki. Three more are from the Street Fighter Alpha series-Cody, Guy and Adon. On top of that are two brand new characters-A practioner of Tae-Kwon-Do, Juri and a Turkish Oil Wrestler, Hakan. Dee Jay and T. Hawk are returning as well. There have never been so many fighters added at once before, bringing tons of new match-ups. All of the original 25 have also been re-balanced. Changes have been made to properties of moves, frame-data, hitboxes, combo's and in some cases new special moves have even been added. The icing on that cake is that all 35 fighters now have two ultra's to pick from.
Characters and Features Trailer:
- Endless Battle Mode: This is basically the 8-player lobbies we are used to. Two players battle it out while the other 6 spectate the match and voice chat is open for all to communicate. The fact that this mode was missing from SFIV left many fans scratching their heads. The days of quiet 1v1 battles are almost over!
- Team Battle Mode: In this mode you have teams ranging from 2v2, 3v3, 4v4 or any mix of those, so you can have 2v4 or 4v3 if you wanted. It will continue searching for other players to fill the empty slots for you so you don't have to create room after room, as long as the slots are not set to "private".
- Replay Channel: Capcom has went above and beyond this time with the replays. You can watch and save other player's battles, as well as your own. The only requirement to upload your replays is that you have won 3 battles in a row. There are filters in place that will make searching for the type of replay you're looking for easier. They are "Alpha", "Turbo and III", "Bosses" and "Newcomers". When watching a replay, you can choose to see input data from the controllers or joysticks, along with damage/stun/combo data. You can also choose to watch in slow motion or utilize the new ability to watch the match frame-by-frame! In any online mode if you are watching a match, with the touch of a button you can record and save that match to your hard drive! Thought that the match wasn't that good, but then something cool happened? No worries. Just press the record button and you'll get the match in its entirety! You can also gather up to 7 people with you in a lobby to watch one of the replays you have and anyone can save it.
SSFIV has 5 new stages to offer:
African Savannah Stage:
Many fans(including myself) do not think this is enough stages. Seth Killian has confirmed that they have heard our cries and know that we want more, though there is no word whether we will be able to get some as DLC or not. The stages that we have gotten are nice looking though and are a welcome addition.
- Bonus Rounds: Remember smashing the car and breaking the barrels in the original SF2? Well these bonus stages are back in the Arcade Mode for your destructive pleasure.
- Intros and Endings: Since SSFIV is set one year after the original, there are new intro and ending animations for all 35 characters. It was said by Ono in the beginning of SSFIV's development that he had heard the cry of the fans about the quality and length of the cutscenes and promised that the ones in SSFIV would be much better. Unfortuntely they ran out of time and money, resulting in actually worse intros and endings for everyone. Now instead of actually being animated, you watch still screen pictures with voicework over it.
- New Alternate Outfits: All of the returning fighters will get one new costume, giving them 3 in total. The 10 new warriors will have 2 costumes. Capcom has unfortunately decided of going down the path of having you pay for these new costumes as DLC unlocked from the disc despite major complaints from the community when they did this in SFIV. You can either buy packs of costumes individually over time or wait until they all come out and then by the all-in-one pack.
- Colors: So in SFIV you had 10 colors you could unlock for your clothes. This time there are rumored to be 12 colors. The 11th(Inky look) and 12th(Hand-drawn look) colors have been confirmed as becoming available if you have a SFIV save file on your hard drive.
So now that you know what's up, what are you waiting for?! Pre-order Super Street Fighter IV today, or win it for free right here on Gouki.com! Hurry, Dojo Edition pre-orders for the PS3 & 360 versions are already sold-out!
For any fan of Street Fighter, this game is a no-brainer. If you haven't picked up SFIV yet, then this is your perfect chance to get in on all the action. Practice up!
AusGerCo. has posted a bunch of really cool Street Fighter Artwork in the shape of Paper Craft Figures. Check it out!
Mike Haggar (Final Fight)
Cody (Final Fight)
Guy (Final Fight)
Which ones are your favorites? I myself like the Vega, Cammy, and Akuma ones.
Tell us in the Comments. Don't be a Jimmy!
Complete list of Super Street Fighter IV Arcade Changes as of September 15, 2010.
Found this over at http://shoryuken.com/
A lot more info than what was posted originally. Still take these with a grain of salt, as they are changes that are being tested and may not remain.
Yun and Yang have been added to SSF4 as of the Osaka location test. Another location test is scheduled during Super Battle Opera. The game is expected to release in December.
- Genei Jin is his super
- Yun feels stiff like Makoto does, but has his target combos
- build meter FAST because of the speed of his light palm ( ? ).
- LP forward special punch is good for block string, it's safe on block.
- His Dive kick is the same as Rufus.
- Arc jump is dictator like.
- Viper Walk speed.
- C.mk is crap.
- His super is about juggle, can take 40% life on Hawk.
- Ultra are useless outside of corner
- Yun can Tetsu Zankou (Shoulder) xx FADC xx Ultra 1
I couldn't FADC Nishou Kyaku (Up Kicks) at all, this may mean I suck or it may mean wake up Dragon Kick isn't a great option for Yun
Yun's Zesshou Hohou (Lunging Punch thing) was armor breaking
- Yun color 1 is Blue, color 2 is yellow.
- Multiple sources saw a Yun Genei Jin combo doover 50%, it looks like a very strong super
- Ultra 1 looks like a few punches, then a Balrog Ultra 2 foot/ground stomp then a Makoto Ultra 1 punch into the air
- Ultra 2 was a few hits, then a Gen leg hurricane into the air, footstomps on their back back to the ground.
- Shoulder seemed to have worse range than you'd hope.
- Dragon Kicks seemed to trade quite a bit
- His overhead (Toward and MK, can crossup a downed opponent).
U1 You Hou, U2 Sorai Rengeki. Super is Genei Jin
U1 is 4-hit, last hit is a launcher. If the first hit connects cleanly, will go into animation. If not, Yun does the other attacks anyway. Very similar to Makoto's U2. Can follow up U1 with Zesshou (lunge punch), or GJ combos. Only if GJ is activated before U1. I tried to activate afterwards, could not get anything to connect in time. Short range, does not hit on any FADC'd moved.
- U2 is a punch rush, if the final hit connects cleanly Yun goes into animation where he rides the opponent in the air like a skateboard, then kicks them down to the ground. Similar to Fei Long's U1. Does not combo from any FADC's. Short range.
- Genei Jin - shadows, cancel recovery on all moves, everything juggles. Was able to get 40-50% off GJ combos mid-screen, 50-60% in the corner. Can be super-cancelled off Tetsu Zankou (shoulder check).
- Kobokushi (palm move) - Jab is a fake, Strong/Fierce change the distance at which the opponent flies away. EX Nishou Kyaku (up kicks) will probably be good anti-air. Ultras do not combo off MK launcher.
- Yang also has his 3s target combos
- L/M/H Dive kicks do not change angle.
- Dive kicks would not come out as low as Rufus.
- EX Palm has a wall bounce
- Ultra 2 after Wall Bounce didn't connect, could have been timing issue though.
- c.LK xx Slashes works
- Window between slashes is quite lengthy.
- Yang Ultra 1 startup lost to T. Hawk Dragon punch but beat T. Hawk SPD
- Yang can Kaihou (Up kicks) xx FADC xx EX Slashes (execution fail on Ultra test sorry)
- c.mk into Slashes does work
- Yangs dive kick is the same as Yuns as far as I can tell.
- Yang's Super is double QCB + Punch, can cancel into into it from QCB + P (Palm)
- QCB + LP seemed to be fake palm.
- Yang color one is Pinkish, color two is purple.
- Yang's command dash was in and crossed up like Ibukis.
- EX Slashs looked like a great move, crazy fast.
- Super was Seiei Enbu
- Ultra 1 was a fancy ass version of Gens Punch Ultra 1, (it looked f'in cool though)."
- U1 Yang throws out a single attack - if it connects cleanly, animation follows. If not, the ultra ends there - similar to Makoto's U1. Animation is sort of like Gen/Guy's, but with Yang style. Close range.
- U2 Yang rolls forward and goes up in the air with his rising kick. If Yang connects cleanly on the ground with the roll portion, animation kicks in. If not, Yun goes up in the air with kicks - looks like Yun's Nishou Kyaku. U2 will pass under fireballs. Seems to have some tracking properties - if U2 started while opponent is in the air, Yang will rise up with kicks where the opponent is for non-animation damage. Combos off FADC/MK Launcher for non-animation damage.
- SE - Works similar to 3S. Doesn't seem nearly as useful as Yun's GJ of course.
- command grab damage nerf
- more recovery on breathless
- rolls have a little bit more recovery
- Adon doesn't get up as quickly after a knock down now, although it still seems to be quicker than other characters.
- EX Jaguar Tooth doesn't do the yellow glow, like other EX moves, until after you reach the wall. Not sure what effect this has, if any, on the move.
- Same as ryu, escaping hurricane kick nerf
- Ultra 2 is faster and apparently can be comboed into from a Shoryuken, Focus Attack Dash Cancel.
- EX Dragon Punch damage reduced.
- Hard Punch Red Fireball damage increased.
- May have slower walk speed. Akuma was tied for fastest walk speed in the game in SSF4.
- Ultra 2 is indeed 2x Half Circle
- U2 now charge motion, way more recovery
- Blocked Blanka Ball now recoils at half the distance, much easier to punish.
- Normals easier to combo
- tiger-knee Canon Strike no longer possible. Can still Canon Strike normally, EX can still be tiger-kneed.
- HK spiral arrow's distance to get 2 hits is shorter
- sweep doesn't seem to deal as much stun
- faster walk speed
- ex zonk distance is shorter
- Medium ruffian is longer
- Hard ruffian may hit some crouching characters, like Gief
- Higher jumping taunt
- Ultra 1 seemed to do less chip damage
- standing HK is now overhead
- Rose taunt has less recovery
- EX Ducking, with less recovery than regular
- crouch HK comes out faster
- Ultra Spark got a damage nerf
- Ultra 2 (啼牙? jump QCF x2 one) is faster
- Gouken's LP rush punch has no forward movement, but is faster.
- His counter is now DP + Punch. LP for low body counter, MP for upper, HP is unclear.
- Damage down
- Hitbox tweak on mp hp combo, doesnt wiff crouchers anymore.
- Lp hozanto is safe from spd and light hawk spd
- U2 is decent now, less recovery on whiff, distance fixed.
- His flip grab has been toned down, 120 damage instead of 200
- Hp Hozanto is faster than before
- forward -> MP overhead is now 2 hit
- Slide has now 2 options afterwards: P -> additional attack, K -> auto oil up
- oils stack
- 360+K can now be cancelled
- Jump arc changed?
- Ultra 2 is now HCBx2
- Damage decreased
- Can connect target combo to HK? (not sure what this means)
- The upkick part of her fireball will combo into the fireball itself now if you do not store it
- EX Tatsu can be blocked low.
- More recovery on jab SRK.
- Can follow up jab SRK AA with EX Hadouken, just like Ryu
- gets Armor Break EX Hayate,
- more invincibility on Oroshi,
- damage boost on Fukiage.
- File under "Wild Speculation". It *looked* like her Fukiage (Up Punch) hitbox had been moved forward a bit. Also I may have seen her combo into Fukiage after EX Hayate in the corner but tbh I'm not really certain what I saw when that happened. Crazy mixups were afoot
- lost all invincibility on Soul Satellite.
- hurricane kicks are not good for escaping anymore
- more recovery on tiger knee
- damage BUFF on tiger uppercut
- Vanilla's standing lk is back. One hit, special cancelable, vanilla distance, does near 40dmg.
- light kick Tiger Knee is vanilla like, mk and hk are useless.
- More recovery on high Tiger Shot
- angry scar is now done using kick button
- I noticed absolutely no easy-to-see visible changes. There may or may not have been damage changes, but I didn't really notice any.
- no more jump HP
- air down+MK steps have weakened hitbox
- Ultra 1 is now "fireball-like" - can be deflected by other character's fireballs
- j.Fierce looks like he is doing a shoulder charge, similar to how his focus attack looks
- now has a standalone EX Condor Dive (KKK), and can be done on back jumps
- U2 startup and hitbox are improved.
- St. FP has better properties which aren't known, either bigger hitbox or more priority (or both?).
- Ex flip kick = viable reversal now.
- Less damage on ex wall dive grab.
- EX green hand no longer knocks down
- Defensive EX SPD beat out Attackers SPD after an EX Green Hand on hit
- Zangeif jab SPD range seems bigger, but the source says it could be eyes playing tricks
- Range on U2 increased, recovery also increased
Tell us what you think in the comments. Don't be a Jimmy!
Is this image real or fake?
Just found this photo over at http://shoryuken.com Showing a small picture of the SSF4 character select screen, with a picture above it with a Skateboard and Roller Blades.
For those of you that know Street Fighter, will know that Yun rides a skateboard and Yang uses roller blades.
Look below for the photo and also a photo of Yun and Yang sporting these accessories.
Real or Fake? Will we see these two coming to SSF4? Tell us what you think in the comments.
By: Cinderkin Dec 17, 2010 | 15 Comments
Famitsu.com did a write up with Daigo Umehara, collecting his thoughts on the changes in Super Street Fighter 4 Arcade Edition. Extremely lengthy, but also very insightful
Thanks to samjkim for translating this interview.
NOTE: This is an extremely lenthy interview. Make sure you have the time to read it. Very insightful for Street Fighter fans. Some very interesting notes from The Beast Diago. Images added by me (Cinderkin) to make the interview a little easier on the eyes.
Toyoizumi: You got to play some AE. What are your first impressions?
Umehara: Impressions… Basically that it’s over for projectile characters (laughs). All the non-projectile characters have gotten buffed, whereas I think Deejay is the only projectile character that has really gotten buffed. Sagat has gotten better, but Ryu, Akuma, Guile, Dhalsim, and I suppose Chun, they’ve all gotten nerfed. And grapplers have also gotten buffed. Projectile characters were strongest in Vanilla, but it’s the other way around now in AE. But I plan to use Yun so it’s not a big deal for me. I guess that’s my impression of AE.
Toyoizumi: It seems there are some people that say that Ken is now the best shoto.
Umehara: Well Ken was originally somewhere halfway between a projectile and non-projectile character. And I wonder just how far he can really get against the top tiers. He loses to Zangief, so…
Toyoizumi: Is Zangief really that good in AE?
Umehara: I think he just happens to have good match ups against AE’s best characters. In Vanilla, the top tiers, Sagat and Akuma, happened to be bad match ups for Zangief. But now the best characters, C. Viper, Yun, Yang, etc. are weak against Zangief. I wouldn’t be surprised if we saw a lot more Zangief players in AE. So I mean if Ken can’t beat Zangief, and he’s really neither here nor there versus the rest of the cast, I don’t really see the point of using him. It’s much better to go with a different character.
Toyoizumi: So you picked Yun?
Umehara: Yeah I’ll probably go with Yun. He’s really good (laughs).
Toyoizumi: Just how good is he?
Umehara: First, Genei Jin is the most powerful super in the game, and you have a lot of opportunities to land it. Furthermore, after Genei Jin, you can immediately go for a tricky front/back mixup. Then there’s his dive kick. It’s really fast and has a good angle. You can basically get in on your opponent whenever you want. And finally I think his Ultra is pretty good, too.
Toyoizumi: You can connect Ultra after EX Lunge Punch (Zesshou Hohou), right?
Umehara: Right. I think his only weakness is his low health. He’s just really solid overall. It’s just that his match up against Zangief seems a little bad. But against the rest of the cast, he’s very solid. You have a large window to cancel far medium punch into Shoulder (Tetsuzan Kou), then hit confirm into Genei Jin.
Toyoizumi: Do you think his meter will only be used for Genei Jin?
Umehara: No, it definitely depends on the situation. For example, you want to use EX Up Kicks (Nishou Kyaku) as an anti-air. And you want to use EX Lunge Punch to combo into Ultra. But his meter fills up before you know it. And in AE, none of the Supers are that powerful, but with Yun, you definitely want to respect that flashing Super meter. That’s what makes him so scary.
Toyoizumi: He built meter very quickly in Third Strike, too.
Umehara: Yeah. That’s a major point for Yun. He can wait until he has meter to really go in on the opponent. So time is in his favor–the more time that passes, the closer he is to getting full meter, and the more the opponent is at a disadvantage. I haven’t really touched Yang so I can’t say for sure, but his Seiei Enbu is not really that powerful of a Super to begin with. I think that’s what really sets the Twins apart.
Toyoizumi: How are your impressions of Yang so far, despite not really having used him?
Umehara: He can Focus Cancel out of EX Up Kicks, and he can chip away[?] with Mantis Slashes, so I think he has an advantage against Zangief. I haven’t really looked into it, but it seems Yun doesn’t have any tools besides Shoulder to work with against Zangief. But even then, Zangief can most likely punish it on block. Furthermore, Yun’s dive kicks are almost useless in that matchup. He’ll just end up getting 50/50′d himself, and that’s a bad situation considering the health difference. In any case, it looks like Fei Long, Yun, and Yang are the top tier at the moment.
Toyoizumi: Fei Long is still good?
Umehara: Definitely. He may have lost invincibility on roundhouse Chicken Wing, but his normals got slightly buffed, and his Rekkas are as solid as ever. On top of that, he has a command grab and strong combo capabilities. His only bad match ups in SSF4 were Chun Li, E. Honda, and Boxer… I think? But those three have all been nerfed, so he’s now relatively stronger. Come to think of it, out of the non-new AE characters, Fei Long is probably the strongest. C. Viper is also very good, but I wonder if she can compare to Yun.
Toyoizumi: In SSF4, Cammy and Boxer were considered fairly high up. What about in AE?
Umehara: Boxer still seems to be in the upper tier, but he’s been nerfed, so he’s not top tier. Cammy didn’t really have any good pressure tools besides tiger knee Cannon Strikes, so it’s going to tough for her now. Then there’s T.Hawk and Hakan… If you ask me, it’s basically hopeless for them (laughs). T. Hawk is definitely an annoying opponent, but I think that’s about it. He’s gotten buffed, but that doesn’t mean much considering how weak he was to begin with.
Toyoizumi: And what about Akuma? He was one of the top tiers in Vanilla.
Umehara: Hmm.. I think Ken is now a better shoto than Akuma. I think both Ryu and Akuma are in the upper tier, but they’ll have a hard time against Yun, Yang, and Fei Long. So that’s why I don’t think I’ll be using Ryu. It’s fine if you have a few bad match ups, but when it’s against most of the cast… Also, Makoto seems to be a lot stronger than I thought she’d be. I like how good her crouching light kick is. And her rushdown seems really strong. Her Ultra 2 (Abare Tosanami) has gotten buffed so you can’t throw fireballs. And when you can’t zone her out, she’s in the advantage. She might be a solid upper tier character. Though she doesn’t stand a chance against Yun and Yang (laughs). But she’s solid overall.
Toyoizumi: Wow so Yun and Yang are that good?
Umehara: Haha, yeah it’s almost like… “Wow, really? Is it OK for them to make them this good?”
Toyoizumi: Ono did say in an interview that he wanted a super tier character like Vanilla’s Sagat. I guess Yun and Yang are it?
Umehara: I’m going to main Yun so it’s all good for me (laughs).
Toyoizumi: OK, now how about your console character, Guile? It seems that the startup time of his air throw has been nerfed…
Umehara: It’s unfortunate that it got nerfed. It’s one of his signature moves. I can understand nerfing Flash Kick and Spinning Back Knuckle, but the air throw? It’s almost like they’re saying, “Guile? I guess you can use him… if you really want…[?]” But he can still hold his own, and I think he’ll be upper-mid tier. It was hard for him before to deal with E. Honda’s jump-ins, but since that’s also been nerfed, it should now be a little easier for Guile. But for me, I’ll probably use him a little bit as an alternate.
Toyoizumi: It seems that once Yun and Yang get in on Guile, it’s over for him.
Umehara: Right. It’s just a bad match up for him, so that’s about it for Guile.
Toyoizumi: It seems that it’s always been Ryu for you… Why Yun?
Umehara: I’ve always liked Yun, but he wasn’t really in a lot of other games. I wasn’t really into Street Fighter 3, so I never really considered learning him. And he might as well not have been in CvS2 at all (laughs). But he’s really good in AE, so I finally thought I’d really give it a go. But I might not if Zangief really ends up being top tier.
Toyoizumi: Do you not like using Zangief?
Umehara: Personally, I think he’s a bit boring. He’s good, sure, but as for gameplay, he basically has to stay patient forever until he somehow scores a knockdown, then start doing mixups. That’s it. I think I’d get bored of it pretty quickly.
Toyoizumi: So it seems you like characters with a lot of versatility. Like Yun, who has a lot of ways of getting at the opponent.
Umehara: Yeah, he has a ton. It’s a good thing that he has low health, considering how good he is. People might figure out how to play against him eventually, but I think Genei Jin’s potential will still overcome that. I’m sure we can get more damage out of it than what the current max combo does.
Toyoizumi: Both his Super and Ultra are good, so I’m sure he’ll get better with more research. If Evo’11 is AE, do you think you’ll use Yun?
Umehara: Yes. Yun and… probably another character to use against Zangief. Maybe Guile… or Sagat, even though I haven’t really used him.
Toyoizumi: Does Sagat beat Zangief in AE?
Umehara: I think so. EX Green Hand doesn’t knockdown even on hit, so it seems like it’s going to be a tough match against Sagat. Mixups after knocking down with Green Hand has been one of Zangief’s main strategies, so it’s a major nerf to have him be at just a little frame advantage on hit. They haven’t made him more powerful, and even if his SPD range has been increased, it doesn’t make a difference in a match up against Sagat. In any case, if I use an alternate, it would be a balanced character who can also beat Zangief.
Toyoizumi: How about Dhalsim against Zangief? It seems to be in Dhalsim’s favor as well.
Umehara: I think so, too. But it’s too scary to think that once Zangief gets in, it’s basically over.
Toyoizumi: Yeah that’s definitely true. And Sagat obviously has higher health.
Umehara: Dhalsim’s damage output was upped in Super, but that’s gone back down. I think Dhalsim players aren’t going to like the adjustments. His standing [back] light kick has gotten a tiny bit slower, too, so I think that’s going to make a huge difference.
Toyoizumi: Where do you think Sagat stands in the rankings?
Umehara: Lower high tier, I think. Zangief is a powerhouse, so it’s a huge boost if he can beat Zangief. But I don’t know how he’ll fare against Yun and Yang yet.
Toyoizumi: So you think Zangief is in competition with Yun and Yang for top tier?
Umehara: Yeah. I think there will be a lot of Yun and Yang players. [translator's note: I had trouble translating this next part] There are characters that, because they have powerful combos, don’t have good anti airs, or don’t have invincible moves, so they rely heavily on rushdown. But both Yun and Yang have a good, balanced set of tools.
Toyoizumi: Among the characters from Street Fighter 3, it looks like Yun and Yang are the only ones to have non-EX moves with invincibility. Dudley’s Jet Upper and Ibuki’s uppercut both require EX for invincibility, and Makoto’s Fukiage doesn’t even hit opponents on the ground.
Umehara: Now that you mention it, yeah. Even though neither of the twins are Shoryuken characters. I’m guessing they did that because all of the new characters thus far have been very weak. But even then, I think they overdid it (laughs). Ah, but I think Boxer might beat Yun and Yang.
Toyoizumi: How so?
Umehara: Neither of them have a good answer for Boxer’s Dash Straight, and his crouching roundhouse is just too good. Then there’s EX Dash Straight, which can take care of dive kicks… so I think he’ll be pretty decent against them. And he’s not bad against Fei Long and C. Viper either, so he seems pretty solid.
Toyoizumi: But Boxer has a hard time against Zangief.
Umehara: I think it’s much better this time around, though. And he can take care of Zangief’s jump-ins [?].
Toyoizumi: So it looks like the top tiers are: Yun, Yang, Fei Long. Then Zangief and Boxer after?
Umehara: Yeah. And C. Viper, too. She was already pretty good in Super, and they haven’t touched her too much. Deejay’s been buffed, but in the end, I don’t think he can cut it. Maybe if he was just a little faster… [walking speed?]
Toyoizumi: So out of Super’s new characters, are the ones you mentioned above the only ones you think are good?
Umehara: I think all of them have gotten better, and considering that projectile characters have gotten nerfed, I think it might be fun to mess around with Makoto and Hakan now.
Toyoizumi: What about Juri?
Umehara: I don’t think Juri will make it very far… (laughs).
Toyoizumi: Ibuki was thought to be very good when Super first came out. What about her?
Umehara: Hmm… she’s gotten weaker so I don’t know. Just the fact that her damage has been nerfed makes things tough. And she’ll have a hard time against Yun and Yang. Yeah… It looks like we’re already getting a picture of how AE is going to play (laughs). Yun, Yang, Fei Long, C. Viper are going to be in the top, and everyone else will be working to beat one of those [A little shaky on translating the last line].
Toyoizumi: You visited Kuwait recently. Was it for a SFIV tournament?
Umehara: It was for exhibition matches with their tournament winners as well as other players from nearby.
Toyoizumi: So you were like a special guest at their tournament?
Umehara: Right. It was like I was part of the main event, so my face was printed on the ticket and everything (laughs). I was playing the entire time. Oh yeah, and there was an entry fee for about 15 Kuwait Dinars, I think?
Toyoizumi: How much is that in yen?
Umehara: Maybe about 4,500 yen?
Toyoizumi: That’s expensive (laughs).
Umehara: Yeah it is. And they were also selling tickets to play me once for 5 Kuwait Dinars. And most people played me three times [?]. I think there was maybe a total of 100 people there. And considering that it’s a country of only 3 million people, that seems like a pretty big turnout. Ah, and there were also people from Dubai, too.
Toyoizumi: How were the challengers?
Umehara: There was a fair share of beginners, but people were a lot better than I expected. There were some really good Guy, Gouken, and E. Honda players. I shouldn’t be careless in what I say [?], but I think they were the best Guy and Gouken players I’ve played so far.
Toyoizumi: Better than players online with really high PP?
Umehara: I thought so. The Guy player was especially outstanding, though I didn’t get to see a whole lot of his matches.
Toyoizumi: Better than known Japanese Guy players?
Umehara: Yeah, he was definitely that good. He might have been the best player in Kuwait. The person who won the tournament was actually a Chun Li and Abel player, but because I had a lot of experience against those characters here, I didn’t have much trouble against him. It could be that the Guy and Gouken players stood out because I had just never seen really good Guys and Goukens before. They said they were going to have an even bigger event next year, so I’m looking forward to that.
Toyoizumi: This isn’t related to Street Fighter, but what kind of place is Kuwait? With all the oil there, did it seem like there were a lot of wealthy people?
Umehara: Hmm, there were definitely a lot of luxury cars on the road.
Toyoizumi: (Laughs). You showed me pictures of the hotel you stayed at and it seemed very high class.
Umehara: Did it? The actual room I stayed in wasn’t as posh. But the lounge area was huge. The event organizer seemed to be pretty wealthy so…
Toyoizumi: An oil tycoon!?
Umehara: Hm, not sure about that. But he was definitely wealthy. I saw his house, and it was huge… Really huge.
Toyoizumi: Like you have to walk forever to get from the front gate to the actual house huge?
Umehara: Not that big. But it was the biggest house I’d seen personally.
Toyoizumi: I was wondering, does everyone there wear turbans?
Umehara: No, it differs from person to person. And it doesn’t seem like it’s a law or anything. The Gouken player I mentioned wore a turban and a traditional white outfit to the tournament. But then on the second day he was wearing western clothes. I realized then that it wasn’t required. It seems more like formal wear.
Toyoizumi: I see. Just plain jeans and T-shirt.
Umehara: Yeah. The casual western clothes we all know. And the embassador who came to watch said that because videogames were very popular in the Middle East, he’d like to have this kind of event again.
Toyoizumi: Oh really? Videogames are popular there, huh?
Umehara: Yeah it appears so. Like in very cold countries, you can’t really go out in the winter, so videogames get popular there. It’s the same in very hot countries. It’s hard to go out during the summer so I think people end up playing a lot of games. So videogames are popular in very hot and cold countries.
Toyoizumi: Are fighting games their main game?
Umehara: No, actually I think FPS’s are the most popular. But it seems there are also a lot of fighting game fans as well in the Middle East.
Toyoizumi: I’ve heard that you enjoy trying foods. How did you like the food in Kuwait?
Umehara: Well… When I first got there we had amazing Italian food at this huge touristy shopping mall. It was the kind of Italian that you can’t get in Japan. So I asked them if they eat this well all the time, and the organizer said, “Don’t tell me you’re satisfied already!” So he really got my hopes up. But we had Kuwaiti food later that night and it was really bad (laughs).
Umehara: They asked, “How is it, isn’t it great?” and I thought to myself, “I think we just have different tastes…” (laughs). I ate it, saying “It’s delicious, delicious,” but I don’t think it fits the Japanese palette.
Toyoizumi: That’s too bad.
Umehara: I was thinking, “Hm… I’m going to have to stick to that Italian place at the mall from now on.” (laughs).
Toyoizumi: (Laughs). Moving on, what are your plans from here on?
Umehara: I don’t think I’ll be going overseas much once Arcade Edition comes out. The main tournament season overseas is between spring and fall, so it’s mostly smaller events from now until then. Plus they play mostly console over there, and very few of the tournaments before the major season are worth sacrificing Arcade Edition time for. So I’m going to stay here mostly and dig my hands into AE. Then in February, I want to really get into MvC3. Marvel gets at least 3, 4 years of play overseas, so I have to play it.
Toyoizumi: So you’re thinking internationally as well as several years into the future.
Umehara: Yeah. It might not catch on in Japan, but my battlefield is in the US, so it wouldn’t make sense not to play what might become the most popular game there. Although I’m sure I won’t be able to win at first.
Toyoizumi: Things will get really hype if there’s a Justin vs Daigo MvC3 match.
Umehara: Hmm… I wonder though, how long it’ll take to get to his level.
Toyoizumi: You might be one step ahead of him in SF4, but is there really that big of a gap when it comes to Marvel?
Umehara: Yeah. But now we have XBL/PSN. So even if there aren’t a lot of people playing it here, I think we can create the necessary environment to take on the US. I tried playing online in America before, and the lag is really horrible there. So the top players in the US don’t have a choice but to get together and play in person. So in that respect, I think Japan has an advantage. There may be a large gap now, but I have confidence that we can catch up eventually.
Toyoizumi: I had the idea that the internet connection in America was really advanced, but I guess that’s not the case.
Umehara: It’s bad at the moment. But even if Japan has good internet connection, it won’t mean much if a proper competetive community isn’t established.
Toyoizumi: There aren’t plans for an arcade release of MvC3 in Japan at the moment. There’s no way to know just how well the game will do.
Umehara: Maybe there’ll still be people who really get into it. I’m sure there are people who feel that they just can’t win in SF4 if they start now. I want to play against those people, people who drifted from SF4. Their play level might be a little lower at first, but I think they’ll be more than able to create strategies.
Toyoizumi: It’s like how Darkstalkers was when it came out.
Umehara: Right, right. “I can’t beat people in SFII, so I’ll get good at a different game.” I hope MvC3 will attract those kinds of people. SF4 is definitely my main game, but I’d like to get into MvC3 with the hope that I’ll be able to win in one or two years. Street Fighter X Tekken is still a ways off, and we don’t know if it’ll catch on. So it’s better to learn a game that is sure to be popular. In fact, I’m actually hoping to hold a MvC3 tournament myself.
Toyoizumi: There might be other players who decide to devote themselves to it if you show you’re serious.
Umehara: Maybe just a very tiny few (laughs). Maybe 30 players?
Toyoizumi: No, no. I’m sure there’ll be more. By the way, have you played much of the Versus games in the past?
Umehara: No, and that’s why I think I really have to go hard with MvC3. I don’t even know the basic theory. So I’m going to give a lot of thought to it beginning with character selection.
Toyoizumi: It seems it’ll be played for a long time in the US, so you probably have a lot of time.
Umehara: Yeah, I’m sure it’ll be around for at least 3 years. There are people there who played only MvC2 all this time. They still get like 100 people in MvC2 tournaments.
Toyoizumi: Speaking of tournaments, I heard there’s going to be an tournament on December 25th for a new SSFIV AE title.
Umehara: Huh? Where? Singles?
Toyoizumi: Shinjuku Club Sega Nishiguchi. 3on3.
Umehara: Oh really? I want to enter. But aren’t they giving out too many titles? It would have had more value if they only gave it to, like, national champions. But I guess there are a lot of people who want it, so maybe it’s best to give out a lot. But December 25th…? I don’t think there’s going to be many participants (laughs).
Tell us what you think in the comments. Don't be a Jimmy!
By: Cinderkin Nov 10, 2010 | 6 Comments
More updates from the Japanese Blog with changes for the roster of Super Street Fighter Arcade Edition. Check it out!
• Stun damage reduced on Crouching Hard Kick. Damage reduced on Standing Medium Punch. Both moves have the same hit properties.
• Her Focus Attack is now easier for opponents to hit. Assumption on what this means: Chun-Li would step back when she started her Focus Attack animation, some moves would miss her because of this. It sounds like this will no longer be the case in Arcade Edition.
• Down-Toward + Light Kick comes out slower, more vulnerability. Can still combo after it if it hits an airborne opponent.
• No changes to her Special Moves.
By: Cinderkin Jan 22, 2011 | 25 Comments
Evil Ryu and Oni Akuma have surfaced! Check it out! NSFW Jimmy!
Offcast has a ton of gameplay footage archived. Check it out. Absolutley amazing. Below is some information on the two fighters.
• People are comparing Oni more to Gouken than to Akuma. He looks slower and his sweep is different. Regular fireballs don't travel full screen, unless they're the EX version. Red (electric) Fireballs do travel full screen.
• Has a new teleport/air dash move by doing quarter-circle back + 3x Punches. Can be used to avoid anti air moves, among other things. Seems to have some recovery on it, though. Overall, seems to be a GREAT move.
• One of his attacks makes him leap into the air and come with a stomp/body attack, think E. Honda's Sumo Splash. There's an EX version of this.
• He has a Shoryuken (Dragon Punch) and Hurricane Kick. Shoryuken seems good at times, others, not so good.
• Health isn't known, some say it's low, some say it's average. May be because he's fighting Evil Ryu so much, who takes off a ton of life.
• Damage output is low.
• Some of his normal moves are fairly good, like Standing Hard Kick. His c.MP is pretty decent. Some of his normals are so-so.
• His 'Gouken Palm' special crosses up and it might be fireball invincible. It's unsafe on block, though.
• Demon Flip is a really good anti air from some ranges.
• Super is a Raging Demon.
• Ultra 2 looks like Akuma's Ground Pound Super Art (Kongou Kokuretsu Zan) from Third Strike if it whiffs or partially connects, but if goes into the full animation Oni jumps into the air and finishes with a huge Shoryuken with a lot of flashing stuff on screen.
• Can combo his Ultra 2 off his EX Slide Dash move.
• Can do air Ultra fireball... possibly for chip damage.
• Evil Ryu's most closely resembles Akuma in Super Street Fighter 4 Arcade Edition. Many of their moves are very similar. A few examples: Far Standing Hard Punch is the same, Crouching Hard Kick (sweep) is slightly slower, Hurricane Kick can juggle into a Shoryuken and it doesn't break armor.
• Akuma's Fireball, Red Fireball, Shoryuken, Hurricane Kick, Dive Kick and Teleport all look to be pretty close to what Evil Ryu can do. It looks like many things Akuma can do, like cross up Hurricane Kicks and core combos, so can Evil Ryu.
• Has a new special move, appears to be quarter-circle forward + Hard Kick. This performs an Axe Kick with an exaggerated animation, the regular version does not hit overhead, but the EX version does. You can combo into the regular versions from a Crouching Medium Kick, but the EX version won't combo.
• He definitely has low health (stamina), probably some where around Akuma's, I'd guess 850. Two wrong guesses can lead to a dizzy from some characters.
• Can combo into his Ultra 2 with Crouching Medium Kick into EX Fireball FADC, Ultra 2. Full animation will land. Sick.
• Does a TON of damage. One combo into Hurricane Kick did about 35-40% on Chun-Li.
• Evil Ryu's Crouching Medium Kick is like the one in Third Strike, pretty good, but slower than Ryu's and you can't combo into it from Light Punch.
• You can combo into his Medium Punch off Light Punch, though, and his Crouching Medium Punch is really good. Thing has a lot of range and stuffs a lot of attackst. On bigger hitbox characters you can combo 3 Crouching Medium Punches into whatever you like. So far you can do it on Oni..
• His Super is a Raging Demon.
• Ultra 1 is a souped up Fireball. This mostly closely resembles normal Gouken's Ultra 2, as it appears that you can charge it up and then release it.
• Ultra 2 is a Metsu Go Shoryu uppercut which he hits you with three uppercuts: flies into the air and charges evil energy... and slams you're face into the ground with it.
• Toward + Medium Kick does a lunging Hop Kick, but it doesn't hit overhead.
• Hard Punch Shoryuken is a good anti air.
• Red Rapper offered this opinion on Evil Ryu: "It's all about risk reward. He [doesn't make] Ryu obsolete. Essentially, you're getting a different version of Ryu who does more Damage, but in return takes a LOT OF DAMAGE. His c.MK is better or worse in some ways, but he has some cool tools that could help out against normal Ryu's bad matchups. However — he's for sure not overpowered. No way."
He's not like Vanilla Sagat either. Vanilla Sagat you could guess wrong quite a few times and still pull out a victory with one ultra combo. Evil Ryu you guess wrong twice you're [screwed]."
Very cool character, though. Tons of fun to play and a nice vary up to normal Ryu's style."
What do you Jimmys think? Are you excited to play these two characters? Tell us what you think in the comments.
Don't be a Jimmy!
By: Phresh Jan 25, 2011 | 12 Comments
The last of the ultra costume packs is out today. Make sure you finish off your collection.
The costumes cost 320 microsoft points on xboxlive and $4 on the PSN.
The pack includes Blanka, Guile, Fei Long, Gen, and Dhalsim.
The video below has last week's costumes as well, so the new ones start at about 0:32.
By: Cinderkin Feb 1, 2011 | 6 Comments
Ever had trouble doing a standing 720 ultra move? Do you even know what it is? Well Desk has a very good tutorial showing off how its done. Check it out!
Here is the description:
This is a new technique and entirely different from the method used by Vangief and other Zangief players. The existing method requires the player to hide or 'buffer' half of the motion in a normal or jump. This does not.
Its practicality is exactly parallel to how hardcore a player you are. So, if you're not hardcore, then it won't be practical.
Although technically, you only need 4 inputs after initiating your jump animation(up, right, down and left). You will most likely be going past diagonals. This will mean you have 7 frames to hit 7 inputs.
Tell us what you think in the comments. Don't be a Jimmy!
Source: Desk's Youtube Channel
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