Let's get to know more about this final revealed character.
Even though she was announced a while back, Double was confirmed as the last character in Skullgirls. In my opinion, she is by far one of the most weirdest character I've seen for this game. She is pretty much a shapeshifting character that borrows moves from the rest of the characters.
Here's her Bio from the official site:
Double’s origins are a complete mystery. Seemingly without a will or motive of its own, this formless monster aids the Skullgirl.
Double is capable of transforming its nightmarish form into that of any person, but often appears as a smiling nun. It can frequently be found in the Grand Cathedral of the Divine Trinity, listening to confessions and attending to the catacombs beneath.
As well as her Essential Data:
Blood Type: All/None
Here's a couple of Walkthrough videos for your Viewing Pleasure:
I'm going to think about trying her out a little bit, just to see if she could be a potential character for me to potentially use in the future. What characters would you probably try out?
Tell me what you think. Leave a comment, vote, and don't be a Jimmy!
Other Stories Done by me:
By: Arthvader Jul 6, 2012 | 3 Comments
An update regarding Street Fighter X Tekken with the DLC Characters and future Patches.
As stated at the Capcom Panel during EVO, Capcom announced that the release date for the 12 DLC characters has moved up to July 31st, and will cost $19.99, or 1600 MSP. They had also announced that they will stay away from On-Disk Content in the future, based on user feedback.
The 12 Characters in question are:
From Street Fighter
- Alisa Bosconovitch
- Lars Alexandersson
- Lei Wulong
- Chrisine Monteiro
- Bryan Fury
During the panel, they also went over some of the potential changes in the upcoming balance patch:
- Auto-Block and Auto-Tech gems has been changed so that they would take more meter to use, and they take more meter away if you were to block or tech.
- They are aware of the timer issue, but the dev team is looking for the best solution to make the gameplay exactly what it needs to be. They do intend to fix the Timer issue.
- If it bothers you, you can now disable the quick combos with the Quick Combo DLC.
- They know that accidential quick combos can be problematic, and they are working on other issues at this time as well.
- Rolento's Jabs causes 2 less frames of block stun, along with some other changes.
- Xiaoyu's crouching hard kick phoenix loops can only be done 3 times now.
- Ryu, Ken, and Akuma's Tatsumaki Sempuu Kyaku have had all their hixboxes reduced in size. The frame advantage on this move does on block has been reduced by 5 frames for all three characters and the moveset has been decreased just as well.
By: Arthvader Jun 23, 2011 | 4 Comments
I'm back with more fights for you MK fans from 5/22.
Sure, the new Mortal Kombat game kicks soo much butt, but sometimes, we might like to relive some of the more, older games. That's why I'm here. I've decided to post these videoes that I was involved in during a recording session on May 22, 2011. of course, like all other videoes I put up here on Gouki.com, these were not uploaded by me on youtube. and now, on with the presentation:
Tell me what you think. Leave your comments in the bottom, and don't be a Jimmy!!
By: Arthvader Oct 15, 2010 | 2 Comments
A feature that could simplify the game on the 3DS
It's rather intresting how Yoshinori Ono is taking into consideration onto SSF4 3DS. Giving the players the ability to set four shortcuts on the touchscreen to use when in battle.
Personally, I think this would give come gamers who get this game whenever they get the 3DS a bit of a fighting chance. I myself, though, don't think I would go and use the touchscreen much, just because of the fact that i've been playing fighting games for a long time, though, it was intresting that CAPCOM would do a thing like this to give people new to the game an actual chance against someone who might be good.
Here's the Source:
Here's another Source:
Is this zombie shooter game worth your $10 (or 800 microsoft points)? Find out in this review.
At first, I was skepical about buying this game (there were alot of zombie type games that came out before this one, such as Left 4 Dead, Zombies ate my Neighbors, Monster Madness). I decided to buy the game the day it came out (along with The Warriors: Street Brawl), and ended up liking this game. Now, after playing this game for a long time, I've decided to write up my review for this game.
Pretty much, this game is a twin-stick shooter, in which you use the left stick to move, while you use the right stick to fire. you can also use a chainsaw by using either trigger buttons, but you'll pretty much go a bit slower. Your main objective in the game is to survive 55 days of the zombie apocalypse, through 7 different small arena like levels, all while trying to attain a high score. As a secondary objective, you can rescue stranded survivors for bonus points, and for a teddy bear that is pretty much a bomb that zombies will be attracted. There are also various different weapons you can pick up in the game, such as a gattling gun, shotgun, twin uzis, flamethrower, grenade launcher, RPG, and moltovs. As you proceed further into the game, you'll come across various scenarios, which can contain a variety of action, whether zombies will be faster, you being forced to use nothing but a chainsaw, or even have the stage itself in a blackout scenario, where you will only be able to see a little around you. There are also a variety of zombie types throughout the game, such as the basic Shambler zombie, which you can shake off if he grabs you, to the Sheriff zombie, in which he has a shotgun, to even the Queen zombie, which can bring about little flying spawns that can't be shaken off, and which you must kill before it gets to you. After finishing the game, you will unlock a mode called 7 Days of Hell, in which, luckily, only has 7 levels to clear, but it's call 7 Days of Hell for a reason. Each level in this mode gets increasingly harder, adding more zombies with each following level, and can last you anywhere between around 30 mins to probably 1 hour, or more (trust me, I'm writing this because I went through it myself).
The Graphics in this game is nice. there are 7 different environments in which you'll be playing on, which would seem a tad bit repetitve since you'll be going through the same 7 enviroments for 55 days. These places are a graveyard, a junkyard, a town park, a fairground, a lumberyard, an airport, and a gas station. The characters and the zombies in this game were also designed well in this game as well.
There's not much I could say about the sound department. Each of the 7 different enviroments in the game has it's own, unique Horror-esque music that fits the theme. In a sense, I like listening to the music as I take down the zombie hordes that try to take me down.
All in all, I felt that this was a good experience. Sure, it could get rather tiring and repetitive, but this is just one of those games that plays like certain old school games (such as SMASH TV, TOTAL CARNAGE, MERCS). If you like this type of game, and you think you will enjoy it, then buy it. Of course, you could demo it just to be sure you'll be interested in this game.
Final Verdict: Buy IT!
Leave your comments in the bottom, and don't be a Jimmy!
Other stories done by me:
A List of what's to come this week on Xbox Live
New Week, New Deals. Let's see what will be out this week:Read full story...
By: Arthvader Aug 28, 2012 | 3 Comments
Create your own house in the the next Skyrim DLC, Heartfire. Coming September 4th.
Description from the video (as Posted by Bethesda):
Create a living home.
With this official add-on to The Elder Scrolls V: Skyrim, you can purchase land and build your own home from the ground up - from a simple one-room cottage to a sprawling compound complete with an armory, alchemy laboratory, stable, garden, and more. Use all-new tools like the drafting table and carpenter's workbench to transform quarried stone, clay, and sawn logs into structures and furnishings. Even transform your house into a home by adopting children.
Hearthfire, the next official game add-on for The Elder Scrolls V: Skyrim, will be available for download for 400 Microsoft Points on Xbox LIVE® on September 4.
By: Arthvader Sep 1, 2012 | 2 Comments
Announced at PAX Prime, Gotham City Impostors is now free to play through Steam.
Here's the Trailer:
Read full story...
A list of what's to come this week on Xbox Live.
Bare in mind, there's not much being put out this week. Now that I said that, let's look at this week's releases:Read full story...
By: Arthvader Feb 17, 2011 | 10 Comments
Rumors states two characters to join roster, (or just leftover code)
It seems that a hacker decided to look into the code for Marvel Vs. Capcom 3, and managed to find the names of one Frank West and Doctor Octopus. What could this mean? were Frank West and Doc Oc suppose to be in the overall roster, or will they appear as DLC in the future, or they simply wern't supposed to be there? I'll leave this story with an image of the screenshot of the code, as well as my sources.
Image of code:
Here's source # 1 (From Screwattack's Hard News):
Here's Source 2:
By: Arthvader Oct 25, 2011 | 2 Comments
Is this classic style RE game worth getting? Check this review and find out for yourself.
After extensive playtime with this great game, I'm ready to proceed with my first review for the guys here at Gouki.com.
The story of the game is pretty much about Claire Redfield searching for her brother, Chris Redfield. After be captured at an Umbrella Corporation facility in Paris, she was taken to Rockfort Island. Shortly after arriving, Claire was released from her prison cell by a man named Rodrigo Juan Raval, seeing as how he doesn't considered Claire as a threat because of the T-Virus outbreak in the island. While trying to escaping the island, she teams up with Steve Burnside, and at the same time, had a confrontation with the commander of the island, Alfred Ashford. During this time, Wesker was on a mission of his own in the island, searching for a sample of the T-Veronica virus that was developed my Alexander's twin sister, Alexia. Wesker's group was pretty much the ones responsible of the T-Virus outbreak in the island.
Eventually, Claire and Steve manages to escape the island, via seaplane. The only problem, though, is that Alfred has set it on auto-pilot, which it caused the plane to take both Claire and Steve to go to another Umbrella Facility in the Antarctic, with the hopes that he could free his sister from her 15-year-long cryogenic sleep after having being injected with the T-Veronica Virus, in order to counter the flaws of the virus. After another confrontation with Claire and Steve, which ends up allowing the protagonists to leave the facility via a digger, Alfred, who was heavily injured after the confrontation, is seen limping towards Alexia. Just moments before breathing his last breath, he managed to witness his sister's awakening. Alexia, just recently reawaken, summons giant tentacles and crashes the digger that Claire and Steve was using, thus recapturing them.
After being contacted by Leon S. Kennedy, Chris Redfield arrived to Rockfort Island in search for Clair. He learns from Raval that Claire has already left the island. Raval was soon killed shortly afterwards by a giant worm. While searching around Rockfort, Chris had an encounter with none other that Wesker. Just as Wesker wants to finish Chris off, Alexia appears on the screen, laughing. Shocked at the fact that Alexia is still alive, Wesker changed his mind and decided to head back to the Antarctic. Eventually, Chris manages to reach there as well, and is finally reunited with Claire, who sets out to find Steve. When she found Steve, Claire found out that Alexia was conducting an experiment on Steve, injecting him with the T-Veronica virus. Steve then mutated into a reptilian monster and tries to kill Claire, who manages to escape to a prison cell, where she is attacked by more of Alexia's tentacles. While still in his mutated form, Steve breaks through the bars with his immense strength and rescued Claire. The tentacles, however, drove itself through Steve's chest and retreated. Steve then reverted back into his human form, and before he dies, he professes his love for Claire.
At the same time, Wesker and Chris confronts Alexia. Wesker, being overwhelmed by Alexia's strength, decided to retreat, leaving Chris to battle her alone. Chris manages to gain a victory over Alexia, albiet temporary, as she ressurects after the battle. Meanwhile, Chris activates the facilitiy's self-destruct system to release all the locks, allowing Claire to be free from her prison cell. It was at this point that Alexia confronts Chris for a second time, this time leading to her ultimate destruction. Chris then headed towards the emergency elevator, where he caught a glimpse of Wesker, whose men also managed to acquired Steve's body to use for further experiments, seeing as how he is the only subject injected with a sample of the T-Veronica virus. Chris manages to convince Wesker to release Claire, who then runs to the plane, waiting for her brother. During their confrontation, Wesker was gaining the upperhand over Chris. the battle ended prematurely when an explosion seperated the two of them. Wesker vows that he will get his revenge the next time they meet. Chris reunites with Claire and both set off in the jet just as the whole facility blows up. Chris swears to take Umbrella once and for all.
If you are one of the few people who has only played RE 4 or RE 5, then this game will be a huge departure from the other two games. First of all, in order to move the character, the player moves by pushing the d-pad or analog stick left or right to rotate the character, while pushing it up or down to move the character forwards or backwards. as for firing a weapon, you had to hold in the right trigger (R2 on the PS3), and then press X (Square on the PS3) to fire. You can also aim by pressing up or down while holding the Right Trigger/R2 . The X/Square button is used to interact with objects, go up and down stairs, and go through doors. with the A/X button, by holding it down while going forward, you can run, while pressing the button while pressing down at the same time will allow the character to make a 180-degree turn. By pressing the Y/Triangle button, you will open a map, which can be pretty convenient in the case you get lost. Pressing start will open your inventory screen, where you can equip any gun(s) that you have in your possession, use healing herbs or first aid spray to restore health, or use key items you come across to solve puzzles, open new passageways, etc... As for the perspective, you'll find that instead of behind-the-shoulder third-person-view found in RE4 and 5, you'll be moving around through fixed camera angles as you move from one area to the next. In the end, it could be a tad bit difficult to get used to the controls at first, but you'll eventually get used to it.
When it comes to the sound in the game, it could be a bit of a mixed bag. when it comes to the musical score in the game, it does serve the horror atmosphere pretty well. The voice acting may be bad, but at the same time it's funny to laugh at. You could say that the voice acting belongs in the "It's soo bad, it's good" category.
This is a comparasion between the PS2 port of Code: Veronica X and the HD port which is on the PS3 and 360 (footage uses the PS3 Ver.)
In terms of the graphics, you can cleary tell that Capcom gave this game some attention in this particular category. I'd have to say, Compared the the PS2 port, Capcom really did a good job with how the pixel shading, and the lighting effects were added along with the shadows. Another thing is the fact that the game has been upscaled as well.
All in all, I had a plesant experience playing this game. It took me around 10 hours to complete the game on my first run. the unlockable Battle Game mode was just as for me, as it was pretty much a time attack mode to see how fast you can complete it for a good rank. At this point, I'm still working on trying to get a A rank on the main game, which, in my opinion, is going to be a real pain to do, but in a way, it's worth the challenge. For $19.99 (PSN), or 1600 microsoft points, I say it's worth the money.
For those of you who are into the classic style of Resident Evil games, I would say BUY IT!!!
Leave your comments in the bottom, and Don't be a Jimmy!!!!
And again, Thank you, Gouki.com, for giving me this game. Gouki.com, #1 in the World!
Other Stories done by me:
A list of what's to come this week on XBL.
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