By: Cinderkin Nov 27, 2010 | 24 Comments
Although not officially confirmed, it looks like Capcom is making the right decision to add the SSF4 Arcade Edition content on consoles. The new achievement tiles show Yun and Yang, and maybe even Evil Ryu. Check it out!
[Editor's note] This is big news if this is true. I've read the source of this story and it is a little unclear to me what exactly is going on. If this is true it does mean there is a huge update coming to the consoles with possibly 4 new characters. I'm thrilled that the idea of DLC characters might be in our future because that will unlock other options with DLC and bonus characters as well. Take a look at the pictures below and even follow the source. Hard for me to say right now what these images actually mean. We'll have to wait and see what Capcom says officially this week. Thanks for sharing Cinderkin.Read full story...
son of a...BITCH DAIGO!
So, Bl34tm4n on youtube has uploaded tons of decent quality yun and yang videos (link here http://www.youtube.com/user/Bl34tm4n) After watching all his yun and yang vids i put together my own analysis and comparisons on the chars. What do you guys think? Leave a Comment below :D
(btw I dont know much about fei,gen or rufus, which basically make up alot of yun and yangs movelist, so please make your own comparions and stuff too )
UPDATE: even though yun has a better super, yangs slashes hit multiple times(even if its just one) during his super, applying more chip. also yangs teleport recovery is similiar to juri's? YANG CAN PUNISH BLANKA BALLS WITH U2. he can also punish blanka balls with ex slashes and ex teleport is decent on wakeup. Yun can EX AA into rush. palm atacks can be cancelled. Yang has sweet shoes. Even though Yangs U1 has like no reach (pretty much kara grab range?) it goes through fireballs :D
Starting with Yun, holy shit I can see how Daigo got 16,000BP and an 89% win rate in one day. (who the fuck knows what he has now....btw he has YET to make a ryu play card, it's been 100% yun)
-Yun's Dive Kicks are extremely good, annoying,and applying tons of pressure( they are noticibly slower than rufus's). Also yun can follow the dive kicks up with pretty good pokes and some specials. Also to make it even more Rufus like, yun can dive kick into target combo into FULL ULTRA 1. It's a easy combo thats going to destroy people. yet, since it is such a ridiculous combo, their is scaling to it, so it isnt too ridiculous, but pretty ridiculous. Divekick,lp lp, lk rush non counterhit took off 25% of chuns health.
-Yun's shoulder attack(similiar to Guy's) is much better. Damage is similiar but Guy's is incredibly slow when it is not EX, while Yun's comes out at pretty good speeds. And it is SAFE on block. Low LK(or maybe just LK) to LK shoulder is a sneaky little combo.
-genei-jin and palm attack. People tried to make the excuse that an overpowered genei-jin would be ok because it is hard to build meter, epsecially with how important ex moves and fadc are in this game. Well not when Yun's palm attack builds hefty meter like no other. It not only builds meter fast but it is safe from a distance and has major priority concerning people trying to stop you AND cancels out projectiles. The super only lasts about 10 seconds though.
The Genei-Jin is pretty much like the 3s version. Honestly it is much better than Juri's FSE for easily noticable reasons. First genei-jin has super freeze and comes out rather fast. You will see many yuns dive kick into normal combos and do the super even while the opponent is blocking, simply because you can continue to rush them down right afterwards and ultimately score an overhead or low hit into massive combo. Yun's pokes are also way more effective than Juri's in this state. Also juri cannot do atack combos into her fse and conintue a combo or apply pressure. Also, the lk -> lk shoulder combo i mentioned above, can sucessfully link into super and a continued combo (fucking balls)
Dashing punch even when its not ex(possible FP version) travels incredibly fast and almost full screen, can be a great suprise atack. On block the atack seems like juri's dive kick. only thing you can safely do is block if your opponent blocks it, most likely your poke will loose, BUT, after a blocked one you can super freeze with your super and apply the pressure.
Yun's anti air goes retarted high.
overhead is fucking smooth, just like in 3s.
YANG! (BEST LOOKING FOCUS ATACK EVER! mantis style bitches)
divekicks on both characters do not break armor. and are not overheads.
Well, the backdash and palm atack are seemingly the same. But his jumping seems to travel further.
divekick not as safe as Yuns on block, OR it could be that yun has better folow-up normals.
comand grab. gotta be in that ASS for the command grab, like, super close for that shit to work. (same for yun)
Rolling attack into anti air. But it travels very fast across the screen rolling(likes Gens roll) but into a AA, seems extremely sucessful vs fireballs. but the most unsafe thing ever. Also the rolling atack can be linked into slashes or just nothing, not sure if you can grab after, could be a nice mixup.
Slashes. Yangs LP slashes work great in little combos and are safe. really similiar to fei's punch combos and hit confirming from 1,2,3.
Seiei Enbu. Hm...seems like yun's normals work alot better than yangs. Yang doesn't seem to have the same gaurenteed combo's as his broha.
Big disadvantage after U2 is blocked, yang kinda stands their for like 2 seconds.
sweep seems just like ken's
teleportdash- flashy and fast, travels alot further than ibuki's and is more confusing, looks fun.
I like Yang better but, Yun seems to have more pressure and alot of pro's are preferring him, blah (even in 3S)
The next XBOX won't be showing up for a while, but that hasn't stopped people from guessing what it might be called.
6. XBOX 362 (or 360-2)
Why it's believed: It's a sequel so it's got a two after it (or added to it)
Why it won't happen: Technically it would be the third XBOX, but 363 would be really confusing. Also, this is a terrible name for a product either way you write it.
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By: Cinderkin Feb 2, 2011 | 17 Comments
Dualshockers.com did a recent preview of Marvel vs Capcom 3, and they had plenty of good things to say about the game. One of the bad is that SSF4 and MvC2 style spectator mode for online play is not available.
Here is a copy and paste of what they had to say:
"When Marvel vs. Capcom 3 releases in just under two weeks, the game will not have spectator mode. Players in player matches with lobbies of up to 8 people will not be able to watch the game taking place as they wait their turn. This is said to be remedied in the very near future, but still. Another feature that players would and should expect is the ability to record and save videos of their matches. This ain’t happening. And this may or may not be remedied (ouch!)."
How come no one mentioned this before Jimmy? Why even give the option of an 8 player lobby without spectator mode? How did Capcom drop the ball on this shit? I mean come on Jimmy! I'm extremely pissed about this. Who agrees this is garbage? Tell us in the comments. Don't be a Jimmy!
An article from Australia's Sunday Herald revealed that The Penguin will be the latest addition to Batman: Arkham City. Oswald Cobblepot is a villain to be feared. You don't mess with a Penguin. Check it out!
Rocksteady's Dax Ginn explained that the studio will put a different spin on The Penguin "The way that Penguin has always been portrayed is as quite an aristocratic, well-spoken gentleman who's got these twisted delusions of grandeur" said Ginn. "So we've made him a really horrible, nasty piece of work - but still with the delusion of grandeur. He dresses well, but in a poor taste, and we've made him this brutish, brutal guy but also keyed into the collection fascination that he's had through out the years."
"Penguin's faction is much more about the collection that he has within his museum of all sorts of things but one of those things he collects is heavily artillery," said Ginn. "So when you come up against his thugs in the street they are all going to have seriously heavy weapons and that develops throughout the game as well."
Ginn also went on to describe Catwoman "The attitude of this Selena Kyle is closer to that of the late, great Eartha Kitt from the cult 60s TV show: strong, confident, sexy and independent."
I can't wait for this game, which drops Oct 18 this year. Tell us what you think in the comments. Don't be a Jimmy!
WTF is a Gouki.com?Read full story...
By: blazemanx Jul 3, 2011 | 6 Comments
My top 5 female fighters they are beautiful, sexy and powerful.
Fighting games have always been dominated by big strong men. In most fighting games females only make up 10 to 20 percent of the roster. Me personally i love women who can kick some ass and even though female fighters are out numbered like 5 to 1 i still prefer the minority. I have here my 5 favorite female fighters there beautiful they kick ass and to me they outshine most men. So without further delay here are my top 5.
For those of you who don't know jam is from the guilty gear series. She is hot (obviously) and she is one of the most badass kung fu style characters regardless of gender. She pulls off the whole fighting waitress thing perfectly and she is my overall favorite character in the guilty gears series. She also has a very unique look....just look at that hair. She made her debut in guilty gear X and has been a staple in the series since. If you don't know much about her or guilty gear i suggest you look them up you won't be disappointed.
King is originally from the snk fighter the art of fighting. She originally fought disguised as a man and it wasn't until the KOF series that she caught my attention. She is a muay thai fighter and the first female one i remember seeing. Just because she does muay thai don't think she fights like sagat or adon. Her move set is pretty unique and i love her for that. She is my favorite female snk character and i love her taunt " COME ON BABY"
The original female fighter miss chun li set a trend in the fighting game universe. She was one of the original 8 world warriors and she proved that a woman could hang with the big boys. To this day i believe chun li is the most popular female fighting game character of all time. She has a awesome fighting style and she has become one of the faces of the franchise. She is sexy and tough and can kick you ass what more do you want.
Cammy is one deadly piece of woman. I remember her when super street fighter 2 came out she was my favorite of the 4 new challengers. She is the second female fighter in the street fighter universe and is a good one. She is from england and was formerly under bisons psycho power control. She is almost as popular as chun li in my opinion. She has a really interesting fighting style that draws players to her. She is also one of the hottest females around no doubt about it.
As if you didn't already know, viper is my all time favorite female fighter. Viper first made her debut in street fighter 4 and in my opinion she is the most popular out of all the new comers in the street fighter 4 universe. Going into SF4 i didn't think she would become one of my favorites. In all honesty she wasn't even a favorite of mine until SSF4 was almost out. She has a truly unique style and is one of the hardest to characters to master but that just makes her that much more appealing. She may have not been out very long but she is already #1 in my heart and i look forward to seeing her in more games. Sexy has a new name and that name is crimson viper.
These women show that you can kick ass and be sexy while doing it. What are some of your favorite female fighters? Let us know and don't be a jimmy.
By: goukijones Aug 16, 2010 | 9 Comments
Do you need the Collector's Edition with all that extra crap? From a Jack-in-the-Box to a remote control car with a video camera, Collector's Edition games are getting out of control. I want them all!
11 different Collector's Editions of some type coming out between now and the holidays? Well Actually there's probably more that, but you'll find some of the crazier shit below. Statues, USB's, decks of cards, an unbeleivable Jack-in-the-box and of course ... DLC galore! There's also a few other things I must remind you of. Check it.Read full story...
By: goukijones Sep 11, 2011 | 5 Comments
DirecTV NFL Sunday Ticket software issues or broadcast issues? Not working on the debut day for PS3. We've contacted DirecTV here's what they told us ..
Widespread issues of NFL Sunday Ticket not working on PS3, To-Go and other HD Receivers. PS3 owners have also posted about slow feeds and terrible picture quality.
From the DirecTV forums:
"Anyone else using the PS3 function and having problems? mine keeps freezing and going back to pregame and then catching up?"
"Have this game going in Hershey, PA on my PS3. It is a TERRIBLE feed. I am seeing 4.1mbs download and 3.4mbs upload.
Please help! It is lagging, and occasionally cutting back to moments from the pre-game show."Read full story...
By: goukijones Jun 12, 2011 | 5 Comments
Exclusive Gameplay footage and interview. Gouki.com wanted to tell THQ everything about what we do with SmackDown VS Raw 2011. We've got a helluva story to tell from inside the THQ booth at E3 2011 with Dev Talk about WWE '12.
Anybody that has checked out Gouki.com certainly knows we are big fans of SmackDown VS Raw and just huge wrestling fans over all. We've successfully recreated each WWE Pay-Per-View since Survivor Series 2010 with WWE SmackDown VS Raw 2011. We have simulated over 60 matches, something we refer to as the Madden Bowl of wrestling. We film the matches before the PPV and both wrestlers are AI controlled. We have downloaded, created and edited over 100 Superstars and Divas in the game.
We know what want in WWE '12 to make that aspect of the game for us even more enjoyable. Personally I say, watching the simulated matches are sometimes just as good as watching the actual live match.
Here's what happened. I had just finished my Konami "Booth Tour" with some Canadian chick with a bunch of FAQ sheets. More on that in another story. I believe BatRastered and FnJimmy we finishing up watching Aliens. I stormed the THQ booth looking to meet people I knew actually did shit there. Neal Pabon, I talked to that guy, what up to him. The press/media counter don't give a shit about nobody without an appointment. There were no goodies and the lady gave me a business card with an FTP for their media kit, when I had just saw her hand some Jimmy the full on disc version press kit.
I stumbled back over to the WWE '12 wall to see if BatRastered and FnJimmy had arrived yet. I took a drink out the flask while less people were looking and just started to play WWE '12. The first guy that came up to me didn't seem to know much of the game. When I told him what we did with it, he didn't seem to understand or maybe he didn't care. I fucked off and tried to talk to more Jimmys in suits. I couldn't find the nuab who I suspect does the Twitter account. He's given me a few shout outs and I just wanted to say thanks. No success.
Back to the WWE '12 section where I scouted out the other possible dev working the section. At E3 you really have to dig deep and ask questions, most of the time you could just be playing with a random PR guy hired that week to demo a product for you based on a script. I definitely did not want that to happen with WWE'12, I wanted to talk to somebody seriously and share my experiences with the game and offer 1 or 2 of my 100 plus suggestions. That's when I met Jason Vandiver, his business card is official and it says Designer on it.
Jason knew what was up with the game and understood what we did with it. [Spoiler Alert] I may say things that I wasn't supposed to talk about. I hope Jason doesn't get in trouble. [/Spoiler Alert]
Jason told me that there would be 2 new create a "Something." I know, not much to go on. SDvR2011 already has a lot of create a "something." FnJimmy says it could be the create a belt. I disagree, I believe one will be something like create a show. My thought is I would love to just program 6-7 matches in a row and then just watch them as the AI played it out. You can kinda set that up now, but an easier way is needed. Create a backstage promo or something, I don't know man, the game does a lot already.
Then we played a match, I chose Albero Del Rio and he drove out on stage in a fancy car. Just like the Eddie Guerrero intro FnJimmy has attached to him in our simulations. It all looked great. Jason chose Randy Orton. I don't know how to play the game and I don't know if he thought I was full of shit at this point, but I had no clue what to do with the actual controller. I just watch this game. So he beat the shit out of me and showed me one of the coolest new features.
Super wake ups. A super wake up for example is when your oppenet is on the ground, but needs to be standing for you to do your finisher. Jason leans forward and shouts "Watch this!" The game cuts away into a taunt animation and Randy Orton slams to the ground and throws his little temper tantrum. AlBerto Del Rio who is still knocked out cold in the center of the ring, shoots to his feet and Randy Orton stands up and RKO's him. Awesome. Very smooth, going to make the end of matches way more exciting.
Jason wasn't done, he picks Alberto Del Rio up again and starts beating on him and building his super bar again. This time he showed me Randy Orton's punt. I said "Something that I'd like to see is that when you select end a match with a finisher that the AI still pins, like in WWE All Stars." Jason said not to worry that was added.
BatRastered and FnJimmy finally had arrived. I pulled FnJimmy to the side and had him play the game while I filmed this off screen footage. Now THQ probably don't want me to play this, but I don't have any other gameplay footage. Both press kits I checked only had the live action Randy Orton trailer. You can see Vintage SDvR2011 AI in this clip where Randy Orton sets up Alberto Del Rio for an announcer table smash, but the Randy Orton can't grab on to do the move and, you know what, I'm not even sure which one FnJimmy was controlling. Just watch the clip.
You can hear the guy at the end of the video offer me some HD footage on a disc, it wasn't there sorry brotha. Send me some and I want another interview. Thanks.
After that part we busted out the official Gouki.com microphone and FnJimmy did his first ever official interview. With himself. Check it out.
We wrapped it up and got four amazing contacts. We love this game franchise, SDvR series is a game that makes sense to come out every year.
Thanks to Jason
Thanks to Narbeh
Thanks to Cory Ledesma
Thanks to Neal Pabon and thanks to everybody at THQ.
Leave your comments below Jimmys. Thanks for reading and watching Gouki.com!
The demo is just around the corner for the PS3 and Xbox 360 jimmys will be getting it soon after that. But is it worth the download? Has Mortal Kombat truly gone back to it's roots and become a good fighting game again or is it time to bury this classic.
I got my hands on the demo last night and I played it for a little over an hour. Mortal Kombat has always been about the gore and violence. The original 3 (MK, MKII, and UMK3) were some of the best fighting games around. Which is saying a lot with games like Street Fighter II, Fatal Fury, and Samurai Showdown to compete with. We all know Mortal Kombat has fallen off with it's latest release Mortal Kombat vs DC Universe, which was a teen rated game, and offered no real fatalities or gore.
Well NetherRealms Studio and Warner Brothers have brought Mortal Kombat back to life and the demo proves it. The demo lets you choose from Scorpion, Johnny Cage, Mileena, and Sub-Zero. It offers 1-2 players and the traditional Arcade Ladder, where you fight one opponent after another until you defeat Shao Khan at the top. Although the demo only allows you to fight 4 out of the 10 opponents in the ladder it is more than enough to get the feeling of the game. Classic stages like The Pit II and The Living Forest return for the demo, and they are looking better than ever. Everything you remember about these stages are there and brought to life with the new 3D graphics. You can even see other characters from the recent games fighting on the other side of the pit. I noticed Frost and Kenji fighting it out, but a game that just looks nice isn't everything. How well does it play?
The new Mortal Kombat has gone back to it's roots with 2D gameplay and it has paid off big time. The controls are fluid and respond better then they ever have in a Mortal Kombat game. The combos are there and they work well. At first the game will feel slow and clunky, due to playing so much SSF4 and MvC3, but onces you play a few matches you'll feel right at home. The game now has a new Special Meter bar at the bottom of the screen ala SSF4, where you can build meter and perform enhanced special moves (EX Moves), combo breakers, and now the new X-Ray moves (Ultras). The enhanced special moves are just stronger versions with added differences to make them better. Take Sub-Zero's Ice Ball, if you enhance the move, then it becomes an Ice Beam and can't be jumped over. X-Ray moves are new to the series and are not only cool to look at, but they are great for huge damage. Although they can be blocked fairly easy, in just my short time with the demo I found a ton of ways to combo into the X-Ray moves for massive damage.
How well do the characters play in regards to there original counter parts? Almost exactly like they did before. The characters look amazing and play like they should play. Scorpion has his classic Spear move, Sub-Zero has his Ice Ball, and Johnny Cage still packs a Nut-Punch move. Speaking of the Nut-Punch, back in the day you couldn't perform this move on female characters. Johnny would just do the splits when fighting a female, and unless Mileena's secret is out of the bag, this move can now be performed on females. From what I've played so far, it seems that Johnny Cage is a beginner character, he has fast and easy combos while only doing little damage. I got 7 Flawless Victories with him during my ladder run on Hard. Sub-Zero and Mileena are advanced characters, their combos aren't as easy, but do more damage. So far I'm really liking Johnny Cage and Scorpion. In the demo each fighter gets 1 fatality and a stage fatality for the Pit II, and the full game has a minimum of 2 fatalities per character and I think every stage has a fatality.
Overall I love what they have done with Mortal Kombat. They brought back one of my favorite franchises and it looks and feels better than ever. I was worried that the gameplay wouldn't live up and I would have to say goodbye to Mortal Kombat, but now all of my fears have gone out the window. I can't wait for this game when it drops April 19th. Anyone else who was worried about the gameplay fear not. Go pre order this game it's going to be amazing. Everything you remember about Mortal Kombat and more. FINISH HIM!!!!
Check out this new Trailer from the demo:
Bottom Line Demo: Must Play!
Be sure to check back in April for the Review of the full game. Tell us what you think in the comments. Don't be a Jimmy!
By: goukijones Jul 29, 2010 | 59 Comments
Once again we are giving away one of the biggest games of the year Halo Reach. Not the regular edition, not the limited edition, BUT THE FRICKIN LEGENDARY EDITION. Get it Sept. 14th!
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