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Fable Legends was announced at Gamescom and we fill in some gaps in the catalog due to new stories being written.

First off, Microsoft announced a new Fable game, Fable Legends at Gamescom last week.

Fable Legends

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Catalog update: PS4 release date revealed

By: BatRastered Aug 20, 2013 | 1 Comments

The Playstation 4 gets an official release date, which means Killzone does as well. PvZ Garden Warfare gets cover art.

The big news from gamescom is that the PS4 is shipping on November 15 in the US and 29th in Europe.

PS4

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Halo 4 Playlist Update 2/4/2013

By: Arthvader Feb 2, 2013 | 0 Comments

Players will be able to to experience Doubles and more in Halo 4 this coming week. see some of the details here.

Once Feb.4 comes by, the Team Doubles playlist will be available in Halo 4. Here's what you can expect from this playlist, as well as some other changes that is going on in this update:

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Borderlands 2 Title Update 12-13-2012

By: Arthvader Dec 13, 2012 | 1 Comments

Gearbox has released a new patch addressing alot of bugs and issues found in Borderlands 2 today. stop on by and check them out.

Today, Gearbox  has released a new patch for Borderlands 2. They address many issues that plagued certain players, such as Badass Ranks, freezing, weapon and shield balance, and even challenges. Check out below for a list of changes that have been put into effect.

 

Listed here is what was updated on the 360 ver.

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Arthvader

343 industries announces title patch at PAX for Halo: Reach

By: Arthvader Aug 27, 2011 | 2 Comments

Halo: Reach to be patched with new balance, and an old friend!!

At PAX's Halo-Fest, 343 Industries announced that a title update will be heading to Halo: Reach, changing some of the balance of the games's weapons and armor abilities.

First up, Armor Lock:

     It looks as if the Armor lock ability will be nerfed quite a bit. first of all, plasma grenades will no longer detach from the player if they use armor lock. This I feel should be necessary because This is one of the abilities that I hated to deal with the most. Also, The duration of armor lock will now be based on how much energy a player has instead of a set time, effectively diminishing it's usefulness.

Next up on the list: Active Camo:

     All they are going to do is shorten the amount of time you are in Active Camo mode. I don't know if this could be a good thing, or a bad thing.

and now, other balance changes:

     Players will no longer block another players sword with any other weapons except for another sword. To me, this makes if feel more like classic Halo mechanic, seeing as how in Halo 2 and Halo 3, you couldn't block the sword with anything but the sword.

     Players will also be able to change their reticule's "bloom", allowing for increased accuracy during rapid firing. To be honest, I could welcome this inclusion.

     A shield bleed-through effect will be included in the update, meaning that any damage that takes out the last portion of your shield can be carried over to your health.

     The last update is for those who like the magnum in Combat Evolved. the magnum will get a boost in it's power, being one step closer to it's original power. This is one of the best things I've heard for reach in a long time. Sure, the magnum is good as it is now in Reach, but with this upcoming update, It's probably going to be the go to gun, perhaps more than the DMR.

The update will kick in starting in October.

Leave your comments in the bottom, and don't be a Jimmy!!

[UPDATE] This is what I get for being sick during EVO. Development has started. It's just a DLC update, could you imagine another disc? Fans would riot. Unless there is 10 new stage, at least 4 news fighters and maybe some new modes. Ha! I'm dreaming.

I don't know if this is even real. Ono likes to troll us sometimes. Maybe this is the update and the balancing that will carry  Street Fighter IV until Street Fighter 5 comes out. EVO showed me that there is plenty of characters to use, you just need to be good. EVO good. Here's the pic.

Here's the tweet

Woooo,we're developing AE 2012 just now! ;) We'll do our best to live up to your expectations! ;D

Well that's it. What are your thoughts. I'm pretty sure you don't want to pay for this right? Considering some of us have paid for 3 versions of Street Fighter IV at this point.

You should follow Ono san if you don't already. There's tons of sneaky stuff like this and of course Ono san always posts pictures of girls and booth babes from around the world. Don't be a Jimmy!

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goukijones

Gouki.com Hype Machine and Achievements are Live

By: goukijones May 30, 2011 | 10 Comments

We have launched our new Hype Machine and Achievements just in time for E3 2011. Check out our new feature and start getting hype today!

Go to any video game on our coming soon list and where you would usually vote Buy it! Rent it! or Flush it! You can now vote whether you are HYPE for the release of that particular game or not. This information will also show up in comments when you comment on unreleased games. Don't be a Jimmy! Once the game comes out, you won't be able to hype it up anymore and you won't be able to get the points. 

Hype it up! - You receive 15k for each catalog item you vote on. You can only receive these points until the game is released.
Rate 5 catalog items = 100k - Bronze
Rate 100 catalog items = 1m - Silver
Rate 250 catalog items = 5m - Gold
Rate 500 catalog items = 10m - Platinum

Check out all of the Gouki.com Achievements.

Have a suggestion for a Gouki.com Achievement? We'd love to hear it, leave it in the comments below. Try to describe it as best as possible.

As always, thanks for being a part of Gouki.com Number 1 in the World!

Community News

LegendaryLonewolf

Console News and Update

By: LegendaryLonewolf May 18, 2011 | 4 Comments

On the latest articles of IGN by Daniel Krupa:

PSN PASSWORD RESET EXPLOITED

Early reports suggest that Sony's request for PlayStation Network users to reset their passwords could have inadvertently exposed the network to a new set of attacks.

The exploit allows hackers to change user passwords via the PSN password reset page, using just two pieces of information -- a PSN account email address and a date of birth -- both of which could have been obtained in the original breach.

The exploit was initially reported by Nyleveia, but the story has since been confirmed by Eurogamer, who claim to have seen video evidence corroborating Nyleveia's claims.

As a consequence, the PSN sign-in is currently down on a number of Sony's sites.

Update: Sony has commented on the situation. In a post on the official PlayStation Blog, Sr. Director of Corporate Communications and Social Media Patrick Seybold noted: "We temporarily took down the PSN and Qriocity password reset page. Contrary to some reports, there was no hack involved. In the process of resetting of passwords there was a URL exploit that we have subsequently fixed." Seybold encourages consumers to reset their passwords directly on their PS3s if they haven't done so already.

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GoukiJones discusses briefly how Brink has grown since 2009. Just two weeks to go until the release of Brink, we get another look at full on gameplay. Brink is looking to set a NEW STANDARD. If Brink fails, it could be the end of the FPS.

May 10, 2011 will be the release of Brink. Brink is developed by Splash Damage, who made 2 Wolfenstein games, Doom 3 and Quake Wars. Splash Damage has tons of experience making FPS games and whenever I hear Paul Wedgwood talk about Brink, I get real excited. Real excited. The first ever video I saw of Brink was the SMART engine walkthrough video narrated by Paul 2 years ago. There is no combat in the video, Paul just demonstrates how you move around in the Brink. SMART back then meant Smooth Movement Across Random Terrain.

You can read more about that in my original story: Is the SMART engine in Brink the future of FPS

Recently on Machinima interview Paul referred to the SMART engine as Smooth Movement Across Rough Terrain. (@3:17 in the video.) Now I'm just saying here, Rough and Random are two different things. I like the sound of Random more, Rough may not mean as much freedom in the game as I once expected. Granted, Paul could have just slipped up or forgot the name of his engine right? Or, during development Splash Damage just could not do what they wanted to do with the SMART Engine, so they changed the name a little to represent better. Smooth Movement Across Random Terrain sounds like I can go anywhere. "Rough Terrain" not so much. 

Here's that Machinima Interview.

IG Extended: Brink Interview w/ Paul Wedgwood (Splash Damage)

So you want to know about the Get Smart, The Basics. I'm not going to fully describe the video I expect you to watch below, but I'd like to point out a couple of key things that are keeping me hyped up. FYI, I don't care about character customization, I don't care what my guy looks like, I can't see him. The missions and tasks during the game look very exciting, I hope it's a continuous PWNfest. Being able to switch whatever your task is, will keep you thinking, what can you do next. If you look closely in the video you can see a few clips of the SMART engine and it is looking Badass nice. The bottobline is the SMART engine is going to shock people when they first play Brink.  

Brink Get SMART Series: The Basics

Brink's got a lot of hype to live up to with me personally, I've been following the game since 2009. I played it last year at E3 and spoke with Bongo Boy Ed Stern himself. This genre is failing right now, there's no inovation, games and velopers are going backwards. If Brink doesn't show me something new, you can expect my FPS Hiatus. Please leave your comments below and let me know what you think about Brink. I will have it launch day and I will be looking for a party. Don't be a Jimmy!

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User Stories Per Day Updated

By: goukijones Feb 10, 2011 | 14 Comments

The number of stories a user can write per day has been increased.

The number of stories a user can write per day has been increased to encourage users to write more. Also this will help your chances with all of our giveaways.

Previously users could only write 1 story per day. I know a lot of people want to write more, just not for the giveaways, but because they are enjoying the site and want to contribute. You can now write up to 2 stories per day. As the site grows and we move further away from our beta phases we will increase the number again.

So now Don't be a Jimmy. You still gotta get them approved. Write quality reviews, previews, blogs, share videos ... Keep it classy. 

Thank you for reading and writing on Gouki.com.

Community News

Arthvader

Castlevania: Harmony of Despair updated

By: Arthvader Dec 21, 2010 | 7 Comments

for the better, or worse...

Okay, so i just loaded up Castlevania: Harmony of Despair today and an update has appeared. this update changes quite a bit of balance to the gameplay. After experiencing the changes, I've decided to write down here what changes i noticed. Here's what to expect in this update:

 

Alucard

- Strength increase
- Damage increase for multiple weapons
- Yasutsuna (or should I say, Alucard's broken spamable weapon) has a slower hit rate
- Spirit magic does more damage
- Decreased MP cost for Hellfire and Dark Metamorphisis?

Charlotte

- Increased the cost of heal to 50MP
- Heal doesn't heal as much, making the astral + skull ring combo not as effective as it used to be
- Charlotte can no longer pass through flames when heal is used

 

Maria

- Decreased MP cost for all magic
- Slightly faster MP regen
- Increased Hymn damage
- Hymm deals holy damage
- Increased Guardian Knuckle damage

 

Soma

- Damage increase for some weapons such as the Muramasa
- Beserker Mail no longer increases the amount of damage dealt from offensive souls

Whip Users (Johnathan, Julius, Richter)

- Decreased the MP cost of all sub weapons
- Holy Water damage increased

 

Yoko

- Decreased MP cost for all magic
- Slightly faster MP regen?
- Holy Flames and Holy Lightning now also deal holy damage

 

General Changes

- Skeletons (dead players) can now backdash and slide
- Skeletons can receive loot from boss chests
- You can self fail a run by holding LB+RB+A+B+X+Y together for 2 or 3 seconds
- Players can join a room any time while in the lobby
- When searching for custom games you can now also search for the difficulty and chapter
- Robe Decollete had a stats increase and also grants faster MP regen, making it superior to Death's Robe
- Enemies deal more damage than before
- Miser Ring can now be found on Chapter 7
- Latency bar in the lobby actually works now
- Dual Crushes deal more damage

 

What do you guys think about this update? leave your comments below, and please, don't be a jimmy.

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Portal 2 delayed 2 months

By: goukijones Nov 18, 2010 | 5 Comments

Portal 2 release dates slips. Valve thinks it okay though, claims the shortest delay in the history of the company.

I just received an email from Valve stating that Portal 2 will now be released on April 18, 2011. Valve claims this shortest delay in history. I think they are trying to be lol. But some gamers may not be too happy about it. I'd rather a good game be delayed then a shit game be released. And it's only two months. Here's the email I received. 

"VALVE ANNOUNCES SHORTEST DELAY IN VALVE HISTORY

Valve today announced that Portal 2 -- the sequel to the ground-breaking title that won over 30 game of the year awards, despite missing its original ship date -- will now be available the week of April 18th, 2011. This two month slip not only marks the shortest delay in Valve's proud tradition of delays, it represents the approaching convergence of Valve Time and Real Time. Though this convergence spells doom for humanity, it will not affect the new Portal 2 release date."

Until then, enjoy some of other Gouki.com Portal 2 stories.

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