Is this zombie shooter game worth your $10 (or 800 microsoft points)? Find out in this review.
At first, I was skepical about buying this game (there were alot of zombie type games that came out before this one, such as Left 4 Dead, Zombies ate my Neighbors, Monster Madness). I decided to buy the game the day it came out (along with The Warriors: Street Brawl), and ended up liking this game. Now, after playing this game for a long time, I've decided to write up my review for this game.
Pretty much, this game is a twin-stick shooter, in which you use the left stick to move, while you use the right stick to fire. you can also use a chainsaw by using either trigger buttons, but you'll pretty much go a bit slower. Your main objective in the game is to survive 55 days of the zombie apocalypse, through 7 different small arena like levels, all while trying to attain a high score. As a secondary objective, you can rescue stranded survivors for bonus points, and for a teddy bear that is pretty much a bomb that zombies will be attracted. There are also various different weapons you can pick up in the game, such as a gattling gun, shotgun, twin uzis, flamethrower, grenade launcher, RPG, and moltovs. As you proceed further into the game, you'll come across various scenarios, which can contain a variety of action, whether zombies will be faster, you being forced to use nothing but a chainsaw, or even have the stage itself in a blackout scenario, where you will only be able to see a little around you. There are also a variety of zombie types throughout the game, such as the basic Shambler zombie, which you can shake off if he grabs you, to the Sheriff zombie, in which he has a shotgun, to even the Queen zombie, which can bring about little flying spawns that can't be shaken off, and which you must kill before it gets to you. After finishing the game, you will unlock a mode called 7 Days of Hell, in which, luckily, only has 7 levels to clear, but it's call 7 Days of Hell for a reason. Each level in this mode gets increasingly harder, adding more zombies with each following level, and can last you anywhere between around 30 mins to probably 1 hour, or more (trust me, I'm writing this because I went through it myself).
The Graphics in this game is nice. there are 7 different environments in which you'll be playing on, which would seem a tad bit repetitve since you'll be going through the same 7 enviroments for 55 days. These places are a graveyard, a junkyard, a town park, a fairground, a lumberyard, an airport, and a gas station. The characters and the zombies in this game were also designed well in this game as well.
There's not much I could say about the sound department. Each of the 7 different enviroments in the game has it's own, unique Horror-esque music that fits the theme. In a sense, I like listening to the music as I take down the zombie hordes that try to take me down.
All in all, I felt that this was a good experience. Sure, it could get rather tiring and repetitive, but this is just one of those games that plays like certain old school games (such as SMASH TV, TOTAL CARNAGE, MERCS). If you like this type of game, and you think you will enjoy it, then buy it. Of course, you could demo it just to be sure you'll be interested in this game.
Final Verdict: Buy IT!
Leave your comments in the bottom, and don't be a Jimmy!
Other stories done by me:
Besides Valkenhayn R. Helsing, another character has been confirmed.
Platnium the Trinity has been confirmed as a new DLC character. follow the link below to learn about this character:
Just as the title depicts, the first trailer for Dungeon Fighter Live is up.
A couple of days ago, Nexon released a trailer for the XBLA port of MMO Beat-em'-up RPG Dungeon Fighter Online, now called Dungeon Fighter Live: The Fall of Hendon Myre. Here's the trailer:
Dungeon Fighter Live: The Fall of Hendon Myre is based on it's PC counterpart, Dungeon Fighter Online, which first launched in Korea back in 2005, and North America eventually received it five years later. the game is developed by Neople - a subsidiary of Nexon, while it will be published by Microsoft Studios. the game promises to provide the same, yet familiar control system as it's PC counterpart, but will be playable in 720P resolution.Read full story...
By: Arthvader Aug 27, 2011 | 2 Comments
Halo: Reach to be patched with new balance, and an old friend!!
At PAX's Halo-Fest, 343 Industries announced that a title update will be heading to Halo: Reach, changing some of the balance of the games's weapons and armor abilities.
First up, Armor Lock:
It looks as if the Armor lock ability will be nerfed quite a bit. first of all, plasma grenades will no longer detach from the player if they use armor lock. This I feel should be necessary because This is one of the abilities that I hated to deal with the most. Also, The duration of armor lock will now be based on how much energy a player has instead of a set time, effectively diminishing it's usefulness.
Next up on the list: Active Camo:
All they are going to do is shorten the amount of time you are in Active Camo mode. I don't know if this could be a good thing, or a bad thing.
and now, other balance changes:
Players will no longer block another players sword with any other weapons except for another sword. To me, this makes if feel more like classic Halo mechanic, seeing as how in Halo 2 and Halo 3, you couldn't block the sword with anything but the sword.
Players will also be able to change their reticule's "bloom", allowing for increased accuracy during rapid firing. To be honest, I could welcome this inclusion.
A shield bleed-through effect will be included in the update, meaning that any damage that takes out the last portion of your shield can be carried over to your health.
The last update is for those who like the magnum in Combat Evolved. the magnum will get a boost in it's power, being one step closer to it's original power. This is one of the best things I've heard for reach in a long time. Sure, the magnum is good as it is now in Reach, but with this upcoming update, It's probably going to be the go to gun, perhaps more than the DMR.
The update will kick in starting in October.
Leave your comments in the bottom, and don't be a Jimmy!!
By: Arthvader Feb 15, 2012 | 6 Comments
Back again with another team I would possibly use in the upcoming Street Fighter X Tekken game.
After I wrote my previous story about what characters I would use as a team in Street Fighter X Tekken, I figured I write another story dedicated to a possible second team. This time, I'll be talking about the following two characters:
Chun-Li from Street Fighter & Jin Kazama from TekkenRead full story...
By: Arthvader Feb 9, 2012 | 7 Comments
Here are my reasons of why I'll most likely use these characters in SFXT.
I took a long good look at the roster for some time now and realized I could do good with the following two characters:
Vega from Street Fighter,
and Steve Fox from Tekken.
Let me explain Vega first, as I have more history involving this narcissistic madman from Spain. I remember, a long time ago, back when I used to play Street Fighter II on the SNES, He would always be one of the few opponents I would always have problems dealing with, no matter what character I used. He always was moving one step ahead of me, taking advantage of the situation. Eventually, when I finally defeated him,I felt a sense of relief. I gave him an 8/10 on the difficulty meter on that version.
Fast Forward a couple years later. Street Fighter Alpha 3 was out on consoles. I played it with a friend every time we meet up to have some fun. this was probably the first time I got to try Vega, although I wasn't much fond of using him, remembering all of what I had to deal with back in Street Fighter II. Much to my expectations, I was messing up a lot, which ended up with many defeats using Vega (Gen is my Main in the Alpha series since 2). Since then, when I had the chance, I would go and practice using Vega whenever my friend brought it over.
When the Street Fighter Anniversary Collection came out on the PS2 back in 2004, I rented it, and played alot of Hyper Street Fighter 2. Through this port, This is were I finally started embracing the use of charge characters, as Vega would finally be an asset for me to use. After running through the game multiple times, each time using a different version of Vega (Champion edition, Turbo, Super, & Super Turbo), Vega had become a powerhouse for me. I later bought the anniversary edition when it came out on the Xbox a year later.
Moving on to 2009, when I finally got my Xbox 360, I purchased Super Street Fighter II Turbo HD Remix, and put my Vega skills to the test in online battles. This is where I truly used Vega as a main, and not a secondary, and I ended up putting in many victories, both in ranked battles, and in friendly competitions with my online buddies. His unique style of attacks, evasive moves, and the Flying Barcelona Attack were key parts in my play style.
As you can see, I definitely had a lot of history with Vega, both annoying and great. As for why I would like to use him in Street Fighter X Tekken: He's a main in previous street fighter games, and i would like to apply my experience to him in this game.
When it come to Steve Fox, I might not have as much history with him as I did with Vega, but I'm still have my experiences with him. The first time I tried using him was in Tekken 4, in which he made his debut. Unlike any of the other characters in the roster, Steve Fox doesn't kick (that's right, he doesn't kick, unless you get him to do a jump kick in the air). Instead, like any boxer, he would bob and weave, dodging any attacks depending on the situation, as well as giving him opportunities to use other attacks as moves around. I took the time to getting used to him, and he eventually became one of my more frequently used characters in the series.
With Tekken 5, Steve pretty much stayed the same way, although he suddenly became a secondary, just because of the fact that I started picking up on Law (who i was familiar with in previous Tekken games), and Eddy (who truly had returned, not counting the unlockable version of him in Tekken 4). Here, I learned more about using him with each fight that I went through. It wasn't an easy road, but in the end, he still proved to be a favorite for me.
When it comes to Tekken 6, Steve Fox is one of the many characters I use, alongside Lars, Bob (Which I don't know why I started picking him up), and Mokujin (random style, possible reason for picking up Bob, seeing as how every two out of three battles, I end up with Bob style). Just like the other games he was in, Steve's ability to dodge and weave through his opponent's attack proved very useful. That and the ability to pull some tricky highs and lows makes him a fierce contender.
That's pretty much my history with Steve Fox. In the end, I see much potential in using Steve in Street Fighter X Tekken. I have a feeling, since he won't be kicking, I see him having the kick buttons either being different punches (just like Dudley), or his unique evasive options. can't wait to pick him up.
Well, That's pretty much the reasons why I would use Vega and Steve Fox as a team in Street Fighter X Tekken. two unique characters with a twist. I can't wait for this game to come out in March.
Leave your comments on the bottom, and don't be a Jimmy!
Other Stories by me:
By: Arthvader May 16, 2011 | 9 Comments
My Mortal Kombat online experience with Cinderkin = fun and lots of epic fails
So, earlier today, I went and challenged Cinderkin to a couple of bouts of Mortal Kombat. Cinderkin hasn't played this game for at least the past 2-3 weeks, and yet it doesn't matter, as he kept decimating me with one character:
Yes, Raiden. I myself used at least 5-6 different characters, still losing in all my matches (my closest chance to win was during Johnny Cage vs Raiden, battle 2). All I could say is this, Cinderkin, you are by far one of the best MK opponents I have fought to this point. Your Raiden is god-like, and to show respect, I'll add some thunder god pics, sprites, and vids here (spanning most of the MK games):
Mortal Kombat Shaolin Monks
MK vs. DCU
Raiden's Fatalities (Mortal Kombat (2011))
Leave your comments below, and Don't be a Jimmy (like me, who lost to the best here on Gouki.com).
for a limited time only
Seeing as how Fable III is coming in a couple of weeks, It seems that people who dosen't already have Fable II can get it for free for their xbox 360.
All you have to do is follow this link:
all you have to do is scroll down on this page, and click "Download to Xbox 360", and the game will be all yours.
Do note, that it might not work for some people.
I myself have never actually tried any of the fables games before, Fable 1 or Fable 2. Seeing this offer made me want to give this game an actual chance to see how it is. Maybe in a week, i'll give a review to describe my thoughts in Fable II.
Here's the source:
I could confirm this. I actually got my hands on Fable II for free myself.
It looks as if it changed from being a full 7 gigs ver. to a 2 gig ver., splitting the game into 5 episodes. you can download the first episode for free, but then if you want to continue, it'll cost you Microsoft points for the other episodes.
With the new xbox.com update, it seems that the free game is no more.
A List of what's to come this week on Xbox Live.
New Month, new set of deals. Let's See what's available this week on Xbox Live:Read full story...
By: Arthvader Feb 28, 2012 | 3 Comments
One of them is a trap. the other... well he uses a sword and has way too many costume changes. Find out why I would use these two as a team.
Once again, I managed to find another possible team to use. This time, I'll be talking about these two particular fighters:
Poison from Final Fight & Yoshimitsu from TekkenRead full story...
Unique anime-style fighter is heading our way around the end of January.
Publisher 7sixty announced that they will be bringing out anime-style fighter Phantom Breaker to the US this month. Here's the first Trailer for the game:
Read full story...
With the Leviathan DLC coming next week, Bioware and EA decided to bring out a trailer.
Here's the Trailer:
Read full story...
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