Rocksteady's ultra-successful Batman game is getting a confirmed follow-up!
Well, it's official; Arkham Asylum is getting a sequel. It's been discussed amongst gamers since the first game was released, so it should come as no surprise to anyone that there would be massive interest in a sequel. While little is known about the sequel at this point, there was a trailer unveiled at the VGAs that you can see below, for your viewing pleasure. Be sure to keep an eye on this title, because it's almost guaranteed to be as much of a hit as the first one!
By: goukijones Dec 12, 2009 | 6 Comments
Strip all of your characters before any cut scene for hilariousness!
This happened on my second play thru. Money is not easy to come by early on in the game. So in classic RPG style I removed all the gear and weapons from party members I knew were going to die. Just to sell the equipment later. Jimah!
Off-screen HD Capture Jimmy!
By: goukijones Dec 12, 2009 | 4 Comments
Borderlands is the King of invisible walls!
Understand first, that I love Borderlands! It was one of my favorite games from 2009 and I can't wait for me DLC. One night while playing I found the ultimate invisible wall! You can not believe this Jimmy! Believe me.
Off-screen HD Capture Jimmy!
By: goukijones Dec 12, 2009 | 1 Comments
It's purple Jimmy! He's got a purple HEAD! lol
I know this is old news. I just wanted to let everyone know I actually beat Shadow Complex with all the gear. I RAIPED THAT GAME!
Off-screen HD Capture Jimmy!
By: goukijones Dec 10, 2009 | 20 Comments
The first ever SFW PG-13 Vlog! Rick "Papabear" Velazquez stops by again for the new vlog with a couple more surprises. This is on of my favorite vlogs of all time Jimmy!
Please share this with your friends on Facebook and Twitter with the share button on top right of this page. Don't be a Jimmy! Number 1 in the World Gouki.com!!!
And now I present to you ... Vlog #11
Its too easy to make a sequel worse than the original. I can only hope Bioshock 2 is better than the original Bioshock!
I love the original Bioshock. I've played through it 3 times, just recently again this summer when I fucked up the Historian achievement by missing the first two audio diaries like a Jimmy!
Two weeks ago I saw the new trailer/preview/video whatever of Bioshock 2 and it got me excited. I knew I had to share it here. I took it to a whole-notha-level! Video blowout!
*New Siren Alley Trailer.
Read full story...
Two of the best PS2 games get an HD makeover.
So I just picked up the God of War collection for the PS3, and let me tell you, it looks great. I'd swear it was a current gen game if I didn't know any better.
If you don't know, the God of War series were two of the best games released in the last generation. Now, they look even better. The controls and story are the same, but the framerate has been improved to a nice constant 60 frames per second and the resolution has been upped to 1080p while some nice anti-aliasing has been turned on.
If you missed one (or both) of these games on the PS2, now is the time to pick this up. Not only do you get two great games to play on your PS3, but you get them for less than $40. Well worth it.
If you played through both on your PS2, or you have a backwards compatable version of the PS3, you might not get much out of this unless you're a huge God of War fan who really wants to see it in HD.
Storage box! Is that worth ten bucks to you Jimmy? Or is there more?!
So she's crazy right. She is in charge of the "Underdome" yeah, kinda like the Thunderdome. The game is cool like that, I'm telling you the truth. Basically my biggest draw is the new arena modes which promises to throw waves and waves of some of the baddest enimies from Pandora at you. There's also a storage box, so you can store some guns and stuff Jimmy. Also you get TWO yeah only TWO more skill points to level up with, but no new level cap and no information on how many missions or side quests.
The Zombie Island of Dr. Ned was excellent DLC and I got my monies worth so I'll be watching this new DLC close. Ready to go into the arena Jimmy?!
WTF is this? A Square-Enix game? Hmmmm the new preview looks FREAKIN' Awesome!!!
So the first time around this game was made by Eidos and Valve(Steam) and it came and went on the consoles. I never played it. Yet every once in a while I'd read or see some video about the PC version. Makes sense to me now, now that I know Valve was a part of the first game.
Well this time around it's Eidos and Square-Enix so that caught my eye. That and the email I got from Square-Enix about this game. Just Cause 2 is STILL and Eidos game. This new video is awesome looking, I like the grapple hook idea and it looks like it could be fun if used well.
Get the low-down on my first impressions of the Xbox 360 version of Mass Effect.
Let’s get one thing out of the way up front: Mass Effect is a lot of fun to play. In fact, if you have any intentions of playing Mass Effect, you might want to set aside a nice chunk of your day, because the hours are just going to fly right by you. Oh yeah, Mass Effect is one of those games. It manages to be a full-blown, action-filled romp across space, and yet it still finds time for a little bit of intergallactic soap-opera and traditional politics.
Let me get out of the way for you the thing that I first noticed about Mass Effect: it’s a great looking Xbox 360 game. Even so many years after its initial release, I am still impressed with the visuals this game offers. Complex models and great textures are just part of the package; you also get incredible effects throughout the game. Unfortunately this much doesn’t come without a small price. The game has a few framerate hitches at times, and there’s a good number of texture pop-ins. The thing is, none of this will really matter once you play the game. The little technical hiccups don’t detract in any way from the game.
The character creation process in Mass Effect far surpassed my expectations. This is the kind of character creation system we’d be more accustomed to seeing in a sports game. You can customize a bunch of individual slides for each part of your body. The most amazing part of the character creation system is that, given all of the possibilities you have for character creation, the game still implements your exact creation in the game’s cut scenes. It’s rather awesome to see your custom-made character in these prescripted cut-scenes, and it really gives the game that extra layer of role-playing goodness.
The gameplay in Mass Effect is great fun, but it also feels like it suffers from a little bit of an identity crisis. The game wants to give you all the decision-making abilities you’d find in a great RPG, but when you’re thrown into combat you’re just blasting your way through foes. The combat is actually quite RPG-heavy, but you’d never really notice it if you weren’t trying to find it. Things like aim actually have very little to do with Mass Effect; your only need be that you’re in the general area of the enemy you’re trying to shoot. Rather or not the shot will actually hit is handled by your stats, similar to the way it would be done in a more traditional RPG. Until this realization dawns on you, you’ll spend a little bit of time frustrated, wondering why your shots aren’t hitting even when you’re dead on the mark.
Okay, so maybe the third-person shooter elements in Mass Effect are light, but there’s no mistaken their presence. The game encourages you to use cover, something that games like Knights of the Old Republic never required. In fact, I suppose that’s not even accurate, because the game makes you use cover. If you try to play Mass Effect with guns blazing, you’ll die very often, and some firefights will even be impossible. Oh yes, and you’ll spend a lot of time behind cover, because Mass Effect has no shortage of awesome firefights, and every one of them manages to feel unique and interesting, meaning that you won’t get bored after the first three or four waves.
So let’s get back to the role-playing elements of Mass Effect, shall we? The game’s dialogue sequences gives you no shortage of options, and you’ll frequently find yourself controlling the flow of the conversation through these choices. Unlike the Bioware of old, Mass Effect does something a little bit different with its dialogue options. In the past games, you’d be given a choice of things to say; in Mass Effect, the choices merely reflect a certain tone and position, and the selection you make with regards to what to say isn’t exactly what will come out of your character’s mouth. Another improvement over previous Bioware games is the fact that you can make your choices while the other character is still speaking, meaning that the flow of the conversation doesn’t have to be broken while you try to decide what you want to say. This makes the dialogue sequences more smooth than previous games, which is nice considering the amount of dialogue you’ll be engaged in.
The game has a morals system in similar fashion to the other Bioware games, except this time around you’re level of goodness and badness aren’t on opposite ends of the same spectrum. Instead each one has its own scale, leaving you with more capability to end up in the gray area. It’s an interesting change over the previous games, because you won’t have to watch that spectrum move towards red when you make a bad choice or do something you knew was wrong. It keeps things interesting, and it allows for a wider variety of characters and attitudes, since you’re no longer tied to the old black-and-white system of morality.
The problem with Mass Effect from a gameplay perspective is that the menus are sometimes convoluted, and it’ll take you some time to figure out what everything means. I spent about 20 minutes trying to figure out what different things meant and did, and the instructions offered little in the way of assistance with this matter. That said, once you’ve taken the time to understand the menus, it all pretty much becomes second nature.
The sound design in Mass Effect is wonderful. Weapons really seem to have that pop to them, and the music is brilliant if not subtle. The best part of the sound design, though, is in the top-notch voice acting. All the actors did an incredible job delivering their lines with the sense of emotion that you think they should have, and you don’t have the same two or three voice actors reprising hundreds of roles. The sheer amount of recorded dialogue in Mass Effect is mind-blowing, and considering the fact that they squeezed that much audio onto a dual-layer DVD without sacrificing the quality is a testament to the things Bioware can do when they set their minds to it.
Oh yeah, and before I close out this article, I guess I should mention the Mako. The Mako is a vehicle that you use to navigate planets. I’ve only had one segment where I’ve drove a Mako, but let me tell you something: it’s rather frustrating. The controls feel over-responsive and loose. You can engage in combat from within the Mako, but if you can avoid it, you’re better off to not do that. I found that it was more effective – at least in the scenario I played through – to hop out of the Mako and do the combat on foot. It’s a minor flaw in a game that otherwise feels so polished, but it makes the whole Mako concept feel like a tacked-on afterthought.
So Mass Effect is great. Maybe you don’t need me to tell you that, but it’s something that I think needs to be said again. The game just oozes with a level of polish that not very many developers can fully capture in their games. And even for a game that seems at times to, perhaps, spread itself a little bit too thin, you won’t get the feeling that it didn’t work.
Once a Capcom shooter … now a Rockstar western version of GTA?!
I first saw a preview for Red Dead Revolver I believe way back at E3 2002, when it was a Capcom game. The visuals looked amazing and the shooting looked like a lot of fun. Like a few other games that were previewed at E3 2002, Capcom never released Red Dead Revolver in fact they ceased production. Critical! Enter Rockstar games … These Jimmys pick up the game add a little more blood and some curse words, finish the game and we have a new franchise on our hands.
Now I never did play Red Dead Revolver because I am a Jimmy. Red Dead Revolver sells for more than retail on some websites. Fortunately for me, Red Dead Redemption comes out on April 27th 2010 and I can’t wait for that Jimmy! Check out these videos. The second video is the NEW trailer released just last week and it looks FUCKING amazing. Pre-order heard!
This is the original trailer released about 7 months ago.
The snow, the mountain sides and the muscles on that horse’s ass are amazing!
A t-shirt, a sweet lunch box, the game and even more! Special Edition gift set.
New Super Mario Bros. Wii which offers a combination of cooperation and competition. Players can pick each other up to save them from danger or toss them into it. Supports 2-4 players in multiplayer mode. Fun for the whole family or four drunken nerds!
For an extra $20 bucks you get all of this! Including the game!
Wii Remote Static Cling Set includes four individual clings designed with each playable character from the New Super Mario Bros. Wii game. Wii Remotes not included.
Mario, Luigi, Yellow Toad or Blue Toad…who will you be?
Heavyweight 6.1oz. 100% cotton t-shirt (Men's Size Large.)
Plastic lunch box includes snap closure. This is the hotness!
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