By: goukijones Jan 21, 2010 | 162 Comments
By: Crimson Relic Jan 21, 2010 | 5 Comments
The developers touch on 2nd Ultra's, a recent tournament and hint at a big announcement coming with their site update next week.
Hello everyone! Thank you to everyone who in the comments for the last blog were concerned about my health.
Well then, today there are a few things I'd like to share with you!
First is the character page on the official site! For the newcomers in SSFIV like T.Hawk and Guy, but also for the returning SFIV cast as well, for 21 of them under the "Characters" page we have movies up of their Ultra I and Ultra II!
Personally, I like Balrog's "Dirty Bull", Cody's "Last Dread Dust", and Ken's "Crimson Hurricane Kick"! Within the Capcom offices, Rufus's "Big Bam Typhoon" is a big hit!
We'll keep the updates rolling out, so keep an eye out for them.
The second issue of the day is the page exclusively for the National Tournament! There you'll find the results for the 1st Kanto Qualifier that took place at Taito Station Takadanobaba last Saturday! As there are 9 qualifiers in total, to try and post about them on this blog...yeah...so that's why the Results Page will be updated every Tuesday with new results!
...Having said that, please let me write a little bit about it here. Thanks to the efforts of the tournament organizers and the arcade staff, our 44 registered teams were able to get pumped up, and the fans who came to watch also got into it, so it was a great time! Everyone, thank you very much!
The winners were the "Lettuce Sandwich" team of Kyabetu, Shiro, and Ojisanboy. In the final round against the team of "Mahou Shojo Zangitan's Challenge! Chapter - National Tournament", both team anchors, Ojisanboy and Mahou Shojo Zangitan clashed to decide it all! Ojisanboy kept his cool - my heart was probably beating twice as fast as his. And with this, the "Lettuce Sandwich" team advances to the stage of the National Tournament! Congratulations!
Next up is the Touhoku Qualifier! As you can see on the Results page, there'll be Mago, Tokido, and Akimo, and plenty of other interesting teams sure to shake things up! Let's all head to Sendai!
Well then, let's get to the third announcement - an update of the mobile site! Not the mobile site for the arcade version, but a site within Capcom just for SSFIV! Check it out! (Az: You would only be able to access the site with a JAPANESE mobile phone. It doesn't look like it offers anything different from the regular official sites.)
We've got an introduction to the game systems, and the latest news, as well as the newest promotional videos, and you'll also be able to view videos of characters Ultra I and II together with the update of the official site on 1/26! Mobile sites these days have become really incredible!
Also, for newcomers who may not be familiar with the Street Fighter series, we want you to know all about them, so there are pages introducing the previous titles from Street Fighter I up to SFIV!
And of course, we'll have some special limited edition wallpapers, so be sure so save it to your bookmarks and check back often.
Well then, the last news item for today is to tell you that this blog is going to have a special update! Tuesday is usually the day for the Dev Blog to update...but not this time! On Tues, 1/26, this little Nakky Blog will be doing the updating! ...Which means that as soon as I finish this entry, I have to write the 1/26 entry as soon as possible.
Why will I be updating on the 26th? There's no other reason of course - I've got a big announcement!
...That's blurry for a reason.
The official site will also be updating on the 26th, so don't miss it! There will be new images to look forward to as well.
(*The Dev Blog will be taking a break on 1/26)
...Aaaaaaand that's my 4 news bites to close out this entry! See you all next Tuesday.
(Or maybe at the Touhoku Qualifiers?)
Leaked footage from god knows where or how showed up today about the Halo Reach beta. The Halo internets is going crazy!
Who cares whether or not this is the actual footage?! This is not taking place in my living room. I would love to have the beta now. What is the release date for the Halo Reach beta! How about you tell us that, then subject us to some half ass publicity stunt. Come on Bungie, make an official statement about something today and lets get on with our lives. Also on another Halo note, I just got the Headshot Honcho achievement in Halo 3. Come on!
This other video is another "WTF is this video" series of Halo Reach. This Jimmy breaks down frame by frame some off-screen photos of Halo Reach. I don't know if any of this stuff is real. This guy talks as if he knows exactly what is in the game.
I understand at this point its getting ridiculous. This video is just the start up screen, the title screen of Halo Reach. It says "alpha" on the screen, but still taken very seriously. Its fan made. Some Jimmy is so excited about Halo Reach that he rendered an title screen for the game.
And finally this guy breaks it all down and you won't believe it! Halo Reach if its anything like these videos show off is going to be super awesome and cool anyway. All that matters is the Halo Reach beta release date.
By: goukijones Jan 20, 2010 | 4 Comments
Lets help Haiti by getting achievements and pwnn some nuabs on Halo 3 and ODST.
Bungie is donating $100 to Haiti relief for every 1000 players the next two days. Up to a maximum of $77,000 Jimmy! You have to wear a specific emblem and play! So lets get Team Gouki back on Halo 3 and pwn some noob grill! We can get some achievements also. Skulls, Marathon Man, Used Car Salesman or the more serious ones like Vidmaster Challenge: Annual, Deja Vu, or Endure. What up Jimmy?! Lets pwn!
Bungie.net Be a Hero! Don't be a Jimmy!
This video is of me playing White Knight Chronicles at E3 2009. It's a good look at what this game will be like ... Zzzzz.
While playing White Knight Chronicles at E3 last year one of the random Sony booth Jimmys was trying to explain to me what that game was. I had no idea what he was talking about. I never played Dark Cloud and questioned him if Factor 5 was a real developer. Just turn it up and watch.
White Knight Chronicles E3 2009 gameplay HD
How the fuck do you play this with a Wii-mote?!
I played this Tatsunoko VS Capcom once with a Wii-mote holding it sideways. I didn't have a clue what to do. Dash in smash buttons, attack opponent it seemed to be similar to MvC2. Just because it's on the Wii I'm not excited for it all. I think I would have to buy the Nintendo Wii fight stick just to enjoy it. I have no idea how/why Nintendo got the rights for this game to be exclusive. If the game was coming out exclusively for either the Xbox 360 or the Playstation 3 I would be buying it next week. Hell, I bought the Limited edition of Blaz Blue! Check out a few cool videos I pull from the tube.Read full story...
We don't pay much ...
For more information log in and leave a comment and I will contact you. Don't be a Jimmy!
By: Crimson Relic Jan 18, 2010 | 4 Comments
Developers of Super Street Fighter IV give us some more insight.
Thanks to Azrael @shoryuken.com forums for the translation!
The National Tournament has finally gotten underway, and the first Tokyo qualifier has been decided!* Also, the weather just keeps getting colder. Everyone, be careful not to catch a cold! This is Tsukamoto.
(*Az: There is a link here that leads to a results page for the first Tokyo qualifier. The "Lettuce Sandwich" team of Shiro (AB), Ojisanboy (SG) and Kyabetsu (VI) won. The page also mentions that Mago's team will take part in the qualifier in Northern Japan this Saturday 1/23, and details about the Tokyo Qualifier will be posted on the Nakky Blog 1/22.)
Continuing on from last week, Mr. Tomozawa and I would like to talk about the voices and sound effects. We're gonna get really in-depth about the voices and SE!
-- First off, tell us about the character voices.
For the character voices this time around, not counting the prologue or ending, all together there are around 10,000 bits of data. It's probably a bit unheard of to have this many vocal samples for a fighting game. There are a lot of characters, and also because of things like splitting one voice into several parts, the overall number just increases.
-- What do you mean by splitting a voice?
For example, let's take Gouken's "Kinjite! Shoryuken!" (Forbidden Shoryuken). That isn't just "Kinjite!" and "Shoryuken!". For the last half of the motion, we match up the voice with the the action, so it gets cut up into "Sho" "ryu" "ken". For the arcade version, that was the extent of the increase, but when we made the home version there were more characters and rival battles, so the data became about 3 times as heavy as the arcade version.
-- There certainly are a lot of lines (battle narration) during the rival battle.
When looking at a video of a rival battle on an internet video site, in the comments someone had said "Is there this much talking in fighting games nowadays?" But I think on average the characters won't talk that much (laughs).
In manga/comics, before a battle they often have a little verbal sparring. The characters talk just about at that level.
Yes. In SSFIV's battle narration we've added and changed some things around, so that's something to look forward to. For example, now right after the battle gets started there will be some lines of dialogue. But if the character gets hit in the middle of their lines then they stop talking. So if possible, please refrain from hitting them and listen until the end (laughs). Also, we've changed some of the triggers that would initiate a voice sample from the rival battles in SFIV, and some of them have completely new triggers. So looking for those can be fun.
-- So there's something for those who have already seen the rival battles to enjoy as well.
There are no rival battles that use only the same voice samples from SFIV! If anyone finds all of the voice samples, I'd give them a present (laughs). I'm pretty sure you definitely can't find them all.
-- With that many, checking them also seems like quite a task.
Yeah, unlike the prologues and endings, we have to check these during a battle, so it takes time. For example, if we want to confirm the FIRST HIT trigger, that one only happens once a battle. So first we have to try it for both the 1P and 2P. There were 17 of those triggers in SFIV. So that's 17 for 1P and 17 for 2P. We also had both Japanese and English, so 17 x 4 = 68 voice samples, and that's just for one rival battle. We have to confirm each one to make sure its the right voice, that it did come out, and adjust the volume as well. At first we didn't really know what we were doing, so it was just shots in the dark. But now we've got the process worked out efficiently.
That's always difficult. For the English voices, even as we were checking them we had no idea what they were saying (laughs). But the feeling was right on the mark, so that's our sound team for you!
We worried quite a bit about the English voices. With Japanese, as long as we could hear it then we could confirm whether the lines were correct or not. But I'm not a native English speaker or anything like that, so there were a lot of things that I didn't understand, had no idea what they were saying. There are also characters who speak with an accent, so those were particularly difficult to understand. If I couldn't hear what they said, then I had to go back to the script and confirm it, then go back to the battle and see if I could pick it up. Characters who spoke easy to understand English were fun, but for characters with a special accent, especially El Fuerte, I had no idea. I had to check many times "Is this what he's saying?"
-- Speaking of English, in SFIV you can change the character voices to English - how was this decided on?
As we want people to understand the story and emotions of SFIV, we basically thought to just have the voices in Japanese. But if we talk about the impression of the series up until now, there are some characters were players must have thought "I wish he'd speak in English." So for those players, we wanted to be able to give them the option to have an English voice for that character. That's one reason. Also, from our overseas players, a lot of people said they wanted to use the original Japanese voices. For example, people who want to use Ryu in his original voice. So in order to be able to enjoy various styles, we set it up in SFIV that you could change the character voices individually. Of course, SSFIV will be the same.
-- Were there any other incidents with the English voices?
I mentioned this before, but various countries have different ways of speaking, right? So then characters end up having accents. The easiest to see this in is Rose's Italian accent, she uses a very hard R. You have to roll your tongue for it. We put that much detail into it, so if everyone would listen closely and notice it I think it'd be interesting. Also, attention was paid to the differences between American and regular English. I have no idea though (laughs).
Depending on your tastes, you can set certain characters to English and try out various settings. As Ken's Japanese and English voices are both cool, I can never decide which one to pick (laughs). Also, Sakura's English voice is pretty high pitched, so that's interesting.
Sakura's English voice is an actual high school girl! Well, she may have graduated by now, but at the time of recording she was still in high school. As her voice has quite a different image from the Japanese one, I rather like it.
Sakura During Battle
On the other hand, Cammy's voices in Japanese and English are pretty close to each other.
Ms. Sawashiro, Cammy's VA, is really good at English. She was able to smoothly read the formal name of BLECE (Boiling Liquid Expanding Cell Explosion) with no problems. We recorded two different patterns, and her concern was "I don't really have confidence in a British accent". Everyone who was there could only say "Like we'd be able to tell the difference?" (laughs)
I heard this from Mr. Endo, but Cammy's VA Ms. Sawashiro went to the overseas recording to take notes. She spoke a few lines to Cammy's English VA, and only hearing that voice, the sound director said to Cammy's English VA "You don't have to speak yet". Ms. Sawashiro is so good, that she was mistaken for the English Cammy's VA.
Cammy During Battle
Rufus's English VA also gave it his all, not to be outdone by Mr. Hatano. There's lot of good stuff to listen to, so I hope everyone gives the English version a try!
-- Speaking of, judging from the promotional videos the announcer's English voice seems to have changed.
Yes, its been changed. We wanted players to feel with a quick listen that SSFIV was new and different, and Mr. Endo felt that the easiest way to get that feeling across would be through the announcer. As this is a series update, there are some sounds we couldn't change, particularly the character voices. So as this would be the easiest to understand, we changed it.
Now tell us about the SE.
The environment, the hardware, even TV's from when we made sounds for SFII have all changed. So if we tried to use the same sounds, it just wouldn't fit. If we borrowed the sounds from SFII and tried to force them into SFIV it would just sound off.
There are people who want to hear the old hit sounds from the 2D games. But SFIV is presented in 3D, so having them in would kind of be an ear-sore, I think.
Even within the Street Fighter series, the hit sound has changed quite a bit. Especially in Alpha - in SFII the hit sounds were quite heavy, but in Alpha they were much lighter. We did study the previous titles, and though it was really a trial and error process, I feel like the SE we have now are the best fit for the environment and the images. For example, in the past the sound for punches and kicks were the same, but in SFIV they're different, so this is an area in which we've improved. Also, there's been a little change in SSFIV from SFIV. We've tweaked the volume balance so its a little easier to hear than in SFIV.
Ryu Vs Juri During Battle Hit Mark
-- How about SE that goes with the stages?
For stage SE, first we have to decide where exactly we are going to have sound. For example, the stage designer had expressed a wish for the car in the India stage to blow its horn. But the car doesn't really move around on screen, so if the horn sounded people would probably wonder what it was. So its best not to have that sound. Of course we had voices for the elephants or anything else that sticks out, but the battle is the main attraction, so we can't distract from that.
We also can't have move SE and focus attack SE covering each other up. Its difficult finding a balance that preserves the right feel and doesn't interfere with the fight.
Also, depending on the stage materials, the jump, landing, and knockdown sounds change. If you listen carefully, you can pick up on it. On the Overpass Stage, the sound changes for places on the ground with puddles of water, and the Brewery has both metal and wood parts of the floor. Talking about stages in SSFIV, the Korean stage has both a stone pavement and asphalt, both of which make different sounds. SE is pretty difficult.
Korean Stage Stone Pavement
It is. Even if there's just one SE that's a bit grating to the ears, it'll be improved upon greatly. You can really feel the passion of the sound team. I hope all the players keep this in mind while enjoying the game.
-- Do you have any favorite voices?
For voices, I'd like for everyone to listen to all the taunts. Even if you have to set them all one by one, please give them a listen (laughs)! Also personally I really like Juri's voice, so definitely check her out! Her voice is a big reason why she's just a vibrant character.
--How about any SE?
For SE...this kinda covers everything, but we're doing it in 5.1ch. So its not just a basic flow of sound, but everything happens point by point. Probably the easiest to understand is the sound when the meter fills up. Also, I really personally like the sound of the fire on the Vs screen. Its kind of a background noise, but its really nice. It might be a little difficult to hear just in stereo though.
-- I don't think there are a lot of gamers who are experiencing the 5.1 sound though.
Yeah, there probably aren't a whole lot of people who have that setup. But if you know someone who does, please go have a listen! Also, the feel of the remixed BGM will change as well under this sound system.
Aah, I don't have a sound system at home. ...Well then, I'll just have to buy one! Give me some good recommendations later.
-- Do you have any final comments for the fans looking forward to the sounds?
Regarding this, I have a comment from Mr. Endo, so I'll read that first.
"The song composition, where to put in sounds, the sound effects, all have been planned by the sound designer. Where to loop the songs, the sound effects, and their dynamic usage, if you can naturally get pumped up while playing that's what we were aiming for, so we'd be happy."
As for me, I personally feel that voices are the big focal point in fighting games. They're often called tools of fighting. As a tool, if we think about it that way then it doesn't matter if its there or not. But voices include your spirit. Voices can bring out that character's specific traits, and you can also feel the passion of the voice actor. Maybe you don't really get an appreciation for it in the arcade, but for the console version, in the rival battles and things like that, it really reinforces the characters personality and background. This is something featured in all voices, so if possible I'd like for you to listen to all of them.
That's right. BGM, voices, SE are tools of the fight, just like controls or graphics. They bring out an important part of the experience!
I hope everyone enjoyed today's entry. We got a chance to talk about some things we normally don't get to talk about. If you could find an interest in how we made these things, I'd be very happy.
Next week we'll be talking about character design!
Until next time!
The NPD released the top 10 selling games of 2009. Take a look...
Here's the list, only through November's numbers, so Modern Warfare only had a couple of weeks on the shelves. Amazing.
- Call of Duty: Modern Warfare 2 (Xbox 360) -- 4,200,000
- Wii Fit w/ balance board (Wii) -- 3,500,000
- Wii Sports Resort w/ MotionPlus (Wii) -- 2,400,000
- Mario Kart Wii w/ wheel (Wii) -- 2,200,000
- Wii Play w/ remote (Wii) -- 2,100,000
- Halo 3: ODST (Xbox 360) -- 2,000,000
- Pokemon Platinum (DS) -- 1,900,000
- Call of Duty: Modern Warfare 2 (PS3)-- 1,900,000
- Madden NFL 10 (Xbox 360) -- 1,500,000
- New Super Mario Bros. Wii (Wii) -- 1,400,000
Interesting that, except for New Super Mario Bros. Wii at #10, all the Wii games came with hardware of some sort.
Modern Warfare on the 360 outsold the PS3 version more than 2 to 1.
Oh, and who is still buying Pokemon games? Didn't that die out like 10 years ago?
Don't be a Jimmy!
This movie looks awesome...for 1993.
Welcome to the Iron Fist Tournament. They've actually found a way to make a videogame to movie adaption that travels back in time just so it can be awesome.
"The purpose of the Iron Fist Tournament isn't to kill, or to die. The purpose is to suck."
IMDB link for goukijones:
You asked for a Miami tourney? You got it!
Anyways! This is an interview with the arcade founders Angle R. Mateo and Nelson Santa Maria, who at the time wasn't able to be interviewed, of Final Round! They co-owned the arcade scene here in Malls of the Americans at Miami, Fl. and invite players of all rank to participate in their tournament and weekly contest! Check them out here;
This was a tournament on Street Fighter 4 and CAPCOM vs SNK 2(CvS2)!
I asked questions and they answered.
I also got an interview with a top tier player named Peter, or more commonly known as FlashMetroid. Watch the video see him in action in the final round of the tourney and his style!
Thanks again for watching and maybe next time, I'll see you in the ring!
Pics from the newest issue of Game Informer magazine hit the internet with some juicy info.
A summary of the new information in the magazine:
- Reach will NOT follow the book, Fall of Reach.
- We play as Spartan IIIs. Jorge is the only Spartan II on the team, and as a result is larger.
- Carter 259 and Kat 320 are the only members of their original squad.
- Jorge is a heavy weapons specialist.
- "Skully" now has a name, Emile 239. He's the silent type of the game.
- The sniper is called Jun 266. He's thoughtful and taciturn.
- We can customise the appearance of the Lone Wolf by a small degree. Awesome.
- The game is apparently darker than any of the other Halo games, even more so than ODST.
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