Here's a quick guide on what you could be wearing as a level 35 gathering aka DoL in Final Fantasy XIV. Including total mats & shards.
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By: goukijones Sep 17, 2013 | 2 Comments
All the gear you need to be a master crafter for level 25-29. HQ style. This gear can easily last you 10 levels. With the right Materia added you can be an HQ master, like me. Remember DoH gear is cross class. I'm leveling all crafts to 50. Save $$$!
Before I even started I check the MP to see how much it would cost me to just buy this stuff & not waste my time crafting. Well 1; I need the XP for Weaver & Goldsmith. 2; I’ve been collecting HQ Diremite & a few other mats for a week. Plus all my other crafts are at level 24 so I can make any miscellaneous piece I need on the fly.
On the MP these items HQ were costing well over 30k on Malboro server. I’m fairly certain I put this entire set together for less than 20k using HQ mats.
Head: Velveteen Wedge Cap Lv. 27
Body: Velveteen Coatee of Crafting Lv. 26
Hands: Velveteen Shortgloves Lv. 28
Waist: Velveteen Half Apron Lv. 28
Legs: Velveteen Bottom Lv. 28
Feet: Velveteen Gaiters Lv. 28
Neck: Silver Choker Lv. 29
Ears: Horn Earrings Lv. 25
Wrist: Silver Wristlets of Crafting Lv. 26
Rings x2: Silver Rings of Crafting Lv. 27
A level 26 WVR & GSM can make all of this stuff no problem. Providing HQ materials are used to make it easy on them. I highly recommend always crafting for HQ mats, if you want for sure a HQ outcome.
Total list of materials used:
Dew Thread 6
Undyed Cotton Cloth 2
Undyed Velveteen Cloth 10
Silver Ingot 9
Iron Ingot 1
Mudstone Whetstone 2
Silver Rings 2
Antelope Horn 1
Aldgoat Leather 2
Give or take a few mats here & there. Maybe a couple extra, just in case there is a miss. I think you’ll be good tho.
*I'll add an update later on the Materia I used.
End stats were 172 Craftsmanship. 183 Control. 278 CP.
If you’re interested in this set & want to save $$$ contact me on Malboro server.
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My 2nd FFXIV boss guide, Titan: Lord of crags Lv34
So we've all been having fun in the last couple of weeks and apart from the odd tough dungeon nothing really poised as a real threat.. Until now!
This has easily been my favourite fight so far as its enabled me to play a real support role and oversee the battle.
I struggled with Titan for a good few hours until I found a decent party through Duty Finder. Most players will be under equipped for the battle so make sure you have all up to date gear for Lv32-34
Like my Ifrit guide I can't really comment on tanking strategies as I'm playing through as a DPS job but as always 'back to the party' I'll breakdown his moves and show you how to avoid them.
My party at time of defeat was PLD, WHM, BLM and my BRD
Although BLM felt kind of wasted during this battle with him constantly having to interrupt spell casting meteor limit break proved valuable during his 2nd phase, but more on that later.
I would suggest a Paladin as a tank for this fight as Titan hits really hard, Warriors may struggle with this one even with the higher hp pool, Goukijones will be able to comment on that.
After the cutscene pop your food and protect buffs, i was using HQ foods for this fight for added VIT buffs and adding crucial points into my hp bar.
Titan will not spawn adds but has a whole bag of party killing moves.
Phase 1: 100-50% hp
Everything is straight forward here, it's important for your healer to keep the party at around 85-100% hp at all times
Titans basic front cone attack, tanks should know to keep the enemies back to the party by now. Damages for around 20-30%
Massive AoE attack that hits all party members inside the arena. With all buffs and some attribute points in VIT this was damaging my Bard for around 550hp so it's important for the healer to keep everyone's health high. Seemed to cast every 20 seconds or so.
This is where our BLM lost all DPS momentum.
A full line attack which will highlight a blue/white colour and not the usual Red. If you see this coming towards your face run as far as you can out of the highlighted area to avoid instant K'O, even if the healer is casting that valuable cure get the hell outta there! I would suggest being well away from the line of sight as we all got hit even outside the target area.
Similar to a Dragoon's jump ability, Titan will take to the skies for around 10 seconds and a circle will highlight around the arena. Get as close as you can to the edge without being inside the red or it's game over and you will be pushed outside for instant K'O. Stay as close as you can to your healer as this will deal critical damage when he lands, the closer you are to the middle the more damage you take.
At 50% you move onto the next part of the fight. Titan starts to speed up with his attacks and adds more skills to his arsenal.
Like Ifrit's Infernal Nail you will have a time limit to destroy Titans heart, he will use all moves from phase 1 although he will cast Tumult twice as much. When Titans hp hits 30% we had our BLM cast meteor to speed things up.
Will cast a stone wall around a single party member, the targeted party member will be unable to cast during this time, all other party members will need to focus and free the imprisoned teammate, if the healer is prisoned it's critical you get them out asap.
Phase 2 50-0% hp
Titan will now go berserk and adds one more ability to his skill set as well as all previous abilities.
Weight of the land.
Pops 2 AoE circles that hits for minimal damage, no damage is good damage.
As long as DPS can keep their rotations going and the Healer is keeping everyone alive you should have a lot of fun with this challenging battle.
Apart from some bragging rights unfortunately the only thing you won't receive is a T shirt for winning.
Garuda and Titan hard mode coming soon. Video will also be added shortly.
Thanks for reading
By: goukijones Sep 11, 2013 | 1 Comments
With the right cross class abilities you can manipulate HQ items 3-4 levels ahead of you. You can make a ton of money while leveling up. Read my biggest crafting secrets right now. Watch exclusive video of my techniques in always get HQ items.
I'm buying HQ raw materials & HQing them into more HQ materials. Any material that stacks to 99 is my favorite to level up on. For example. I'll make HQ Dew Thread from HQ Diremite Web I purchased at the market place. There's always some random Jimmy that post a couple real cheap. I buy those until I have a stack of like 60+ & I'm ready to craft.
Here's a look at what I think our the most important crafting cross class abilities in FFXIV.
#1 Tricks of the Trade (Alchemy)
It randomly gives you 20CP back. You get this to pop 5 times, that's 100 CP back. Spend that extra CP on another Master's Mend & get 3 more chances.
#2 Careful Synthesis (Weaver)
Guaranteed. This ability guarantees progress. It'll get yuu slightly less progress than Basic Synthesis, but you can figure out what that number is going to be right away & decide where & how to use this ability. Plan you entire synth around Careful Synthesis being the last thing you do.
#3 Rumination (Carpenter)
This ability also gives you CP back & does not cost any durability.
"Removes Inner Quiet effect and restores CP proportional to the number of times control was increased."
Turn on Inner Quiet immediately. Wait for a chance to use Tricks of the Trade & move on. Watch any of my crafting videos for this technique.
#4 Hasty Touch (Culinarian)
This move will improve quality with no CP. BUT it's 50/50. I'm not sure if Steady Hand effects this ability. Either way, it is the 4th best ability to choose from. Imagine you're down to 17CP & 20 Durability. Use Hasty Touch for the hell of it. It's a free chance to increase quality.
#5 Rapid Synthesis (Armorer)
Just like Hasty Touch, this ability is 50/50. I really don't know what to say about this ability. It might get you out of a jam if you ever miscalculate a synth or make a mistake. It rushes down progress at 250%.
#6 Waste Not (Leatherworker)
This cost 56CP. I don't like anything that costs CP because I only want to use that for Basic Touch.
#7 Manipulation (Goldsmith)
This cost 88CP! Can't use this, Master's Mend & get 3 or more Basic Touchs off. It just doesn't work. I can't afford that CP.
#8 Ingenuity (Blacksmith)
"Lowers recipe level to current level for the next five steps."
I'm already HQing stuff 4-5 levels ahead of me. You can't do stuff 10 levels ahead of you, so why would you ever need this?
Check out my crafting videos coming soon.
Weaver Level 21-23 HQ Diremite web into HQ Dew Thread
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Special thanks to XIVDB.com.
By: goukijones Sep 5, 2010 | 3 Comments
Two full days of experience and ranking up. Also, tons of walking around aimlessly. What have I learned from the beta so far?
Sqaure-Enix launched the Final Fantasy XIV beta early this week and it was a pain in the ass to get in. Apparently, from my understanding, Square-Enix opened up the beta with like 10 different servers. Those servers filled up faster than FNJimmy trying to solve any random puzzle in Darksiders. I had no chance that first day. I didn’t even really understand how and what was happening with trying get into the beta. I think the problem here is that the Square-Enix website is all done in Japanese and then translated straight over into English. The site is crazy backwards sometimes. Also I feel like I’m logging in a 100 times. Two days later, I did get a code and I was in.
With the beta you can create and play with as many different characters as you want. Actually I don’t know if that’s true, what I do know is that I have made 4 different characters. The first character I made was how I imagined I wanted him before I got the chance to play. I chose Disciple of the hand, Alchemist. I had no idea that with this selection I would have no weapon and my main attack would be “throw stone.” Thank god this is a trial run. At this point I tried to learn about the settings, moving around with a keyboard and getting familiar with the controls. I did a few quests, the levequest stuff is cool. So after playing for sometime and only doing 1 hit point of damage, I knew something was wrong and started my second character.
Disciple of war, Archer. Now I’m railin’ right out of the box. Gone are the days of gathering stones to throw at Nutbiters and here we go with 40+ hit point, crushing arrow blows to your dome. So now I got some combat under my belt for reals this time. I realize I just needed a little money and I could go buy any weapon I want. Once I buy a new weapon I can change my class. Buy a polearm, become a lancer. Buy a sword, become a gladiator. This also works with the crafting. Buy a sledgehammer, become a goldsmith. So yeah, you can start the game as any class you want. Now I can get my alchemist and get him a wand so he can start casting some magic.
Before I switch back to my original character I created. I made another character and started him in a different city. I chose for this Jimmy to be a Thaumaturge. Yea, I know the names of the classes are a little ridiculous in FF14. Thaumaturge means black mage in normal talk. I also picked a human male this time. Previously I had chosen the little Lalafell Jimmy and an Elf. My human mage started with high and equal HP/MP. Cool. He also dealt major solo damage. I didn’t want to play has a mage in this game, but I may level it secondary.
So now I think I understand the leveling, the controls and the questing. I start a third character, with a class I wouldn’t usually choose and in the third and final city. Disciple of war, Lancer. This city Ul’dah, is a city of bricks. One of the regrets I had in Final Fantasy XI was I chose the “castle city” in that game and I felt like I was in prison. So I don’t like Ul’dah in Final Fantasy XIV and I won’t choose this city. That’s official. I took my lancer out and killed a few things, got some gil. Final Fantasy money for you nuabs. Went back to town and bought myself a pick axe. Time to learn about mining. Got a levequest and took off out the front door. It took me a while to find the mining spots. Eventually I and it was there I discovered the mining mini-game. I couldn’t find any technique to swinging the pick axe other than to just keep whacking away at at the stone. I’m sure there is some trick to it.
Back to my original character. I got tons of money from stumbling around town doing quests. Got some money from being in parties earlier throwing rocks at Star Marmots out in the wild. Searched the town high and low looking for the Jimmy who had the magic wands for sale. Bought a bow and some arrows too. I already have my alchemy tools. Which I couldn’t figure out how to do shit for crafting. Fuck it. Lets kill something. Used the bow and arrows, killed a bunch of wild beasts(actually cute little furry things.) Leveled my Archer to rank 5 in no time. Now I’m starting to feel the leveling addiction. Wait what this? I just switch my bow and arrow to my magic wand and now I’m a Thaumaturge. WOW! Now I’m hurling magic balls across the grassy knolls. We are rollin’. By the way in FF14 the mages can throw magic “balls.” It’s a regular attack and uses NO mp. Cool stuff. Leveled my Thaumaturge to level 4.
The time has come for me to log back in. What will I do next? Trial and errors continues. Get ready for the Final Fantasy XIV release. Play it early if you get the Collector’s Edition. Don’t be a Jimmy. Join the Gouki Guild.