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About: Final Fantasy XIV: A Realm Reborn (x)

How to make your way across Eorzea gathering the most valuable items from Botany & Mining.

600+ GP is optimal for maximize your gathering. You want to use Unearth II before your first swing. Hit the appropriate slot you want to mine & then pop Solid Reason/Ageless Words after 1 or 2 more hits. Then use Deep Vigor/Brunt Force for the final hit to guarantee that 100%HQ at the end.

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Civilization V lowest price online. Get FF14 delivered 9/22/2010 for only $0.99. Overpriced PS3 Move bundles and a ridiculous Epic Mickey Collector's Edition. Halo Reach for $54 bucks? PS3 Amazon Gold Box 9/21/2010.

This week on Deals Jimmy!

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Today Yoshi P posted some serious notes on what to expect from the 2.1 patch for all of you Warrior players out there.

I play level 50 Relic +1 Warrior. Currently in Coil. Haven't beaten anything in there yet, but I've been in twice so give me a break. Looks like in a couple of weeks it's just going to be even easier for me to play Coil. Especially when I'll have a move that won't allow my HP to drop below 1. lol PWN!

From Yoshi P:

Marauder Changes

  • Brutal Swing
    - Recast time will be reduced from 30 to 20 seconds, increasing the frequency with which players can stun foes.
  • Overpower
    - Enmity generated by this skill has been increased.
  • Storm's Eye
    - TP cost will be reduced from 70 to 60.
  • Storm's Path
    - TP cost will be reduced from 90 to 60.
    - This skill will also reduce damage dealt by enemies for a period of time.
  • Holmgang
    - Range will be increased from 3 yalms to 6, to make the skill more effective.
    - This skill will now pull enemies toward your character.
    - When using this skill, a player's HP cannot be reduced lower than 1.
    - The animation for this skill will be revised.
  • Vengeance
    - This skill will also reduce damage taken by 30%.
  • Mercy Stroke
    - Recast time will be reduced from 60 to 40 seconds, improving ease of use.
  • Thrill of Battle
    - Effect duration will be extended from 10 to 20 seconds.


Warrior Changes

  • Defiance
    - Enmity generated by this skill will be increased.
    - This skill will also increase HP recovery via curing magic by 20%.
  • Wrath
    - The improved healing effect granted by Wrath will be removed. Instead, the improved healing effect will be granted by Defiance.
  • Inner Beast
    - Due to overall balance changes, HP absorbed by damage dealt will be reduced from 300% to 100%
    - Damage taken will be reduced by 20% for 6 seconds.
  • Steel Cyclone
    - This skill will generate increased enmity.
  • Unchained
    - Recast time will be reduced from 180 to 120 seconds, improving ease of use.
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Final Fantasy XIV Level 35 Gathering Gear Guide

By: goukijones Oct 31, 2013 | 0 Comments

Here's a quick guide on what you could be wearing as a level 35 gathering aka DoL in Final Fantasy XIV. Including total mats & shards.

Items

Angler's Hat

Velveteen Doublet Vest of Gathering

Linen Sarouel Of Gathering

Fingerless Boarskin Gloves of Gathering

Boarskin Crakows of Gathering

Vintage Shepherd's Belt

Boarskin Choker

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XBOX Live Summer of Arcade II, Rockbottom Micrsoft points sale, Exclusive Halo Reach and Final Fantasy XIV DLC and EBGames and Gamestop have the deal of the week?

Deals of the WEEK!

EBgames and Gamestop super deals and free shipping. 

Darksiders $19.99

Assassin's Creed 2 $19.99

Fallout 3 GOTY includes all DLC $39.99 worth every cent.

God of War III $29.99 

Lost Odyssey [pre-owned] $12.49

AND ...

GameFly 2 games at a time. 3 months for $45 bucks.

**Updated Bonus!!

Bioshock 2 $15.99

Bayonetta $14.99

Huge sale happening @ GameFly right now. Click here.

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A three minute look at the new patch for FFXIV coming March 27.

I can't wait to see what level of weapons and gear we'll be getting in this patch.

Everything you need to know about Final Fantasy XIV, release date, bonus content, in-game items, collector's edition, open beta phase, subscription fee, and early access to the game. *NEW open beta info

Final Fantasy XIV - Collector's Edition Ships 9/22 and the Regular Edition Ships 9/30

Final Fantasy XIV Collector's Edition will be available September 22, 2010 for $74.99. 8 days later the regular edition comes out. 

This includes a $10 credit(if you pre order from Amazon.com.) Special access to the game 8 days before everyone else.

IN-GAME ITEM – Collector’s Edition preorders will include a reward code to receive an exclusive in-game item, the Onion Helm.

EARLY ACCESS – Play 8 days prior to the release of the Windows PC Standard Edition (timing of access subject to initial server capacity).

BEHIND-THE-SCENES DVD – Get an insider look at the making of FINAL FANTASY XIV, with exclusive video content, interviews and more in this special documentary DVD.

SECURITY TOKEN – A FINAL FANTASY XIV–branded Security Token for use with your regular password.

TRAVEL JOURNAL – Record your travels in this beautifully bound journal filled with pages of never-before-seen concept art.

RIGHT OF PASSAGE – Redeem a voucher to receive your fully-personalized Right of Passage Certificate, each stamped with a unique serial number.

AMANO COVER – Special PC Collector’s Edition illustration by renowned artist Yoshitaka Amano.

FREE GAMEPLAY – Free gameplay for 30 days.

The Game and the book. Pwn!

FINAL FANTASY XIV PC Collector’s Edition pre-orders will include the Onion Helm, an exclusive in-game item which accelerates character recovery after falling in battle.

FINAL FANTASY XIV Windows PC Standard Edition pre-orders will include a pair of Garlond Goggles, an exclusive in-game item which increases the speed of skill progression.

***New Picture***

Final Fantasy XIV Collector's Edition pre-order bonus items

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FFXIV ARR Titan: Lord Of Crags Battle Guide

By: Zero2990 Sep 9, 2013 | 2 Comments

My 2nd FFXIV boss guide, Titan: Lord of crags Lv34

So we've all been having fun in the last couple of weeks and apart from the odd tough dungeon nothing really poised as a real threat.. Until now!

This has easily been my favourite fight so far as its enabled me to play a real support role and oversee the battle.
I struggled with Titan for a good few hours until I found a decent party through Duty Finder. Most players will be under equipped for the battle so make sure you have all up to date gear for Lv32-34

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FFXIV:ARR Ifrit Hard mode battle guide.

By: Zero2990 Oct 2, 2013 | 1 Comments

A guide to beating the first endgame raid boss, Ifrit 'Hardmode'

For those that follow my twitter, (@ZeroUktG by the way) you may know I finally reached endgame last week and from the get go it gets real!

After you finish the main quest line you will be sent to Vesper Bay to grab your first endgame quest you must head to Camp Drybone and the beast men stronghold to unlock the battle itself.

Ifrit HM was the first endgame fight upon beating the main story quest line. This is an 8 man fight which means there's no room for error, he hits very hard. His abilities are the near the same as Lv20 and the fight is fairly similar but just be aware of your surroundings, Ifrit's moves do follow patterns that are easy avoidable. 

Depending on your instance party it's wise to take a PLD for stun support and BLM or SMN for their AoE limit break. Both PLD and WAR are able to tank Ifrit with ease as long as he is positioned with his back to the party.

Incinerate
Front cone attack, should only effect your main tank. Deals minimal damage to all in range. With DPS attacking from behind this should be no problem for a quick heal to your tank.

Eruption. (Stunnable)
This will target a member of your party with an AoE attack, it's easy avoidable but depending on your tank setup have your PLD or WAR keep stun on cool down to interrupt this ability and avoid missing crucial heals and spells from the casters, if you are hit it can deal critical damage. In phase 2 Ifrit will cast multiple Eruptions so don't over do it with the stuns, he will build up resistance.

Vulcan Burst:
A knock back AoE attack that deals around 600 damage, can be avoided by ranged DPS and healers depending on your positioning.

At around 75% he will start casting Radiant Plume.

Radiant Plume:
For now he will only cast 2 versions of this and the order up to 50% hp will always be Outer rim then Middle. For casters and ranged DPS, stay far enough to avoid Vulcan Blast but be aware he will cast radiant plume so interrupt whatever you're casting. Later on he adds one more cast to this ability but I'll go over that in phase 2.

Crimson Cyclone
From the start of the fight around every 10-20% of hp we will warp to the side of the arena then zoom across the map in a line, if anyone is caught by this it will deal critical damage. To avoid this, crowd to the side of Ifrit or At 70% he will add a clone you can stack inbetween and after 50% he will add a third.

Phase 2 Infernal Nail and 50%-0%

Infernal Nail.
Like normal mode Ifrit spawns the Infernal nail at 50% but this time he will place 4 down, it's always important to go over the kill order before the fight, start at the one next to Ifrit and work your way around clockwise, if you have a BLM or SMN have them use the AoE limit break to kill them off quickly.
If you do not have AoE limits then have a Melee DPS limit the first nail, focus attack in the 2nd and 3rd and limit break the last. Have the best geared member always use the limit for maximum damage.

Hellfire.
If the Infernal nails aren't killed by the time limit it's instant K'O and a restart for the fight.

During phase 2 Ifrit uses all above abilities and Incineration twice as much. And adds his 3rd clone to Crimson Cyclone.
Every 30 seconds he will cast his 3 tier Radiant plume, this time after his middle plume all party members should stack up against Ifrit as Radiant Plume will cover the entire arena. The order is always run In/out/stack with around 10 seconds with each cast.

Ifrit is always a fun and challenging fight and hopefully your weapon will drop more frequently than mine.

Once I'm geared I will have Garuda and the dreaded Titan HM written

Thanks for reading,

@ZeroUKtG

What are your odds on desynthing?

I'd been saving up for this desynth fest for months.  I figured no matter what I had to pop all of these before the 2.4 patch.  Here's how it all went down.

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The new Halo Reach Xbox 360 is a great deal for the price. Especially if you're a Jimmy and still rockin' a 16GB Hard Drive on your Xbox 360. Shattered Dimensions DLC and Other M deals.

Halo Reach Limited Edition Xbox 360

This should blow your mind! A beautiful new Halo Reach Limited Edition Xbox 360. Custom painted Xbox 360, 2 controllers with custom paint and Halo Reach are included. 250GB Hard Drive, a headset and everything else you need to get pwnn on Halo Reach Day 1!

Halo Reach Limited Edition Xbox 360 - Select 250GB Halo Reach Bundle

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With the right cross class abilities you can manipulate HQ items 3-4 levels ahead of you. You can make a ton of money while leveling up. Read my biggest crafting secrets right now. Watch exclusive video of my techniques in always get HQ items.

I'm buying HQ raw materials & HQing them into more HQ materials. Any material that stacks to 99 is my favorite to level up on. For example. I'll make HQ Dew Thread from HQ Diremite Web I purchased at the market place. There's always some random Jimmy that post a couple real cheap. I buy those until I have a stack of like 60+ & I'm ready to craft. 

Here's a look at what I think our the most important crafting cross class abilities in FFXIV. 

#1 Tricks of the Trade (Alchemy)
It randomly gives you 20CP back. You get this to pop 5 times, that's 100 CP back. Spend that extra CP on another Master's Mend & get 3 more chances. 

#2 Careful Synthesis (Weaver)
Guaranteed. This ability guarantees progress. It'll get yuu slightly less progress than Basic Synthesis, but you can figure out what that number is going to be right away & decide where & how to use this ability. Plan you entire synth around Careful Synthesis being the last thing you do.

#3 Rumination (Carpenter)
This ability also gives you CP back & does not cost any durability.
           "Removes Inner Quiet effect and restores CP proportional to the number of times control was increased."
Turn on Inner Quiet immediately. Wait for a chance to use Tricks of the Trade & move on. Watch any of my crafting videos for this technique.

#4 Hasty Touch (Culinarian)
This move will improve quality with no CP. BUT it's 50/50. I'm not sure if Steady Hand effects this ability. Either way, it is the 4th best ability to choose from. Imagine you're down to 17CP & 20 Durability. Use Hasty Touch for the hell of it. It's a free chance to increase quality.

#5 Rapid Synthesis (Armorer)
Just like Hasty Touch, this ability is 50/50. I really don't know what to say about this ability. It might get you out of a jam if you ever miscalculate a synth or make a mistake. It rushes down progress at 250%.

#6 Waste Not (Leatherworker)
This cost 56CP. I don't like anything that costs CP because I only want to use that for Basic Touch.

#7 Manipulation (Goldsmith)
This cost 88CP! Can't use this, Master's Mend & get 3 or more Basic Touchs off.  It just doesn't work. I can't afford that CP.

#8 Ingenuity (Blacksmith)
             "Lowers recipe level to current level for the next five steps."
I'm already HQing stuff 4-5 levels ahead of me. You can't do stuff 10 levels ahead of you, so why would you ever need this?

Check out my crafting videos coming soon.

Weaver Level 21-23 HQ Diremite web into HQ Dew Thread
Goldsmith ...
Carpentry ...

Check out the Gouki LS weekly Gathering show with GoukiJones & ZeroUK. Live 1PM Thursdays on Gouki.tv

Follow me on Twitter. @goukijones

Special thanks to XIVDB.com.

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