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About: Final Fantasy XIV: A Realm Reborn (x)

How to make money & level up with HQ crafting tricks. Final Fantasy XIV A Realm Reborn Weaver Level 21-23. HQ crafting gear equipped. I only synth HQ. They call me Mr. HQ.

A tip on getting all of the HQ mats. KNOW YOUR MARKET. Check it often for some nuab posting stuff for like 30gil. I buy HQ Diremite for less than 100g all day. 2-3 a time & then save them for a couple of days until I have a bunch to craft. Don't be a Jimmy!

Check out my Cross Class Ability Guide.

Weekly Gathering Show Thursdays 1PM PST. Gouki.tv

Thanks for watching. 

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FFXIV ARR Titan: Lord Of Crags Battle Guide

By: Zero2990 Sep 9, 2013 | 2 Comments

My 2nd FFXIV boss guide, Titan: Lord of crags Lv34

So we've all been having fun in the last couple of weeks and apart from the odd tough dungeon nothing really poised as a real threat.. Until now!

This has easily been my favourite fight so far as its enabled me to play a real support role and oversee the battle.
I struggled with Titan for a good few hours until I found a decent party through Duty Finder. Most players will be under equipped for the battle so make sure you have all up to date gear for Lv32-34

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Goldsmith I think is 1 of the fastest & cheapest ways to level up a Disciple of the Hand in Final Fantasy XIV. Raw materials are cheap & can be turned into very expensive items. All you need is patience & knowledge of your crafter catalog

I had to move right away because I didn't like that guys ass in my shot in the video. lol.

You can see I'm only synthing with HQ raw Silver Ore. This already gives me a boost of quality. Almost half. I do this because you can collect cheap Silver Ore for a few a days. Then when you have a stack you start to craft. (I know I keep saying this, but it's 1 of my favorite strategies.)

Don't even try to get crazy with any of my crafting techniques until you have Tricks of Trade & Careful Synthesis. I live by those 2 while crafting & they are constantly used. 

Step 1: Pop Inner Quiet. ESPECIALLY if you have Rumination. (Carpenter level 15)

Step 2: Look to see if Tricks of the Trade is available. 

Step 3: Use Steady Hand.

Step 4: Use Standard Touch. Stop to get any Tricks of Trades that pop up.

Step 5: Use Master's Mend when you are down to 10 Durability. Watch for Tricks of the Trade.

At this point everything depends on how much CP you have left. Use Steady hand if you can, even if you only have enough for 1 Standard Touch afterwards. Remember Tricks of the Trade can pop up anytime & you might get 2 shots. Or get just enough CP to use Standard Touch of Basic Touch.

You can always use Rumination at the end if you need just  a little more CP, it's a great back up.

Final Step: Use Careful Synthesis to finish the synth. If you know Careful Synthesis & Basic Synthesis will both get the job done in less than 2 turns, USE CAREFUL SYNTHESIS in finish. IT'S Guaranteed. 

Hope you make a lot of HQ & Gil. Good luck.

Thanks for reading. Don't be a Jimmy.

 

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Final Fantasy XIV Level 35 Gathering Gear Guide

By: goukijones Oct 31, 2013 | 0 Comments

Here's a quick guide on what you could be wearing as a level 35 gathering aka DoL in Final Fantasy XIV. Including total mats & shards.

Items

Angler's Hat

Velveteen Doublet Vest of Gathering

Linen Sarouel Of Gathering

Fingerless Boarskin Gloves of Gathering

Boarskin Crakows of Gathering

Vintage Shepherd's Belt

Boarskin Choker

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FFXIV How to travel for cheap - Save dat GIL

By: goukijones Sep 9, 2013 | 0 Comments

Yeah you can teleport yourself anywhere in the game, if you've touch the local Artheyehe, but you can also ride a chocobo out there for next to nothing. Plus it's on auto-pilot. Go take a piss or do a stretch you Jimmy!

So whenever you get out to a new area always touch the Crystal so you can tele right? Okay, also talk to the Chocobo porter to see where he can take you & for how much. Most porters outside of town can take you BACK to town for very cheap. Later on in the game the porter in town will start to unlock more & more areas to travel to. This will save you a ton of money early on in the game. Gimmie dat GIL!

Thanks for reading.

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FFXIV ARR Ifrit: Lord Of Inferno Battle Guide

By: Zero2990 Sep 7, 2013 | 1 Comments | Updated: Sep 12, 2013

A short Ifrit guide describing all of his moves and how to deal with them.

If you're new to MMO's or Final Fantasy this guide will breakdown the first boss you take on in game, Ifrit. Although he is the first major battle he does prove quite a challenge for beginners and will easily punish you if your party is reckless.

After a lengthy cut scene you will be thrown into the arena to take on the fire demon himself.
Bare in mind that as he is the first boss and your team mates may not understand the mechanics of the battles yet and may make the odd mistake, its always good to go over the battle plan before the fight, people will thank you for it.

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With the right cross class abilities you can manipulate HQ items 3-4 levels ahead of you. You can make a ton of money while leveling up. Read my biggest crafting secrets right now. Watch exclusive video of my techniques in always get HQ items.

I'm buying HQ raw materials & HQing them into more HQ materials. Any material that stacks to 99 is my favorite to level up on. For example. I'll make HQ Dew Thread from HQ Diremite Web I purchased at the market place. There's always some random Jimmy that post a couple real cheap. I buy those until I have a stack of like 60+ & I'm ready to craft. 

Here's a look at what I think our the most important crafting cross class abilities in FFXIV. 

#1 Tricks of the Trade (Alchemy)
It randomly gives you 20CP back. You get this to pop 5 times, that's 100 CP back. Spend that extra CP on another Master's Mend & get 3 more chances. 

#2 Careful Synthesis (Weaver)
Guaranteed. This ability guarantees progress. It'll get yuu slightly less progress than Basic Synthesis, but you can figure out what that number is going to be right away & decide where & how to use this ability. Plan you entire synth around Careful Synthesis being the last thing you do.

#3 Rumination (Carpenter)
This ability also gives you CP back & does not cost any durability.
           "Removes Inner Quiet effect and restores CP proportional to the number of times control was increased."
Turn on Inner Quiet immediately. Wait for a chance to use Tricks of the Trade & move on. Watch any of my crafting videos for this technique.

#4 Hasty Touch (Culinarian)
This move will improve quality with no CP. BUT it's 50/50. I'm not sure if Steady Hand effects this ability. Either way, it is the 4th best ability to choose from. Imagine you're down to 17CP & 20 Durability. Use Hasty Touch for the hell of it. It's a free chance to increase quality.

#5 Rapid Synthesis (Armorer)
Just like Hasty Touch, this ability is 50/50. I really don't know what to say about this ability. It might get you out of a jam if you ever miscalculate a synth or make a mistake. It rushes down progress at 250%.

#6 Waste Not (Leatherworker)
This cost 56CP. I don't like anything that costs CP because I only want to use that for Basic Touch.

#7 Manipulation (Goldsmith)
This cost 88CP! Can't use this, Master's Mend & get 3 or more Basic Touchs off.  It just doesn't work. I can't afford that CP.

#8 Ingenuity (Blacksmith)
             "Lowers recipe level to current level for the next five steps."
I'm already HQing stuff 4-5 levels ahead of me. You can't do stuff 10 levels ahead of you, so why would you ever need this?

Check out my crafting videos coming soon.

Weaver Level 21-23 HQ Diremite web into HQ Dew Thread
Goldsmith ...
Carpentry ...

Check out the Gouki LS weekly Gathering show with GoukiJones & ZeroUK. Live 1PM Thursdays on Gouki.tv

Follow me on Twitter. @goukijones

Special thanks to XIVDB.com.

Join Gouki.com and the quest to destroy Final Fantasy XIV online. Watch the new prerelease trailer, like drinking a Adrenochrome straight. A sleeper Making of vids shows...

Gouki Guild sign up Jimmy!

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How to make your way across Eorzea gathering the most valuable items from Botany & Mining.

600+ GP is optimal for maximize your gathering. You want to use Unearth II before your first swing. Hit the appropriate slot you want to mine & then pop Solid Reason/Ageless Words after 1 or 2 more hits. Then use Deep Vigor/Brunt Force for the final hit to guarantee that 100%HQ at the end.

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All the gear you need to be a master crafter for level 25-29. HQ style. This gear can easily last you 10 levels. With the right Materia added you can be an HQ master, like me. Remember DoH gear is cross class. I'm leveling all crafts to 50. Save $$$!

Before I even started I check the MP to see how much it would cost me to just buy this stuff & not waste my time crafting. Well 1; I need the XP for Weaver & Goldsmith. 2; I’ve been collecting HQ Diremite & a few other mats for a week. Plus all my other crafts are at level 24 so I can make any miscellaneous piece I need on the fly.

On the MP these items HQ were costing well over 30k on Malboro server. I’m fairly certain I put this entire set together for less than 20k using HQ mats.

Head: Velveteen Wedge Cap Lv. 27
http://xivdb.com/?item/2733/Velveteen-Wedge-Cap-of-Crafting
Body: Velveteen Coatee of Crafting Lv. 26
http://xivdb.com/?item/3077/Velveteen-Coatee-of-Crafting
Hands: Velveteen Shortgloves Lv. 28
http://xivdb.com/?item/3583/Velveteen-Shortgloves
Waist: Velveteen Half Apron Lv. 28
http://xivdb.com/?item/4006/Velveteen-Half-Apron
Legs: Velveteen Bottom Lv. 28
http://xivdb.com/?item/3363/Velveteen-Bottom
Feet: Velveteen Gaiters Lv. 28
http://xivdb.com/?item/3823/Velveteen-Gaiters

Neck: Silver Choker Lv. 29
http://xivdb.com/?item/4332/Silver-Choker
Ears: Horn Earrings Lv. 25
http://xivdb.com/?item/4211/Horn-Earrings
Wrist: Silver Wristlets of Crafting Lv. 26
http://xivdb.com/?item/4105/Silver-Wristlets-of-Crafting
Rings x2: Silver Rings of Crafting Lv. 27
http://xivdb.com/?item/4440/Silver-Ring-of-Crafting

A level 26 WVR & GSM can make all of this stuff no problem. Providing HQ materials are used to make it easy on them. I highly recommend always crafting for HQ mats, if you want for sure a HQ outcome.

Total list of materials used:
Dew Thread 6
Undyed Cotton Cloth 2
Undyed Velveteen Cloth 10
Silver Ingot 9
Iron Ingot 1
Rubber 1
Mudstone Whetstone 2
Silver Rings 2
Antelope Horn 1
Aldgoat Leather 2

Give or take a few mats here & there. Maybe a couple extra, just in case there is a miss. I think you’ll be good tho.

*I'll add an update later on the Materia I used.

End stats were 172 Craftsmanship. 183 Control. 278 CP.

If you’re interested in this set & want to save $$$ contact me on Malboro server.

Join the Gouki LS on Malboro server.

Check out all of our Gouki Linkshell Guides.

Follow me on Twitter @goukijones

Watch me on Gouki.tv

Check my out on the Lodestone.

Thanks for reading.

Another exciting episode of whacking trees & rocks for an hour & a half. There's also general discussion about the game we take questions from the stream. Follow us on Twitter. Watch us on Gouki.tv

Biven aka Zero - https://twitter.com/ZeroUKtG

Avitas aka GoukiJones - https://twitter.com/goukijones

Something to be excited about is the hot fix coming Monday October 14, 2013. The hotfix will increase the amount of XP gained while gathering & doing LEVE's. So that's great. I've heard dreadful stories about high level crafting. Like it taking over 1500+ gathers to gain a level. How's your GPH then Jimmy?

Episode 6 coming up on Thursday will be about the XP increase. We'll see if it makes a big difference. I'm betting, not that much. 

Jimmy!

Thanks for watching. 

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FFXIV ARR: Changes I'd Like To See in Patch 2.1 (Tanks)

By: kuroukage Oct 12, 2013 | 1 Comments

Mr. Happy gives his thoughts about what changes need to be made to the tank classes in FFXIV:ARR.

So what does everyone think about the changes he lists that he thinks needs to be made? Do you think they'll benefit WAR and PLD? Leave your comments below. Thanks for reading.

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