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About: Final Fantasy XIV: A Realm Reborn (x)

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Final Fantasy XIV Level 35 Gathering Gear Guide

By: goukijones Oct 31, 2013 | 0 Comments

Here's a quick guide on what you could be wearing as a level 35 gathering aka DoL in Final Fantasy XIV. Including total mats & shards.

Items

Angler's Hat

Velveteen Doublet Vest of Gathering

Linen Sarouel Of Gathering

Fingerless Boarskin Gloves of Gathering

Boarskin Crakows of Gathering

Vintage Shepherd's Belt

Boarskin Choker

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FFXIV ARR Titan: Lord Of Crags Battle Guide

By: Zero2990 Sep 9, 2013 | 2 Comments

My 2nd FFXIV boss guide, Titan: Lord of crags Lv34

So we've all been having fun in the last couple of weeks and apart from the odd tough dungeon nothing really poised as a real threat.. Until now!

This has easily been my favourite fight so far as its enabled me to play a real support role and oversee the battle.
I struggled with Titan for a good few hours until I found a decent party through Duty Finder. Most players will be under equipped for the battle so make sure you have all up to date gear for Lv32-34

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How to make money & level up with HQ crafting tricks. Final Fantasy XIV A Realm Reborn Weaver Level 21-23. HQ crafting gear equipped. I only synth HQ. They call me Mr. HQ.

A tip on getting all of the HQ mats. KNOW YOUR MARKET. Check it often for some nuab posting stuff for like 30gil. I buy HQ Diremite for less than 100g all day. 2-3 a time & then save them for a couple of days until I have a bunch to craft. Don't be a Jimmy!

Check out my Cross Class Ability Guide.

Weekly Gathering Show Thursdays 1PM PST. Gouki.tv

Thanks for watching. 

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FFXIV ARR Ifrit: Lord Of Inferno Battle Guide

By: Zero2990 Sep 7, 2013 | 1 Comments | Updated: Sep 12, 2013

A short Ifrit guide describing all of his moves and how to deal with them.

If you're new to MMO's or Final Fantasy this guide will breakdown the first boss you take on in game, Ifrit. Although he is the first major battle he does prove quite a challenge for beginners and will easily punish you if your party is reckless.

After a lengthy cut scene you will be thrown into the arena to take on the fire demon himself.
Bare in mind that as he is the first boss and your team mates may not understand the mechanics of the battles yet and may make the odd mistake, its always good to go over the battle plan before the fight, people will thank you for it.

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Two full days of experience and ranking up. Also, tons of walking around aimlessly. What have I learned from the beta so far?

Sqaure-Enix launched the Final Fantasy XIV beta early this week and it was a pain in the ass to get in. Apparently, from my understanding, Square-Enix opened up the beta with like 10 different servers. Those servers filled up faster than FNJimmy trying to solve any random puzzle in Darksiders. I had no chance that first day. I didn’t even really understand how and what was happening with trying get into the beta. I think the problem here is that the Square-Enix website is all done in Japanese and then translated straight over into English. The site is crazy backwards sometimes. Also I feel like I’m logging in a 100 times. Two days later, I did get a code and I was in.

With the beta you can create and play with as many different characters as you want. Actually I don’t know if that’s true, what I do know is that I have made 4 different characters. The first character I made was how I imagined I wanted him before I got the chance to play. I chose Disciple of the hand, Alchemist. I had no idea that with this selection I would have no weapon and my main attack would be “throw stone.” Thank god this is a trial run. At this point I tried to learn about the settings, moving around with a keyboard and getting familiar with the controls. I did a few quests, the levequest stuff is cool. So after playing for sometime and only doing 1 hit point of damage, I knew something was wrong and started my second character.

Disciple of war, Archer. Now I’m railin’ right out of the box. Gone are the days of gathering stones to throw at Nutbiters and here we go with 40+ hit point, crushing arrow blows to your dome. So now I got some combat under my belt for reals this time. I realize I just needed a little money and I could go buy any weapon I want. Once I buy a new weapon I can change my class. Buy a polearm, become a lancer. Buy a sword, become a gladiator. This also works with the crafting. Buy a sledgehammer, become a goldsmith. So yeah, you can start the game as any class you want. Now I can get my alchemist and get him a wand so he can start casting some magic. 

Before I switch back to my original character I created. I made another character and started him in a different city. I chose for this Jimmy to be a Thaumaturge. Yea, I know the names of the classes are a little ridiculous in FF14. Thaumaturge means black mage in normal talk. I also picked a human male this time. Previously I had chosen the little Lalafell Jimmy and an Elf. My human mage started with high and equal HP/MP. Cool. He also dealt major solo damage. I didn’t want to play has a mage in this game, but I may level it secondary. 

So now I think I understand the leveling, the controls and the questing. I start a third character, with a class I wouldn’t usually choose and in the third and final city. Disciple of war, Lancer. This city Ul’dah, is a city of bricks. One of the regrets I had in Final Fantasy XI was I chose the “castle city” in that game and I felt like I was in prison. So I don’t like Ul’dah in Final Fantasy XIV and I won’t choose this city. That’s official. I took my lancer out and killed a few things, got some gil. Final Fantasy money for you nuabs. Went back to town and bought myself a pick axe. Time to learn about mining. Got a levequest and took off out the front door. It took me a while to find the mining spots. Eventually I and it was there I discovered the mining mini-game. I couldn’t find any technique to swinging the pick axe other than to just keep whacking away at at the stone. I’m sure there is some trick to it.

Back to my original character. I got tons of money from stumbling around town doing quests. Got some money from being in parties earlier throwing rocks at Star Marmots out in the wild. Searched the town high and low looking for the Jimmy who had the magic wands for sale. Bought a bow and some arrows too. I already have my alchemy tools. Which I couldn’t figure out how to do shit for crafting. Fuck it. Lets kill something. Used the bow and arrows, killed a bunch of wild beasts(actually cute little furry things.) Leveled my Archer to rank 5 in no time. Now I’m starting to feel the leveling addiction. Wait what this? I just switch my bow and arrow to my magic wand and now I’m a Thaumaturge. WOW! Now I’m hurling magic balls across the grassy knolls. We are rollin’. By the way in FF14 the mages can throw magic “balls.” It’s a regular attack and uses NO mp. Cool stuff. Leveled my Thaumaturge to level 4. 

The time has come for me to log back in. What will I do next? Trial and errors continues. Get ready for the Final Fantasy XIV release. Play it early if you get the Collector’s Edition. Don’t be a Jimmy. Join the Gouki Guild.

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FFXIV:ARR Ifrit Hard mode battle guide.

By: Zero2990 Oct 2, 2013 | 1 Comments

A guide to beating the first endgame raid boss, Ifrit 'Hardmode'

For those that follow my twitter, (@ZeroUktG by the way) you may know I finally reached endgame last week and from the get go it gets real!

After you finish the main quest line you will be sent to Vesper Bay to grab your first endgame quest you must head to Camp Drybone and the beast men stronghold to unlock the battle itself.

Ifrit HM was the first endgame fight upon beating the main story quest line. This is an 8 man fight which means there's no room for error, he hits very hard. His abilities are the near the same as Lv20 and the fight is fairly similar but just be aware of your surroundings, Ifrit's moves do follow patterns that are easy avoidable. 

Depending on your instance party it's wise to take a PLD for stun support and BLM or SMN for their AoE limit break. Both PLD and WAR are able to tank Ifrit with ease as long as he is positioned with his back to the party.

Incinerate
Front cone attack, should only effect your main tank. Deals minimal damage to all in range. With DPS attacking from behind this should be no problem for a quick heal to your tank.

Eruption. (Stunnable)
This will target a member of your party with an AoE attack, it's easy avoidable but depending on your tank setup have your PLD or WAR keep stun on cool down to interrupt this ability and avoid missing crucial heals and spells from the casters, if you are hit it can deal critical damage. In phase 2 Ifrit will cast multiple Eruptions so don't over do it with the stuns, he will build up resistance.

Vulcan Burst:
A knock back AoE attack that deals around 600 damage, can be avoided by ranged DPS and healers depending on your positioning.

At around 75% he will start casting Radiant Plume.

Radiant Plume:
For now he will only cast 2 versions of this and the order up to 50% hp will always be Outer rim then Middle. For casters and ranged DPS, stay far enough to avoid Vulcan Blast but be aware he will cast radiant plume so interrupt whatever you're casting. Later on he adds one more cast to this ability but I'll go over that in phase 2.

Crimson Cyclone
From the start of the fight around every 10-20% of hp we will warp to the side of the arena then zoom across the map in a line, if anyone is caught by this it will deal critical damage. To avoid this, crowd to the side of Ifrit or At 70% he will add a clone you can stack inbetween and after 50% he will add a third.

Phase 2 Infernal Nail and 50%-0%

Infernal Nail.
Like normal mode Ifrit spawns the Infernal nail at 50% but this time he will place 4 down, it's always important to go over the kill order before the fight, start at the one next to Ifrit and work your way around clockwise, if you have a BLM or SMN have them use the AoE limit break to kill them off quickly.
If you do not have AoE limits then have a Melee DPS limit the first nail, focus attack in the 2nd and 3rd and limit break the last. Have the best geared member always use the limit for maximum damage.

Hellfire.
If the Infernal nails aren't killed by the time limit it's instant K'O and a restart for the fight.

During phase 2 Ifrit uses all above abilities and Incineration twice as much. And adds his 3rd clone to Crimson Cyclone.
Every 30 seconds he will cast his 3 tier Radiant plume, this time after his middle plume all party members should stack up against Ifrit as Radiant Plume will cover the entire arena. The order is always run In/out/stack with around 10 seconds with each cast.

Ifrit is always a fun and challenging fight and hopefully your weapon will drop more frequently than mine.

Once I'm geared I will have Garuda and the dreaded Titan HM written

Thanks for reading,

@ZeroUKtG

With the right cross class abilities you can manipulate HQ items 3-4 levels ahead of you. You can make a ton of money while leveling up. Read my biggest crafting secrets right now. Watch exclusive video of my techniques in always get HQ items.

I'm buying HQ raw materials & HQing them into more HQ materials. Any material that stacks to 99 is my favorite to level up on. For example. I'll make HQ Dew Thread from HQ Diremite Web I purchased at the market place. There's always some random Jimmy that post a couple real cheap. I buy those until I have a stack of like 60+ & I'm ready to craft. 

Here's a look at what I think our the most important crafting cross class abilities in FFXIV. 

#1 Tricks of the Trade (Alchemy)
It randomly gives you 20CP back. You get this to pop 5 times, that's 100 CP back. Spend that extra CP on another Master's Mend & get 3 more chances. 

#2 Careful Synthesis (Weaver)
Guaranteed. This ability guarantees progress. It'll get yuu slightly less progress than Basic Synthesis, but you can figure out what that number is going to be right away & decide where & how to use this ability. Plan you entire synth around Careful Synthesis being the last thing you do.

#3 Rumination (Carpenter)
This ability also gives you CP back & does not cost any durability.
           "Removes Inner Quiet effect and restores CP proportional to the number of times control was increased."
Turn on Inner Quiet immediately. Wait for a chance to use Tricks of the Trade & move on. Watch any of my crafting videos for this technique.

#4 Hasty Touch (Culinarian)
This move will improve quality with no CP. BUT it's 50/50. I'm not sure if Steady Hand effects this ability. Either way, it is the 4th best ability to choose from. Imagine you're down to 17CP & 20 Durability. Use Hasty Touch for the hell of it. It's a free chance to increase quality.

#5 Rapid Synthesis (Armorer)
Just like Hasty Touch, this ability is 50/50. I really don't know what to say about this ability. It might get you out of a jam if you ever miscalculate a synth or make a mistake. It rushes down progress at 250%.

#6 Waste Not (Leatherworker)
This cost 56CP. I don't like anything that costs CP because I only want to use that for Basic Touch.

#7 Manipulation (Goldsmith)
This cost 88CP! Can't use this, Master's Mend & get 3 or more Basic Touchs off.  It just doesn't work. I can't afford that CP.

#8 Ingenuity (Blacksmith)
             "Lowers recipe level to current level for the next five steps."
I'm already HQing stuff 4-5 levels ahead of me. You can't do stuff 10 levels ahead of you, so why would you ever need this?

Check out my crafting videos coming soon.

Weaver Level 21-23 HQ Diremite web into HQ Dew Thread
Goldsmith ...
Carpentry ...

Check out the Gouki LS weekly Gathering show with GoukiJones & ZeroUK. Live 1PM Thursdays on Gouki.tv

Follow me on Twitter. @goukijones

Special thanks to XIVDB.com.

Today Yoshi P posted some serious notes on what to expect from the 2.1 patch for all of you Warrior players out there.

I play level 50 Relic +1 Warrior. Currently in Coil. Haven't beaten anything in there yet, but I've been in twice so give me a break. Looks like in a couple of weeks it's just going to be even easier for me to play Coil. Especially when I'll have a move that won't allow my HP to drop below 1. lol PWN!

From Yoshi P:

Marauder Changes

  • Brutal Swing
    - Recast time will be reduced from 30 to 20 seconds, increasing the frequency with which players can stun foes.
  • Overpower
    - Enmity generated by this skill has been increased.
  • Storm's Eye
    - TP cost will be reduced from 70 to 60.
  • Storm's Path
    - TP cost will be reduced from 90 to 60.
    - This skill will also reduce damage dealt by enemies for a period of time.
  • Holmgang
    - Range will be increased from 3 yalms to 6, to make the skill more effective.
    - This skill will now pull enemies toward your character.
    - When using this skill, a player's HP cannot be reduced lower than 1.
    - The animation for this skill will be revised.
  • Vengeance
    - This skill will also reduce damage taken by 30%.
  • Mercy Stroke
    - Recast time will be reduced from 60 to 40 seconds, improving ease of use.
  • Thrill of Battle
    - Effect duration will be extended from 10 to 20 seconds.


Warrior Changes

  • Defiance
    - Enmity generated by this skill will be increased.
    - This skill will also increase HP recovery via curing magic by 20%.
  • Wrath
    - The improved healing effect granted by Wrath will be removed. Instead, the improved healing effect will be granted by Defiance.
  • Inner Beast
    - Due to overall balance changes, HP absorbed by damage dealt will be reduced from 300% to 100%
    - Damage taken will be reduced by 20% for 6 seconds.
  • Steel Cyclone
    - This skill will generate increased enmity.
  • Unchained
    - Recast time will be reduced from 180 to 120 seconds, improving ease of use.
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GoukiJones beats Garuda with help from his [FC] Taw. Make sure to check out TAW.net for more info. Join us on Malboro server, hit me up ... Avatis Sibinnac.

Get hate, hold hate, get smacked in the grill for 12 mins. That's my job. I love it. That's old school Gouki.com legend Erik Estrada as Admiral Sandwich. Paranubfarm also spotted in the crowd ... he's been in some Halo PWNtober montages

Thanks for watching. Please leave any questions or comment about the fight below. I'm a master at this now. >.>

What's up with these secret Square videos? This was posted a few days ago, but if you didn't have the link to it, you didn't even know it existed. A lot of Jimmys involved in 1 fight. PURE HYPE!

I haven't been this excited for a game in years. I really don't know what to do at this point. We're 2 days away from early access & Jimmys is flipping out all around the world. Me, I just want to level something. Stab something. Let's go!

Thanks for watching. 

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Final Fantasy XIV Online Offscreen - Gamescom 2013

By: kuroukage Aug 23, 2013 | 3 Comments

Offscreen gameplay from Gamescom 2013 of the Titan primal battle.

Footage of the Titan primal battle captured at Gamescom 2013. This game is going to be awesome. I'm really looking forward to playing it when it's released soon. Is anyone leaving their current MMO to come and play this?

You get a white elite. 2 controllers and Final Fantasy XIII. Now you may not want to play Final Fantasy XIII, but you can sell it. New it's still worth $40-$50, which means that's a real easy sale or trade for you for about $20 or so.

Final Fantasy XIII Limited Edition Xbox 360 price drop and a free faceplate

You get a white elite. 2 controllers and Final Fantasy XIII. Now you may not want to play Final Fantasy XIII, but you can sell it. New it's still worth $40-$50, which means that's a real easy sale or trade for you for about $20 or so. The faceplate is alledgy worth $50, maybe you can get $10 for it. Do you need 2 controllers? You can easily sell that extra controller for $25 bucks.

The Final Fantasy XIII Limited edtion is on sale now for $299.99 250 gig HD 2 Wireless controllers Final Fantsy XIII game A Headset A Faceplate (must click add to cart on Amazon.) So if you sold off the extra Controller ($25) the Final Fantasy XIII game ($30) and the faceplate ($10) you could get back at least $65. That knocks the total down to $235 for a 250 gig HD White Xbox 360 Elite. Stolen!

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