By: goukijones Jan 16, 2011 | 17 Comments
Killzone 3 changes the industry. Here's a look at a few high profile gun peripherals for the Sony Playstation Move. The official Sony Sharpshooter and the CTA Assault rifle. Play an FPS like never before.
There are a few excellent options if you want to use your PlayStation 3 Move controller and play an FPS like you have never played before. Killzone 3 has gun peripherals galore. We got to try one out recently at CES and FnJimmy really liked it. From what I observed, I like what I saw and would definitely give it a try. Sony has a quality product here with the Move FPS.
The peripheral we got hands-on with at CES was the official Sony PlayStation Move SharpShooter.Read full story...
The beast is coming, will you be able to defeat him, will you even try? These are the kinds of choices you can make in infamous 2.
Infamous 2 picks up right where Infamous left off. Cole is now powered up and waiting to take on the beast. Cole and his gang plan to head to New Marais (aka New Orleans) to pick up some new powers before the big fight, but the beast has other plans. If you finished the first Infamous, you can continue your story as either good or evil and get some bonus XP, extra electric power and a karmic boost. If you finished both story lines, you get to choose which one to continue. It’s a nice touch and it works great.
I was late to the Infamous party; I didn’t play it until it was free as part of the PSN welcome back program (check out my pro tips). On the plus side, that means I played Infamous right before playing the sequel. As such, two things really stuck out right from the get-go. First, they changed voice actors for Cole, the main character in the game. (I didn’t think that was a good sign.) And second, the game looked a lot better. Oh yeah, and for some reason Sucker Punch thought it’d be funny to change the pick up an item/interaction button from triangle to R1... no reason, just different. That screwed me up big time early on.
The Infamous 2 engine has been reworked an includes some really impressive updates including real-time in-engine cut scenes (all of which are skippable now, yeah!) destructible elements and big HUGE enemies. The new engine also supports user generated content (UGC), but more on that later.
Aside from the typical destructible cover (boxes and such) there are huge verandas that you can take out with a few well placed grenades. This has the added benefit of taking care of any baddies standing on or below the porch. Giant fuel tanks and silos can be blown up along with pedestrian bridges and all sorts of stuff I didn’t expect. (There’s no full scale building demolition though.)
Infamous 2 is a bit tougher than its predecessor, mostly because it is more stingy with the electricity. You no longer gain power from grinding on wires; they’re solely for transportation now. Your standard lightning bolt (R1) also now consumes some juice. You’ll have to be a bit more strategic if you don’t want to run out of power now, especially in powered down areas of the city. To make up for the standard bolt taking power, Sucker Punch has improved the melee by giving Cole a weapon, dubbed “the Amp”, it is an electrified tuning-fork looking device that you swing at the baddies to clear them out. Unfortunately for Cole, the Amp is no match for a gun, and many of the bad guys (even early on) have guns. Jumping into a gang of four or five jimmies with guns and swinging your stick around is akin to suicide. There’s also a section of the city that’s partially flooded, forcing you to stick to the rooftops as water and electricity are a bad mix.
My first OMG moment came when I was introduced to the Devourer, a giant swamp creature that will chase you through the streets and give you your first real challenge in the game. It’s not a boss, just a really big, strong enemy. There are also militia helicopters and giant Ice Titans to contend with (plus a couple of REALLY GIANT surprise enemies). Sadly, none of these big baddies are available in the mission editor for the UGC, so many of the user created missions end up being swarms of small enemies. Pro Tip: You can enter the UGC mission creator, fly to any point in the map, and finally exit the creator which will essentially fast travel Cole to wherever you want to be.
One of my complaints about the first game was that no matter which side of the karmic scale you were on, the story played out the same way. This made the good/evil choices largely irrelevant (except as to which powers you had). Infamous 2 has no such problem, the ending (not just the cut scenes, but the game play and bosses) is completely different for good Cole and evil Cole. Without giving too much away, Infamous 2 is the only game I can think of where the evil ending seems more like the real ending to me. The game is called “infamous” after all!
Aside from the lack of large enemies is the UGC, there are a couple of other, minor issues with Infamous 2. Instead of taking you into the map screen after completing a mission (as Infamous did), Infamous 2 puts a mission summary on the right of the screen, while leaving you in control of Cole. This sounds good in theory, but in practice the summary covers up your mini-map and for some reason hides your target reticule. If there are any bad guys left alive in the area when you finish a mission, you will have a tough time dealing with them in that condition. My advice is to just run away until the summary is off the screen and your reticule is back. Another issue occurs when you defeat one of the larger enemies. Infamous 2 likes to give them a cinematic death, this takes control away from you to show you the bad guy going down in slow motion even if they weren’t the last active enemy and you are still in the middle of a fire fight. Totally not cool.
In the first Infamous, all of your powers could be upgraded 3 times and they became more and more useful each time. In Infamous 2, instead of simply upgrading the power, you unlock variations on the power (a triple shot, or spread version of the basic bolt for instance). Some of these are cool, some are not, but I never felt like I was getting more powerful, just different, which was a shame.
You still collect blast shards to increase you electricity storage, they are scattered all over the city just as before, you’d really have to try to not see them and get at least 50% of them. As the story progresses, you are joined by two conduit accomplices, one good and one evil and you can choose which side missions to do, in addition to some main story decisions that will drastically affect your karma.
Overall, Infamous 2 is a fun game with tons of stuff to do. You’ll want to play through it twice, which is quite a bit of game play. Unfortunately the UGC doesn’t keep the replay value as high as promised due to the omission of the larger enemies. Still, I got a couple of weeks of value out of this game and enjoyed myself while playing it so BUY IT.
By: goukijones Sep 11, 2011 | 5 Comments
DirecTV NFL Sunday Ticket software issues or broadcast issues? Not working on the debut day for PS3. We've contacted DirecTV here's what they told us ..
Widespread issues of NFL Sunday Ticket not working on PS3, To-Go and other HD Receivers. PS3 owners have also posted about slow feeds and terrible picture quality.
From the DirecTV forums:
"Anyone else using the PS3 function and having problems? mine keeps freezing and going back to pregame and then catching up?"
"Have this game going in Hershey, PA on my PS3. It is a TERRIBLE feed. I am seeing 4.1mbs download and 3.4mbs upload.
Please help! It is lagging, and occasionally cutting back to moments from the pre-game show."Read full story...
By: goukijones Jan 10, 2011 | 5 Comments
One of my personal most highly anticipated games right now, is inFAMOUS 2. I got a chance to sit down and play the recent demo. You know, that same one from the video that was released last week.
When I saw inFAMOUS 2 on display and playable at CES over the weekend I was ready to pound it. I love that gameplay video that was released last week. I've seen it like 5 times. I saw that the floor demo was the same thing, I knew I was gonna be able to PWN. Special thanks to Joe Castagno from Sony for being totally smooth while we filmed him talking about inFAMOUS 2. Joe knew everything about the game and was very informative.
Needless to say, demo railed. Here's the highlights:
0:15 Joe Castagno explains inFAMOUS 2
0:31 goukijones begins the gameplay demo
1:05 goukijones gets hit
1:10 goukijones asks if there is a Block or a Counter
1:14 Joe says not for this demo
2:08 Doesn't seem to be a smooth transisition here
2:13 goukijones asks about inFAMOUS 2 release date
2:17 Official Sony Release Date repsonse
2:21 goukijones asks about multiplayer and/or co-op
3:21 Unskippable cut scene
3:53 Chopper down
4:06 Ionic Vortex free roam
4:20 People and cars flying away in a giant tornado
4:40 Cinderkin asks about the Demo Release Date
5:08 Demo railed
By: iorilamia Feb 11, 2011 | 20 Comments
Member iorilamia has been addicted to the killzone 3 open multiplayer beta. The class iorilamia has been using most of the time is The Engineer. He took time to write a book about the Engineer class. Weapons, skills, gameplay and matchups vs others.
Basically the Engineer is one of the more underpowered classes in K3, but one team having one and the other not makes a huge difference. If you don't want to read all the details (because most of you don't own PS3 or just don't want to read), I have the basic information written up at the end ^_^
M224-1A LMG- Your basic machinegun. Tons of amo, long range, medium fire-speeds but extremely innacurate in far distance.
STA11 SMG- Way more acurate than the first gun and much faster firing speeds, but smaller clip and sucks even worse at far range, a definate medium range weapon.
STA3 LMG- The lord of all spraying and praying. EXTREMELY CLOSE range weapon that has shitty acurracy, but spills bullets out with an INSANE rate of fire. Run into a room with it and take out a group of jimmy's without even trying.
STA18 Pistol - Run of the mile pistol that works at close range with a decent rate of fire. Should kill within 4-5 well placed shots.
VC8 Shotgun Pistol - Definately nowhere near as good as the shotty, far less range and damage, but it is still a one shot kill when your directly infront of someone.
STA2 Battle Pistol - Grenade Launcher aka "noob tube" for u CoD fans. Well its not nooby in this game, grenades bounch like a mofo but the weapon does shoot the nades extremely far and accurate ; very good vs campers.
Repair Tool – Repair damaged or destroyed ammunition dispensers, mounted guns, and automated turrets.
Repair Tool+ - Increases repair speed. (This is a MUST, the increased repair speed is insane and this is a fast-paced game, your gonna need it)
Repair Tool++ - Hack enemy placed turrets, transferring ownership until the engineer is killed or the turret is re-hacked. Stacks with previous abilities. (IMO this sucks ass. 9/10 your gonna die before you can just RUN UP to another engineers turret and hack it like your rambo, I haven't had much luck with this ability, but when I did, it allowed me to set up my own turret next to it.)
Sentry Turret – Deploy a machine gun turret that will automatically target and fire at enemies in range.
Sentry Turret + - Turret's firing rate is increase and can be deployed twice as fast as before.
Sentry Turret ++ - Deployed turrets can now track targets faster and are augmented with auto-fire rockets that fire every few seconds. ( LVL THIS SHIT UP AS FAST AS POSSIBLE! The Engineer felt like a struggle until the turret is fully lvled up, the turret dies too easily and its a sitting duck you the fire power is a must)
ENGINEERS ROLES IN THE TEAM / GAMEPLAY
The Engineer is your bro. Both teams have several amo crates that give you more grenades/mines than you spawn with and ofcourse more amo when you need it. You cannot use these unless a Engineer repeairs it (they are broken when the round starts) also if one team has a Engineer and the other doesn't, the one Engineer can destroy and take over the other teams amo deposits (or just capture them all in the start of the round). Before you go killing, Engineers need to repair the nearest Amo Depos.
Where and Why to use Turrets
The engineer ha several gameplay styles. To break it down we got the Camper, Aggresive and Security.
The Camper is self explanatory. Get your Turret in a corner while you wait in the other or next to it, firing at people coming near bye or outside. What makes it so effective is proximity mines. If you camp near a amo depo, you can have 3 mines constantly covering your blindspots and staircases, as soon as someone hits one you can constantly get more and more.
When your Aggresive (like me) you go out into the open, get your squishy turret (they do die easily) near a wall or crate giving you backup fire as you battle. It is effective because you can easily run back to heal him when injured. Also theirs MANY situations where I don't even notice a enemy but my Turret does, and I end up supporting him.
Security is great for your team. In almost any game-mode or objective while you go do your own thing, carefully place your Turret and proximity mines around the base/area.
Heres the fun part (not too much in-game) MATCHUPS! How us Engineer deal with other classes/ get railed.
Vs Engineer- Longe range, the engineer using the first primary weapon wins, its more inacurate than the second range weapon but the range usually wins overall, and the damage. Close range is a toughy. The last Primary weapon is best at close ranges, but the second one almost being as good and better acurracy, all comes down to the player. but even if its a small hallway, the second primary wins, the third is just TOO innacurate. Whoever have the better turret obviously have a much bigger hand.
Vs Infiltrator- This sucks. Infiltrators maxed out Hide ability allows them to appear as a teamate to you and yor turret. Ontop of that if they kill you with brutal melee, they stay hidden. Basically they seak up on you, brutal melee and your turret still doesnt see them, then they kill it. If they use a gun and are close enoguh, HOPEFULLY your turret turns around and fire a rocket first thing. The weapons matchup sucks aswell. Their primary eapon, an actual shotgun is way better than your pistol shotgun, and rapes you close range easily. They share the same secondary weapon as you but their last weapon makes the long range difference. A 5-burst red dot sight rifle, is way more superior than the engineers slow inacurate long range machine gun. Best thing you can do is be medium range while your turret is being a bro and helping you out, try to target them before they get close (it appears as red)
Vs Marksman - Marksman and Infiltrator are "top of the tier list" in a way. The marksman can be invisible while shooting at you, only appearing when killing or mortally wounding. So ofcourse when invisible, their turret can't see them, and if they do, the turrets slow ass moving rockets should be easy for a long range camper to dodge along with the turrets regular bullets. All of the marksmans weapons pwn you and the turret far/medium range. Your true only hope is close range or hopefully the machine gun pressure along with a turret causes their aim to fuck up. I'm pretty sure their final primary weapon kills turrets in one shot...a long with players.
Vs Tactition - Feels pretty equal. Tactition has a balanced weapon base with shotgun and rifles. The big upside tactition has is the ability to see players behind walls, BUT I don't beleive he can see Turrets. He will turn the corner ready to rape you, not knowing your buddy is ready to rape him.
Vs Tactitions Droid- It flies around and when it gets hurt sometimes flies away. This ofcourse makes it hard for your own turret to hit. But the droid ONLY shoots bullets, while your turret has bullets and rockets. One rocket should kill it, fire power is on your side. Also your machine gun takes down flying driods like cake.
Vs Medic- Medic is kinda lower on the list a long with Engineer. Your only real problem is the medic reviving and killing you from behind, but your turret may catch him before you even notice = win. The medic also has a shotgun, but without the abilities of infiltrator or tactition, it doens't always work out so well.
Vs Medics Droid- It follows the medic around shooting regular bullets like Taction droid, but its weak as balls. You or your turret can easily kill it. The only upside it has is staying alive and annoyinngly buzzing around when you kill medic.
The Engineer can play support with a strong Turret you can place in tactical areas and good weapons. The downside is fighting long range and cloaked classes. But if you want to camp with spamming mines and hiding in a corner with your turret in the other, that works too. The Engineer is also ideal for protecting assination Targets. On the forums this class has been protrayed as the "weakest" but the problem most people said is that the turret just needs a buff, its a sitting duck that dies easily(unlike the other 2 mobile droids), yet its the main part of playing engineer. Thank you very much for taking the time to read this, I might do a write-up on Infiltrator and Markmans and how to be a cheap douchebag, but most of you probably don't care about Killzone3. Heres a video of Engineer class PWNING shit (well, the enimies are barely aiming...whatever) Uplaoded by http://www.youtube.com/user/pixelenemy
Don't forget to leave a comment below and what you think of the game and my write-up, thanks guys
Yes yes, this is a review of the ModNation Racers beta. Videos, pictures of the game and my opinion. If you're a fan of Mario Kart 64 oh boy Jimmy!
ModNation Racers had me pumped and screaming at the TV. Everything about the racing reminds me of Mario Kart 64. Mario Kart 64 was my favorite kart racing game of all time. I still have my original copy of the game with all of MY records. Choke/Peach suck. Now ModNation Racer isn't an exact clone, but it's real close. There's some racing enhancements, like the shield which is a great idea. You have to know the timing with the shield for all the different weapons so you can deflect them. There's also a straight up turbo that you build the meter up by drifting, doing other tricks, or using a weapon on another racer. Something else that is different from Mario Kart 64 is that you can boost while your drifting. Turbo while drifting really gets your kart going fast and my heart even faster. I thought was a great idea. Check out this video of my finishing in 1st place, Number 1 in the World!
Modnation Racer 1st place
I finished the beta with about 2800 experience points and was rated 5 stars "Phenom" so I got a good fill of the racing. Totally loving the racing! I would just load up MNR and work on the computer until the race started. Sometimes I was waiting up 10 minutes to get into a race. That didn't bother me though. Never lagged out of a race. I wish at the very beginning of the game (especially after the first time I loaded the game up) that it would skip all of the intros and load right into the Modspot. The last couple of days I played, as soon as the Modspot loaded up I went right into experience races. On average there was at least 7 people in the same race. 4-12 spots.
"I'm not cheating asshole! I have the level 3 green speed boost it does a warp." The noobs, the screaming kids and obnoxious voices were the worst thing about the game. I couldn't find the mute button. There's got to be more weapons in the final version, there was only four I think in the beta. I have an idea for one, how about a slingshot. It grabs the closest kart to you, stops him/her and slingshots you passed them. Level 2 would just have a further reach and level three forces all the kart to go backwards for 3 seconds except yours.
The creation station is extremely brilliant I saw some incredible designs! Basically you will have the tools to create anything you want.
I created how I envision my self in the virtual world "GoukiJones."
Also the Gouki.com mascot Jimmy!
Of course I made a couple of different karts too, but this was my coolest one.
The beta didn't offer much to choose from, but the final version looks like its going to have loads ... thats what she said. What the other users were creating just with the beta version was incredible. You know Mario Kart track clones are going to pop up, I can't wait to see Yoshi's Valley.
ModNation Racer beta video
***SCREEN BURNS*** Warning ModNation Racer has been burning my TV screen. Nothing like this has happened to me in years. None of my ModNation Racer sessions were that long. I've played Halo 3 and Final Fantasy for days and days and never got a burn. I can still see the "?" from the loading screen. WTF is up with that? I hope this is not going to be a serious issue for people.
***HACKERS/CHEATS*** Hacking and or cheating was definitely not being addressed during the beta. Bigwoopmagazine, which is a horrible site by the way had the fastest lap on one track of -00.00.333. Come on now! Stuff like that needs banishment immediately.
***GLITCHES*** I didn't see anything that really stood out. I got this crazy rocket on video that kept chasing me through the entire race. The rocket finally hits me and then another comes from out of nowhere and chases me down again. Another time I did a speed boost and hit a wall, but ended up being stuck in the wall and having to use select to reset my kart.
Modnation Racer Rocket glitch
The ModNation Racers beta was awesome! This is for sure a day one purchase and pwnfest! Pre-ordered! I had an excellent time with the racing and I loved the thrill of the finishes. Don't change a thing. The steering and drifting with the turbo was spot on, let people change their buttons and for Christ sake let me shut off the music. But don't worry about tweaking the steering or make a turn wider or thinner. Learn how to race Jimmy! I'll see you online when ModNation Racers comes out! Don't be a Jimmy!
By: BatRastered Jan 10, 2011 | 7 Comments
How much would you pay for this experience? Sony's asking an awful lot.
ON the show floor at the 2011 CES, Gouki's own FnJimmy plays Killzone 3 with the new Sharp Shooter Move gun in 3D. I put on the second pair of 3D glasses ($150 each MSRP) to see what this game could do. I've got a big head, and was wearing my glasses that day, so the active shutter glasses were not very comfortable to wear. I'd hate to have them on my head for more than 10 minutes. The 3D effect was decent, though it broke if you tilted your head. Overall, it didn't add too much to the game. I got the feeling that having it in 3D would help you aim with this accessory as you could line up your target through the reticule better. I didn't get to play the game, so I'll let Jimmy explain his feelings in the video:
Killzone 3D and Gun peripheral Hands-on at CES 2011 with FNJimmy
FNJimmy goes hands-on for the first time ever with the Sony Playstation 3 Sharpshooter peripheral. Can FNJimmy dodge bullets while taking an onslaught of questions from Cinderkin and goukijones? Watch this exclusive footage of Killzone 3D from the Sony booth at CES 2011.
Read full story...
the newest entry into the AWESOME tales series.
Tales of Xillia is the upcoming 13th mothership title in the long running tales series.
The game will be released in Japan in 2011 and im pretty sure namco bandi is going to do us bogus once again and dont release it in america but we gotta keep hope alive.
The game will feature two main characters, one male and one female
The battle system is called the "Double Raid Linear Motion Battle System" (DR-LMBS), which focuses on two-character cooperative combat.
You can see a litte bit of this new battle system in action in the trailer below.
Lets just hope namco bandi has the BALLS to release it overseas because this is my favorite rpg sereis.
so what do you guys think?
You mean to tell me this game is not back and forth, back and forth, trial and error? You’re on drugs.
I’ve read everything online about this game and how you are going to be either one way or the other about this game. You’re either gonna love it or hate it. I jumped in with an open mind and wanted to play this game. I did the character creation screen and with a hundred different faces to choose from and edit them all the way down the width of the chin is serious. I should have realized then this game is serious. The random face generator is pretty funny actually, especially if you just click the as a woman. I’ve never seen such ugly ass women in my life. Feminists have to be losing their minds over this. Then there’s a bar where you can change the face to manlier or more womanly … scary!
After I selected my class, Wanderer which is one of ten to choose from. I began the tutorial. All the fighting buttons are the triggers and easy to get used to. I kept getting the main action button confused with the heal button and the game would let me heal myself when I already have full health and waste a heal. This becomes a nightmare later on. (SPOILER) I died during the tutorial, oh wait I was supposed to.
I checked out the Nexus, which is the hub for weapons and storage and stuff, basically your home base. Once I figured out how to get out of there and fight the heat was on Jimmy! I get to the first world and I start climbing the steps and fighting demons. I died a few times and started to run low on heals. Then I realized it, I was dying, being sent back the ABSOLUTE beginning of the level all my heals were gone and all the souls I’ve collected. Frustration ensues. I got absolutely nowhere the first day.
So I started over so I could focus on saving all my heals and try to take my time with the game.
Rei Puerto says “You have to take your time, slow and steady wins the race.”
Yes, yes slow and steady ok. So I begin to take my time and kill enemies slowly and try to get through the game. I pick up a new sword, is it good, is it better than the one I have. I DON’T KNOW, the symbols for what the weapons and armor do are some encrypted hieroglyphic bullshit! I text Rei again and tell him I don’t know what the fuck is going on in this game.
He replies “I’m going to send you a voice message so you can hear the passion in my voice.” A few seconds later I get a monotone voice mail. “Ok so the trick with Demon’s Souls is you have understand the mechanics.”
Yes, yes! What the fuck are the mechanics?
I played a little bit more after that, figured out how to repair my weapons and armor, since I was taking such a beating. I don’t think day 3 will happen anytime soon, because Dragon Age: Origins is released today.
For some reason I couldn’t find this game at my local Best Buy, Toys R Us, Target, and nobody has this game. Maybe because somebody else knows people would be returning this shit on the regular. Now … If you are hardcore JRPG Jimmy you need to check this out. I know people are enjoying this game. I just don’t think this a game for me.
By: goukijones Jan 17, 2011 | 13 Comments
Killzone 3 Move enabled Helghast fanboy style has a hefty price tag. A look at the the collector's Edition and Pre-order Bonus DLC for upcoming titles such as Marvel VS Capcom 3, Dead Space 2, and Bulletstorm.
Deals Jimmy! Returns with the front end of the year blowout. During the Holiday Break not much is happening in the video games deals department. Now that we're well into the new year it's time to get started with SAVING MONEY ON VIDEO GAMES. There's a couple of games with great coupons and bonus DLC. I always say, IF you gotta pay full price at least make sure you're getting something for free with it. Like the MvC3 console sticker decals that nobody cares about. lol. Happy shopping and start stacking those coupons Jimmy.Read full story...
By: iorilamia Feb 25, 2011 | 14 Comments
Rain + jetpacks + mechs = YES YES YES! Atlus has no plans for U.S release for Catherine = NO NO...no
Steel Rain DLC map pack features 2 levels inspired by the single player Campaign. The levels are MP-09 Junkyard and MP-10 Stahl Arms. This week we only get a tase of the Junkyard which includes Mechs and jetpacks...MECHS AND JETPACKS! Next week they will release the Stahl Arms video which includes miniguns! No pricing or release date yet on this DLC, but the day 1 DLC Retro Map Pack was 2 levels for $5, so this might be the same.
Source : http://www.killzone.com/kz3/en_US/blog/features/2011-02-24_steel-rain_01.html (with picture gallery and vid)
Video uploaded by http://www.youtube.com/user/profiteerv Or check source link for better quality.
MAP DETAILS :
The Junkyard will be 16 player Guerilla Warfare Gametype.
"The junkyards of Helghan are a wasteland to some, but a valuable resource to others. In the main junk processing facility of Helghan, ISA and Helghast Forces are clashing in an attempt to salvage vehicles and supplies for their war effort. Jetpacks are the key to taking the high ground, but the huge Exoskeletons can quickly turn the tide of the battle on the ground"
Stahl Arms will be Warzone 24 players Gametype
"As the Helghast write a new and appalling chapter on humanoid experimentation, beleaguered ISA Forces mount a desperate attack on the notorious Stahl Arms research facility, where they hope to free ISA soldiers who have been taken captive. Stahl’s Helghast forces will stop at nothing to ensure that the ISA attack fails, even if it means exterminating the very prisoners they need for their weapons research"
In Sad-face News, Atlus U.S said Catherine is a Japan-Only game and no thoughts of U.S release at this time.
What do you think jimmy's? Will Catherine pull through or would it not sell as well in our market? Japan-Only games sometimes do make it to the U.S but that takes years! Also I don't know if I like the mechs or the jetpacks more! Killzone DLC is looking VERY promising, leave your comments below
You will get beat. A lot. And then some. Until you learned your lesson. And still come back for more.
Demon’s Souls is one of the MOST UNDERAPPRECIATED game of last year. Once this game was praised for unorthodox reasons, it kicked off and reminded us, the gamers, that games aren’t only meant to be enjoyed, but to be challenged in them too. Making the experience worth the purchase. The makes of Demon’s Souls, From Software, know how to make a game. They also published the Tenchu and Armored Core series too. And Atlus made a great investment of taking the publishing rights and releasing it here in North America. So let’s get started shall we?
[copyrighted image removed]
Story- You are in a corrupted Kingdom called Boletaria and the King is a selfish bastard and uses dark ritual to gain power. So heroes try to service the people but get destroyed in the process. There is a fantastic story behind this but the game’s narrative is lost. A shame because some the character you meet SEEM to have a bigger story than the main character! Seriously! It makes you think that you are really there to help them and finish their. But you also get your own place in the world. There is a character that helps you instead of killing you. Referred to as the Maiden in Black, and your source of leveling up, she helps you with your quest. And there are even some secrets of the story, you’ll wondering for a WHILE.
Gameplay- This game is at your control. Like InFamous, the controls are spot on. The only mistake is the player. You can block, roll, back step, put up your shield, swing weapon, swing weapon with two hands, light and heavy strikes with single and cast magic/miracles. You also have to watch your stamina bar. To “level up”, you use the game’s currency, demon’s souls, to increase your personal style of preference. On the out skirts of the game, you get to pick you class, not race, and ride with it. But after that, you can make a magicians with strong attack, and soldiers with strong magic. Weigh and inertia of your equipment do matter. Carry all that junk and you’re as slow as a cow. Pack light and you can use less stamina and maneuver much faster. The game is yours. The control is yours. It’s like more Zelda sword play. And you’ll die. More times than you can count too. Why? Because you’re reckless and you play too much Halo and Call of Duty. Those game hold your hand. Demon’s Souls will look at you fail and kick you while you are down too. Because not only dying means to reset the level from the beginning with EVERY enemy you killed, RESPAWN, but you lose your all-in-one currency too. Demon’s Souls takes you back to the old days. No training wheels here folks. You die because you are rash. You die because you got cocky. You die because you are careless. Slow and a steady wins the race here. There is a REAL tension here.
The gameplay also has “online” play offline play. What that means Jimmy is, you are always connected to PSN. And you will see ghost or Souls wondering around doing something in your world. Those are real players living in your game, doing something in that area. If you see blood stains on the floor, get ready for a blast. You get to view the last few seconds of that poor bastard that made the wrong move. They are your help. And you can leave writing on the wall and people will read it. If they “like” it, your health gets replenish because of your helpful deed. Else, nothing. You can even trick people into their own death…
Souls can also INVADE your game and try to kill you, if you‘re in human form. They are known as Black Phantom, and they crash your adventure and try to take your life so they can be revived in their world. But as human, you can summon White Phantom to help you fight back. As human form, you have full health, you can summon others but your footsteps are loud, yes, that matter! In Soul form, you health is reduced to half, you can invade/assist others games, and are quite!
If you progress the game while doing good deeds, in a sense of banishing the demons and not dying, the World’s Tendency will get brighter, making the game SLIGHTY easy. But if you die and invade others, the World gets darker and game get harder.
Sound- The game has an amazing orcastrated sound. The sounds of real drums and instruments make it better. The clash of swords and bow guns launching, arrows bouncing of your shield, fire, beast, and blood spatter, all sound superb!
Graphics- The game has a beautiful scenery. It will capture your attention, when you’re not looking at the game over screen time and time again. It is unfortunate that the came comes off as generic. The detail in deforming your ugly human is humorous. But hey, that’s what armor is for.
Over all- Buy it! It is an adventure WORTH taking. Not many games can deliver this kind of intensity and the sense of defeating a foe, is on par with beating a game. The DEEP mechanics are insane! Just to beat Demon’s Souls will require a talent that we as gamers lost, patience and perseverance! BUY IT twice because it’s a rare jewel.
Just listen to the beauty...
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